• 제목/요약/키워드: Resources-based Learning

검색결과 842건 처리시간 0.02초

수학 학습에서의 상황인지와 전이에 대한 연구$^{1)}$ (A Study of Situated Cognition and Transfer in Mathematics Learning)

  • 박성선
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제3권1호
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    • pp.37-45
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    • 1999
  • This paper investigates the comparative effectiveness of two kinds of instructional methods in transfer of mathematics learning: one based on the situated cognition, ie. situated learning and the other based on traditional learning. Two classes of second graders studied the instruction about 3-digit addition and subtraction. After that, they completed two written tests and a real situation test. As a result. no significant differences were found between the two group's performance on the written test 1 and real situation test. But the situated learning group performed significantly better on the performance of story problem than traditional group. This result indicated that the situated learning made improvement in transfer of mathematic loaming. As a result of interviews with 12 children, the situated loaming group's children were able to use contextual resources in solving real situation as well as story problems.

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어류의 외부형질 측정 자동화 개발 현황 (Current Status of Automatic Fish Measurement)

  • 이명기
    • 한국수산과학회지
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    • 제55권5호
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    • pp.638-644
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    • 2022
  • The measurement of morphological features is essential in aquaculture, fish industry and the management of fishery resources. The measurement of fish requires a large investment of manpower and time. To save time and labor for fish measurement, automated and reliable measurement methods have been developed. Automation was achieved by applying computer vision and machine learning techniques. Recently, machine learning methods based on deep learning have been used for most automatic fish measurement studies. Here, we review the current status of automatic fish measurement with traditional computer vision methods and deep learning-based methods.

초등 과학과 ICT 활용 프로젝트 기반 학습 수업 모듈 개발 및 적용 (Development and Effects of the Project-Based Learning Instruction Module Using ICT in Elementary School Science Classroom)

  • 이상균;이용섭;김상달;최성봉;김순식
    • 한국초등과학교육학회지:초등과학교육
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    • 제27권2호
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    • pp.189-200
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    • 2008
  • The purpose of this study is to find out the effects of learning that has applied instruction module utilizing ICT in project-based learning in elementary science classroom on improvement of the self-directed learning skills and the problem-solving skills. For this purpose, the project based learning instruction module utilizing ICT based was developed and conducted to 2 class consisting of 66 elementary students in the 6th grade to clarify the effects. As a result of the study, first, the instruction module utilizing ICT in project-based learning was effective in improving self-directed learning skills of students. As the subordinate effects of self-directed learning skills it showed improved effects in diagnosing desire to learn, setting goals, basic self-managing ability, selecting learning strategy, durability of practicing learning, making effort for result, and self-examination but it did not show improved effects in figuring out recognition of resources for Learning. Second, it was effective in improving the problem-solving skills of students. As the subordinate effects of problem-solving skills it showed improved effects in problem recognition, information gathering, analysis, thinking prior to dissemination, planning skill, and evaluation but it did not show effect on decision making, implementation & risk-taking and feedback.

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지역사회개발론에 근거한 평생학습도시 사업 개선 방안 탐색 (A Study on the Methods of Improving the Lifelong Learning City Project Based on the Community Development Theory)

  • 양흥권
    • 한국지역사회생활과학회지
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    • 제19권2호
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    • pp.245-265
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    • 2008
  • The Lifelong Learning City Project has made quantitative expansion as well as qualitative growth since 2001 but the project has been criticized by academic scholars and field practitioners. The Lifelong Learning City Project is a national policy project which has been promoted by the Ministry of Education and Human Resources Development and should be required to make production profits proportional to the amount of public finance. The Lifelong Learning City Project is a community development project intended to promote growth and progress by supporting the community in lifelong learning endeavors. Therefore, the community development theory could offer guidelines to the Lifelong Learning City Project. Based on this assumption, this study intends to investigate the Lifelong Learning City Project at the national, city, and county levels using the community development theory. The improvement methods of the Lifelong Learning City Project are role allotment between national and wide level projects supporting organizations, and the establishment of a system and a long term project policy. In addition, the project is to have a more systematic performance. It is to enhance opportunities for community members' participation, and practice in planning, performance of learning, and the proper performance in regard to the community conditions and specificity. The most important goal of the Lifelong Learning City Project is to support the empowerment of community members by making opportunity planning, practicing and sharing lifelong learning more accessible.

