• 제목/요약/키워드: Role Learning

검색결과 2,020건 처리시간 0.025초

Retroalimentación Positiva de los Profesores Nativos de ELE

  • Choi, Hong-Joo
    • 이베로아메리카
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    • 제23권2호
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    • pp.135-178
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    • 2021
  • A teacher's talk does not make a simple delivery of information. It reflects the role of the teacher, since the language used by a teacher intervenes in a crucial way in the complex mechanisms that underlie teaching and learning of foreign languages. In this sense, the ways in which teachers give feedback have an impact on the process, not only of learning, but also of teaching. The important role of emotional factors in learning has resonated strongly in the intuition of many second and foreign language teachers. As a result, over the past three decades, research on foreign language acquisition has confirmed the hypothesis that language learning is enhanced by rapport between teacher and student. This study analyses the positive feedback given by native Spanish teachers in the context of university classes in Korea. The positive words from a language teacher are related to forming emotional factors such as motivation, attitude, interest, self-confidence, self-esteem, anxiety, and empathy, which directly influence in the acquisition of Spanish. 35 hours of oral practical classes taught by three native teachers of Colombian, Spanish and Mexican nationality were examined. According to the result, almost all the correct answers from students were corresponded with some type of positive feedback. The most frequent strategies are making a compliment, an approval, a repetition, and laughter or non-verbal cues. It is interesting to observe that teachers don't use only a single strategy to provide positive feedback, but instead combine multiple ways to enrich the positiveness of the feedback.

The Urgency of Business Agility During COVID-19 Pandemic: Distribution of Small and Medium Business Products and Services

  • BONGSO, Gromyko;HARTOYO, Rachmat
    • 유통과학연구
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    • 제20권6호
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    • pp.57-66
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    • 2022
  • Purpose: Business agility is an important key to survival for SMEs in Indonesia, especially during the COVID-19 pandemic. Indonesian local product distribution and service distribution are mostly served by SMEs. Agile businesses will be able to assist them in the proper distribution of products and services. This research examines how the direct and indirect influence of IT capabilities on business agility through organizational learning and business intelligence for small and medium enterprises in the distribution of Indonesian products and services. Research design, data and methodology: This research uses SEM method with SmartPLS tool. The sample of this research was conducted on small and medium enterprises in the distribution of Indonesian products and services. The sample obtained in this study was 202 SME owners or managers (strategic level). Results: Business intelligence plays a key role in improving business agility. The results of IT capability can directly and indirectly affect business agility through organizational learning. Conclusions: Business intelligence has the biggest role in increasing business agility in SMEs in Indonesia. IT capability has an indirect effect on business agility through organizational learning. The findings of this study prove that IT capabilities do not indirectly affect business agility through business intelligence.

The Role of the Lifelong Learning for Improving HRM Policy in a Company

  • OH, Su-Hyang
    • 산경연구논집
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    • 제14권1호
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    • pp.57-65
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    • 2023
  • Purpose: The purpose of this research paper, therefore, is to explore the role of lifelong learning in improving HRM policies in a company. This research begins with a literature review of existing research on the topic, followed by a discussion of the findings and their implications for practitioners. Research design, data and methodology: The present author of this research collected textual dataset based on the numerous literature which has been investigated thoroughly in terms of the HRM policy and lifelong learning. For this reason, the author could obtain adequate prior studies, checking their validity and reliability. Results: The present research figured out that demonstrating that physical activity and exercise can enhance life expectancy, improve physical and mental health, and improve functional ability, and Examining the broad topic of socialization and interaction's function in raising elderly adults' living standards is necessary. Also, this research found that the social change and social isolation of older individuals in relation to the impact of digital technology. Conclusions: This research suggests that companies should also ensure that their HRM policies are designed in such a way that they allow employees to pursue further learning and development opportunities without having to sacrifice their current job responsibilities.

Studying The Topic Of The Function Extremum Of Two Variables In The Conditions Of Remote Learning And Application Of Digital Technologies

  • Krupskyi Yaroslav;Tiytiynnyk Oksana;Kosovets Olena;Soia Olena
    • International Journal of Computer Science & Network Security
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    • 제24권1호
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    • pp.1-8
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    • 2024
  • In contemporary education, the rapid advancement of digital technologies elevates demands for integrating the latest tools into the learning process. Mathematical analysis, as a discipline, benefits from computer mathematics in distance education, enhancing practical aspects and enabling individualized learning. This article addresses the integration of the Maple computer mathematics system into higher education, specifically in teaching "Mathematical Analysis." Emphasizing its role in distance learning, computer mathematics optimizes the educational environment, reducing the time required for knowledge acquisition. The article showcases the application of Maple in finding extremum points and introduces an educational software simulator, enabling students to practice the method. The simulator, developed within Maple, facilitates self-checking and enhances the study of functions. Conclusions drawn from the study highlight the positive impact of these tools on distance education, affirming Maple's role in enhancing professional training and information culture among higher education students.

