• 제목/요약/키워드: Rigid-body dynamics

검색결과 153건 처리시간 0.028초

Overturning of rocking rigid bodies under transient ground motions

  • Sorrentino, Luigi;Masiani, Renato;Decanini, Luis D.
    • Structural Engineering and Mechanics
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    • 제22권3호
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    • pp.293-310
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    • 2006
  • In seismic prone areas it is possible to meet very different objects (equipment components, on shelf artefacts, simple architectural elements) that can be modelled as a rigid body rocking on a rigid foundation. The interest in their behaviour can have different reasons: seismological, in order to estimate the ground motion intensity, or more strictly mechanical, in order to limit the response severity and to avoid overturning. The behaviour of many rigid bodies subjected to twenty wide ranging acceleration recordings is studied here. The response of the blocks is described using kinematic and energy parameters. A condition under which a so called scale effect is tangible is highlighted. The capacity of the signals to produce overturning is compared to different ground motion parameters, and a good correlation with the Peak Ground Velocity is unveiled.

주변 유체를 고려한 선박 충돌해석 기법 연구 (Ship Collision Analysis Technique considering Surrounding Water)

  • 이상갑;이정대
    • 대한조선학회논문집
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    • 제44권2호
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    • pp.166-173
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    • 2007
  • Collision analysis problems between ship to ship can be generally classified into the external mechanics(outer dynamics) and internal mechanics(inner dynamics). The former can be also dealt with the concept of fluid-structure interaction and the use of rigid body dynamic program, depending on the ways handling the hydrodynamic pressure due to surrounding water. In this study, full scale ship collision simulation was carried out, such as a DWT 75,000 ton striking ship collided at right angle to the middle of a DWT 150,000 struck ship with 10 knots velocity, coupling MCOL, a rigid body mechanics program for modeling the dynamics of ships, to hydrocode LS-DYNA. It could be confirmed that more suitable damage estimation would be performed in the case of the collision simulations with consideration of surrounding water through the comparison with the collision simulation results of fixed struck ships without it. Through this study, the opportunity could be obtained to establish a more effective ship collision simulation technique between ship to ship.

대형 정밀장비 탑재용 트랙터-트레일러형 차량의 주행 동특성 (Driving Dynamic Characteristics of Tractor-Trailer Type Transporter for Large Scale Precision Equipment)

  • 하태완;오상훈
    • 한국군사과학기술학회지
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    • 제22권5호
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    • pp.687-696
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    • 2019
  • To identify the driving dynamic characteristics of the Tractor-Trailer Type Transporter for mounting a large scale precision equipment, real vehicle driving tests on the 3 inch-bump-space-road were performed. And using general Dynamics Analysis Program - RecurDyn(V8R5), Dynamics M&S were carried out assuming the similar condition with real tests. Then the acceleration data obtained from real tests and M&S were analyzed and compared with each other in the part of root-mean-square-acceleration($g_{rms}$), peak-acceleration($g_{peak}$) and frequencies. In simple view of the $g_{rms}$ & $g_{peak}$, although the results of MRBD are more similar to ones of the real vehicle driving tests, but the results of RFlex have more information to get various useful dynamic characteristics.

다물체 동역학을 활용한 공작기계 구조물 이송을 위한 메카트로닉 해석 (Mechatronic Analysis for Feeding a Structure of a Machine Tool Using Multi-body Dynamics)

  • 최진우
    • 한국생산제조학회지
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    • 제21권5호
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    • pp.691-696
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    • 2012
  • In this study, a rigid multi-body dynamic model has been developed for mechatronic analysis to evaluate dynamic behavior of a machine tool. The development environment was the commercialized analysis tool, ADAMS, for rigid multi-body dynamic analysis. A simplified servo control logic was implemented in the tool using its functions in order to negate any external tool of control definition. The advantage of the internal implementation includes convenience of the analysis process by saving time and efforts. Application of this development to a machine tool helps to evaluate its dynamic behavior against feeding its component, to calculate the motor torque, and to optimize parameters of the control logic.

세탁기용 강제 현가시스템의 동특성 해석을 위한 전산 시뮬레이션 (Computer Simulation for Dynamic Analysis of Rigid Body Suspension System for Waching Machine)

  • 정경렬;이종범;임무생;윤종만
    • 소음진동
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    • 제3권1호
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    • pp.65-75
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    • 1993
  • In this study, we identify the structural dynamic characteristics of the rigid body suspension system of waching machine containing rotating system, and consider the methods for the reduction of noise and vibration due to the structural problems. The structural dynamic characteristics of the suspension system have been studied by the computer simulation, in which the commercial software package, "DYMES(Dynamics of Mechanical System)" is used. The behaviour of the supporter by the rotating system has been parametrically studied by computer simulation, and the force and torque which are transferred to the fixed body through the suspension bar also has been calculated. The possibility to decide the position and the stability of the rigid body suspension system for waching machine is demonstrated based on various simulation results.n results.

