• Title/Summary/Keyword: Scene movement

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A Segmentation Method for a Moving Object on A Static Complex Background Scene. (복잡한 배경에서 움직이는 물체의 영역분할에 관한 연구)

  • Park, Sang-Min;Kwon, Hui-Ung;Kim, Dong-Sung;Jeong, Kyu-Sik
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.3
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    • pp.321-329
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    • 1999
  • Moving Object segmentation extracts an interested moving object on a consecutive image frames, and has been used for factory automation, autonomous navigation, video surveillance, and VOP(Video Object Plane) detection in a MPEG-4 method. This paper proposes new segmentation method using difference images are calculated with three consecutive input image frames, and used to calculate both coarse object area(AI) and it's movement area(OI). An AI is extracted by removing background using background area projection(BAP). Missing parts in the AI is recovered with help of the OI. Boundary information of the OI confines missing parts of the object and gives inital curves for active contour optimization. The optimized contours in addition to the AI make the boundaries of the moving object. Experimental results of a fast moving object on a complex background scene are included.

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Design and Implementation of NUI-based Athletic Scene Generation System

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.115-120
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    • 2019
  • In this paper, we propose a system and an intuitive interface that can create an athletic scene among athletes. We allow you to enter motion as if you were playing a game, so that the user's action becomes the player's action. The user can take various actions in front of the motion sensor and control the object flying to him. When a user specifies an opponent to pass or attack, and takes appropriate action in front of the motion sensor, the movement trajectory of the object is automatically generated by the physical optimization technique in accordance with the motion. In this way, you can create scenes where multiple players play together in a virtual environment. The method of this paper will be very useful for rapid prototyping for cinematic trailers of based on athletics games or animations.

Improved Social Force Model based on Navigation Points for Crowd Emergent Evacuation

  • Li, Jun;Zhang, Haoxiang;Ni, Zhongrui
    • Journal of Information Processing Systems
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    • v.16 no.6
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    • pp.1309-1323
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    • 2020
  • Crowd evacuation simulation is an important research issue for designing reasonable building layouts and planning more effective evacuation routes. The social force model (SFM) is an important pedestrian movement model, and is widely used in crowd evacuation simulations. The model can effectively simulate crowd evacuation behaviors in a simple scene, but for a multi-obstacle scene, the model could result in some undesirable problems, such as pedestrian evacuation trajectory oscillation, pedestrian stagnation and poor evacuation routing. This paper analyzes the causes of these problems and proposes an improved SFM for complex multi-obstacle scenes. The new model adds navigation points and walking shortest route principles to the SFM. Based on the proposed model, a crowd evacuation simulation system is developed, and the crowd evacuation simulation was carried out in various scenes, including some with simple obstacles, as well as those with multi-obstacles. Experiments show that the pedestrians in the proposed model can effectively bypass obstacles and plan reasonable evacuation routes.

Abrupt scene detection technique using histogram operation (히스토그램 연산을 이용한 급격한 장면의 검출 기법)

  • Shin, Seong-Yoon;Shin, Kwang-Seong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.425-426
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    • 2022
  • Many CCTVs are installed around the area for the purpose of preventing crime. In this case, it is necessary to sound an alarm when a specific situation occurs because many people cannot be watching CCTV. It is necessary to analyze the video data to determine what kind of behavior it is. In this study, we propose a scene change detection technique through histogram operation, paying attention to the change of the histogram due to a sudden movement.

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3D Range Finding Algorithm Using Small Translational Movement of Stereo Camera (스테레오 카메라의 미소 병진운동을 이용한 3차원 거리추출 알고리즘)

  • Park, Kwang-Il;Yi, Jae-Woong;Oh, Jun-Ho
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.8
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    • pp.156-167
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    • 1995
  • In this paper, we propose a 3-D range finding method for situation that stereo camera has small translational motion. Binocular stereo generally tends to produce stereo correspondence errors and needs huge amount of computation. The former drawback is because the additional constraints to regularize the correspondence problem are not always true for every scene. The latter drawback is because they use either correlation or optimization to find correct disparity. We present a method which overcomes these drawbacks by moving the stereo camera actively. The method utilized a motion parallax acquired by monocular motion stereo to restrict the search range of binocular disparity. Using only the uniqueness of disparity makes it possible to find reliable binocular disparity. Experimental results with real scene are presented to demonstrate the effectiveness of this method.

