• Title/Summary/Keyword: Research Information Systems

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Measuring the Degree of Virtualization of Korean Collaborative Organizations (국내 협업 조직의 가상조직화 수준 측정)

  • Im, Jae-In;Park, Gyeong-Hye
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2005.12a
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    • pp.463-470
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    • 2005
  • In a rapidly changing business environment, the improvement of managerial techniques through IT utilization brings about remarkable increases in profitability and redesign of work process for better performances. IT innovation by electronic instruments such as ICT e-business provides accelerates forming inter-organizational information network and helps them benchmark the best practices of advanced organizations. A new shift of paradigm by e-business across all enterprises has turned the traditional aspects of inter-organizational competition and relationship into a form of collaboration. Collaboration enables business activities in parallel position among companies and facilitates cooperation between partner enterprises. Lately, the concept of 'Synchronization' is emerging beyond dimension of cooperation between networks, and the most concepts related to it are converging into 'Collaboration Networks'. This research observes a virtual organization as a form of collaborative networks, and measures the degree of virtualization of Korean collaborative organizations.

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Perceptual Change in the Importance of Key Success Factors over the Cross Functional Business System Life Cycle (기능간 정보시스템의 라이프사이클과 성공요인 인식변화)

  • Park, Gi-Ho
    • Proceedings of the Korea Association of Information Systems Conference
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    • 2005.12a
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    • pp.171-184
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    • 2005
  • The e-business strategies ultimately Pursue creating the maximal value for customers through the competitive advantages and business opportunities newly created on the basis of information technologies. For the realization of e-business strategies, the successful implementation and operation of e-business system must be the crucial activities in and out of an organization. Therefore, in physical world, there were lots of interests that what kind of key factors can lead the success of e-business system. Moreover, in the field of academia also, there have been many research results for investigating and finding out the key success factors for e-business system. However, the perceptual level of the significance of key success factors that organization members perceive can be changed over each phase of system life cycle such phases as introduction, growth, maturity, and decline. This study investigated that there might be significant differences in the perceptual level regarding importance of success factors among phases of system life cycle.

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The Influence of Learning Performance on the Characteristics of Information System and User's Self-Regulated Characteristics in the e-Learning (e-Learning에서 정보시스템 특성과 사용자의 자기조절특성이 학습 성과에 미치는 영향)

  • Lee, Dong-Man;Ahn, Hyun-Sook;Choo, Sung-Yoon
    • The Journal of Information Systems
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    • v.17 no.1
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    • pp.83-111
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    • 2008
  • The purpose of this study is to identify which factors are important for learning performance and the moderating effects of self-regulated factors such as elaboration and organization between users characteristic(perceived usefulness, preparatory education, internet experience) and learning performance. To Accomplish these research purpose, this study performed a survey and 173 response were used for statistical analysis. The results of this study are as follows: First, 7 factors(ease of use, interactivity, accuracy, media richness, perceived usefulness, preparatory education, internet experience) had significant impacts on learning performance whereas reliability did not. Second, the moderating effects of self-regulated factors showed that Elaboration of self-regulated factors can be considered as a significant moderating variable between 2 factors(perceived usefulness, internet experience) and teaming performance.

Design and Implementation of Workflow Mangement System (워크플로우 관리 시스템의 설계 및 구현)

  • Sin, Dong-Il;Sin, Dong-Gyu
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.5S
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    • pp.1609-1619
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    • 2000
  • Workflow means the automation of a business process, in which documents, information or tasks are transferred among participants for business action according to a set of procedural rules, and workflow management system is a system which defines, creates and manages the execution of workflow running one or more workflow engines. In this research, necessity of standardizing current workflow systems is recognized, and problems such as interoperability of current systems, dynamic adaptation to changing business environment and lacking of assessment, management and auditing of business processes are analyzed so that the design and implementation of a workflow system is focused on to offer a solution to the problems. The system is designed and implemented to change dynamically on Run-Time the processes definition defined on Build-Time, and interoperability is enabled by developing workflow engine and related modules based on the WfMC specifications and APIs.

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The Effects of Consumer's Experiential Factors on the Building Process of Online Brand Equity. (e브랜드 자산 구축과정에 있어 소비자의 체험적 요소들의 영향에 대한 연구)

  • Kim, Moon-Tae;Kim, Yong-Ho;Ork, Jung-Won
    • Management & Information Systems Review
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    • v.25
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    • pp.115-142
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    • 2008
  • Much attention has been devoted recently to the concept of brand equity. The Definition of brand equity is the added value with which a brand endows a product. From a consumer's perspective, this added value can be viewed in terms of enhancing a consumer's ability to interpret and store large amounts of information about a product. Online, several different approaches are also need to enhance brand equity of website. Noteworthy, significant research has not been conducted on the effectiveness of experiences in websites. As such, several researchers are discussing mainly as strategic alternatives that websites can use to build brand equity. This article explores the roles of many online brand experience variable like attention, arousal, telepresence, and flow on brand equity factors. And findings show that these kinds of experiences variable can be major factors that lead the better brand association, strong brand loyalty and brand equity.