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Structural Relationship among Learning Motivation, Learning Confidence, Critical Thinking Skill and Problem-Solving Ability, Using Digital Textbooks

  • Han, Ji-Woo
    • International journal of advanced smart convergence
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    • 제9권2호
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    • pp.140-146
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    • 2020
  • This study aimed to provide basic data for enhancing the structural relationship among learning motivation, learning confidence, critical thinking skill and problem-solving ability in junior high school students and factors influencing problem-solving ability, by closely examining them. To this end, it investigated the causality among variables, for 390 junior high school students in Gangwondo, based on the outcomes of a questionnaire survey conducted to verify the effectiveness of digital textbooks. Although learning motivation did not have a significant effect on critical thinking skill, learning confidence had a direct effect on it. In addition, learning motivation, learning confidence and critical thinking skill had direct effects on problem-solving ability. In order to enhance problem-solving ability, therefore, We may be necessary to make efforts to support learning capabilities and provide opportunities for them to experience rich learning and resources.

스마트 디바이스 기반 교육서비스 디자인을 위한 사용자 기대 가치 (User Expectation Values for Smart Device based Education Service Design)

  • 최호정;윤영선;류한영
    • 디자인융복합연구
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    • 제14권1호
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    • pp.1-13
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    • 2015
  • 본 연구에서는 스마트 디바이스 기반 교육서비스에 대하여 학습자들이 추구하는 기대 가치가 무엇인지 사용자 경험의 측면에서 접근하여 밝혀내고, 그 결과를 통해 향후 새로운 서비스를 디자인 하는데 있어서 도움이 되고자 하였다. 이를 위하여, 문헌과 집단 대면 인터뷰를 통하여 71개의 기대 항목을 도출하고 이를 활용한 설문을 진행하여 총 13개의 기대 가치를 도출였다. 최종 도출된 스마트 디바이스 기반 교육서비스 디자인을 위한 사용자 기대 가치는 '자신만의 맞춤화된 학습', '언제 어디서나 학습', '진로와 연계될 수 있는 학습', '상호작용을 통한 학습', '다양한 학습 자원을 활용한 학습', '협력을 통한 학습', '교류를 통한 학습', '나에 의한 학습', '실제적인 맥락 하에서 이루어지는 학습', '피드백이 제공되는 학습', '자투리 시간을 활용하는 학습', '동기와 보상을 제공받는 학습', 그리고 '단계적으로 이루어지는 학습' 이었다. 또한 이러한 사용자 기대가치는 여성 집단, 고등학생 집단 그리고 스마트 디바이스 기반 교육서비스에 대해 '잘 알고 있음'으로 응답한 집단에서 보다 높은 것으로 나타났다.

머신러닝 기반 클라우드 웹 애플리케이션 HTTP DoS 공격 탐지 (Machine Learning-based Detection of HTTP DoS Attacks for Cloud Web Applications)

  • 조재한;박재민;김태협;이승욱;김지연
    • 스마트미디어저널
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    • 제12권2호
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    • pp.66-75
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    • 2023
  • 최근 기업 및 공공기관 정보시스템의 클라우드 전환이 가속화되면서 클라우드 환경에서 운영되는 웹 애플리케이션이 증가하고 있다. 클라우드 웹 애플리케이션에 대한 전통적인 네트워크 공격은 대량의 패킷으로 네트워크 자원을 고갈시키는 DoS(Denial of Service) 공격이 대표적이지만, 최근에는 애플리케이션 자원을 고갈시키는 HTTP DoS 공격도 증가하고 있어 이에 대응하기 위한 보안기술 마련이 필요하다. 특히, HTTP DoS 공격 중, 저대역폭으로 수행되는 공격은 네트워크 자원을 고갈시키지 않기 때문에 네트워크 메트릭을 모니터링 하는 전통적인 보안 솔루션으로 탐지하는 것이 어렵다. 본 논문에서는 클라우드 웹 애플리케이션에 HTTP DoS 공격을 주입하면서 웹 서버의 애플리케이션 메트릭을 수집하고, 이를 머신러닝 기반으로 학습하여 공격을 탐지하는 새로운 탐지 모델을 제안한다. 애플리케이션 메트릭으로는 아파치 웹 서버의 18종을 수집하였고, 5종의 머신러닝 모델과 2종의 딥러닝 모델을 사용하여 수집한 데이터를 학습하였다. 또한, 6종의 네트워크 메트릭을 추가로 수집 및 학습하고, 제안된 애플리케이션 메트릭 기반 모델과 성능을 비교함으로써 애플리케이션 메트릭 기반 머신러닝 모델의 우수성을 검증한다. HTTP DoS 공격 중, 저대역폭으로 수행되는 RUDY 공격과 고대역폭으로 수행되는 HULK 공격을 제안된 모델로 탐지한 결과, 두 공격 탐지에 있어서 애플리케이션 메트릭 기반 머신러닝 모델의 F1-Score가 네트워크 메트릭 기반의 모델보다 각각 약 0.3, 0.1 높은 것을 확인하였다.

