• Title/Summary/Keyword: Running Performance

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FT-Indoornavi: A Flexible Navigation Method Based on Topology Analysis and Room Internal Path Networks for Indoor Navigation (FT-IndoorNavi: 토폴로지 분석 및 실내 경로 네트워크 분석에 기반한 실내 네비게이션을 위한 유연한 네비게이션 알고리즘)

  • Zhou, Jian;Li, Yan;Lee, Soon Jo;Bae, Hae Young
    • Spatial Information Research
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    • v.21 no.2
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    • pp.1-9
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    • 2013
  • Recently many researches have focused on indoor navigation system. An optimal indoor navigation method can help people to find a path in large and complex buildings easily. However, some indoor navigation algorithms only calculate approximate routes based on spatial topology analysis, while others only use indoor road networks. However, both of them use only one of the spatial topology or network information. In this paper, we present a navigation method based on topology analysis and room internal networks for indoor navigation path. FT-Indoornavi (Flexible Topology Analysis Indoornavi) calculate internal routes based on spatial topology and internal path networks to support length-dependent and running-time optimal routing, which adapt to complex indoor environment and can achieve a better performance in comparison of Elastic algorithm and iNav.

Design and Implementation of Efficient Mobile E-book Viewer Using Mobile App Framework (모바일 앱 프레임워크를 이용한 E-Book Viewer 설계 및 구현)

  • Lee, Ji Hye;Shim, Jae Sung;Park, Seok Cheon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.49-55
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    • 2012
  • A study on e-book viewer terminal in the native language of the platform-dependent studies are based, This is inefficient in memory usage and screen rendering speed, and there are frequent system updates, e-book viewer, the nature of mobile terminal platform application compatibility issues may occur. In this paper, using the mobile app framework in order to design e-book e-book viewer, analyzed the structure of ePub file parser and file more structured modules were designed and MVC. Designed and implemented to test the functionality of the memory information that is currently running to provide the ability to show the relationship of DDMS and layout components were used to show Hierarchy Viewer. As a result, rendering the screen 150%, 84% in the heap memory usage, improved performance was confirmed.

Analyzing the market of corporate e-learning (기업 이러닝 시장 분석 연구)

  • Byun, Sook-Young;Lee, Soo-Kyoung
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.543-550
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    • 2009
  • In these days mobile handsets have come to be used at almost every user. The performance improvement of mobile devices and networks have made this trend possible. As a great variety of mobile applications are published, the necessity of running large-scale mobile applications becomes greater than before. To accomplish this, the existing researchers have developed mobile cluster computing libraries like Mobile-JPVM. In this paper, we implement a compute-intensive Animated GIF generating application and its cell phone viewer software using Mobile-JPVM library. We find out by the real execution of our softwares on the KTF handsets that they can sufficiently run on cellular phones. Our Animated GIF generator and its viewer are going to be commercially used for the mobile fashion advertisement systems.

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Data Transmission Processing System Design for Real-Time Distributed Simulation by Using Software Design Patterns (소프트웨어 디자인 패턴을 적용한 실시간 분산 시뮬레이션을 위한 데이터 전달처리 시스템 설계)

  • Suk, Jin-Weon;Ryoo, In-Tae
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.649-657
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    • 2009
  • Usually, The data transmission processing efficiency of the distributed system running on high speed networks depends on the system architecture and the data transmission processing system. In order to secure the real-time rate and the system reliability, the real-time distributed simulation system on the distributed environment has tried to satisfy the performance required by the data transmission processing system. However, the client/server-based data transmission processing system in the real-time simulation system has been difficult to satisfy the system stability, extensibility and maintenability, especially when system changes. So, it is natural to study another improved data transmission processing system to solve the problems at the existing real-time simulation system. After analyzing the existing real-time simulation system, this paper will propose the improved real-time data transmission system by using Software Design Pattern, which enhances extensibility, interoperability, reusability and maintenability of the system.

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On the Project of the Sport Biomechanics of IAAF World Championships Daegu 2011 (2011 대구세계육상선수권대회 운동역학 프로젝트 수행 방안)

  • Lee, Joong-Sook;Park, Jong-Jin;Bae, Young-Sang;Chae, Woen-Sik;Ryu, Jae-Kyun;Park, Seung-Bum
    • Korean Journal of Applied Biomechanics
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    • v.20 no.3
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    • pp.253-259
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    • 2010
  • The aim of IAAF's Biomechanics project, initially launched at the 1987 World Championships in Rome, is to support athletes and coaches in the optimization and improvement of their training and competition performance. The IAF and the IAAF supports biomechanical projects, as a service to their Member Federations, starting from the IAAF World Championships in Rome 1987. In 1997, at the IAAF World Championships of Athens. In 1995, at the IAAF World Championships in Goteborg and in co-operation with the Swedish Sport Institute of Karlstad and under the leadership of Anders Bergstrom a biomechanical research on "Throws" was conducted. In 2005, at the IAAF World Championships in Helsinki on 100m - Pole vault, High Jump, Triple Jump, Javelin, under the leadership of Prof. Paavo Komi. The IAAF published the final report in 2008 with a supplement of NSA. In 2007, at the IAAF World Championships of Osaka, in co-operation with Osaka University of Health and Sport Sciences and under the leadership of Prof. Michiyoshi Ae the IAAF received a final report on; short sprint, distance running, high jump, long jump, shot put and javelin. In 2009, at the IAAF World Championships of Berlin, in co-operation with the DLV and the leadership of Helmar Hommel (GER). The purpose of this study is to draw up a plan to perform an effective biomechanics project at 2011 IAAF World championship in Daegu.

