• 제목/요약/키워드: Rehabilitation information

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Ubiquitous Sensor Network-based Rehabilitation Center

  • Jarochowski, Bart;Kim, Hyung-Jun;Ryu, Dae-Hyun;Shin, Seung-Joong
    • Journal of information and communication convergence engineering
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    • 제5권1호
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    • pp.73-77
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    • 2007
  • This paper discusses the implementation of a rehabilitation center based on a ubiquitous sensor network. This paper discusses the implementation of a rehabilitation center based on a ubiquitous sensor network. We recognize that certain mild conditions requiring rehabilitation may be treated with minimal human supervision. In place of this constant human supervision, a variety of sensors are used to monitor the patient and rehabilitation progress. These sensors send data through a wireless Zigbee network to a server which stores the data and makes it available to a rehabilitation expert for analysis. This rehabilitation expert also issues rehabilitation prescriptions which are created based on the expert's determination of the patient's condition. By having the ability to control the rehabilitation equipment used, strictly enforce the assigned prescription, and constantly monitor the patient for any warning signs, the system ensures a safe and optimal rehabilitation session.

취약계층 고용혁신모형 연구 (A Study employment innovation model for the disabled vocational rehabilitation)

  • 조선구;노영
    • 한국디지털정책학회:학술대회논문집
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    • 한국디지털정책학회 2006년도 춘계학술대회
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    • pp.281-288
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    • 2006
  • Recently, information technology are rapidly diffused throughout the world. A new paradigm, 'telework' and 'distant education' is a product of the tremendous technological changes driving the disabled vocational rehabilitation. In the computer and information communication technology areas related with web-based telework-distant education, the disabled expect vocational rehabilitation. Therefore nowadays, the disabled effort to adapt to the new information era by web-based telework and distant education. This study attempts to suggest developmental framework of employment innovation model to vitalize the disabled vocational rehabilitation.

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Implementation of Personalized Rehabilitation Exercise Mobile App based on Edge Computing

  • Park, Myeong-Chul;Hur, Hwa-La
    • 한국컴퓨터정보학회논문지
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    • 제27권12호
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    • pp.93-100
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    • 2022
  • 본 논문에서는 엣지 컴퓨팅 기반의 개인 맞춤형 운동 정보수집 시스템을 활용하여 개인 맞춤형 재활 운동 코칭 및 관리 서비스를 위한 모바일 앱을 제안한다. 사용자의 입력 정보에 의존하는 기존 관리 방식은 실질적인 재활 가능성을 타진하기에 어려움이 있다. 본 논문에서는 원격지의 엣지 컴퓨팅 기반의 영상정보에 대한 분석을 통하여 신체 관절정보와 함께 운동 정보를 수집하여 해당 운동의 시간 및 정확도를 측정하고 올바른 자세정보를 통한 재활 진척도를 제공하는 애플리케이션을 구현한다. 또한, 재활 센터의 측정 장비와 연동하여 건강상태를 관리할 수 있으며, 운동정보의 정확도 및 경향성 분석 정보를 제공한다. 본 연구의 결과를 통하여 비대면 환경에서의 자가 재활 운동에 따른 관리 및 코칭이 가능할 것으로 사료된다.

지능형 재활 서비스 기술 동향 (Technical Trends in Intelligent Rehabilitation Services)

  • 전부선;김재철
    • 전자통신동향분석
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    • 제38권3호
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    • pp.47-56
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    • 2023
  • Physical rehabilitation consists of exercises that help individuals who have suffered injury, disease, or nervous system disorders to recover lost or impaired functions. The exercises need to be tailored to the degree and type of the patient's condition. To this end, a comprehensive rehabilitation data delivery system that connects medical institutions and local communities should be established, and an intelligent rehabilitation service technology should be developed. An intelligent rehabilitation service integrates and manages the patient's health information provided by medical institutions and the overall function evaluation information measured in the community. Based on the collected data, personalized rehabilitation services can be provided. We examine supportive policies and technological trends for rehabilitation exercise and sports. Additionally, we investigate development trends and key technologies of intelligent rehabilitation services being developed at ETRI.

손과 팔 재활 훈련 지원 시스템에서의 사용자 인터페이스 설계와 재활 훈련 방법 (User Interface Design and Rehabilitation Training Methods in Hand or Arm Rehabilitation Support System)

  • 하진영;이준호;최선화
    • 산업기술연구
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    • 제31권A호
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    • pp.63-69
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    • 2011
  • A home-based rehabilitation system for patients with uncomfortable hands or arms was developed. By using this system, patients can save time and money of going to the hospital. The system's interface is easy to manipulate. In this paper, we discuss a rehabilitation system using video recognition; the focus is on designing a convenient user interface and rehabilitation training methods. The system consists of two screens: one for recording user's information and the other for training. A first-time user inputs his/her information. The system chooses the training method based on the information and records the training process automatically using video recognition. On the training screen, video clips of the training method and help messages are displayed for the user.

