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http://dx.doi.org/10.14400/JDC.2014.12.5.69

Effect of the Strength of Weak Ties & Emotional Perception on the Social Network Game's Diffusion  

Song, Myung-Bean (KT)
Yoo, Hyun-Gyu (Design & Culture Contents Research Center)
Jo, Eun-Ae (Design & Culture Contents Research Center)
Lee, Sang-Ho (Kyungsung University)
Publication Information
Journal of Digital Convergence / v.12, no.5, 2014 , pp. 69-78 More about this Journal
Abstract
This study deals with the digital policy proposal through the path modeling study on the effect of the strength of weak ties & emotional perception leading to the user's satisfaction, WOM between game users, and the verification on the effect of the emotional real name SNS on the social network game's diffusion. Researcher confirmed that the effect of the strength of weak ties & emotional perception led to the user's satisfaction, WOM of SNG. Even though weak tie, researchers estimate that the users emotionally interact with the real name relation effect of SNS. And effective factors for WOM are not a tie relationship or emotional interactivity of weak tie antecedently but user's satisfaction. As a result, though antecedent factors (weak tie & interactivity) had a positive effect as real name SNS, eventually powerful factor of making buzz was the SNG user's satisfaction. Thus researchers expect the practical policy proposition for government & corporation, which means SNG service providers more carefully manage the service satisfaction for WOM with SNG user's experience.
Keywords
Social Network Game; SNG; Social Media; Real name SNS; Emotional Perception;
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Times Cited By KSCI : 7  (Citation Analysis)
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