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http://dx.doi.org/10.9708/jksci.2019.24.04.073

3D Content Design & Implementation of VR Horseback Riding Game  

Park, HyungSoo (Dept. of Computer Software Engineering, Dongyang Mirae University)
Kim, HoonKi (Dept. of Computer Software Engineering, Dongyang Mirae University)
Seo, SiO (YeshCompany ltd.)
Abstract
Various 3D contents are being developed using Unity 3D game engine. In this paper, the 3D content of horseback riding game, the first VR game in the country, is designed and developed. The existing riding simulator is investigated and compared to the VR riding game developed. We consider various games developed using Unity 3D game engine and serve previously developed tangible games. It is expected that development of VR riding games will prepare a new chapter in VR experience-type games. We propose the content development environment and scenario of VR riding game and present the main algorithms and main modules for real-time synchronization. The developed riding game contents are deployed to the riding system and are operated for commercial use in conjunction with the riding device. Through monitoring VR riding system, problems are derived and improvement measures are proposed. We offer a variety of additional development options to make the game more realistic in the future.
Keywords
Virtual Reality; Unity 3D Game Engine; Sensible Game; Horseback Riding Game;
Citations & Related Records
Times Cited By KSCI : 6  (Citation Analysis)
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