• 제목/요약/키워드: Robot Database

검색결과 119건 처리시간 0.028초

3 차원 물체 인식을 위한 보편적 지식기반 실린더형 물체 자가모델링 기법 (Sell-modeling of Cylindrical Object based on Generic Model for 3D Object Recognition)

  • 백경근;박연출;박준영;이석한
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.210-214
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    • 2008
  • 로봇이 실제 가정환경에 존재하는 모든 물체를 사전에 모델화하여 데이터베이스에 보존하는 것은 현실적으로 불가능하다. 따라서 본 논문은 이러한 문제를 해결하기 위하여 가정 내에서 흔히 볼 수 있으며 로봇에게도 조작이 용이한 컵, 병, 캔 등의 실린더 형 물체를 우선적 모델링 대상으로 선정하고, 이 물체들의 공통된 범주적 특성을 정의한 보편적 모델(Generic Model)을 사용하여 부분적 데이터로부터 전체 형상을 추정하는, 로봇 자가 모델링에 활용 가능한 새로운 물체 모델링 기법을 제안한다. 구체적으로 3D 센서로부터 얻은 3D 영상으로부터 우리가 모델링 하기를 원하는 실린더 형의 물체를 분리해낸 후 물체 표면상의 점의 좌표와 법선벡터를 이용해서 실린더의 초기 중심축을 구하는 방법, 오차를 가지고 있는 중심축을 교정해주는 방법, 최종적으로 실린더 단면의 중심축과 반지름을 이용하여 전체 실린더 형 물체를 모델링하는 방법 등을 제안하고 또한 실험을 통해서 우리가 제시하는 모델링 기법이 노이즈가 존재하는 실제 환경에서도 얼마 만큼의 정확성을 갖는지를 평가하였다.

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그림모델과 파티클필터를 이용한 인간 정면 상반신 포즈 인식 (Pictorial Model of Upper Body based Pose Recognition and Particle Filter Tracking)

  • 오치민;;김민욱;이칠우
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.186-192
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    • 2009
  • 본 논문은 비전을 이용한 인간 정면 상반신 포즈를 인식 방법에 대해서 기술한다. 일반적으로 HCI(Human Computer Interaction)와 HRI(Human Robot Interaction)에서는 인간이 정면을 바라볼 때 얼굴, 손짓으로 의사소통 하는 경우가 많기 때문에 본 논문에서는 인식의 범위를 인간의 정면 그리고 상반신에 대해서만 한정한다. 인간 포즈인식의 주요 두 가지 어려움은 첫째 인간은 다양한 관절로 이루어진 객체이기 때문에 포즈의 자유도가 높은 문제점 때문에 모델링이 어렵다는 것이다. 둘째는 모델링된 정보와 영상과의 매칭이 어려운 것이다. 이를 해결하기 위해 본 논문에서는 모델링이 쉬운 그림모델(Pictorial Model)을 이용해 인체를 다수 사각형 파트로 모델링 하였고 이를 이용해 주요한 상반신 포즈를 DB화 해 인식한다. DB 포즈로 표현되지 못하는 세부포즈는 인식된 주요 포즈 파라미터로 부터 파티클필터를 이용해 예측한 다수 파티클로부터 가장 높은 사후분포를 갖는 파티클을 찾아 주요 포즈를 업데이트하여 결정한다. 따라서 주요한 포즈 인식과 이를 기반으로 한 세부 포즈를 추적하는 두 단계를 통해 인체 정면 상반신 포즈를 정확하게 인식 할 수 있다.

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산업용 지능형 로봇의 물체 인식 방법 (Object Recognition Method for Industrial Intelligent Robot)

  • 김계경;강상승;김중배;이재연;도현민;최태용;경진호
    • 한국정밀공학회지
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    • 제30권9호
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    • pp.901-908
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    • 2013
  • The introduction of industrial intelligent robot using vision sensor has been interested in automated factory. 2D and 3D vision sensors have used to recognize object and to estimate object pose, which is for packaging parts onto a complete whole. But it is not trivial task due to illumination and various types of objects. Object image has distorted due to illumination that has caused low reliability in recognition. In this paper, recognition method of complex shape object has been proposed. An accurate object region has detected from combined binary image, which has achieved using DoG filter and local adaptive binarization. The object has recognized using neural network, which is trained with sub-divided object class according to object type and rotation angle. Predefined shape model of object and maximal slope have used to estimate the pose of object. The performance has evaluated on ETRI database and recognition rate of 96% has obtained.

