• 제목/요약/키워드: Role Learning

검색결과 2,005건 처리시간 0.033초

환경기초시설을 활용한 환경교육 현장체험학습 프로그램 개발 -埋立場을 中心으로- (The Development of the Field-Experience Learning Program of Environmental Education Utilizing Environmental Facilities - Focus on the sanitary landfill -)

  • 곽홍탁;이두곤
    • 한국환경교육학회지:환경교육
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    • 제13권2호
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    • pp.91-102
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    • 2000
  • National curriculum for environmental education recommends various teaching-learning methods including survey and discussion of environmental problems, investigation of case studies, experiments, role play, and field-experience learning in addition to the traditional lecture-oriented teaching methods. The field experience learning in environmental education is considered to be a good method to develop environmentally sound attitude and to cultivate environmental sensitivity, but here has been very limited research concerning models for field-experience learning. The aim of this study is to develop a model of the field-experience learning program of environmental education utilizing environmental facilities. In this study a kind of such a basic model was developed and presented. The developed basic model of the field-experience learning was applied to the case utilizing landfill facilities. A specific application of the landfill program to the Bangcheon-ri landfill, in Daegu, was also presented with related teaching materials developed in this studies. And various aspects in the program was discussed.

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S-러닝 전문인력 양성 기반 문제점 및 개선방향 (A Study on the Improvement Means for the Fundamental Problems in Training Human Resources in the e-Learning Industry)

  • 김신표;노규성
    • 디지털융복합연구
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    • 제3권1호
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    • pp.27-44
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    • 2005
  • Nowadays, demand for human resource for the e-learning industry is rapidly increasing along with the expansion of e-learning market capacity. However. there are numerous difficulties in expansion and industrialization of e-learning due to insufficient supply of human resources to meet the demand. Therefore, the goal of this study is to present various policy directions that can supplement the supply or e-learning manpower. Overall contents of this study focus on presenting the long-term directions for fostering of human resources for e-learning industry. Among these, role of government policies for fostering of human resources for e-learning industry is being particularly emphasized because e-learning industry is still at its infant stage.

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MBNQA상에 내포된 지속적 개선, 혁신과 학습 개념 (The Continuous Improvement, Innovation and Learning Concept Embedded in MBNQA Award)

  • 정규석;강영태
    • 품질경영학회지
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    • 제35권1호
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    • pp.73-80
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    • 2007
  • The learning, which is a view extended from and replaces the concept of continuous improvement, has become the very core concept in Malcolm Baldrige National Quality Award. The most potent one among 11 core values in MBNQA Model is 'organizational and personal learning'. Learning also plays a critical role to get the good scores for 6 categories except results category among 7 categories of MBNQA Model. But the concept of learning often has been overlooked by the people who are interested in the MB award or TQM. This paper reviews and analyzes the concept of learning in the MB criteria since it first appears in 1993 to enlighten the importance of learning.

The effect of Adversity Index Perceived by Organizational Members on Entrepreneurial Orientation and Organizational Learning Competency

  • Kim, Moon Jun;Kim, Su Hee
    • International journal of advanced smart convergence
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    • 제11권2호
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    • pp.142-152
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    • 2022
  • We study confirmed the relationship between the adversity index, entrepreneurial orientation, and organizational learning competency perceived by organizational members as follows. First, the adversity index showed a positive (+) effect on entrepreneurial orientation (hypothesis 1) and organizational learning competency (hypothesis 2). Second, the entrepreneurial orientation was statistically significant in organizational learning competency (hypothesis 3). Third, the partial mediating role of entrepreneurial orientation (Hypothesis 4) was confirmed in the process of the adversity index affecting organizational learning competency. Meanwhile, the main implications of this study are as follows. First, it is the aspect that provides additional theoretical implications in the reality that studies on the adversity index and entrepreneurial orientation that affect organizational learning competency are lacking. Second, it is the aspect that the importance of adversity index and start-up orientation was confirmed in improving organizational learning competency based on securing differentiated competitiveness for the advancement of the organization's sustainability management system. In addition, it is the aspect of drawing practical implications for strategic human resource management and human resource development to systematically improve it.

Seamless Mobile Learning: Possibilities and Challenges Arising from the Singapore Experience

  • SO, Hyo-Jeong;KIM, Insu;LOOI, Chee-Kit
    • Educational Technology International
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    • 제9권2호
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    • pp.97-121
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    • 2008
  • The purposes of the present study are to describe the design of mobile learning scenarios based on learning sciences theories, and to discuss implications for the future research in this area. To move beyond mere speculations about the abundant possibilities of mobile learning and to make real impact in K-12 school settings, it is critical to conduct school-based research grounded on the learning sciences theories. Towards this end, this paper describes school-based mobile learning projects conducted by a research team at the Learning Sciences Lab in Singapore, and then discusses the possibilities and challenges of mobile learning to further inform future research. Specifically, this paper explores the affordances of mobile technology, such as portability, connectivity and context-sensitivity, to design seamless learning scenarios that bridge formal and informal learning experiences. The authors present a framework for re-conceptualizing different types of learning based on physical settings and intentionality, and then describe two seamless learning scenarios, namely 3Rs and Chinatown Trail, which were implemented in one primary school in Singapore. In conclusion, the authors discuss the affordances of seamless mobile learning for enhancing one's lived experiences to build a living ecological relationship between the person and the environment, and how mobile technology can play a critical role for enabling such lived experiences.

