• 제목/요약/키워드: Riding

검색결과 558건 처리시간 0.031초

기마자세에 관한 고찰 (Study Of Riding Stance)

  • 신성원;이재흥;이은미
    • 대한의료기공학회지
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    • 제7권1호
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    • pp.98-126
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    • 2003
  • Objectives : Riding stance has been basic traning of chinese martial arts and Gi-gong. The aim of this study is to observe history, methods, effect of riding stance. Methods : Compare riding stances of each family of martial arts and Gi-gong. Result : 1. Since Wang, the father of Daesung-Gwon had created Chamjang-gong, riding stance becomes a independent foam of Gi-gong 2. The essential method of riding stance is Relaxing the upper body, straightening the spine and putting stress on inner side of the legs. 3. Putting stress on inner legs help relaxing upper body. 4. Riding stance is very similar to horse-back riding. 5. Relaxation must be done for effective riding stance training. Conclusions : Riding stance is necessary for stressful modern people.

3D Content Design & Implementation of VR Horseback Riding Game

  • Park, HyungSoo;Kim, HoonKi;Seo, SiO
    • 한국컴퓨터정보학회논문지
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    • 제24권4호
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    • pp.73-81
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    • 2019
  • Various 3D contents are being developed using Unity 3D game engine. In this paper, the 3D content of horseback riding game, the first VR game in the country, is designed and developed. The existing riding simulator is investigated and compared to the VR riding game developed. We consider various games developed using Unity 3D game engine and serve previously developed tangible games. It is expected that development of VR riding games will prepare a new chapter in VR experience-type games. We propose the content development environment and scenario of VR riding game and present the main algorithms and main modules for real-time synchronization. The developed riding game contents are deployed to the riding system and are operated for commercial use in conjunction with the riding device. Through monitoring VR riding system, problems are derived and improvement measures are proposed. We offer a variety of additional development options to make the game more realistic in the future.

안드로이드 스마트폰 제어기반의 개인용 탑승로봇 구현 (Development of a Personal Riding Robot Controlled by a Smartphone Based on Android OS)

  • 김연균;김동헌
    • 제어로봇시스템학회논문지
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    • 제19권7호
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    • pp.592-598
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    • 2013
  • In this paper, a small, lightweight smartphone-controlled riding robot is developed. Also, in this study, a smartphone with a jog shuttle mode for consideration of user convenience is proposed to make a small, lightweight riding robot. As well, a compass sensor is used to compensate for the mechanical characteristics of motors mounted on the riding robot. The riding robot is controlled by the interface of a drag-based jog shuttle in the smartphone, instead of a mechanical controller. For a personal riding robot, if the smartphone is used as a controller instead of a handle or a pole, it reduces its size, weight, and cost to a great extent. Thus, the riding robot can be used in indoor spaces such as offices for moving or a train or bus station and an airport for scouting, or hospital for disabilities. Experimental results show that the riding robot is easily and conveniently controlled by the proposed smartphone interface based on Android.

지능형 헬스케어 승마로봇의 모션 메카니즘 개발 (Development of Motion Mechanisms for Health-Care Riding Robots)

  • 김진수;임미섭;임준홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2008년도 제39회 하계학술대회
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    • pp.1735-1736
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    • 2008
  • In this research, a riding robot system named as "RideBot" is developed for health-care and entertainments. The developed riding robot can follow the intention of horseman and can simulate the motion of horse. The riding robot mechanisms are used for many functions of attitude detection, motion sensing, recognition, common interface and motion-generations. This riding robot can react on health conditions, bio-signals and intention informations of user. One of the objectives of this research is that the riding robot could catch user motion and operate spontaneous movements. In this paper, we develope the saddle mechanism which can generate 3 degrees-of-freedom riding motion based on the intention of horseman. Also, we develope reins and spur mechanism for the recognition of the horseman's intention estimation and the bio-signal monitoring system for the health care function of a horseman. In order to evaluate the performance of the riding robot system, we tested several riding motions including slow and normal step motion, left and right turn motion.

