• Title/Summary/Keyword: Scenario

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Evaluation of Algorithm-Based Simulation Scenario for Emergency Measures with High-Risk Newborns Presenting with Apnea (고위험 신생아 무호흡 응급관리 시뮬레이션 시나리오 평가)

  • Shin, Hyunsook;Lee, Yu-nah;Rim, Da Hae
    • Child Health Nursing Research
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    • v.21 no.2
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    • pp.98-106
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    • 2015
  • Purpose: This study was done to develop and evaluate an algorithm-based simulation scenario for emergency measures for high-risk newborns presenting with apnea. Methods: A one shot case study design was used to evaluate the algorithm-based simulation scenario. Effects of the developed simulation scenario were evaluated using the Simulation Effectiveness Tool (SET) and the Lasater Clinical Judgement Rubric (LCJR). From March to November 137 senior nursing students completed the simulation using this scenario. Results: The eight-frame simulation scenario was developed based on the Neonatal Resuscitation Program (NRP) and the nursing clinical judgment process. After use of the scenario, overall scores for SET and LCJR were 21.0 out of 26.0 and 32.4 out of 44.0 respectively. There were no significant differences in scores according to general characteristics. Positive correlation coefficients were identified among overall and subcategories of SET and LCJR. In addition, students provided positive feedback on the simulation experience. Conclusion: Considering that nursing students have limited access to high-risk newborns during their clinical experience and that newborns presenting apnea are common in the neonatal intensive care unit, the simulation scenario developed in this study is expected to provide nursing students with more opportunities to practice emergency measures for high-risk newborns.

Comparison of Probability of Detecting Bluetongue in Quarantine Testing for the Imported Cattle with Special Focus on the Sampling Scenario (수입 소의 검역검사 수준에 따른 블루텅 검출 확률 비교)

  • Pak, Son-Il
    • Journal of Veterinary Clinics
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    • v.27 no.4
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    • pp.421-426
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    • 2010
  • In view of free from bluetongue (BT) in the domestic cattle population in Korea, the key of quarantine testing for BT virus (BTV) infection is detection of cattle previously exposed to the virus. The objective of this study was to estimate the probability of detecting a cattle infected with BTV using a stochastic modeling analysis of existing quarantine testing data. Three testing scenarios were considered in this study: serological testing of all animals in all imported lots (scenario 1), serological testing of a sample of cattle from all imported lots (scenario 2), and serological testing of 50% of imported lots (scenario 3). In scenario 2 and 3, it was assumed that cattle were sampled (sample size) within each lot to detect 5% of the cattle in each lot with a 95% confidence, taking into account diagnostic sensitivity of the ELISA (enzyme-linked immunosorbent assay). The model output was the total number of BTV-infected cattle and the prevalence of BTV infection in imported cattle from the US, Australia, Canada and Japan. Compared to the scenario 1, the probability of detecting a BTV-infected cattle was estimated to be 19% and 1.6% in scenario 2 and 3, respectively. Furthermore, the analyses showed a 95% confidence that BTV prevalence was less or equal to $9.7{\times}10^{-4}$ (median = $1.5{\times}10^{-5}$), indicating that, for the scenario 2 and 3 with serological testing for a sample of cattle, the risk of introducing an exotic strain of BTV into Korea through the importation of live cattle would not be acceptable.

Implementation of a Player via Petri Net-Based Scenario Analysis and Control (페트리 넷 기반 시나리오 분석 및 제어를 통한 재생기 구현)

  • Yim, Jae-Geol;Lee, Kang-Jai
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.9-17
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    • 2007
  • This paper introduces a Petri Net-based multimedia programming method. For this purpose, we are proposing MPN(Multimedia Petri Net) which can be used for representing a multimedia scenario. We are also introducing methods to analyze a MPN with which we can detect some kinds of design faults in the scenario. A multimedia program replays the scenario by interpreting the MPN. A method to implement such a multimedia program is also discussed. Our multimedia program provides the manipulation functions of stop, play, fast forward. rewind, and fast rewind. There are many varieties of Petri Net. Several of them are for modeling multimedia scenarios. They all have been used for synchronization analysis. But none of them were used for replaying multimedia scenario. We have extended these nets to MPN. A MPN model contains not only the flow of a scenario but also all the information associated with the data units. Therefore, our player can play the multimedia scenario by interpreting the MPN.

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Design and Implementation of a Scenario Composition Supporting Tool for Object-Oriented Integration Testing Using the Requirement Trace Table (요구사항 추적테이블을 이용한 객체지향 통합 테스트 시나리오 작성지원 도구의 설계 및 구현)

  • Choe, Sin-Hyeong;Han, Pan-Am
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.651-658
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    • 2002
  • This paper suggests the scenario composition supporting method, which can be used to perform integration test based on specification, and implemented a scenario composition supporting tool. To compose scenario for object-oriented integration testing, requirement specification, Process definition table and program to table relation diagram are used. In addition, requirement trace table is created. It can check user's requirements, quickly and exactly, dividing former three fables into the stages of requirement analysis, design, and test. The output of scenario composition supporting tool plays a guide part in composing scenario. This tool can reduce scenario composition effort of quality for the checking team and prevent an omission of requirement and input of errors during the test.

