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H. M. Seo, Scenario Method based on Persona for mobile User eXperience: UX, Sungkyunkwan University, Korea, 2013.
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D. J. Noh, "A Study on the Forecasting of Library Service with Scenarios," Journal of Korea Library and Information Science Society, vol. 35, no. 4, 2004, pp. 361-375.
과학기술학회마을
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H. L. Kim and S. H. Park, "Studies of User Interface Design by Scenario in Driving-Case Studies Focused on the Digital instrument Cluster System in an Intelligent Vehicle," Journal of Society of Design Convergence, no. 7, 2005, pp. 37-48.
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E. S. Kim, H. C. Lee, and B. S. Kim, "A Method of Functional Game Design for the Silver Generation," Journal of Korea Multimedia Society(JKMS), vol. 13, no. 1, 2010, pp. 143-152.
과학기술학회마을
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K. M. Song, "Wayfinding Planning in Public Space Useing Persona-based Scenario Method," Journal of Urban Design, vol. 10, no. 1, 2009, pp. 21-34.
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H. J. Lee, Y. M. Kim, J. H. Park, D. M. Kim, and H. Y. Ryo, "Investigating User Activities & Generating Personas for U-zone Development," Journal of Digital Design, vol. 7, no. 4, 2007, pp. 81-90.
DOI
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B. R. Jang, A Study on Young-Old People's Patterns of Consuming Art and Culture by Lifestyles, Sookmyung University, 2009.
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C. S. Cho, A study on housing preference for the old age according to the lifestyle of the preliminary elderly, Pusan National University, 2010.
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H. J. Lee, H. Y. Chu, S. E. Oh, N. K. Kim, H. M. Kim, S. M. Yang, and S. J. Chung, "A Study of Emotional Color Communication for New Silver Generation," Journal of Korea Society of Design Science, vol. 24, no. 2, 2011, pp. 287-298.
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J. S. Hur, "Determinants of Leisure Activities among Urban Elderly Persons," Journal of the Korea Gerontological Society, vol. 22, no. 2, 2002, pp. 227-247.
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J. H. Ahn, K. C. Lim, Y. J. Lee, and K. S. Kim, "Effects of Computer/Internet Game Play on Depression and Life Satisfaction among the Elderly: Mediating Effects of Perceived Self-Control," Journal of the Korea Contents Association, vol.11, no.7, 2011, pp. 406-417.
과학기술학회마을
DOI
ScienceOn
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Korea Creative Content Agency, "A Report of Game User Survey in 2013," Korea Creative Content Agency, 2013.
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K. S. Yoo, W. I. Kim, H. J. Youn, D. J. Lee, and W. H. Lee, "A Design of Functional Game Contents and Analysis of Power Spectrum," Journal of Korea Game Society(JKGS), vol. 6, 2005, pp. 1-7.
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M. R. Seo and A. K. Kim, "Deduction of persona through online game playing behaviors analysis of young elderly people," The 3rd International Conference on Convergence Technology 2013, 2013, pp. 1625-1626.
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E. S. Kim, H. C. Lee, J. H. Joo, and G. T. Hur, "Developing Functional Game Contents for the Silver Generation," Journal of the Korea Contents Association, vol. 9, no. 9, 2009, pp. 151-162.
과학기술학회마을
DOI
ScienceOn
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A. K. Kim and M. R. Seo, "Sociodemographic Characteristics of Korean elderly people through game user survey," The 3rd International Conference on Convergence Technology 2013, 2013, pp. 1627-1628.
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