• 제목/요약/키워드: S-representation

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THE SET OF PRIORS IN THE REPRESENTATION OF CHOQUET EXPECTATION WHEN A CAPACITY IS SUBMODULAR

  • KIM, JU HONG
    • 한국수학교육학회지시리즈B:순수및응용수학
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    • 제22권4호
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    • pp.333-342
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    • 2015
  • We show that the set of priors in the representation of Choquet expectation is the one of equivalent martingale measures under some conditions, when given capacity is submodular. It is proven via Peng’s g-expectation and related topics.

AN ASYMPTOTIC EXPANSION FOR THE FIRST DERIVATIVE OF THE HURWITZ-TYPE EULER ZETA FUNCTION

  • MIN-SOO KIM
    • Journal of applied mathematics & informatics
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    • 제41권6호
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    • pp.1409-1418
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    • 2023
  • The Hurwitz-type Euler zeta function ζE(z, q) is defined by the series ${\zeta}_E(z,\,q)\,=\,\sum\limits_{n=0}^{\infty}{\frac{(-1)^n}{(n\,+\,q)^z}},$ for Re(z) > 0 and q ≠ 0, -1, -2, . . . , and it can be analytic continued to the whole complex plane. An asymptotic expansion for ζ'E(-m, q) has been proved based on the calculation of Hermite's integral representation for ζE(z, q).

비즈니스 프로세스 로직 표현을 지원하는 RFID 미들웨어 개발 (Development of RFID Middleware with Business Process Logic Representation Capability)

  • 박철순;배성문;고로
    • 산업경영시스템학회지
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    • 제31권3호
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    • pp.80-89
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    • 2008
  • Because of different hardware specifications, there are no unified protocol commands to use with various kinds of RFID readers. The current commercial RFID middlewares do not satisfy the various requirements from users to support business process logic representation. The EPCglobal, which is leading organization for the RFID research, suggested a RFID middleware architecture which is called ALE(Application Level Events) standard. However, their architecture also does not provide the application level's interfaces. Therefore, a new RFID middleware architecture is required to provide basic RFID functions, conform to ALE's specification and, additionally, support application level's business logic representation. This paper proposes a ALE-based RFID middleware architecture which provides business process logic representation. At first, the basic RFID control functionalities are identified. Secondly, the business process logic requirements in RFID applications are identified and classified Into six categories. Third, the Middelware architecture is implemented with Java and XML technology so that it can easily extended to support the various RFID hardware's protocols. Finally, an example RFID prototype system is developed to show the proposed architecture's feasibility and validate it. The proposed middleware is expected to be used In various application areas since it is using XML technology for easy adaptation and it also con- forms to ALE interface which is standard specification.

온라인 교육 콘텐츠의 젠더 재현 양상 - 아이나무툰(EBS툰)을 중심으로 - (The Gender Representation of Online Educational Content - Centering on inamootoon (EBStoon) -)

  • 최배은
    • 한국콘텐츠학회논문지
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    • 제22권3호
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    • pp.112-120
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    • 2022
  • 이 논문은 온라인 교육 콘텐츠에 나타난 젠더의 문화적 악순환 양상을 살펴보기 위하여 아동 전문 웹툰 플랫폼, 아이나무툰(EBS툰)의 인기 웹툰 상위 5위 작품에 재현된 젠더 양상을 검토하였다. 아동의 성별을 구분하는 외모 재현 양상, 성별에 따른 인물의 욕망과 문제 상황에서의 심리, 작품에서 수행하는 기능 등을 여성주의 시각에서 비판적으로 분석하였다. 여성과 남성의 외모 특질은 젠더 고정 관념을 답습하는 경우가 많았다. 대부분 여성은 긴 머리, 남성은 짧은 머리였으며 원피스를 입은 여성이 많았다. 그러나 심리적, 기능적 특질은 젠더의 상투성을 깬 측면이 있었다. 주인공의 성별 비중이 비슷하고, 양성 모두 해결사나 구원자로 기능하며 용감하고 지혜롭게 문제 상황을 극복해 나갔다. 그런데 주인공의 젠더 재현에서 젠더 고정 관념이 약하게 나타난 작품일수록 순위가 높았다. 이러한 사실은 아동 감상자들의 비판적 수용과 선택이 젠더의 문화적 악순환을 끊어내는 데 기여할 수 있음을 시사한다.

리뷰에서의 고객의견의 다층적 지식표현 (Multilayer Knowledge Representation of Customer's Opinion in Reviews)

  • ;원광복;옥철영
    • 한국정보과학회 언어공학연구회:학술대회논문집(한글 및 한국어 정보처리)
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    • 한국정보과학회언어공학연구회 2018년도 제30회 한글 및 한국어 정보처리 학술대회
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    • pp.652-657
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    • 2018
  • With the rapid development of e-commerce, many customers can now express their opinion on various kinds of product at discussion groups, merchant sites, social networks, etc. Discerning a consensus opinion about a product sold online is difficult due to more and more reviews become available on the internet. Opinion Mining, also known as Sentiment analysis, is the task of automatically detecting and understanding the sentimental expressions about a product from customer textual reviews. Recently, researchers have proposed various approaches for evaluation in sentiment mining by applying several techniques for document, sentence and aspect level. Aspect-based sentiment analysis is getting widely interesting of researchers; however, more complex algorithms are needed to address this issue precisely with larger corpora. This paper introduces an approach of knowledge representation for the task of analyzing product aspect rating. We focus on how to form the nature of sentiment representation from textual opinion by utilizing the representation learning methods which include word embedding and compositional vector models. Our experiment is performed on a dataset of reviews from electronic domain and the obtained result show that the proposed system achieved outstanding methods in previous studies.