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승마운동의 유형에 따른 노인의 혈중 지질의 차이에 관한 연구 (Differences in the Serum Lipid Profile by Types of Horseback Riding Exercises in Senior Citizens)

  • 조성현;유성훈
    • 대한통합의학회지
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    • 제6권3호
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    • pp.1-9
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    • 2018
  • Purpose : We investigated the effects of horseback riding and horseback riding machine exercise on the serum lipid profile in elderly individuals. Methods : Our study included 30 healthy elderly individuals who were randomly assigned to 2 groups: the horseback riding and the horseback riding machine exercise group, with each group comprising 15 individuals. The riding exercise program was performed 25 times a week over 12 weeks. The repeated measures analysis of variance was used to determine changes in serum lipid profiles before and after exercise 6 and 12 weeks after exercise. Results : An intergroup comparison of blood tests showed that triglyceride, total cholesterol and low-density lipoprotein-C levels were decreased in both groups after 12 weeks of the riding exercise program. However, both groups showed an increase in high-density lipoprotein-C levels, although this difference was not statistically significant. Conclusion : Horseback riding and horseback riding machine exercise showed a positive effect on the serum lipid profile in elderly individuals.

A Study on Improvement of Horseback Riding Pants I

  • Kwon, Sookhee
    • 한국의류산업학회지
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    • 제18권3호
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    • pp.374-379
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    • 2016
  • This study has investigated improvement points of existing products by analyzing problems of horseback riding pants sold in market and by investigating wearing feeling of horseback riders. The purpose of this study is to suggest horseback riding pants which fit to body types of Korean adult women and also have improved functionality by reflecting findings of the study. The contents of this study is believed to suggest useful results on improvement of horseback riding pants sold in market; (1) By visiting hands-on experiencing horseback riding facilities, questionnaire investigation was carried out and we find problems of existing horseback riding pants. (2) Materials, designs and patterns of products sold in market are analyzed for improvement of horse-riding pants appropriate for Korean adult women body types. (3) Based on the results of previous analysis, this study was investigated wearing satisfaction after manufacturing improved horseback riding pants. As results of investigating wearing feeling for products manufactured with pattern designs reflecting the analysis result of existing horseback riding clothes as well as wearing feeling of horseback riders, it was possible to prevent wounds of bodies after horseback riding and the riders expressed high satisfaction for the products manufactured based on the research results.

승마 로봇 시뮬레이터 HRB-1을 위한 말의 보행 및 부조의 구현 (Implementation of Horse Gait and Riding Aids for Horseback Riding Robot Simulator HRB-1)

  • 박용식;서갑호;오승섭;박성호;서진호
    • 제어로봇시스템학회논문지
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    • 제18권3호
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    • pp.181-187
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    • 2012
  • Horse riding is widely recognized as a valuable form of education, exercise and therapy. But, the injuries observed in horse riding range from very minor injuries to fatalities. In order to reduce these injuries, the effective horseback riding simulator is required. In this paper, we proposed the implementation method of horse gait and riding aids for horseback riding robot simulator HRB-1. For implementation of horse gait to robot simulator, we gathered and modified real motion data of horse. We obtained two main frequencies of each gait by frequency analysis, and then simple sinusoidal functions are acquired by genetic algorithm. In addition, we developed riding aids system including hands, leg, and seat aids. With the help of a developed robotic system, beginners can learn the skill of real horse riding without the risk of injury.

