• Title/Summary/Keyword: S-representation

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A Method of Graphic Representation of Mathematical Sentences for Game Generation (게임세대를 위한 수학문장의 그래픽 표현방법)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.12 no.5
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    • pp.5-12
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    • 2012
  • The information represented by graphic is preferred more than by text to the game generation familiar to computer games in the cognitive style. The learning to solve the math problems represented by graphic is significantly effective to improve learner's problem-solving power in math education. In this paper, we proposed a method of graphic representation of mathematical sentences for effective learning of the game generation. The proposed method arranges the unit informations in the logical structure and represent the logical interrelation between the informations by symbols, line segments, or arrows using the graphic elements with good visibility for the game generation to recognize easily and to understand accurately the logical meaning. The proposed method is able to represent accurately the math sentences until the detail level that appears the tense and the voice of the sentences differently from the previous graphic representation method's ability. The proposed method could be used as learning tools and used widely to represent graphically mathematical informations for the instructional scaffolding of an educational game in oder that the game generation could learn effectively.

Region-based Shape Descriptor with Moving a Vision Center for Image Representation (영상표현을 위한 비전 중심점 이동에 따른 영역기반 형태 기술자)

  • Kim Seon-Jong;Kim Young-In
    • Journal of Intelligence and Information Systems
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    • v.12 no.1
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    • pp.95-105
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    • 2006
  • This paper proposes a novel approach to represent the image by using shape descriptor having an information of area. The proposed descriptor is a set of vectors, consists of radius, area and direction parameters in the concentrated center point. Due to the area parameter, we know our descriptor can obtain the information of area. Also, we give an extended shape descriptor to get more detailed representation. To do this, we move the center point of our vision to that point for region of interest. By doing so about all of region of interest, we can get our descriptor for detailed information of the image. From more detailed descriptor, it's natural that it's more efficient fur representation, retrievals and so on. We make it the normalized pattern and expand to improve its quality. The proposed method is invariant to scale, position and rotation. The results show that it can be used efficiently for image representation as we can see in retrievals of silhouette images.

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Effects of Young Children's Social Development and Picture Representation Ability On Wordless Picture Books Activities (글 없는 그림책 활동이 유아의 그림 표상능력과 사회성 발달에 미치는 영향)

  • Kang, Kyoung-Hee;Choi, Gee-Youn;Min, Sun-Hee;Kim, Young-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.8
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    • pp.441-448
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    • 2018
  • This study examined the effects of Children's Social Development and Picture Representation Ability on Wordless Picture Books Activities. The study subjects were 30 children aged 3 years in K kindergarten: 15 in the experimental group and 15 in the comparative group. The experimental group was exposed to Wordless Picture Books Activities for 8 weeks. Image representation ability and social development test were conducted in both groups before and after the study. The after Wordless Picture Books Activities were found to be effective in linking various colors, detailed descriptions, harmonious spatial representations, various shapes, subject-related representations, uniqueness of representations, completeness of figure representations, and language representations. These study results are expected to validate the educational value of the wordless picture books meaningfully as teaching-learning materials in the field of early childhood education.

A Signature-based Video Indexing Scheme using Spatio-Temporal Modeling for Content-based and Concept-based Retrieval on Moving Objects (이동 객체의 내용 및 개념 기반 검색을 위한 시공간 모델링에 근거한 시그니쳐 기반 비디오 색인 기법)

  • Sim, Chun-Bo;Jang, Jae-U
    • The KIPS Transactions:PartD
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    • v.9D no.1
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    • pp.31-42
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    • 2002
  • In this paper, we propose a new spatio-temporal representation scheme which can model moving objets trajectories effectively in video data and a new signature-based access method for moving objects trajectories which can support efficient retrieval on user query based on moving objects trajectories. The proposed spatio-temporal representation scheme supports content-based retrieval based on moving objects trajectories and concept-based retrieval based on concepts(semantics) which are acquired through the location information of moving objects trajectories. Also, compared with the sequential search, our signature-based access method can improve retrieval performance by reducing a large number of disk accesses because it access disk using only retrieved candidate signatures after it first scans all signatures and performs filtering before accessing the data file. Finally, we show the experimental results that proposed scheme is superior to the Li and Shan's scheme in terns of both retrieval effectiveness and efficiency.