대면수업과 온라인수업에 따른 수업 만족도와 자기주도 학습능력의 관계: K 대학 치기공학과 전공과목을 대상으로 (Study of the relationship between class satisfaction and self-directed learning with in person and on-line classes: focused on the major classes of the department of dental technician of K university)

  • 권순석
    • 대한치과기공학회지
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    • 제44권4호
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    • pp.132-143
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    • 2022
  • Purpose: The study aims to analyze differences in the satisfaction level of dental technology students regarding in-person and online classes. It also aims to provide fundamental resources for the improvement of major subject class methods that will improve students' self-directed learning abilities, thereby affecting their class satisfaction. Methods: In this study, a self-administered questionnaire was conducted from November 8 to November 30, 2021, for 256 dental technology students. The collected data were analyzed using the IBM SPSS Statistics ver. 21.0 statistical program. Frequency and percentage, mean, standard deviation, t-test, ANOVA, post-hoc test, correlation analysis, and linear regression analysis were performed to analyze the data. Results: In the self-directed learning abilities, the attitude of the learners was shown to have the highest positive (+) correlation in both in-person and online classes, with a statistically significant effect (p<0.001) on class satisfaction in major subject classes. Moreover, the explanatory power of the model was 52.2% and 39.7%, respectively. Conclusion: We concluded from the study that there is a need for professors to improve teaching methods to increase learners' self-directed learning competence, through problem-based learning, discussion learning, team-based collaborative learning, and mentor-mentee learning, thereby enabling learners to lead classes themselves.

전복류(Genus Haliotis)의 분류를 위한 단일염기변이 기반 기계학습분석 (Machine Learning SNP for Classification of Korean Abalone Species (Genus Haliotis))

  • 노은수;김주원;김동균
    • 한국수산과학회지
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    • 제54권4호
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    • pp.489-497
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    • 2021
  • Climate change is affecting the evolutionary trajectories of individual species and ecological communities, partly through the creation of new species groups. As population shift geographically and temporally as a result of climate change, reproductive interactions between previously isolated species are inevitable and it could potentially lead to invasion, speciation, or even extinction. Four species of abalone, genus Haliotis are present along the Korean coastline and these species are important for commercial and fisheries resources management. In this study, genetic markers for fisheries resources management were discovered based on genomic information, as part of the management of endemic species in response to climate change. Two thousand one hundred and sixty one single nucleotide polymorphisms (SNPs) were discovered using genotyping-by-sequencing (GBS) method. Forty-one SNPs were selected based on their features for species classification. Machine learning analysis using these SNPs makes it possible to differentiate four Haliotis species and hybrids. In conclusion, the proposed machine learning method has potentials for species classification of the genus Haliotis. Our results will provide valuable data for biodiversity conservation and management of abalone population in Korea.

해군분석모델용 AI-CGF를 위한 시나리오 생성 모델 설계(I): 진화학습 (Design of Scenario Creation Model for AI-CGF based on Naval Operations, Resources Analysis Model(I): Evolutionary Learning)

  • 김현근;강정석;박강문;김재우;김장현;박범준;지승도
    • 한국군사과학기술학회지
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    • 제25권6호
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    • pp.617-627
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    • 2022
  • Military training is an essential item for the fundamental problem of war. However, there has always been a problem that many resources are consumed, causing spatial and environmental pollution. The concepts of defense modeling and simulation and CGF(Computer Generated Force) using computer technology began to appear to improve this problem. The Naval Operations, Resources Analysis Model(NORAM) developed by the Republic of Korea Navy is also a DEVS(Discrete Event Simulation)-based naval virtual force analysis model. The current NORAM is a battle experiment conducted by an operator, and parameter values such as maneuver and armament operation for individual objects for each situation are evaluated. In spite of our research conducted evolutionary, supervised, reinforcement learning, in this paper, we introduce our design of a scenario creation model based on evolutionary learning using genetic algorithms. For verification, the NORAM is loaded with our model to analyze wartime engagements. Human-level tactical scenario creation capability is secured by automatically generating enemy tactical scenarios for human-designed Blue Army tactical scenarios.