• Title/Summary/Keyword: Robot-based Learning

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Object tracking algorithm of Swarm Robot System for using SVM and Polygon based Q-learning (SVM과 다각형 기반의 Q-learning 알고리즘을 이용한 군집로봇의 목표물 추적 알고리즘)

  • Seo, Sang-Wook;Yang, Hyun-Chang;Sim, Kwee-Bo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2008.04a
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    • pp.143-146
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    • 2008
  • 본 논문에서는 군집로봇시스템에서 목표물 추적을 위하여 SVM을 이용한 12각형 기반의 Q-learning 알고리즘을 제안한다. 제안한 알고리즘의 유효성을 보이기 위해 본 논문에서는 여러대의 로봇과 장애물 그리고 하나의 목표물을 정하고, 각각의 로봇이 숨겨진 목표물을 찾아내는 실험을 가정하여 무작위, DBAM과 ABAM의 융합 모델, 그리고 마지막으로 본 논문에서 제안한 SVM과 12각형 기반의 Q-learning 알고리즘을 이용하여 실험을 수행하고, 이 3가지 방법을 비교하여 본 논문의 유효성을 검증하였다.

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The Design of Neural Networks Controller for Position Control of Flexible Robot Link (유연성 로봇 링크의 위치제어를 위한 신경망 제어기의 설계)

  • 탁한호;이주원;이상배
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1997.10a
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    • pp.121-124
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    • 1997
  • In this paper, applications of self-recurrent neural networks based of adaptive controller to position control of flexible robot link are considered. The self-recurrent neural networks can be used to approximate any continuous function to any desired degree of accuracy and the weights are updated by feedback-error learning algorithm. Therefore, a comparative analysis was mode with linear controller through an simulation. The results are presented to illustrate the advantages and improved performance of the proposed position tracking controller over the conventional linear controller.

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Robot PTP Trajectory Planning Using a Hierarchical Neural Network Structure (계층 구조의 신경회로망에 의한 로보트 PTP 궤적 계획)

  • 경계현;고명삼;이범희
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.39 no.10
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    • pp.1121-1232
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    • 1990
  • A hierarchical neural network structure is described for robot PTP trajectory planning. In the first level, the multi-layered Perceptron neural network is used for the inverse kinematics with the back-propagation learning procedure. In the second level, a saccade generation model based joint trajectory planning model in proposed and analyzed with several features. Various simulations are performed to investigate the characteristics of the proposed neural networks.

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Factor Analysis of Elementary School Student's Learning Satisfaction after the Robot utilized STEAM Education (로봇 활용 STEAM 교육에 참가한 초등학생들의 학습지속 요인분석)

  • Shin, Seung-Young
    • The Journal of Korean Association of Computer Education
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    • v.15 no.5
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    • pp.11-22
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    • 2012
  • This study aimed to analyze applying TAM model the process that flow factors such as 'harmony of challenge and technology' exert effects on learners' attitudes of keeping learning in STEAM class employing robots. For the study, the 'Energy and Tools' chapter of the science textbook for the 6th grade's second semester was re-arranged, and applied for 189 students, and among them, only the 174 usable data were used for the analysis. As a result of analysis, students' learning immersion factor(factor of harmony of challenge and technology) had deeper effects on the factor of ease of learning than usefulness of learning and this in turn, had an effect on their intention to keep learning ultimately through the factor of value of learning as the study found. As a result of research, it was found that for indications identified, in order to use robots in STEAM class, for the students' intention to keep learning, it's essential for learners to have proper and active attitudes towards learning and basic knowledge of robots, and aspects of values should be considered that based on this, robot can assist in learning and affect results of learning in STEAM class. On the other hand, the factors of ease of learning and the combination of the challenge and technology do not gives direct (+) effect on the intention to continue learning and the value for learning, respectively. However, each of the two factor has indirect influence on each of the dependent variable within the significant range, which is the reason the author includes the result of the analysis.

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A Study on Development of Visual Navigation System based on Neural Network Learning

  • Shin, Suk-Young;Lee, Jang-Hee;You, Yang-Jun;Kang, Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.2 no.1
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    • pp.1-8
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    • 2002
  • It has been integrated into several navigation systems. This paper shows that system recognizes difficult indoor roads without any specific marks such as painted guide line or tape. In this method the robot navigates with visual sensors, which uses visual information to navigate itself along the read. The Neural Network System was used to learn driving pattern and decide where to move. In this paper, I will present a vision-based process for AMR(Autonomous Mobile Robot) that is able to navigate on the indoor read with simple computation. We used a single USB-type web camera to construct smaller and cheaper navigation system instead of expensive CCD camera.