The Representation Methodology for the Ship Model based on Product Model (제품모델을 기호로 한 선박모델의 표현방법론)

  • W.S. Kang;S.W. Suh;D.W. Shin;K.O. Lee;K.Y. Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.4
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    • pp.45-57
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    • 1992
  • In this paper, the trends for the standardization of the product model was surveyed, and the product model can be used as concrete means to realize the communication of information between the CAD/CAM softwares, which are used for the design and manufacturing of the complex products such as ships. We have proposed the newly developed methodology for the representation and definition of the ship model on a basis of the product model. And also we have studied the product modeling technology for the aspect of an application, and the object-oriented system technology have been surveyed for the system implementation issues. We would like to verify the consistency and correctness of our proposed representation methodology by using the prototype application model, which is applied to design work of ship compartmentation model. For this purpose we have developed the "OO_COMDEF"(which means the Object-Oriented System for the Compartmentation Definition of ship) program that is applied to the compartmentation model which can be considered as a submodel of the general ship models. The results of research work have been proved that the representation methodology for the ship model based on the product model is an efficient and appropriate scheme for the ship model definitions. Consequently, this methodology can be proposed as a fundamental framework for the development of the shipbuilding CAD/CAM system.

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Efficient Bit-Parallel Multiplier for Binary Field Defind by Equally-Spaced Irreducible Polynomials (Equally Spaced 기약다항식 기반의 효율적인 이진체 비트-병렬 곱셈기)

  • Lee, Ok-Suk;Chang, Nam-Su;Kim, Chang-Han;Hong, Seok-Hie
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.18 no.2
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    • pp.3-10
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    • 2008
  • The choice of basis for representation of element in $GF(2^m)$ affects the efficiency of a multiplier. Among them, a multiplier using redundant representation efficiently supports trade-off between the area complexity and the time complexity since it can quickly carry out modular reduction. So time of a previous multiplier using redundant representation is faster than time of multiplier using others basis. But, the weakness of one has a upper space complexity compared to multiplier using others basis. In this paper, we propose a new efficient multiplier with consideration that polynomial exponentiation operations are frequently used in cryptographic hardwares. The proposed multiplier is suitable fer left-to-right exponentiation environment and provides efficiency between time and area complexity. And so, it has both time delay of $T_A+({\lceil}{\log}_2m{\rceil})T_x$ and area complexity of (2m-1)(m+s). As a result, the proposed multiplier reduces $2(ms+s^2)$ compared to the previous multiplier using equally-spaced polynomials in area complexity. In addition, it reduces $T_A+({\lceil}{\log}_2m+s{\rceil})T_x$ to $T_A+({\lceil}{\log}_2m{\rceil})T_x$ in the time complexity.($T_A$:Time delay of one AND gate, $T_x$:Time delay of one XOR gate, m:Degree of equally spaced irreducible polynomial, s:spacing factor)

Analysis of Transforming Mathematical Representation Shown in the Class of Composite Function Using the CAS (CAS 공학을 사용한 합성함수 수업에서 나타난 수학적 표상 전환 과정에 대한 분석)

  • Lee, Yu Bin;Cho, Cheong Soo
    • School Mathematics
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    • v.17 no.1
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    • pp.19-33
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    • 2015
  • This study examined mathematics class using the CAS(Computer Algebra Systems, CAS) targeted for high school first grade students. We examined what kind of transforming of representations got up according to mathematics subject contents at this classroom. This study analyzed 15 math lessons during one month and the focus of analysis was on the classroom teacher. In particular, for transformations among representations this study mainly investigated from theoretical frameworks such as transparent and opaque representation of Lesh, Behr & Post(1987), descriptive and depictive representation of Kosslyn(1994). According to the results of this study, CAS technology affected the transforming of representations in high school math class and this transforming of representations improved the students' thinking and understanding of mathematical concepts and provided the opportunity to create the representation of individual student. Such results of this study suggest the importance of CAS technology's role in transforming of representations. and they offer the chance to reconsider the fact that CAS technology could be used to improve students' ability of transforming representations at the mathematics class.