역할극을 통한 참여형 임상실습 만족도 조사 (A Survey of Students' Satisfaction on Participation Learning Using Role-play in Clerkship)

  • 홍지원;김정욱;김영재
    • 대한소아치과학회지
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    • 제42권1호
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    • pp.1-9
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    • 2015
  • 본 연구의 목적은 임상실습 역할극을 시행한 후, 학습 참여에 대한 학생들의 만족도를 평가하여 임상실습에 대한 만족도를 높이고 효율적인 임상실습 교육을 위한 개선방향을 모색하는데 기초 자료를 제공하는 것이다. 본 연구에 참여한 85명의 치의학전문대학원 학생들은 17조로 나누어 역할극을 시행한 후, 교육 방법으로서의 흥미와 적절성 및 유용성에 대하여 평가하였다. Likert 5단계 평점 척도를 사용하여 5점 만점으로 만족도를 조사한 결과 평균 점수는 3.88점이었으며 흥미와 적절성 측면에서 3.99점, 유용성 측면에서는 3.79점이었다. 맡은 역할에 따른 만족도의 차이에서는 각 집단 간의 유의한 차이를 나타냈으며 환자 보호자 군에서의 만족도가 가장 높았다. 학생들의 역할극에 대한 만족도가 긍정적이었으며 효율적인 교육이라고 평가하였다. 본 연구를 토대로 광범위하고 지속적인 연구가 진행되어 현행 임상실습을 보완하고 개선한다면 효율적인 임상실습 교육이 이루어질 수 있을 것이다.

초등예비교사의 교수역량 증진을 위한 팀 기반 프로젝트 학습 실행 및 효과 (Performing and Effects Team-Based Learning Program for improving of Teaching Competencies of Pre-service Elementary School Teachers)

  • 류현아
    • East Asian mathematical journal
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    • 제33권2호
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    • pp.217-233
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    • 2017
  • This study expects that Team Based Project Learning can act positive role to improve pre-service elementary teachers' teaching competence from previous studies. So designing and executing Team Based Project Learning program, I can provide some suggestions to the teaching method for teacher training education. In this study, Team Based Project Learning focuses on the use of history of mathematics in school mathematics. Also from organizing the team to evaluation, I conduct team activity systematically both inside and outside the classroom. The result of this study shows that pre-service elementary teachers' teaching competence has improved and I could identify the positive response about the value of using the history of mathematics and effect of Team Based Project Learning in mathematics learning.

The Effect of Sense of Community on Learner Satisfaction in Online Learning : A Meditating Model

  • Lee, Sang-Kon;Lee, Ji-Yeon
    • Journal of Information Technology Applications and Management
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    • 제15권3호
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    • pp.153-167
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    • 2008
  • This study examines the effect of sense of community on the relationship between learner satisfaction and influencing factors related to the online learning environment. Influencing factors related to the online learning environment are derived from previous literature and classified into two groups : social dimension (leader's enthusiasm, offline activities) and system dimension (usefulness, ease of use, enjoyability). Learner satisfaction is defined as the learners' perceived learning gains from taking an online class. Study participants included 250 university students from two different institutions. The participants were divided into 43 groups and asked to complete an online TOEIC preparation module using a commercial cooperative learning system over 4 weeks. Data were collected at three points for each participant, at the beginning, 3 weeks after, and at the end of the online module. Two system factors related to the online learning environment (ease of use, usefulness) directly influenced learner satisfaction, while social factors indirectly influenced learner satisfaction through the mediating role of sense of community.

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A Learning Controller for Gate Control of Biped Walking Robot using Fourier Series Approximation

  • Lim, Dong-cheol;Kuc, Tae-yong
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.85.4-85
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    • 2001
  • A learning controller is presented for repetitive walking motion of biped robot. The learning control scheme learns the approximate inverse dynamics input of biped walking robot and uses the learned input pattern to generate an input profile of different walking motion from that learnt. In the learning controller, the PID feedback controller takes part in stabilizing the transient response of robot dynamics while the feedforward learning controller plays a role in computing the desired actuator torques for feedforward nonlinear dynamics compensation in steady state. It is shown that all the error signals in the learning control system are bounded and the robot motion trajectory converges to the desired one asymptotically. The proposed learning control scheme is ...

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A Case Study on Architectural Engineering Design Using Action Learning

  • Jang, Myung-Houn;Choi, Hee-Bok
    • 한국건축시공학회지
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    • 제13권1호
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    • pp.10-19
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    • 2013
  • Companies want universities to produce graduates with creativity and problem-solving skills, and for this reason universities have extended engineering design education, including in the field of architectural engineering. This paper investigates an engineering design class in the Department of Architectural Engineering, J University. The class was taught in 2010 and 2011using an Action Learning (AL) teaching-learning strategy. The students responded that the level of participation and satisfaction was high in the Action Learning classes, and role allocation or responsibility and communication of the project teams were very effective. But it was also found that as Action Learning is such a new method for students of engineering design, an orientation session that describes what to do and what to prepare should be given before the class starts.