• 제목/요약/키워드: Rehabilitation training system

검색결과 309건 처리시간 0.033초

손과 팔 재활 훈련 지원 시스템에서의 사용자 인터페이스 설계와 재활 훈련 방법 (User Interface Design and Rehabilitation Training Methods in Hand or Arm Rehabilitation Support System)

  • 하진영;이준호;최선화
    • 산업기술연구
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    • 제31권A호
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    • pp.63-69
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    • 2011
  • A home-based rehabilitation system for patients with uncomfortable hands or arms was developed. By using this system, patients can save time and money of going to the hospital. The system's interface is easy to manipulate. In this paper, we discuss a rehabilitation system using video recognition; the focus is on designing a convenient user interface and rehabilitation training methods. The system consists of two screens: one for recording user's information and the other for training. A first-time user inputs his/her information. The system chooses the training method based on the information and records the training process automatically using video recognition. On the training screen, video clips of the training method and help messages are displayed for the user.

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Development of an Advanced Early Rehabilitation Training System for Postural Control Using a Tilting Bed

  • Yu, Chang-Ho;Kim, Kyung;Kim, Yong-Yook;Kwon, Tae-Kyu;Hong, Chul-Un;Kim, Nam-Gyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.2440-2443
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    • 2005
  • We propose a new early rehabilitation training system for postural control using a tilting bed and a force plate. The conventional rehabilitation systems for postural control cannot be applied to the patients lying in bed because the rehabilitation training using those systems is possible only when the patient can stand up by himself or herself. Moreover, there has not existed any device that could provide the sense of balance or the sensation of walking to the patients in bed. By using a tilting bed, a visual display, and a force plate, we have developed a new rehabilitation training system for balance control of the patients in bed providing sense of balance and the sensation of walking to the patient. Through the experiments with real people, we verified the effectiveness of the new early rehabilitation training system. The results showed that this system is an effective system for the early rehabilitation training and that our system might be useful as clinical equipment.

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시각적 되먹임 훈련이 편마비 환자의 균형능력에 미치는 영향 (The effect of visual feedback training on balance ability in patients with hemiparetic)

  • 정우식;김병길;김은비;신예지;양용필;황기경;이홍균
    • PNF and Movement
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    • 제8권2호
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    • pp.17-24
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    • 2010
  • Purpose : The purpose of present study was to determine effects of a visual feedback training on balance ability in poststroke hemiparetic subjects. Methods : Fourteen chronic stroke patients participated. Participants were randomly divided into either visual feedback training group(7 experimental group, 7 control group). All of participated were inpatients at local rehabilitation center and had been receiving a traditional rehabilitation program, five days a week. Exprimental group have additionally undergone for four weeks, three days a week, the visual feedback training but control group was not received any additional program except the traditional rehabilitation program. The Berg Balance Scale(BBS), the FICSIT-4, the MTD-balance system to measure a balance ability were carried out twice before and after training. Results : After participation in the program, subjects of visual feedback training demonstrated a significant improvement in the scores of the BBS, the FICSIT-4, the MTD-Balance system. The control group had no change on the any tests. After the training, the result to improve significantly in visual feedback training group compared to post-test of control group were the score of BBS and the FICSIT-4 and the MTD-Balance system. Conclusions : The present study suggests that the visual feedback training program may become a useful strategy for enhancing balance ability in the rehabilitation of stroke patiens.

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Rehabilitation System of Hand Manipulation Using Virtual Reality

  • Takakazu, Ishimatsu;Chan, Tony
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.89.3-89
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    • 2001
  • Recently computer graphic technology has achieved remarkable development. Applications of this technology to various fields are expected. In this study, one application of computer graphics to the medical field is shown. We developed a rehabilitation system of hand manipulation using virtual reality aiming to offer enjoyable rehabilitation training to physically handicapped people with upper limb disabilities. This rehabilitation system generates training environments for upper limbs, such as moving balls in virtual space of computer. And by using data glove as a sophisticated input device, a user can manipulate objects in virtual space by his hand. By using this rehabilitation system, a user can have rehabilitation training under various conditions without feeling tedious.

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가상현실기술을 이용한 자세균형재활훈련에 관한 연구 (Postural Balance Rehabilitation using Virtual Reality Technology)

  • 이정수;정진석
    • 대한의용생체공학회:의공학회지
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    • 제17권3호
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    • pp.313-318
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    • 1996
  • We proposed a new system for the postural balance rehabilitation training. For the purpose, we used the virtual hiking system using virtual reality technology. We evaluated the system by measuring the parameters such as path deviation, path deviation velocity, cycling time, and head movement. From our results, we verified the usefulness of virtual reality technology in rehabilitation. Our results showed that this system was effective postural balance rehabilitation training device and might be useful as the clinical equipment.