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Home Based Dysphagia Rehabilitation for Stroke Patients Using Information and Communication Technology

  • Kim, Heejeong;Kown, Yonghwa;Choi, Heesu
    • 국제물리치료학회지
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    • 제12권1호
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    • pp.2267-2271
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    • 2021
  • Background: Recently, a new home-based dysphagia rehabilitation method using information and communications technology (ICT) has been reported, but clinical evidence is still lacking. Objectives: To investigate the effects of home-based dysphagia rehabilitation using ICT on tongue muscle strength and volume in patients with developed dysphagia after stroke. Design: Randomized controlled trial design. Methods: Twenty patients who developed dysphagia after stroke were enrolled. The experimental group received dysphagia rehabilitation in the form of ICT-based home care. In contrast, the control group received traditional rehabilitation based on swallowing under the supervision of occupational therapists. All interventions were conducted five times a week for four weeks. Results: Both groups showed statistically significant increases in tongue muscle strength and volume after the intervention (P<.05, both). However, there were no significant differences in tongue strength or volume between the two groups after the intervention (P>.05, both). Conclusion: Home-based dysphagia rehabilitation using ICT showed effects similar to those of conventional swallowing rehabilitation in patients who developed dysphagia after stroke. These findings suggest that dysphagia rehabilitation can be conducted at home without the help of a therapist.

Design of Virtual Reality Contents for Upper-limbs Rehabilitation Using Kinect Sensor

  • Park, Myeong-Chul;Jung, Hyon-Chel;Kang, Hyun-Syug
    • 한국컴퓨터정보학회논문지
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    • 제20권10호
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    • pp.85-90
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    • 2015
  • The purpose of this study is to establish the contents of virtual reality for a patient who suffers from various diseases and needs Upper-limbs Rehabilitation. First, the system provides the movement content to remote patient. Then system is tracking information in the joints by using Kinect Sensor. And similarity comparison of a given content to diagnose the movement of the patient. The tracked movement information is stored in the database with similarity and is delivered to the rehabilitation therapist. The result of this study will enhance the effectiveness and concentration of the rehabilitation therapy and be used as basic data evaluating the function of the Upper-limbs Rehabilitation.

모션인식 디바이스를 이용한 수부재활치료 시스템 (Hand Rehabilitation System Using a Hand Motion Recognition Device)

  • 황제승;김민진;문미경
    • 한국컴퓨터정보학회논문지
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    • 제19권8호
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    • pp.129-137
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    • 2014
  • 수부와 상지 질환을 가지고 있는 환자가 질환 회복을 위해서 재활치료를 받게 된다. 재활치료는 신체 기능을 회복, 유지시키기 위해 환자의 활동에 대해 중재를 시행하고 물리적 자극을 이용하여 치료하는 것으로, 이는 반복하여 꾸준히 시행하는 것이 가장 중요하다. 본 논문에서는 손상 받은 수부의 기능을 향상시키고 회복시키기 위해 능동적인 활동으로 치료를 제공할 수 있는 수부재활 시스템의 개발 내용에 대해 기술한다. 이 시스템은 손의 움직임을 포착 추적하는데 특화된 디바이스인 립모션을 활용하여 환자 스스로 따라할 수 있는 6 가지 수부재활 운동 패턴을 제공한다. 이를 통해 환자가 일상생활에서 지속적으로 재활운동을 수행하도록 함으로써 치료의 성과를 향상시키도록 한다.

Effect Analysis of Virtual-reality Vestibular Rehabilitation based on Eye-tracking

  • Lee, Sungjin;Hong, Min;Kim, Sungyeup;Choi, Seong Jun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권2호
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    • pp.826-840
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    • 2020
  • Vertigo is one of the most common complaints encountered by physicians and the patients are steadily increasing. These patients are exposed to the risk of secondary accidents such as falls due to vertigo. There are two ways to improve this symptom: medication and rehabilitation. Although temporary symptomatic improvement may be expected in patients treated with medication, vertigo may recur and medication can delay central compensation. In contrast vestibular rehabilitation exploits central mechanisms of neuroplasticity to increase postural stability and enhance visual-vestibular interactions in situations that generate conflicting sensory information. However, vestibular rehabilitation may be compromised by incorrect performance of exercises, and there is a need for active effort and interest from the patient during rehabilitation. To solve these problems, we decided to apply FOVE HMD for eye-tracking and Unity3D to create virtual reality. The proposed eye-tracking based algorithm calculates the concentration of users with eye tracking data and calculates the motion width of the patient with nystagmus, thus the severity of the patient according to the score can be determined. According to our experimental test against healty group and patients group, this result showed the meaningful data to use define the contents result.

Designing an Intelligent Rehabilitation Wheelchair Vehicle System Using Neural Network-based Torque Control Algorithm

  • Kim, Taeyeun;Bae, Sanghyun
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권12호
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    • pp.5878-5904
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    • 2017
  • This paper proposes a novel intelligent wheelchair vehicle system that enables upper limb exercises, lower limb standing exercises and rehabilitation training in a daily life. The proposed system, which can be used to prevent at least the degeneration of body movements and further atrophy of musculoskeletal system functions, considers the characteristics and mobility of the old and the disabled. Its main purpose is to help the old and the disabled perform their daily activities as much as they can, minimizing the extent of secondary disabilities. In other words, the system will provide the old and the disabled with regular and quantitative rehabilitation exercises and diagnosis using the wheelchair-based upper/lower limb rehabilitation vehicle system and then verify their effectiveness. The system comprises an electric wheelchair, a biometric module to identify individual characteristics, and an upper/lower limb rehabilitation vehicle. In this paper the design and configuration of the developed vehicle is described, and its operation method is presented. Moreover, to verify the tracking performance of the proposed system, dangerous situations according to biosignal changes occurring during the rehabilitation exercise of a non-disabled examinee are analyzed and the performance of the upper/lower limb rehabilitation exercise function depending on muscle strength is evaluated through a neural network algorithm.