• 제목/요약/키워드: Refinement Algorithm

검색결과 182건 처리시간 0.023초

시간해상도 감소 트랜스코딩을 위한 ASW움직임벡터 정밀화 알고리즘에 관한 연구 (Efficient Motion Refinement Algorithm based on ASW for Reduced Frame-Rate Video Transcoder)

  • 서동완;권혁민;최윤식
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2003년도 하계종합학술대회 논문집 Ⅳ
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    • pp.2044-2047
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    • 2003
  • In this paper, we propose efficient motion vector refinement algorithm for frame-rate reduction transcoding. The proposed algorithm is to set the search range for motion refinement based on the incoming motion vector. The algorithm calculates the importance of motion vector of the skipped frame and then selects two motion vector to set search range. Through this process, we determine the accuracy of incoming motion vector and set the search range lot refinement adaptively by means of the accuracy. In experiments, we show efficiency of our algorithm to reduce the search points for refinement.

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기하학적 해싱을 이용한 딜러니 개선 알고리듬의 가속화 (Acceleration of Delaunay Refinement Algorithm by Geometric Hashing)

  • 김동욱
    • 한국CDE학회논문집
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    • 제22권2호
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    • pp.110-117
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    • 2017
  • Delaunay refinement algorithm is a classical method to generate quality triangular meshes when point cloud and/or constrained edges are given in two- or three-dimensional space. It computes the Delaunay triangulation for given points and edges to obtain an initial solution, and update the triangulation by inserting steiner points one by one to get an improved quality triangulation. This process repeats until it satisfies given quality criteria. The efficiency of the algorithm depends on the criteria and point insertion method. In this paper, we propose a method to accelerate the Delaunay refinement algorithm by applying geometric hashing technique called bucketing when inserting a new steiner point so that it can localize necessary computation. We have tested the proposed method with a few types of data sets, and the experimental result shows strong linear time behavior.

적분형 르장드르 형상함수를 이용한 단일 수준 적응적 hp-체눈 세분화 (Single Level Adaptive hp-Refinement using Integrals of Legendre Shape Function)

  • 조준형;유효진;우광성
    • 한국전산구조공학회논문집
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    • 제23권3호
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    • pp.331-340
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    • 2010
  • 적응적 hp-세분화 기법과 그 기법의 효과적인 구성방법을 포함한 새로운 적응적 유한요소 알고리즘의 기초이론 및 적용이 이 연구를 통해 제시되었다. 적응적 hp-세분화 기초의 유한요소기법은 적분형 르장드르 형상함수와 요소별로 불균등한차수의 분배 및 비정형적인 절점연결과 관련된 연속조건을 만족시킬 수 있는 제약조건을 필요로 한다. 따라서 요소간의 접합부분에서 적응적 hp-유한요소망의 연속성이 중요한 문제로 대두된다. 이러한 문제를 요소경계에 연속성 제약조건을 절점연결 사상행렬을 적용하여 해결하였다. 또한, 적분형 르장드르 형상함수의 계층성질을 이용하여 제시된 알고리즘의 효율적 정식화 방안을 제시하였다. 간단한 캔틸레버문제가 h-세분화, p-세분화 그리고 hp-세분화 방법에 의해 계산되었다. hp-세분화의 결과는 다른 방식의 세분화에 비해 보다 빠른 수렴성을 보여 주는 것이 확인되었다. 그러므로 제시된 hp-세분화 알고리즘은 실제문제에 효율적으로 적용될 수 있을 것으로 생각된다.

딜러니 개선 알고리듬을 이용한 삼차원 구의 보로노이 곡면 삼각화 (Triangulation of Voronoi Faces of Sphere Voronoi Diagram using Delaunay Refinement Algorithm)

  • 김동욱
    • 산업경영시스템학회지
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    • 제41권4호
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    • pp.123-130
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    • 2018
  • Triangulation is one of the fundamental problems in computational geometry and computer graphics community, and it has huge application areas such as 3D printing, computer-aided engineering, surface reconstruction, surface visualization, and so on. The Delaunay refinement algorithm is a well-known method to generate quality triangular meshes when point cloud and/or constrained edges are given in two- or three-dimensional space. In this paper, we propose a simple but efficient algorithm to triangulate Voronoi surfaces of Voronoi diagram of spheres in 3-dimensional Euclidean space. The proposed algorithm is based on the Ruppert's Delaunay refinement algorithm, and we modified the algorithm to be applied to the triangulation of Voronoi surfaces in two ways. First, a new method to deciding the location of a newly added vertex on the surface in 3-dimensional space is proposed. Second, a new efficient but effective way of estimating approximation error between Voronoi surface and triangulation. Because the proposed algorithm generates a triangular mesh for Voronoi surfaces with guaranteed quality, users can control the level of quality of the resulting triangulation that their application problems require. We have implemented and tested the proposed algorithm for random non-intersecting spheres, and the experimental result shows the proposed algorithm produces quality triangulations on Voronoi surfaces satisfying the quality criterion.