Effect of Horse Riding Simulator Exercise on Thickness of Transverse Abdominis in Healthy Adults

  • Park, JaeHyo;Kim, YoungMi
    • The Journal of Korean Physical Therapy
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    • 제31권2호
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    • pp.111-116
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    • 2019
  • Purpose: This study examined the effects of horse riding simulator exercise on the thickness changes in the transverse abdominis in normal adults. Methods: Forty-five healthy adults were recruited and randomized to a horseback riding simulation exercise group (n=15), a sling exercise group (n=15), and a trunk stabilization exercise group (n=15). A horseback riding simulator offers the indoor experience of horseback riding and mimics the rhythmic movement of horseback riding, thereby provided a virtual environment, such as riding a real horse on the front screen. The velocity of the horse riding simulator exercise was regulated within the subject's ability to control the exercise on the horse riding simulator. A sling exercise group performed sling exercise under the inspection of the experimenter. In the trunk stabilization exercise group, the subjects were instructed to perform the exercise accurately and pause the session when pain occurred during the intervention. The subjects in each group carried out the interventions three times per week for six weeks. The thickness of the transverse abdominis was measured using a pressure biofeedback unit and the ultrasound. Results: Significant differences in the thickness of transverse abdominis within the groups were observed between before and after the interventions. On the other hand, there were no differences in the parameters among the groups. Conclusion: Horse riding simulator exercise can be an alternative to trunk stabilization exercise by increasing the thickness of the transverse abdominis in healthy adults.

Effect of Horse Riding on Balancing Ability in Children with Cerebral Palsy

  • Kang, Ok-Deuk;Kang, Min-Soo;Kang, An-Na
    • Journal of Animal Science and Technology
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    • 제54권3호
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    • pp.227-231
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    • 2012
  • This study was conducted to investigate the effect of a horse riding program on balancing ability in children with cerebral palsy. Eleven children (five males and six females) diagnosed with cerebral palsy participated. The horse riding exercises (walking and trotting) were conducted twice per week for 30 minutes during 24 weeks. Balancing ability was measured three times at pre, mid, and post-test using an air pad by the same physical therapist. The data were analyzed using a two-way repeated-measures analysis of covariance with time (0, 12, and 24 weeks) using SPSS version 18.0. A comparison of horse riding between patients with hemiplegia and paraplegia was conducted with the Willcoxon signed-ranktest at a predetermined probability rate of 5%. The results showed a significant increase in balancing ability after horse riding than that before horse riding (p<0.01). The average balancing score increased greater in males ($54.59{\pm}84.05$) than that in females ($27.84{\pm}12.67$) after the horse riding exercise program compared to that before the program (p < 0.05). Thus, horse riding exercise was considered an effective to improve balance in children with cerebral palsy. These results provide useful basic data for horse riding for the disabled.

韓國 馬事 服制 路祭 - 競馬 騎裝과 乘馬 服飾 - (A Study on the Costumes Institute of Korea Racing Association - Jockey′s Costume and Riding Costume -)

  • 김은주
    • 복식문화연구
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    • 제5권2호
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    • pp.217-244
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    • 1997
  • This study is about the Korean Jockey's uniform, etc. and horse riding costume as the traditional riding culture grows. I studied informations from the Korea Racing Association's equestrian park, equine museum and Seoul Racecourse Trainers & Jockey's Association. The international regulations of riding costume are compared with Korean regulations, and I consulted some reference books, materials of sports wear and catalogues of some brands regarding horse equipment. The contents includes ; 1. Analysis of informations about horse racing 2. Study of racing, for detail comparative analysis on the following aspects ; -Symbolism, riding costume of jockey, that is, color·pattern·and some formal designs. 3. Suggestion for reasonable and fashionable riding costumes. In the aspects of design, there have not been any historical records, and material adjustments about riding costume in Korea. Therefore we should make more efforts to do developing our traditional costume culture. The result o this study is as follows ; 1. Riding is the sport of etiquette and manners. 2. Most of riding wears are the casual wear centered foreign licenced brands. 3. Study and investment upon specialized material development and processing technology are in demand 4. The need of the consumers are to be satisfied by the quality improvement of the native products design. In addition, we perform to horse racing which is fine play and leisure sports in current society. The horse riding will be a popular sports such as golf, wind surfing, skiing, etc. with the period including lots of kinds of leisure.

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