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재활훈련 기능성 게임 콘텐츠를 이용한 Personal Training System 개발 (Development of Personal Training System Using Functional Game for Rehabilitation Training)

  • 류완석;강한수;김휴정;임창주;정성택
    • 한국게임학회 논문지
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    • 제9권3호
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    • pp.121-128
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    • 2009
  • 본 논문에서는 재미있는 게임을 하면서 재활 및 신체 평형 능력 향상에 이용하기 위하여 전자 장치를 장착한 밸런스 보드와 기능성 게임 콘텐츠를 개발하였다. 재미있는 게임을 이용한 재활 훈련은 환자의 재활 훈련 효과를 높일 수 있을 것이다. 퍼스널 트레이닝 시스템은 밸런스보드에 가속도 센서를 부착하였으며, 게임 컨텐츠는 신체의 평형 정도에 따라 동작한다. 개발된 시스템을 검증하기 위하여 재활 훈련 게임 컨텐츠를 개발하였다. 제안된 컨텐츠는 간단한 재활훈련과 신체 평형 운동에 적용할 수 있으며, 또한 여기서 제안된 인터페이스는 에뮬레이터를 통하여 여러 가지 기능의 상용 게임에 적용할 수 있다.

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인지 재활훈련 평가 시 단기 스트레스가 미치는 영향 연구 (The Evaluation of the Short-term Stress Effect on Cognitive Rehabilitation Training Assessment)

  • 장익제;윤종인
    • 대한의용생체공학회:의공학회지
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    • 제35권6호
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    • pp.197-202
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    • 2014
  • The cognitive rehabilitation training is important for treating many cognitive impairment conditions, including Parkinson's disease, stroke, and ADHD. In this study, we developed a new evaluation system to improve the measurement of the conventional evaluation systems for cognitive rehabilitation training. The developed system measured the activity of dopamine(DA) and an autonomic nervous system(ANS) with photoplethysmography and electromyography. The results demonstrated that the cognitive capacity was increased but the activity of DA was decreased with unbalanced ANS by short-term stress. Based on the results, the effect of short-term stress should be recognized for the cognitive rehabilitation training.

어지럼증 재활을 위한 증강현실 기반 보행훈련 콘텐츠 (Walking training contents based on Augmented Reality for dizziness rehabilitation)

  • 마준;이성진;성낙준;민세동;홍민
    • 인터넷정보학회논문지
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    • 제20권4호
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    • pp.47-53
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    • 2019
  • 일반적으로 어지럼증은 여러 가지 복합적인 원인에 의해서 발생하지만 그 중에서 신경계에 속하는 전정계통의 기능 장애에 의한 증상이 가장 환자에게 심한 증상으로 다가오며, 구역질과 구토를 동반하게 된다. 이러한 어지럼증에 대한 치료는 약물요법, 수술요법, 재활치료 등이 있으며, 약물요법이나 수술요법은 대체적으로 후유증의 위험 때문에 재활치료요법인 전정재활훈련을 많이 시행하고 있다. 전정재활훈련은 안구훈련, 자세안정훈련, 보행훈련 등이 있는데 그 중 보행훈련은 의사 또는 전문치료사의 감독하에 일정한 공간에서 진행되므로 시간적, 공간적 부담이 가중되어 환자들이 훈련을 진행기 불편한 단점을 가진다. 이를 해결하고자 본 논문에서는 증강현실 기술을 활용해 사용자가 직접 보행재활훈련을 진행 할 수 있는 보행훈련 콘텐츠를 구현하였다. 추후 어지럼증 환자를 대상으로 한 임상시험을 통해 의료 환경에서 사용 가능한 어지럼증 재활 콘텐츠로 활용 가능할 것으로 기대한다.

Haptic 시스템을 이용한 뇌졸중 환자의 상지 재활 효과 분석 (Rehabilitation Effectiveness Analysis for Upper Limb of Stroke Patients Using Haptic System)

  • 이순태;김영탁;이호규;송민섭
    • 한국생산제조학회지
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    • 제19권6호
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    • pp.819-825
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    • 2010
  • For rehabilitation of stroke patients the repeat training is needed. However it is difficult to keep up the training for the patients because it is boring. Even if the patients continue the training there is no objective way to evaluate the remedial value. Recently there is a new attempt to apply the haptic system to the rehabilitation of the stroke patients. In this study a haptic system is applied to the rehabilitation of the stroke patients. Through the comparative analysis of the experimental data for the normal people and patients, the validity of the proposed rehabilitation was verified. In conclusion, the patient's condition at 8 days after the experiment has demonstrated the level of ADL.

A Virtual Bike Simulator System for Balance Rehabilitation Training using Virtual Reality

  • Kim, Jong-Yun;Song, Chul-Gue;Kim, Nam-Gyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.153.1-153
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    • 2001
  • This paper describes a development of rehabilitation training system for the postural balance control. A new rehabilitation training system, designated as a virtual cycling system, was developed to improve postural balance control by combining virtual reality technology with an unfixed bicycle. In this experiment, 20 normal adults were tested to investigate the influencing parameters of postural balance control. In order to evaluate the usefulness and the training effects of the system, several parameters Including path deviation, cycling velocity, cycling time, center of pressure, and head movement were evaluated and analyzed quantitatively. Also, to improve the effect of balance training, the visual feedback information related to the subject´s weight shift was ...

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