• Title/Summary/Keyword: SNG

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A Study on the Determinant to User's Continuous Usage of SNG Based Mobile Social-Platform (모바일 소셜플랫폼 기반 SNG 이용자의 지속적 사용의도에 영향을 미치는 요인에 관한 연구)

  • Han, Areum;Lee, Jae-Shin
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.85-101
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    • 2013
  • The wide spread of smartphones and the growth of the number of internet users are reshaping the SNS (Social Network Service). Merging into other service areas and creating new business models with high profits, SNS is no more a service simply providing personal connections. Now SNS has positioned itself as a service platform. SNG (Social Network Game) is a new outcome utilizing SNS as a game platform and showing a rapid growth rate in a short period of time. The number of SNG users is expected to increase steadily. In this study, we examine whether SNG user motivations lead to flow experience and future intention to use. For that purpose, we conducted a survey with smartphone users. The results indicate that flow experience functions as a mediator and user motivations indirectly affect intention to use through flow experience. This paper concludes with discussions on findings and suggestions for future research.

Effect of the Strength of Weak Ties & Emotional Perception on the Social Network Game's Diffusion (Strength of Weak Ties와 감성적 인식이 소셜네트워크게임(SNG)의 확산에 미치는 영향 연구)

  • Song, Myung-Bean;Yoo, Hyun-Gyu;Jo, Eun-Ae;Lee, Sang-Ho
    • Journal of Digital Convergence
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    • v.12 no.5
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    • pp.69-78
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    • 2014
  • This study deals with the digital policy proposal through the path modeling study on the effect of the strength of weak ties & emotional perception leading to the user's satisfaction, WOM between game users, and the verification on the effect of the emotional real name SNS on the social network game's diffusion. Researcher confirmed that the effect of the strength of weak ties & emotional perception led to the user's satisfaction, WOM of SNG. Even though weak tie, researchers estimate that the users emotionally interact with the real name relation effect of SNS. And effective factors for WOM are not a tie relationship or emotional interactivity of weak tie antecedently but user's satisfaction. As a result, though antecedent factors (weak tie & interactivity) had a positive effect as real name SNS, eventually powerful factor of making buzz was the SNG user's satisfaction. Thus researchers expect the practical policy proposition for government & corporation, which means SNG service providers more carefully manage the service satisfaction for WOM with SNG user's experience.

Researching the self-presentation desire of decorating in-game space in Social Network Games (SNG의 공간 꾸미기를 통한 자기표현 욕구 연구)

  • Park, Jihye;Paik, Chul-ho
    • Journal of Korea Game Society
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    • v.15 no.4
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    • pp.7-18
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    • 2015
  • A social network game (SNG) is the result of a combination of a life simulation game and a social networking service. These types of games are particularly popular among women. This phenomenon calls for research that focuses on the motivation behind playing SNGs, the factors that make SNGs absorbing and, particularly, the space decorating features of SNGs. The current study investigates people's experience with the space decorating features of SNGs and their motivation for playing these games. It observes the behaviors of SNG players, which were typed through Q methodology. Moreover, it specifically analyzes the motivation behind the playing of space-decorating SNGs. The study concludes that most of players were more absorbed in the space-decorating features of these games than they were in their social networking features. This also affects a player's continued playing of these games. This study proves that this phenomenon is related to players' desires for self-representation.

Study on SNG Business Model based on Social Commerce - In the Case of Developing Games(Tour City) (소셜커머스에 기반한 SNG 비즈니스 모델에 관한 연구 -개발게임(Tour City)사례를 중심으로)

  • Kim, Tae-Gyu;Ryu, Seuc-Ho;Lee, Wan-Bok;Lee, Dong-Lyeor;Kyung, Byung-Pyo
    • Journal of Digital Convergence
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    • v.10 no.10
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    • pp.457-463
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    • 2012
  • Social network game (SNG) literally is a game based on the relationship between social network or Relationships with people is an important element in the game you need to make full use of them is that you can smooth progress. The form of a social network game activities in the social network game applications by linking corporate products and can be induced to purchase marketing and advertising through in-game social network game on the company's Web site or by connecting the mall and shop are also available. In this study, SNG business models, Case For game development, social commerce based on the new proposed future revenue model linking scheme is proposed.