지역사회개발론에 근거한 평생학습도시 사업 개선 방안 탐색 (A Study on the Methods of Improving the Lifelong Learning City Project Based on the Community Development Theory)

  • 양흥권
    • 한국지역사회생활과학회지
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    • 제19권2호
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    • pp.245-265
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    • 2008
  • The Lifelong Learning City Project has made quantitative expansion as well as qualitative growth since 2001 but the project has been criticized by academic scholars and field practitioners. The Lifelong Learning City Project is a national policy project which has been promoted by the Ministry of Education and Human Resources Development and should be required to make production profits proportional to the amount of public finance. The Lifelong Learning City Project is a community development project intended to promote growth and progress by supporting the community in lifelong learning endeavors. Therefore, the community development theory could offer guidelines to the Lifelong Learning City Project. Based on this assumption, this study intends to investigate the Lifelong Learning City Project at the national, city, and county levels using the community development theory. The improvement methods of the Lifelong Learning City Project are role allotment between national and wide level projects supporting organizations, and the establishment of a system and a long term project policy. In addition, the project is to have a more systematic performance. It is to enhance opportunities for community members' participation, and practice in planning, performance of learning, and the proper performance in regard to the community conditions and specificity. The most important goal of the Lifelong Learning City Project is to support the empowerment of community members by making opportunity planning, practicing and sharing lifelong learning more accessible.

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기업 사이버교육생의 학업적 자기효능감, 자기조절학습능력, 온라인과제가치가 학업성취도와 학습전이에 미치는 영향 (The Effects of Academic Self-Efficacy, Self-Regulated Learning and Online Task Value on Academic Achievement and Learning Transfer in Corporate Cyber Education)

  • 주영주;김소나;김은경;박수영
    • 지식경영연구
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    • 제9권4호
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    • pp.1-16
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    • 2008
  • The purpose of the present study is to explain the effects of academic self-efficacy, self-regulated learning and online task value on academic achievement and learning transfer in corporate cyber education. 202 students who completed S corporate's cyber courses in 2007 and responded to all survey participated in this study. A hypothetical model was proposed, which was composed of academic self-efficacy, online task value and self-regulated learning factors as prediction variables, and learning transfer as well as academic achievement factors as outcome variables. The results of this study through regression analysis as follows. First, learners' academic self-efficacy, self-regulated learning and online task value predict learners' academic achievement significantly. Second, except for academic self-efficacy, learners' self-regulated learning and online task value predict on learners' learning transfer significantly. Third, academic achievement plays a role as mediating value in predicting academic achievement by online task. It implies that learners' academic self-efficacy, online task value and self-regulated learning which predict learners' academic achievement and learning transfer should be considered in developing strategies for the design and operation of cyber courses.

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모바일기기 PDA를 이용한 E-Learning Contents에 대한 XML기반 검색 시스템 (XML-based Retrieval System for E-Learning Contents using mobile device PDA)

  • 박용빈;양해술
    • 한국산학기술학회논문지
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    • 제10권4호
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    • pp.818-823
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    • 2009
  • 웹은 다양한 정보의 제공 면에서 크게 기여하고 있다. 특히 인적자원 개발과 교육을 목적으로 하는 매체로서 웹의 역할은 중요하다. 더욱이 웹을 통한 E-Learning은 각 기업체와 교육기관에 중요한 역할을 감당하게 되었다. 또한 웹에서의 수많은 교육 컨텐츠를 관리하고 검색하기 위해서는 무엇보다도 다양하고 빠른 검색이 요구되어진다. 그러나 현재 웹에서 대부분을 차지하고 있는 정보는 HTML 구성되어 많은 제한을 가지고 있다. 이에 대한 해결방안으로 웹문서의 표준으로 XML을 구성하고 그에 대한 다양한 검색 기능들이 다양하게 확장 연구되어지고 있다. 더욱이 AJAX는 오래된 어떤 기술과 새로운 기술 양면성을 가지고 있다. 그것은 이미 존재하는 기술과 전에는 전혀 고려하지 않았던 기술들을 결합하였기에 새로운 기술이라고 본다. 한편 AJAX는 Web 2.0을 보완하며 많은 웹기술들이 결합된 기술로 본다. 본 논문에서는 E-Learning에서의 XML과 AJAX에 의한 non-XML의 다양한 컨텐츠를 모바일기기인 PDA를 이용하여 검색할 수 있는 검색 시스템을 제안한다.