Research of soccer robot system strategies

  • Sugisaka, Masanori;Kiyomatsu, Toshiro;Hara, Masayoshi
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.92.4-92
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    • 2002
  • In this paper, as an ideal test bed for studies on multi-agent system, the multiple micro robot soccer playing system is introduced at first. The construction of such experimental system has involved lots of kinds of challenges such as sensors fusing, robot designing, vision processing, motion controlling, and especially the cooperation planning of those robots. So in this paper we want to stress emphasis on how to evolve the system automatically based on the model of behavior-based learning in multi-agent domain. At first we present such model in common sense and then apply it to the realistic experimental system . At last we will give some results showing that the proposed approach is feasi...

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A Study on Track Record and Trajectory Control of Articulated Robot Based on Monitoring Simulator for Smart Factory

  • Kim, Hee-Jin;Dong, Guen-Han;Kim, Dong-Ho;Jang, Gi-Won;Han, Sung-Hyun
    • Journal of the Korean Society of Industry Convergence
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    • v.23 no.2_1
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    • pp.149-161
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    • 2020
  • We describe a new approach to implement of trajectory control and track record of articulated manipulator based on monitoring simulator for smart factory. The learning control algorithm was applied in implementation real-time control to provide enhanced motion control performance for robotic manipulators. The proposed control scheme is simple in structure, fast in computation, and suitable for real-time control. Moreover, this scheme does not require any accurate dynamic modeling, or values of manipulator parameters and payload. Performance of the proposed controller is illustrated by simulation and experimental results for robot manipulator consisting of six joints at the joint space and Cartesian space.by monitoring simulator.

Robotic Agent Design and Application in the Ubiquitous Intelligent Space (유비쿼터스 지능형 공간에서의 로봇 에이전트 설계 및 응용)

  • Yoon Han-Ul;Hwang Se-Hee;Kim Dae-Wook;Lee Doong-Hoon;Sim Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.12
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    • pp.1039-1044
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    • 2005
  • This paper presents a robotic agent design and application in the ubiquitous intelligent space. We set up an experimental environment with Bluetooth host, Bluetooth client, furniture and home appliance, and robotic agents. First, the agents basically performed patrol guard to detect unexpected penetration, and to keep home safely from gas-leakage, electric leakage, and so on. They were out to patrol fur a robbery while navigating in a living room and a private room. In this task, we used an area-based action making and a hexagon-based Q-learning to control the agents. Second, the agents communicate with Bluetooth host device to access and control a home appliance. The Bluetooth host offers a manual control to person by inquiring a client robot when one would like to check some place especially. In this exercise, we organize asynchronous connection less (ACL) between the host and the client robots and control the robot maneuver by Bluetooth host controller interface (HCI).

EMOS: Enhanced moving object detection and classification via sensor fusion and noise filtering

  • Dongjin Lee;Seung-Jun Han;Kyoung-Wook Min;Jungdan Choi;Cheong Hee Park
    • ETRI Journal
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    • v.45 no.5
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    • pp.847-861
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    • 2023
  • Dynamic object detection is essential for ensuring safe and reliable autonomous driving. Recently, light detection and ranging (LiDAR)-based object detection has been introduced and shown excellent performance on various benchmarks. Although LiDAR sensors have excellent accuracy in estimating distance, they lack texture or color information and have a lower resolution than conventional cameras. In addition, performance degradation occurs when a LiDAR-based object detection model is applied to different driving environments or when sensors from different LiDAR manufacturers are utilized owing to the domain gap phenomenon. To address these issues, a sensor-fusion-based object detection and classification method is proposed. The proposed method operates in real time, making it suitable for integration into autonomous vehicles. It performs well on our custom dataset and on publicly available datasets, demonstrating its effectiveness in real-world road environments. In addition, we will make available a novel three-dimensional moving object detection dataset called ETRI 3D MOD.

Development of Robot Contents for STEAM education (STEAM 교육을 위한 로봇 콘텐츠 개발)

  • Nam, Yun Jeong;Kim, Hee Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.1
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    • pp.9-18
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    • 2015
  • Educational learning methods that take advantage of a robot provide opportunities for students to develop high dimensional thinking, a creative expression and discovery learning opportunity. It is also perceived as a suitable tool for STEAM systems which can be used in a variety of school curriculums. Therefore we designed and developed STEAM educational contents using robots in this study. This study analyze elementary text books and design the convergence contents from various subjects such as math, science, engineering and art through a robot. This study has developed educational materials by making a robot based on the designed contents. They have been applied to after school materials and then evaluated for comprehension, interest and participation. The results of this study have shown very encouraging evaluations from participating students. Accordingly, this study has shown that STEAM contents that take advantage of a robot have improved student participation, interests, and comprehension in the curriculums. Additionally, integrating STEAM educational content has proved more effective in contrast to being separated.