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제약 조건 기반의 실시간 게임 물리엔진 제작기법 (A Constraint-based Technique for Real-Time Game Physics Engine)

  • 이민경;김영준
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.174-177
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    • 2008
  • 게임 환경에서 객체 행동의 사실감을 유지하기 위한 물리 엔진 부분 중 가장 활용도가 높은 요소인 강체 역학을 사용자와의 실시간 인터랙션이라는 요구에 맞추어 효과적이면서 정확하게 수행하는 것은 매우 중요하면서 어려운 일이다. 이를 위하여 본 논문에서는 연속적 충돌검사 기법을 이용한 제약 조건 기반의 강체 역학 시뮬레이션을 구현하였다. 본 논문에서 구현된 시스템은 크게 충돌 검출 부분과 충돌 처리 부분으로 구성된다. 특히 충돌검출을 위해 연속적 충돌검사를 이용하여 충돌 검출 실패를 없앴으며, 정확한 처음 충돌 시간과 충돌 피쳐를 이용하여 기존의 방법에 비해 보다 정확하며, 충돌 피쳐의 수도 효과적으로 줄일 수 있었다. 또한 제약 조건 기반의 시뮬레이션 기법에 따라 충돌처리 부분은 충격력에 대한 선형 상보성 문제로 다루어 계산하여, 충돌에 의한 강체의 올바른 역학반응을 생성하였다.

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Numerical Analysis on Separation Dynamics of Strap-On Boosters in the Dense Atmosphere

  • Choi, Seongjin;Ko, Soon-Heum;Kim, Chongam;Rho, Oh-Hyun;Park, Jeong-joo
    • International Journal of Aeronautical and Space Sciences
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    • 제2권2호
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    • pp.1-18
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    • 2001
  • A numerical technique for simulating the separation dynamics of strap-on boosters jettisoned in the dense atmosphere is presented. Six degree of freedom rigid body equations of motion are integrated into the three-dimensional unsteady Navier-Stokes solution procedure to determine the dynamic motions of strap-ons. An automated Chimera overlaid grid technique is introduced to achieve maximum efficiency for multi-body dynamic motion and a domain division technique is implemented in order to reduce the computational cost required to find interpolation points in the Chimera grids. The flow solver is validated by comparing the computed results around the Titan IV launch vehicle with experimental data. The complete analysis process is then applied to the. H-II launch vehicle, the central rocket in japans space program, the CZ-3C launch vehicle developed in China and the KSR-III, a three-stage sounding rocket being developed in Korea. From the analyses, separation trajectories of strap-on boosters are predicted and aerodynamic characteristics around the vehicles at every time interval are examined. In addition, separation-impulse devices generally introduced for safe separation of strap-ons are properly modeled in the present paper and the jettisoning force requirements are examined quantitatively.

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자동창고용 스태커 크레인의 동특성 해석(II) (Dynamic Characteristics Analysis of Stacker Crane for Automatic Warehouse(II))

  • 김종준;이윤식;신상룡;이호택;조대하
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2001년도 춘계학술대회논문집B
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    • pp.436-441
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    • 2001
  • In this paper, stacker crane is modeled as rigid elements and discrete flexible beam connections by kinematics & dynamics solver package program instead of deriving the equations of motion which describes the total dynamics of the system. For the simulation of structural dynamics, ADAMS, a software for the simulation of multiple rigid body dynamics, is used. Some kinds of works are fulfilled to examine the dynamic characteristics of system. In order to verify the analysis method, the results of simulation and experiment are compared.

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대규모 강체 회전을 포함한 상호 연결된 유연한 보의 동역학적 해석 (Dynamic Analysis of Interconnected Flexible Beams Having Large Rigid Body Rotations)

  • Lee, K.S.
    • 한국정밀공학회지
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    • 제14권8호
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    • pp.108-114
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    • 1997
  • A simple and efficient method is presented for the dynamics of interconnected flexible beams having large rigid body rotations. A simple mass matrix is obtained by interpolating the displacements in the global inertia frame, and the elastic force is also simply computed by using linear finite element technique with the moving frame attached to the beam. For the beams connected by revolute joints, kinematic constraints and relative rotations between the beans are not required and the equations of motions are time integrated by a simple ODE technique. Numerical simulations are conducted to demonstrate the accuracy and efficiency of the present technique.

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Fast GPU Computation of the Mass Properties of a General Shape and its Application to Buoyancy Simulation

  • Kim, Jin-Wook;Kim, Soo-Jae;Ko, Hee-Dong;Terzopoulos, Demetri
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 3부
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    • pp.326-333
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    • 2007
  • To simulate solid dynamics,a we must com-pute the mass, the center of mass, and the products of inertia about the axes of the body of interest. These mass property computations must be continuously re-peated for certain simulations with rigid bodies or as the shape of the body changes. We introduce a GPU-friendly algorithm to approximate the mass properties for an arbitrarily shaped body. Our algorithm converts the necessary volume integrals into surface integrals on a projected plane. It then maps the plane into a frame-buffer in order to perform the surface integrals rapidly on the GPU. To deal with non-convex shapes, we use a depth-peeling algorithm. Our approach is image-based; hence, it is not restricted by the mathematical or geometric representation of the body, which means that it can efficiently compute the mass properties of any object that can be rendered on the graphics hardware. We compare the speed and accuracy of our algorithm with an analytic algorithm, and demonstrate it in a hydrostatic buoyancy simulation for real-time applications, such as interactive games.

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