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Object Tracking And Elimination Using Lod Edge Maps Generated from Modified Canny Edge Maps (수정된 캐니 에지 맵으로부터 만들어진 LOD 에지 맵을 이용한 물체 추적 및 소거)

  • Park, Ji-Hun;Jang, Yung-Dae;Lee, Dong-Hun;Lee, Jong-Kwan;Ham, Mi-Ok
    • The KIPS Transactions:PartB
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    • v.14B no.3 s.113
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    • pp.171-182
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    • 2007
  • We propose a simple method for tracking a nonparameterized subject contour in a single video stream with a moving camera and changing background. Then we present a method to eliminate the tracked contour object by replacing with the background scene we get from other frame. First we track the object using LOD (Level-of-Detail) canny edge maps, then we generate background of each image frame and replace the tracked object in a scene by a background image from other frame that is not occluded by the tracked object. Our tracking method is based on level-of-detail (LOD) modified Canny edge maps and graph-based routing operations on the LOD maps. We get more edge pixels along LOD hierarchy. Our accurate tracking is based on reducing effects from irrelevant edges by selecting the stronger edge pixels, thereby relying on the current frame edge pixel as much as possible. The first frame background scene is determined by camera motion, camera movement between two image frames, and other background scenes are computed from the previous background scenes. The computed background scenes are used to eliminate the tracked object from the scene. In order to remove the tracked object, we generate approximated background for the first frame. Background images for subsequent frames are based on the first frame background or previous frame images. This approach is based on computing camera motion. Our experimental results show that our method works nice for moderate camera movement with small object shape changes.

Detecting lies through suspect's nonverbal behaviors in the investigation scene (군 수사현장에서 용의자의 비언어적 행동을 이용한 거짓말 탐지)

  • Si Up Kim;Woo Byoung Jhon;Chung Hyun Jeon
    • Korean Journal of Culture and Social Issue
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    • v.12 no.2
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    • pp.101-114
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    • 2006
  • This study was examined the effective nonverbal behavior cues of detecting suspects' lies in the investigation scene. In order to search the suspects who drank the alcohol liquor without a permission, 18 soldiers were interviewed. 8 solders had drunken alcohol and had lied when was asked(lie group). The other 10 soldiers hadn't drunken alcohol and had told the truth(truth group). The mean frequencies of nonverbal behaviors were compared lie group with truth group. The following behaviors were measured by frequency: vocal characteristics (high pitch of voice, speech hesitations, speech error, frequency of pauses, period of pauses, latency period), facial characteristics (gaze, smile, touching face, blinking, facial micro-expression), body movement (illustrators, hand and finger movement, leg and foot movement, head movement, trunk movement, shifting position). As results, this study found that deception cues were periods and frequencies of pause, micro-expression, head movements. The lie group had less periods and frequencies of pause, and more micro-expression, head movements than truth group. But, this study didn't found Othello's error cues.

Mobile Robot Path Finding Using Invariant Landmarks

  • Sharma, Kajal
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.3
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    • pp.178-184
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    • 2016
  • This paper proposes a new path-finding scheme using viewpoint-invariant landmarks. The scheme introduces the concept of landmark detection in images captured with a vision sensor attached to a mobile robot, and provides landmark clues to determine a path. Experiment results show that the scheme efficiently detects landmarks with changes in scenes due to the robot's movement. The scheme accurately detects landmarks and reduces the overall landmark computation cost. The robot moves in the room to capture different images. It can efficiently detect landmarks in the room from different viewpoints of each scene. The outcome of the proposed scheme results in accurate and obstacle-free path estimation.

Feature based Object Tracking from an Active Camera (능동카메라 환경에서의 특징기반의 이동물체 추적)

  • 오종안;정영기
    • Proceedings of the IEEK Conference
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    • 2002.06d
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    • pp.141-144
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    • 2002
  • This paper describes a new feature based tracking system that can track moving objects with a pan-tilt camera. We extract corner features of the scene and tracks the features using filtering, The global motion energy caused by camera movement is eliminated by finding the maximal matching position between consecutive frames using Pyramidal template matching. The region of moving object is segmented by clustering the motion trajectories and command the pan-tilt controller to follow the object such that the object will always lie at the center of the camera. The proposed system has demonstrated good performance for several video sequences.

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Implementation of saccadic eye movement system with saliency map model (Saliency map 모델을 갖는 도약 안구 시각 시스템의 구현)

  • Cho, Jun-Ki;Lee, Min-Ho;Shin, Jang-Kyoo;Koh, Kwang-Sik
    • Journal of Sensor Science and Technology
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    • v.10 no.1
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    • pp.52-61
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    • 2001
  • We propose a new saccadic eye movement system with visual selective attention. Saliency map models generate the scan pathways in a natural scene, of which the output makes an attended location. Saccadic eye movement model is used for producing the target trajectories to move the attended locations very rapidly. To categorize human saccadic eye movement, saccadic eye movement model was divided into three parts, each of which was then individually modeled using different neural networks to reflect a principal functionality of brain structures related with the saccadic eye movement in our brain. Based on the proposed saliency map models and the saccadic eye movement model, an active vision system using a CCD type camera and BLDC motor was developed and demonstrated with experimental results.

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