Mechanism and Scenario Design of an Intelligent Arm-Wrestling Machine System

  • Kang, Chul-Goo;Ryu, Ki-Seon;Kim, Y.W.;Sohn, I.S.;Park, E.J.
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1153-1157
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    • 2004
  • The report of the Korean National Statistics Office shows that Korea has been emerging as an elderly society rapidly, and it will burden the Korean society with excessive social welfare cost for the aged in the near future. If we can help the aged to live healthy in some ways, the social burden for the health care of the aged will be lessened. In order to help physical and mental health of the elderly person, we have developed an exercise apparatus called intelligent arm wrestling machine system. This paper presents the mechanism and scenario of the proposed intelligent arm wrestling machine system. The proposed mechanism and scenario are peculiar. In particular, the proposed scenario determines randomly who will win between the man and the robot and generates a game process that the arm-wrestler cannot predict in advance.

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Forecasting Demand of Childcare Teachers using Time Series Analysis (시계열 분석을 통한 보육교사 수급 전망)

  • Lee, Mee Hwa;Park, Jinah;Kang, Eun Jin
    • Korean Journal of Childcare and Education
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    • v.12 no.6
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    • pp.123-137
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    • 2016
  • The purpose of this study was to forecast demand of childcare teachers based ion four different scenarios. In order to, the demand for childcare teachers from 2015 to 2024 were forecasted using time series techniques with data on the number of childcare teachers from 2003 to 2014. Results were as followings. Firstly, the demand for childcare teachers was expected to increase until 2019, but after 2020 steadily decreased in terms of scenario 1(child teacher ratio regulation). According to scenario 2(child teacher ratio based on 17 cities and provinces), the demand for childcare teachers was expected to need 440 teachers more until 2016. Then, according to scenario 3(two teachers each class), Scenario 4-1(one teacher and one staff each 2 toddler class and 3 older class) and scenario 4-2(one teacher and one staff each class), the demand of childcare teachers and staffs were estimated. These results implicated that childcare teachers and staffs supply policy would be established according to forecast demand.

Tsunami Warning System of the Korea Meteorological Administration using Tsunami Scenario Database (지진해일 시나리오 데이터베이스를 활용한 기상청 지진해일 감시체계)

  • Sheen, Dong-Hoon;Hwang, Eui-Hong;Lee, Duk-Kee;Jeon, Young-Soo
    • 한국방재학회:학술대회논문집
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    • 2007.02a
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    • pp.148-151
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    • 2007
  • The Korea Meteorological Administration has been operating a tsunami warning system which is based on tsunami scenario database for the East Sea. Recently, the tsunami scenario database for the Yellow sea and the East China sea is also generated so that the tsunami warning system is extended to the whole Korean seas. Tsunami scenario database includes tsunami arrival times and heights generated by performing huge numbers of tsunami propagation simulations. A leap-frog method for shallow water equation is used for the simulation. The simulation code is parallellized via Message Passing Interface and has run on Cray X1E.

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Nanosat Formation Flying Design for SNIPE Mission

  • Kang, Seokju;Song, Youngbum;Park, Sang-Young
    • Journal of Astronomy and Space Sciences
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    • v.37 no.1
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    • pp.51-60
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    • 2020
  • This study designs and analyzes satellite formation flying concepts for the Small scale magNetospheric and Ionospheric Plasma Experiments (SNIPE) mission, that will observe the near-Earth space environment using four nanosats. To meet the requirements to achieve the scientific objectives of the SNIPE mission, three formation flying concepts are analyzed: a cross-shape formation, a square-shape formation, and a cross-track formation. Of the three formation flying scenarios, the cross-track formation scenario is selected as the final scenario for the SNIPE mission. The result of this study suggests a relative orbit control scenario for formation maintenance and reconfiguration, and the initial relative orbits of the four nanosats meeting the formation requirements and thrust limitations of the SNIPE mission. The formation flying scenario is validated by calculating the accumulated total thrust required for the four nanosats. If the cross-track formation scenario presented in this study is applied to the SNIPE mission, it is expected that the mission will be successfully accomplished.

Scenario Planning and Risk Failure Mode Effect and Analysis (RFMEA) based Management

  • Paul, Virendra Kumar;Basu, Chaitali
    • Journal of Construction Engineering and Project Management
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    • v.6 no.2
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    • pp.24-29
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    • 2016
  • This paper elaborates the significance of scenario planning in risk management, and presents an integrated approach which takes into account the 'Risk Events' derived from scenario planning for risk prioritisation. This research integrates scenario planning with Risk Failure Mode and Effect Analysis (RFMEA) through examples from construction litigations of project schedule and cost overrun cases as a simplified approach to project risk management. The proposed methodology incorporates scenarios developed from realistic events of dispute and arbitration cases from construction projects, and thereby increasing potential to foresee risks and their effects well in advance. The results from this methodology shall be validated against outcome of survey study conducted by KPMG-PMI (2013) on project schedule and cost overruns that was based on Ministry of Statistics and Programme Implementation (MoSPI) Project Monitoring data for 2012-13.

The Use of Persona Based Scenario Method for the Development of Web Board Game for the Pre-elderly

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • International Journal of Contents
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    • v.10 no.2
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    • pp.37-41
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    • 2014
  • This study defined the pre-elderly as middle age people from 50 to 59. Because it is difficult to produce a design to satisfy the pre-elderly without deeply understanding them, their financial and physical characteristics and persona-based scenario method was studied. An experimental study about persona based scenario method was conducted, and as a result, the types of personas found were as follows: 1) Users enjoy the same games online and offline. 2) Users enjoy playing alone on the computer. 3) Users prefer games that end quickly with win or loss. Writing the situation scenario for each type, the pre-elderly's problems and needs occurring while they play web board games were obtained. The obtained user requests were as follows: users would like the level of difficulty to be simpler in the game of baduk; users wanted unlimited credit and refrainment from using English words in go-Stop; and there were simple comments about game screen design.