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A Study on the Logistics Service Quality, Customer Satisfaction and Post-purchasing Behaviors in the Internet Shopping Mall (인터넷 쇼핑몰의 물류서비스 품질요인이 고객만족과 구매 후 행동에 미치는 영향에 관한 연구)

  • Yoon Jong-Hoon;Kim Kwang-Suk
    • The Journal of Information Systems
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    • v.15 no.1
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    • pp.21-48
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    • 2006
  • Recently the development of information technology and the emergence of electronic commerce have changed the model of purchase behavior in customers. This research aims to enhance the reliability of the result compared to the existing studies in internet shopping mall, and to find out the influence that logistics service quality elements has on customer satisfaction and that customers satisfaction has on the repurchase intention and word of mouth intention. To do so, prior researchs on the logistics service quality, customer satisfaction, repurchase intention and word of mouth intention was widely reviewed and the relationship between logistics service quality elements and customer satisfaction, and between customer satisfaction and repurchase intention and word of mouth intention were empirically tested. A total of 256 responses were received and analyzed from internet shopping mall. The analyses showed partial support for the affirmative effect of logistics service quality, customer satisfaction and post-purchasing behaviors in the internet shopping mall.

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The Study on Purchase Intention of the Mobile Environment (모바일 환경에서 구매의도에 영향을 미치는 요인)

  • Lim, Gyu-Hong;Lee, Jong-Ho
    • The Journal of Information Systems
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    • v.15 no.4
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    • pp.189-209
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    • 2006
  • The progress of mobile internet technologies has changed user access to information. The mobile internet allows to obtain contents and services from wireless networks via mobile devices. The purpose of this study is th find out important factors that influence on the customer purchase intention by mobile internet environment. Base on TAM(Technology Acceptance Model) and the latest literature, a comprehensive set of constructs and hypotheses were compiled with a methodology for testing them. We suggested five factors that effect purchase intention in mobile internet environment: Enjoyment Ease of use, Usefulness, Mobility, Trust To validate the research model, we collected data from cellular phone user using an online survey. The results of this study are as follows. First enjoyment ease of un, usefulness, and mobility had positive effects on trust. Second, Usefulness, ease of use, and trust had positive effects on purchase intention to use mobile internet. Third, enjoyment and mobility did not have positive effects on purchase intention to use mobile internet. Based on these results, we suggest marketing strategies.

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An Automated Negotiation System Using Intelligent Agents (지능형 에이전트를 이용한 자동협상전략 수립 시스템)

  • Park, Se-Jin;Kwon, Ick-Hyun;Shin, Hyun-Joon
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.29 no.2
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    • pp.20-30
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    • 2006
  • Due to recent growing interest in autonomous software agents and their potential application in areas such as electronic commerce, the autonomous negotiation become more important. Evidence from both theoretical analysis and observations of human interactions suggests that if decision makers have prior information on opponents and furthermore learn the behaviors of other agents from interaction, the overall payoff would increase. We propose a new methodology for a strategy finding process using data mining in autonomous negotiation system; ANSIA(Autonomous Negotiation System using Intelligent Agent). ANSIA is a strategy based negotiation system. The framework of ANSIA consists of three component layers; 1) search agent layer, 2) data mining agent layer and 3) negotiation agent layer. ANSIA is motivated by providing a computational framework for negotiation and by defining a strategy finding model with an autonomous negotiation process.

Management of Woopo Wetland Ecosystem Using GIS (GIS를 이용한 우포늪 생태계 관리)

  • Yoo, Hwan-Hee;Kim, Jong-oh;Lim, Seoung-Ho
    • Journal of Wetlands Research
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    • v.1 no.1
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    • pp.51-59
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    • 1999
  • As important ecological systems, wetlands contribute a wide array of biological, social. and economic benefits. However, wetlands are lost until the present, primarily due to human induced land-use conversions. Society is placing demands for the efficient preservation and management on Woopo wetland as the first largest wetland in Korea. GIS(Geographic Information System) is a rapidly developing technology for handling, analyzing, and modeling ecological information on wetlands. In the paper, Woopo Wetland Management System has been developed by using Desktop GIS and Internet GIS technology to embrace major functions: information query and browsing, spatial searching on map, and rule-based analysis. As a menu-driven system, these functions are designed to be implemented through customized menus. The developed system is expected to be used for the effective publicity service as well as the professional management of Woopo.

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REDISCOVERING THE LEXICOGRAPHIC LINEAR GOAL PROGRAMMING MULTIPLEX MODEL

  • Park, Byung-Kwon;Lee, Jae-Jung
    • Journal of Korea Society of Industrial Information Systems
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    • v.6 no.2
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    • pp.63-73
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    • 2001
  • An alternative approach to formulating a special class of linear goal programming (LGP) models is presented. We propose a formulation of the LGP model that can include the decision variables in the objective function. We specifically propose that the position of the decision variables in the objective function be used to eliminate goal constraints whose sole purpose is to indirectly optimize decision variables. For the select group of LGP problems wherever indirect optimization of decision variables are sought, the alternative LGP model formulation is able to reduce the size of these LGP models and in turn the computational effort required for their solution.

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