블록체인 기반 AI 법인 등록제 (Blockchain-Based Juridical AI Registration System)

  • 전민규;황지연;나현숙
    • 디지털융복합연구
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    • 제18권5호
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    • pp.17-23
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    • 2020
  • AI 기술이 고도화됨에 따라 국내외에서 AI 로봇에 대한 법적 지위 및 규제 문제, 로봇등록제의 필요성이 대두되고 있다. AI 로봇의 형태 및 활동범위는 더 이상 한 국가내에 놓여진 하드웨어에 머물지 않을 것이므로, AI 로봇에 대한 정의 및 규제는 소프트웨어를 포함시킨 포괄적 개념으로 확장되어야하며, 이들에 대한 정보도 국제적으로 각국 정부가 안전하게 관리하고 공유할 수 있는 형태로 정의되어야한다. 본 연구는 이러한 관점에서 'AI 로봇'을 하드웨어와 소프트웨어를 포괄하는 AI 법인이라는 개념으로 확장시키고, (가칭) Juridical AI Chain이라는 허가형 블록체인을 이용해 AI 법인 등록제를 운영하는 방안을 제시한다. 블록체인은 각국 정부기관들의 관리 및 공유가 가능한 분산형 공유 장부이므로, 블록체인 기반 등록제의 운영은 AI 로봇의 상용화가 초래할 범세계적 문제들에 효과적으로 대처할 수 있는 방안이 될 것이다.

Development of a Simulator for Off-Line Programming of Gantry-Robot Welding System

  • Ahn, Cheol-Ki;Lee, Min-Cheol;Kwon Son;Park, Jae-Won;Jung, Chang-Wook;Kim, Hyung-Sik
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.517-517
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    • 2000
  • Welding automation is one of the most important manufacturing issues in shipbuilding in order to lower the cost, increase the quality, and avoid the labor problems. Generally the on-line teaching is utilized on the robot that is used in the welding automation system, but it requires much effort and long time to program. Especially, if the system is composed of more than two cooperating robots, it demands much more skill to program the robots' motion. Thus, a convenient programming tool is required for efficient utilization of welding automation system. In this study, a convenient programming tool is developed for welding automation in which gantry-robot system is used. The system is composed of a gantry transporter and two robots mounted on the gantry to cover the wide work range in the ship building application. As a programming tool, an off-line programming software based on PC is developed. By using this software, field operator does not need to concern about coding of task programs for three control units, one is for gantry and two are for robots. The task programs are automatically generated by assembling the program modules in database according to geometrical information of workpiece and welding condition, which become the only concern of field operator, The feasibility of the generated programs can be verified via a motion simulator previously to on-line running.

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Development of Information System for Product Redesign: Evaluation of Assembly Process and Characteristics of Product Functions

  • Arakawa, Masahiro
    • Industrial Engineering and Management Systems
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    • 제9권3호
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    • pp.215-226
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    • 2010
  • Since product design strongly depends on the experience and ability of the designers, and a long lead time is required for the product design stage, introducing a support system related to this experience and ability is an effective technique to reduce the lead time. In this paper, an information system is developed to support the development of engineering mechanisms with the evaluation of the assembly process on the basis of the abstract functions required for new products. The developed system is based on a database system involving the following data structure: (1) a hierarchical structure related to information about the product functions, (2) the relationship between the parts and engineering functions and/or mechanisms of products, and (3) the relationship between the parts and manufacturing characteristics. The system stores the relationships between the product functions, structure of parts, and assembly characteristics. This information can then be interactively retrieved using the data structure described in (1), (2), and (3). A procedure for designing new products is proposed that involves using the information about existing products. This paper presents the characteristics of the proposed procedure and the developed information system. In addition, a case study of the redesign of a simple structured robot by using the proposed procedure is discussed.