버블패킹방법을 이용한 2차원 자동격자 생성 및 재구성 알고리듬 개발 (II) -비선형 해석- (Development of Algorithm for Two Dimensional Automatic Mesh Generation and Remeshing Technique Using Bubble Packing Method (II) - Nonlinear Analysis -)

  • 정순완;김승조
    • 대한기계학회논문집A
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    • 제25권12호
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    • pp.1926-1932
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    • 2001
  • In this second part of the paper, the automatic mesh generation and remeshing algorithm using bubble packing method is applied to the nonlinear problem. The remeshing/refinement procedure is necessary in the large deformation process especially because the mesh distortion deteriorates the convergence and accuracy. To perform the nonliear analysis, the transfer of state variables such as displacement and strain is added to the algorithm of Part 1. The equilibrium equation based on total Lagrangian formulation and elasto-viscoplastic model is used. For the numerical experiment, the upsetting process including the contact constraint condition is analyzed by two refinement criteria. And from the result, it is addressed that the present algorithm can generate the refined meshes easily at the largely deformed area with high error.

h-분할법에 의한 사각형 유한요소망의 적응적 구성 (An Adaptive Construction of Quadrilateral Finite Elements Using H-Refinement)

  • 채수원
    • 대한기계학회논문집
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    • 제18권11호
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    • pp.2932-2943
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    • 1994
  • An efficient approach to the automatic construction of effective quadrilateral finite element meshes for two-dimensional analysis is presented. The procedure is composed of, firstly, an initial mesh generation and, secondly, an h-version of adaptive refinement based on error analysis. As for an initial mesh generation scheme, a modified looping algorithm has been employed. For the adaptive refinement process, an error indicator obtained by computing the residual error of the equilibrium equations in the energy norm with a relaxation factor has been employed. Examples of mesh generation and self-adaptive mesh improvements are given. These example solutions demonstrate that an effective mesh for a given error tolerance can be obtained in a few steps of the analysis processes.

조정 메쉬의 각진 모서리를 유지하기 위한 수정 Doo-Sabin 곡면 분할 알고리듬 개발 (Development of an Algorithm Preserving Sharp-Edges of Control Meshes in the Doo-Sabin Subdivision Scheme)

  • 이현찬;주병준;홍충성
    • 한국CDE학회논문집
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    • 제8권1호
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    • pp.1-9
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    • 2003
  • Recently, designing 3D objects using various modeling techniques become getting more important issues in related industrial fields. The subdivision scheme is a technique that generates a smooth sur-face through many times of refinement processes that split polygons of control mesh into several smaller polygons. In this paper, we propose a new subdivision algorithm that preserves sharp-edges of control mesh after several refinement processes in the Doo-Sabin subdivision scheme. Using the pro-posed algorithm, the Doo-Sabin subdivision scheme can be well applied to modeling 3D objects with sharp-edges.

TextRank를 이용한 키워드 정련 -TextRank를 이용한 집단 지성에서 생성된 콘텐츠의 키워드 정련- (Keywords Refinement using TextRank Algorithm)

  • 이현우;한요섭;김래현;차정원
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.285-289
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    • 2009
  • 태그는 콘텐츠를 대표하는 신뢰도가 높은 키워드이다. 하지만 일부 기업과 사람들이 콘텐츠와 관련이 없는 키워드를 태그로 사용하여 본 논문에서는 무분별하게 사용된 키워드를 정련하는 알고리듬을 제안한다. 키워드 정련과 관련된 연구는 진행되지 않았지만, 본 논문에서는 단어와 단어사이에 가상의 링크를 생성, TextRank 알고리듬을 적용하여 콘텐츠에서 단어의 중요도를 계산하여 중요도가 낮은 단어의 일부를 콘텐츠의 제작자가 작성한 키워드에서 제거하여 키워드 정련을 하였다. 그 결과, 단순히 단어의 중요도가 낮은 하위 n%의 단어를 제거하는 방법보다는 신뢰도 구간을 만족할 때까지 제거하는 방법이 훨씬 좋은 키워드 정련 결과를 보였다.

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무두께 요소층을 이용한 육면체 격자의 세분화 기법 (A New All-Hexahedral Refinement Technique by Automatic Expansion of Zero Thickness Element Layers)

  • 박철현;양동열
    • 소성∙가공
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    • 제12권4호
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    • pp.334-339
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    • 2003
  • This paper presents a new algorithm that enables the refinement of hexahedral elements while maintaining the appropriate connectivity. In the algorithm, at first the regions of mesh to be refined are defined and, then, the zero-thickness element layers are inserted into the interfaces between the regions. All the meshes in the regions, in which the zero-thickness layers are inserted, are to be regularized in order to improve the shape of the slender elements on the interfaces. This algorithm is applied to the analysis of plastic deformation process. The results show that the refined mesh gives smaller relative errors than the original mesh.

Belief Function Retraction and Tracing Algorithm for Rule Refinement

  • Lee, Gye Sung
    • International journal of advanced smart convergence
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    • 제8권2호
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    • pp.94-101
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    • 2019
  • Building a stable knowledge base is an important issue in the application of knowledge engineering. In this paper, we present an algorithm for detecting and locating discrepancies in the line of the reasoning process especially when discrepancies occur on belief values. This includes backtracking the rule firing from a goal node of the rule network. Retracting a belief function allows the current belief state to move back to another belief state without the rule firing. It also gives an estimate, called contribution measure, of how much the rule has an impact on the current belief state. Examining the measure leads the expert to locate the possible cause of problem in the rule. For non-monotonic reasoning, the belief retraction method moves the belief state back to the previous state. A tracing algorithm is presented to identify and locate the cause of problem. This also gives repair suggestions for rule refinement.