A Study on Economic Evaluation of SNG Project using Real Option Valuation Model (실물옵션을 이용한 SNG 사업투자의 경제성 평가 연구)

  • Kang, Seung Jin;Hong, Jin Pyo
    • Transactions of the Korean hydrogen and new energy society
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    • v.25 no.3
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    • pp.319-335
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    • 2014
  • This study attempts to suggest an economic analysis model for SNG projects, which can reflect the future uncertainty objectively and applies the real option valuation incorporating the flexible investment decision. Based on this analysis model, net present value and internal rate of return were estimated by using preliminary feasibility study report of SNG project. And economic evaluation of SNG project was performed with real option valuation using binomial option model. Through this, the difference of analysis results between the real option valuation model and the discounted cash flow model were compared and the usefulness of the real option valuation model was confirmed. From the actual proof analysis, it is confirmed that the real option valuation model showed higher SNG project value than the discounted cash flow model did. It was confirmed that by applying the real option valuation model, economic analysis can be performed on not only the current straightforward SNG project, but also various future portfolios having options such as expansion, modification, or decommission.

SNG Production Process Study in the gasification system with various feedstock (석탄, 석탄 촤, 바이오매스 등의 고체시료 가스화 반응을 통해 발생된 합성가스를 이용한 SNG 제조공정 연구)

  • Kim, Su-Hyun;Yoo, Young-Don;Kim, Mun-Hyun;Kim, Na-Rang;Kim, Hyung-Taek
    • 한국신재생에너지학회:학술대회논문집
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    • 2007.06a
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    • pp.779-783
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    • 2007
  • 본 연구에서는 가스화공정과 수성가스 전환공정, $CO_2$ 분리공정, 메탄화 공정을 주요 구성으로 한 대체(또는 합성)천연가스(SNG, Substitute or Synthetic Natural Gas)제조공정을 대상으로 석탄, 석탄 촤, 바이오매스 등의 다양한 고체시료를 적용하였을 경우 각 시료의 가스화 반응을 통해 얻어진 합성가스를 이용한 SNG 제조 공정 특성을 파악하고자 하였다. 석탄, 석탄 촤, 바이오매스를 적용한 SNG 공정해석 결과 가스화 공정, 수성가스 전환 공정, 메탄화 공정의 운전 용도가 각 800도, 450도, 300도이고, 수성가스 전환 공정 출구의 합성가스 $H_2$/CO ratio(mol basis)가 3인 조건에서 SNG/Feed ratio는 석탄, 석탄 촤, 바이오매스가 각각 0.35, 0.34, 0.08로 나타났고. SNG Efficiency(%) 는석탄, 석탄 촤 바이오매스에 대해서 각각 61.2%. 48.2%, 17.5%로 나타났다. 또한, 석탄 촤를 대상으로 가스화 공정에서의 산화제 투입 조건 및 스팀 투입조건의 변화에 따른 합성가스 발생 특성을 살펴보았다.

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A Study on How Social Comparison Between Players on Mobile Puzzle SNG When Competeing on leaderboard, Affect the Competition and Chllenge - Focused on Self-Evaluation maintenance model - (모바일 퍼즐 SNG 순위경쟁상황에서 플레이어의 사회비교가 경쟁심과 도전감에 미치는 영향 - 자기평가유지모형을 중심으로 -)

  • Kim, Jaehyun;Choi, Chris Seoyun;Kim, Hyunsuk
    • Journal of the HCI Society of Korea
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    • v.13 no.3
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    • pp.5-15
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    • 2018
  • The biggest characteristic of Social Network Game(SNG) is that games are played through competition and cooperation with the actual acquaintances based on SNS. Even though such competition and challenge spirit have been dealt importantly as preceding factors having influence on the flow in games in the existing game area, it is rare to find researches deeply considering the characteristics of ranking competition between acquaintances in SNG. Moreover, it was not considered that such acquaintances could be the targets of competition and also challenge at the same time in SNG. Therefore, this study examined the achievements(big differences in ranking, small differences in ranking) of the targets for comparison and closeness(strong ties, weak ties) with the targets for comparison as factors having influence on competition and challenge spirit, and also empirically analyzed the influence of such factors and interactions between factors on players' competition and challenge spirit in the ranking competitive society, by analyzing the characteristics of ranking competition between acquaintances in the mobile puzzle, SNG based on SNS through the analysis on the preceding research on the self-evaluation maintenance model of the social comparison theory. In the results, when preferentially exposing competitors with small difference in ranking and also exposing competitors with stronger ties, players' competition is stimulated, so that it can improve their challenge spirit. Such results of this study can be expected to a lot contribute to the actual design work of SNG ranking table contents.