The Development of Visualization Indicators for Case-study of Urban Geo-Spatial Information Visualization (도시공간정보 시각화 사례분석을 위한 지표 선정에 관한 연구)

  • Kim, Mi-Yun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.12 no.3
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    • pp.49-58
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    • 2012
  • In Regarding urban geo-spatial information visualization in this study, visualization of physical attribute information is mostly related to the representation of spatial domain and physical objects, and visualization of non-physical attribute information has to do with visualizing citizens and their activity information in the physical environment. In particular, a citizen, one of the non-physical information attributes, is characterized by a constant mobility in the physical environment, and thus visualization of his/her activity information is vital in conveying information because this information may not be depicted with any given, fixed figures. In consideration of this difficulty, this study integrates interrelationship among urban space, human needs, social relations, and lifestyles into a 'high-tech' service where experience in time and space is possible. To analyze the web-service and visualization cases, the study has selected visualization indicators consisting of information representation objective, information representation means, and information representation result. The results of the case analysis through specific indicators set a range in information representation objective, means, and result, thereby forming a user-friendly environment in which representational results are readily available to users, and ultimately expanding the users' selection range coming with a variety of options. This study also assumes that a wide range of service provision is needed to reflect users' needs in developing urban geo-spatial service model, and the display of its results should visualize users' satisfaction to construct the best information needed to users.

Death Representation in Contemporary Fashion Photography - The Focus on Facebook Fashion Photography - (현대 패션 사진에 표현된 죽음의 재현(再現) - 페이스북의 패션 사진을 중심으로 -)

  • Yoon, Yejin;Joo, Seong-Hee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.16 no.4
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    • pp.205-215
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    • 2014
  • This study analyzed 'The representation of death' as expressed in the fashion photography posted on Facebook. Currently, there is a growing interest in 'Well-dying'. Also contemporary art and fashion is a trend that expressed what about death more than life. And today, Facebook is one of the current worldwide as a powerful communication. Death representation in contemporary fashion photography, as expressed in its first characteristic is 'Vanitas', and the main material was a skull. The shape of a skeleton of the symbol of death. Vanitas of inner meaning is vain, a mortal life's futility and death for the paradoxical emotion. The second characteristic is 'Phantom of the ruins'. This is like the darkness of death, and the shape represented in that space. And the death representation is depressed, gloomy atmosphere, dead-man and warm-less. Inner meaning is curiosity about the ghosts and the decadence romantic about the afterlife. The last characteristic is 'Grotesque'. This characteristic is the destruction of the body, fear of sadistic, and inhuman shape. This is parable with death that pain and fear of death, dark fantasy, the appearance of a contradiction modern society and cut off humanity. Inner meaning is the dark fear of death and the anger of wrong of the present society. At present, we have to reproduce the death, and what we want is eventually no one can escape 'Attention to death'. In addition, by expressing the solidarity between death and life is to want to get a consolation for the anxiety and afraid reality.

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A Study on the Ethics of Reproduction in Alain Resnais's Film -Focusing on , , and (알랭 레네 영화로 본 재현의 윤리 연구 -<밤과 안개>, <히로시마 내 사랑>, <뮤리엘>을 중심으로)

  • Choi, Eun-Jeong
    • Journal of Popular Narrative
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    • v.25 no.1
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    • pp.393-425
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    • 2019
  • This paper focuses on Alain Resnais's representative works (1955), (1959), and (1963), and analyzes how he implements a representation of memory though cinematic apparatus. These three films deal with horrific memories that seem impossible to reproduce aesthetically such as the Holocaust, the Hiroshima Atomic Bomb, World War II, and the war in Algeria. The reappearance of events that stripped humans of even their minimum dignity can naturally be associated with ethical issues. These events can never be reproduced because they cannot be explained in the human language. It is also impossible to reproduce in a way that doesn't invade other peoples' sufferings, nor displays the pain of others as spectacles. Alain Resnais was a director who realized that if factual representation was not possible from the beginning, truthfulness would have to be approached through cinematic form. Therefore, he tries to overcome these problems through cinematic forms. First, he shifts to action films to avoid the obscenity of documentary. shows the records of camps captured by German forces in the past, while shows the pain of others in a fictional form of representation. Next, he describes how the trauma affects the identity of the main character through a flashback in , but also shows a main character who is experiencing trauma without a flashback in Flashbacks have the effect of showing the effects of trauma on the main character, but at the same time they involve the obscenity of enjoying the suffering of others. Nonetheless, the absence of flashbacks highlights the impossibility of representation. This is because it is not silent in the impossibility of representation but is constantly approaching. The attitude that repeatedly circles around impossibility is an ethical form that maximizes the impossibility of representation. In conclusion, this is the ethics of representation that Alain Resnais showed in his films.