오피니언 리더의 행위가 온라인 학습에서 콘텐츠 만족도와 운영 만족도에 미치는 영향: 사회적 지능의 매개효과를 중심으로 (Effects of Opinion Leader Behavior on E-learning Satisfaction: The Mediating Role of Social Intelligen)

  • 서문교;배은경
    • 한국콘텐츠학회논문지
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    • 제12권5호
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    • pp.346-356
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    • 2012
  • 본 연구의 목적은 오피니언 리더의 정보 매개 행위와 영향력 행사 행위가 온라인 학습의 콘텐츠 만족도와 운영 만족도에 어떠한 영향을 미치는가, 그리고 이러한 영향 관계는 사회적 지능에 의해 매개되고 있는 가를 실증적으로 규명하고자 하였다. 이론적 연구를 통해 오피니언 리더의 행위를 정보매개 행위와 영향력 행사 행위로 분석하고 학습만족도를 콘텐츠 만족도와 운영만족도로 구분했다. 관련이론과 선행연구를 기반으로 하여 가설을 설정하였으며, 연구 목적에 맞게 온라인 대학원 학생 300명을 대상으로 3주간 온라인 설문조사를 실시하여 153부의 설문지를 회수하였으며 이를 PLS 통계 프로그램을 이용해 실증분석을 실시하였다. 연구 결과를 살펴보면 첫째, 오피니언 리더의 정보 매개 행위와 영향력 행사 행위는 오피니언 리더의 사회적 지능에 정(+)의 영향력을 보였다. 둘째, 오피니언 리더의 사회적 지능은 온라인 학습 콘텐츠와 운영 만족도에 정(+)의 영향력을 보였다. 셋째, 오피니언 리더의 정보 매개 행위는 온라인 학습 콘텐츠와 운영 만족도에 영향을 미쳤으나 사회적 지능을 거쳐서도 영향을 미쳤기 때문에 부분 매개되었으며, 오피니언 리더의 영향력 행사 행위는 온라인 학습 콘텐츠와 운영 만족도에 사회적 지능을 통해 완전 매개된 형태를 보였다.

TI-92 계산기를 활용한 이산수학의 이해과정 탐구-「행렬과 그래프」단원을 중심으로- (An Inquiry on the Understanding Process of Discrete Mathematics using TI-92 Calculator - Matrix and Graph-)

  • 강윤수;이보라
    • 한국학교수학회논문집
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    • 제7권2호
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    • pp.81-97
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    • 2004
  • 본 논문은 그래픽 계산기를 활용한 이산수학의 ‘행렬과 그래프’개념의 이해과정에 관한 연구이다. 본 연구의 목적을 위해 우리는 TI-92 계산기를 활용하여 ‘행렬과 그래프’ 개념을 학습해 가는 두 명의 중학생을 조사하였다. 이 과정에서 우리는 켐코더나 녹음기를 활용하여 질적자료를 수집하였으며 이 자료들을 테크놀로지에 관한 학생들의 태도, 용어의 의미 이해, 행렬 연산의 이해 과정, 수학적 의사소통 등으로 범주화하였다. 이로부터 우리는 다음과 같은 결론을 얻었다. 첫째, 학생들은 그래픽 계산기를 활용하여 행렬의 의미와 역할을 그들 스스로 탐구하였으며 계산기는 이 과정에서 훌륭한 학습동반자 역할을 수행하였다. 둘째, 탐구과정에서 학생들이 오류를 범했을 때 그래픽 계산기가 에러메시지를 곧바로 출력함으로써 학생들의 자기주도적 학습을 가능하게 하였다. 셋째, 계산기는 교사와 학생들간, 혹은 학생들 사이의 수학적 의사소통을 강화시키는 역할을 하였다.

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RPP(Role-Play Presentation)를 통한 교사의 AI 교사와의 지각된 상호작용성 분석 (An analysis of in-service teachers' perceived interactivity with AI teachers through RPP(Role-Play Presentation))

  • 고호경;허난;노지화
    • 한국수학교육학회지시리즈A:수학교육
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    • 제60권3호
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    • pp.321-340
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    • 2021
  • 본 연구에서는 롤플레이 게임(Role-play Game) 개념을 차용한 역할연기발표(Role-play Presentation) 기법을 적용하여 미래 교육에서 인간 교사-인공지능 교사 간의 상호작용성에 대한 교사의 인식과 기대감을 시각화함으로써 교사들의 협업과정에서 성과 있는 토론활동을 수행할 수 있도록 하였다. 분석 결과 교사는 수업 상황에서 인간 교사가 수업의 주도권과 학생과의 상호작용 활성화를 전제로 수업의 질적 향상과 개별학습을 지원할 수 있는 보조 도구로써의 인공지능 교사의 상호작용 요인들을 제안하고 있었다.