Design of Architecture of Programmable Stack-based Video Processor with VHDL (VHDL을 이용한 프로그램 가능한 스택 기반 영상 프로세서 구조 설계)

  • 박주현;김영민
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.4
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    • pp.31-43
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    • 1999
  • The main goal of this paper is to design a high performance SVP(Stack based Video Processor) for network applications. The SVP is a comprehensive scheme; 'better' in the sense that it is an optimal selection of previously proposed enhancements of a stack machine and a video processor. This can process effectively object-based video data using a S-RISC(Stack-based Reduced Instruction Set Computer) with a semi -general-purpose architecture having a stack buffer for OOP(Object-Oriented Programming) with many small procedures at running programs. And it includes a vector processor that can improve the MPEG coding speed. The vector processor in the SVP can execute advanced mode motion compensation, motion prediction by half pixel and SA-DCT(Shape Adaptive-Discrete Cosine Transform) of MPEG-4. Absolutors and halfers in the vector processor make this architecture extensive to a encoder. We also designed a VLSI stack-oriented video processor using the proposed architecture of stack-oriented video decoding. It was designed with O.5$\mu\textrm{m}$ 3LM standard-cell technology, and has 110K logic gates and 12 Kbits SRAM internal buffer. The operating frequency is 50MHz. This executes algorithms of video decoding for QCIF 15fps(frame per second), maximum rate of VLBV(Very Low Bitrate Video) in MPEG-4.

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On B-spline Approximation for Representing Scattered Multivariate Data (비정렬 다변수 데이터의 B-스플라인 근사화 기법)

  • Park, Sang-Kun
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.8
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    • pp.921-931
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    • 2011
  • This paper presents a data-fitting technique in which a B-spline hypervolume is used to approximate a given data set of scattered data samples. We describe the implementation of the data structure of a B-spline hypervolume, and we measure its memory size to show that the representation is compact. The proposed technique includes two algorithms. One is for the determination of the knot vectors of a B-spline hypervolume. The other is for the control points, which are determined by solving a linear least-squares minimization problem where the solution is independent of the data-set complexity. The proposed approach is demonstrated with various data-set configurations to reveal its performance in terms of approximation accuracy, memory use, and running time. In addition, we compare our approach with existing methods and present unconstrained optimization examples to show the potential for various applications.

Late Comer and Error Recovery Process for Home Network Environment with Session Management (세션 관리 기능을 포함한 홈 네트워크 환경에서의 지각자 및 오류 복구 처리)

  • Kim, Hak-Joon;Ko, Eung-Nam
    • Journal of Advanced Navigation Technology
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    • v.12 no.6
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    • pp.666-672
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    • 2008
  • This paper explains late comer and error recovery process for home network environment with session management. This system consists of an ED, ES, and ER. ED is an agent that detects an error by hooking techniques for multimedia distance education based on home network environment with session management. ES is an agent that is an error sharing system for multimedia distance education based on home network environment with session management. ER is a system that is suitable for recovering software error for multimedia distance education based on home network environment with session management. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. The proposed method is more efficient than the other method in comparison with error ration and processing time.

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Establishment of LX GNSS Network and Accuracy Analysis of Network Real Time Kinematic (LX 대한지적공사 위성측위 인프라 구축 및 네트워크 실시간 이동측위 성능 분석)

  • Ha, Ji-Hyun;Kim, Hyun-Ho;Kim, Jae-Bok
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.546-554
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    • 2014
  • For improvement of network RTK performance in survey field, Spatial Information Research Institute (SIRI), LX Korea Cadastral Survey Corporation installed 30 GNSS permanent stations in Korea Peninsula, and has been running the MAC-based network RTK service as a test version. In this paper, we introduce the LX GNSS network and analyze the positioning accuracy of the LX MAC RTK service. For field test of the LX MAC RTK service, we installed temporally fixed anchor points and observed simultaneously with VRS of National Geographic Information Institute. As a result, the horizontal position differences and initial times of LX MAC with respect to NGII VRS are $1{\sim}2{\pm}1cm$ and <10 seconds, respectively.

Using Arduino and Processing Graphics performance validation (아두이노와 Processing을 사용한 그래픽 성능 검증)

  • Choi, Chul-kil;Lee, Sung-jin;Lee, Kyung-mu;Choi, Byeong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.975-977
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    • 2013
  • Arduino is for design based on open source prototyping platform, artist, designer, hobby activists, etc, i has been designed for all those who are interested in the environment construct. Arduino adventage you can easily create applications hardware, without deep knowledge about the hardware. Configuration of arduino using AVR microcontroller ATmage 168, software to action arduino using arduino program, MATLAB, Processing. Arduino is open source base, you can hardware production directly and using shield additionally, the arduino can be combined. Processing iis open source. You can 2D, 3D, PDF output, using P3D and OpenGL graphics. Also you can check by running a stand-alone application. Through a combination of Arduino, library support, such as sound, video, and computer vision can be expanded, this program is the Android phone and iPhone programming. In this paper, sortware was used for Processing, hardware was used for arduino MegaADK board, After making easy 2axis game, using the software and hardware verification.

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