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FUZZY SEMIGROUPS IN REDUCTIVE SEMIGROUPS

  • Chon, Inheung
    • Korean Journal of Mathematics
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    • 제21권2호
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    • pp.171-180
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    • 2013
  • We consider a fuzzy semigroup S in a right (or left) reductive semigroup X such that $S(k)=1$ for some $k{\in}X$ and find a faithful representation (or anti-representation) of S by transformations of S. Also we show that a fuzzy semigroup S in a weakly reductive semigroup X such that $S(k)=1$ for some $k{\in}X$ is isomorphic to the semigroup consisting of all pairs of inner right and left translations of S and that S can be embedded into the semigroup consisting of all pairs of linked right and left translations of S with the property that S is an ideal of the semigroup.

크로스미디어 스토리텔링을 통한 비디오 게임의 메타적 재현 : 애니메이션 <게임오버>를 중심으로 (Meta-representation of Video Game through the Cross-media Storytelling: Focusing on the Animated Motion Picture Game Over)

  • 조은하
    • 한국게임학회 논문지
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    • 제12권3호
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    • pp.25-36
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    • 2012
  • '크로스 미디어 스토리텔링(이하 CMS)'은 미디어적 재현의 새로운 형식으로서, 하나의 매체가 지닌 속성을 다른 매체 속에서 해당 매체의 계기를 이용해 재현한다. 디지털 시대의 '재매개'가 기존 미디어 콘텐츠의 새로운 기술에 기반한 재전유라 한다면, CMS는 각 매체가 지니는 고유한 형식 속에서 다른 장르 경험의 계기들을 사용한다. 기술의 가능성에서 경험의 가능성으로 재현의 초점을 전환한다. 그런 의미에서 CMS는 기술에 의해 일방적으로 주도되지 않는, 매체 생태계 속에서 발아된 생존 전략이다. 그 사례로서 뉴 미디어의 대표 장르로 각광받는 게임을 소재화하여, 올드 미디어인 스톱모션 애니메이션을 통해 메타적으로 재현한 아담 페사파네(Adam PESapane)의 <게임오버>(2006)를 살펴보고자 한다. 이 작품은 일상적 관찰력과 시각적 상상력을 통해 게임의 서사적 연쇄를 부각시킴으로써 올드 미디어의 형식과 뉴 미디어의 내용을 결합하여 CMS의 조건을 경험적으로 제시하고 있다.

조선(朝鮮) 후기(後期) 건축도설(建築圖說)의 표현기법(表現技法)에 관한 연구(硏究) (산릉도감의궤(山陵都監儀軌)를 중심(中心)으로) (A Study on the Drawing Representation Methodology of Architectural Plans(建築圖說) in Late chosun Dynasty)

  • 신동철
    • 건축역사연구
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    • 제7권3호
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    • pp.9-26
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    • 1998
  • Architectural Drawing has been settled down the very effective means of exchanging their architectural ideas and data on the construction process. However, it was not easy to conserve the original drawings, which aims had been accomplished, at the same time, building was built. The same phenomena were occurred in our traditional architectural construction project, especially before pre-modern age. And do not understand soundly building documentation accepted by craftsmen in the period of earliest Chosun dynasty and how to present their idea and information of architectural as means of sketches and drawings. So, this paper aimed to clarify the drawing occurrence and the development steps of their rendering, representation methodology in the construction process in Sannungdogam-Uuigue, which were the construction documents of government based on the royal family's tomb and building projects in the late Chosun Dynasty. There are three development stages of architectural space representation, pre-drawing stage, drawing occurring stage and drawing settlement stage, They had been adapted unique drawing presentation method which were drawn by artisan, so called Doseol(圖說)and Painter Hwawon(畵員) The results are 1. In the Pre-drawing stage, they had been used the systematic explanation method of character 2. Do not have the evidence of adapting drawing before 17th centry, it was originated in early 17's century started with Onga(甕家). Onga's Drawing was drawn very elementary skill, and became development, settlement and standardization of their drawing representation around 19th century 3. The drawing presented by client's recognition view of space and building, integrated data within a sheet of drawing with practical and hierarchy and using graphic and description.

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종규칙파중(縱規則波中)에서의 선박(船舶)의 부가저항(附加抵抗) 계산(計算) (On the Added Resistance of a Ship in a Regular Head Sea)

  • 김효철
    • 대한조선학회지
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    • 제20권3호
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    • pp.17-20
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    • 1983
  • There have been many investigations of predicting the added resistance of a ship in seaway since Havelock discussed this topic in 1937. Among these researches, Maruo's theoretical approach is known as the most consistent mathematical representation for added resistance of a ship in regular head sea. In his theory, the hull form of a ship is represented under the slender body approximation. But the motion responses which were used for the calculation of the added resistance have been obtained by using the strip method which is based on an approximation that the hull form may be expressed as set of two dimensional cylinder sections in longitudinal direction. Therefore two different methods for hull form representation were implicity used in Maruo's original work for the added resistance calculation. Utilizing the characteristics that hull forms are usually slender, Kan expressed the hull form as two dimensional cylinder at each station by using the Taylor series expansion for the length wise direction. Putting this idea into Maruo's original work, the added resistance can be obtained with the explicitly unique representation of the hull form. For the purpose of comparison the added resistance of a hull form(series 60, Cb=0.6) was calculated by using the motion response obtained by Shintani. The numerical result showes a good qualitative agreement with the experimental result by Sibul.

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