Robust Deep Age Estimation Method Using Artificially Generated Image Set

  • Jang, Jaeyoon;Jeon, Seung-Hyuk;Kim, Jaehong;Yoon, Hosub
    • ETRI Journal
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    • 제39권5호
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    • pp.643-651
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    • 2017
  • Human age estimation is one of the key factors in the field of Human-Robot Interaction/Human-Computer Interaction (HRI/HCI). Owing to the development of deep-learning technologies, age recognition has recently been attempted. In general, however, deep learning techniques require a large-scale database, and for age learning with variations, a conventional database is insufficient. For this reason, we propose an age estimation method using artificially generated data. Image data are artificially generated through 3D information, thus solving the problem of shortage of training data, and helping with the training of the deep-learning technique. Augmentation using 3D has advantages over 2D because it creates new images with more information. We use a deep architecture as a pre-trained model, and improve the estimation capacity using artificially augmented training images. The deep architecture can outperform traditional estimation methods, and the improved method showed increased reliability. We have achieved state-of-the-art performance using the proposed method in the Morph-II dataset and have proven that the proposed method can be used effectively using the Adience dataset.

야외 RGB+D 데이터베이스 구축을 위한 깊이 영상 신뢰도 측정 기법 (Confidence Measure of Depth Map for Outdoor RGB+D Database)

  • 박재광;김선옥;손광훈;민동보
    • 한국멀티미디어학회논문지
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    • 제19권9호
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    • pp.1647-1658
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    • 2016
  • RGB+D database has been widely used in object recognition, object tracking, robot control, to name a few. While rapid advance of active depth sensing technologies allows for the widespread of indoor RGB+D databases, there are only few outdoor RGB+D databases largely due to an inherent limitation of active depth cameras. In this paper, we propose a novel method used to build outdoor RGB+D databases. Instead of using active depth cameras such as Kinect or LIDAR, we acquire a pair of stereo image using high-resolution stereo camera and then obtain a depth map by applying stereo matching algorithm. To deal with estimation errors that inevitably exist in the depth map obtained from stereo matching methods, we develop an approach that estimates confidence of depth maps based on unsupervised learning. Unlike existing confidence estimation approaches, we explicitly consider a spatial correlation that may exist in the confidence map. Specifically, we focus on refining confidence feature with the assumption that the confidence feature and resultant confidence map are smoothly-varying in spatial domain and are highly correlated to each other. Experimental result shows that the proposed method outperforms existing confidence measure based approaches in various benchmark dataset.

뉴럴 네트워크 알고리즘을 이용한 비드 가시화 (Using Neural Network Algorithm for Bead Visualization)

  • 구창대;양형석;김중영;신상호
    • Journal of Welding and Joining
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    • 제31권5호
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    • pp.35-40
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    • 2013
  • In this paper, we propose the Tangible Virtual Reality Representation Method to using haptic device and feature to morphology of created bead from Flux Cored Arc Welding. The virtual reality was started to rising for reduce to consumable materials and welding training risk. And, we will expected maximize virtual reality from virtual welding training. In this paper proposed method is get the database to changing the input factor such as work angle, travelling angle, speed, CTWD. And, it is visualization to bead from extract to optimal morphological feature information to using the Neural Network algorithm. The database was building without error to extract data from automatic robot welder. Also, the Neural Network algorithm was set a dataset of the highest accuracy from verification process in many times. The bead was created in virtual reality from extract to morphological feature information. We were implementation to final shape of bead and overlapped in process by time to using bead generation algorithm and calibration algorithm for generate to same bead shape to real database in process of generating bead. The best advantage of virtual welding training, it can be get the many data to training evaluation. In this paper, we were representation bead to similar shape from generated bead to Flux Cored Arc Welding. Therefore, we were reduce the gap to virtual welding training and real welding training. In addition, we were confirmed be able to maximize the performance of education from more effective evaluation system.

Statistical Speech Feature Selection for Emotion Recognition

  • Kwon Oh-Wook;Chan Kwokleung;Lee Te-Won
    • The Journal of the Acoustical Society of Korea
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    • 제24권4E호
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    • pp.144-151
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    • 2005
  • We evaluate the performance of emotion recognition via speech signals when a plain speaker talks to an entertainment robot. For each frame of a speech utterance, we extract the frame-based features: pitch, energy, formant, band energies, mel frequency cepstral coefficients (MFCCs), and velocity/acceleration of pitch and MFCCs. For discriminative classifiers, a fixed-length utterance-based feature vector is computed from the statistics of the frame-based features. Using a speaker-independent database, we evaluate the performance of two promising classifiers: support vector machine (SVM) and hidden Markov model (HMM). For angry/bored/happy/neutral/sad emotion classification, the SVM and HMM classifiers yield $42.3\%\;and\;40.8\%$ accuracy, respectively. We show that the accuracy is significant compared to the performance by foreign human listeners.