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SNG Production from CO2-Rich Syngas in a Pilot Scale SNG Process (파일럿 규모의 공정에서 CO2가 함유된 합성가스로부터 합성천연가스(SNG) 생산)

  • Kang, Suk-Hwan;Ryu, Jae-Hong;Kim, Jin-Ho;Kim, Hyo-Sik;Yoo, Young-Don;Kim, Jun-Woo;Koh, Dong-Jun;Kang, Yong
    • Korean Chemical Engineering Research
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    • v.57 no.3
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    • pp.420-424
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    • 2019
  • In SNG (synthetic natural gas) process by proposed RIST(Research Institute of Industrial Science & Technology)-IAE(Institute for Advanced Engineering) (including three adiabatic reactors and one isothermal reactor), the methanation reaction and water gas shift (WGS) reaction take place simultaneously, and the supply of steam with syngas might control the temperature in catalyst bed and deactivate the catalyst. In this study for development of SNG process, the characteristics of the methanation reaction with a Ni-based catalyst by prepared RIST and using a low $H_2/CO$ mole ratio (including $CO_2$ 22%) are evaluated. The operating conditions ($H_2O/CO$ ratio of the $1^{st}$ adiabatic reactor, operating temperature range of $4^{th}$ isothermal reactor, etc.) were reflected the results from previous studies and in the same condition a pilot scale SNG process is carried out. As a results, the pilot scale SNG process is stable and the CO conversion and $CH_4$ selectivity are 100% and 96.9%, respectively, while the maximum $CH_4$ productivity is $660ml/g_{cat}{\cdot}h$.

Sequential Step of Simulacre in Social Network Game (소셜 게임에 나타난 시뮬라크르의 연속단계)

  • Seo, Seong-Eun
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.43-55
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    • 2012
  • In SNG, actual users enter virtual space with their real identity. They can enter the game space easily and rapidly from the real space and can get out of it easily. For such free crossing between the virtual and the real, every character, space image and game play has symbolic reality. While paying attention to the game play process of SNG such symbolic reality is constructed into the virtual world in the game, this study intends to identify that it follows an order of simulacre by Baudrillard. As the result of analysis, it shows that SNG promotes easy entering the game space while reflecting the reality to the most in the opening part of game play. And, gradually concealing reality, it reaches a pure simulacre step while covering up and distorting absence of the reality. If we compare it with the direct entering the pure similacre step in the existing Online games like MMORPG, we can know that such a game play process according to the similacre order may be the distinct game characteristic of SNG.

Gasification and Methanation Characteristics for SNG(Substitute Natural Gas) from Coal Char (석탄촤로부터 대체천연가스(SNG)를 얻기 위한 가스화 및 메탄화 반응 특성)

  • Kim, Su-Hyun;Kim, Mun-Hyun;Kim, Na-Rang;Kim, Hyung-Taek;Yoo, Young-Don
    • 한국신재생에너지학회:학술대회논문집
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    • 2008.05a
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    • pp.345-348
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    • 2008
  • 본 연구에서는 가스화 반응, 수성가스 전환 반응, 메탄화 반응 등으로 구성된 SNG제조 공정에 대한 해석을 통해, 석탄 촤의 가스화 반응에 의해 생성된 합성가스를 이용한SNG제조 공정 특성을 파악하고자 하였고, SNG제조 공정 중 가스화 공정에 대한 실험을 통해 가스화 공정의 조건에 따른 합성가스 발생 특성 및 메탄화 반응의 특성을 살펴보았다. 석탄 촤를 대상으로 하여 가스화 공정의 $O_2$/feed ratio와 steam/feed ratio 조건 변화에 따른 합성가스 발생 특성을 살펴본 결과 steam을 투입하지 않은 경우 발생되는 합성가스 중 CO의 농도는 55$\sim$65%, $H_2$ 9$\sim$11%, $CO_2$ 24$\sim$29% 범위였고, $O_2$/feed ratio가 증가할수록 CO의 농도는 증가하고, $H_2$$CO_2$의 농도는 감소하는 경향을 나타내었다. 또한,steam을 투입하는 경우 합성가스 중 CO의 농도는 20$\sim$37%, $H_2$ 16$\sim$18%, $CO_2$ 42$\sim$55% 범위였다. 메탄화 공정 해석 결과 메탄의 농도를 최대로 얻을 수 있는 조건은 $H_2$/CO 비가 3인 조건이었고 온도가 낮을 수록 생성농도가 높아짐을 알 수 있었다. 가스화 특성 실험 결과 및 공정해석 결과, 메탄화 반응에 대한 실험 및 공정해석 결과는 고체시료의 가스화 반응을 통해 발생한 합성가스를 이용한 SNG 제조 공정 특성 파악 및 SNG를 제조하기 위해 필요한 단위 공정에 대한 설계 자료 및 운전조건을 결정할 수 있는 주요 인자로 활용될 수 있을 것으로 판단된다.

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