• Title/Summary/Keyword: Realtime Sharing

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Open GIS Component Software Ensuring an Interoperability of Spatial Information (공간정보 상호운용성 지원을 위한 컴포넌트 기반의 개방형 GIS 소프트웨어)

  • Choe, Hye-Ok;Kim, Gwang-Su;Lee, Jong-Hun
    • The KIPS Transactions:PartD
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    • v.8D no.6
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    • pp.657-664
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    • 2001
  • The Information Technology has progressed to the open architecture, component, and multimedia services under Internet, ensuring interoperability, reusability, and realtime. The GIS is a system processing geo-spatial information such as natural resources, buildings, roads, and many kinds of facilities in the earth. The spatial information featured by complexity and diversity requires interoperability and reusability of pre-built databases under open architecture. This paper is for the development of component based open GIS Software. The goal of the open GIS component software is a middleware of GIS combining technology of open architecture and component ensuring interoperability of spatial information and reusability of elementary pieces of GIS software. The open GIS component conforms to the distributed open architecture for spatial information proposed by OGC (Open GIS Consortium). The system consists of data provider components, kernel (MapBase) components, clearinghouse components and five kinds of GIS application of local governments. The data provider component places a unique OLE DB interface to connect and access diverse data sources independent of their formats and locations. The MapBase component supports core and common technology of GIS feasible for various applications. The clearinghouse component provides functionality about discovery and access of spatial information under Internet. The system is implemented using ATL/COM and Visual C++ under MicroSoft's Windows environment and consisted of more than 20 components. As we made case study for KSDI (Korea Spatial Data Infrastructure) sharing spatial information between local governments, the advantage of component based open GIS software was proved. Now, we are undertaking another case study for sharing seven kinds of underground facilities using the open GIS component software.

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Smartphone User Authentication Algorithm based on Mutual Cooperation in Mobile Environment (모바일 환경에서 상호 협력 기반 스마트폰 사용자 인증 알고리즘)

  • Jeong, Pil-Seong;Cho, Yang-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1393-1400
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    • 2017
  • As the number of smartphone users increases, vulnerability to privacy protection is increasing. This is because personal information is stored on various servers connected to the Internet and the user is authenticated using the same ID and password. Authentication methods such as OTP, FIDO, and PIN codes have been introduced to solve traditional authentication methods, but their use is limited for authentication that requires sharing with other users. In this paper, we propose the authentication method that is needed for the management of shared information such as hospitals and corporations. The proposed algorithm is an algorithm that can authenticate users in the same place in real time using smart phone IMEI, QR code, BLE, push message. We propose an authentication algorithm that can perform user authentication through mutual cooperation using a smart phone and can cancel realtime authentication. And we designed and implemented a mutual authentication system using proposed algorithm.

A Security Architecture of the inter-VTS System for shore side collaboration of e-Navigation (안전한 e-Navigation을 위한 해상교통관제 시스템의 정보교환 보안구조 설계)

  • Lee, Byung-Gil;Han, Jong-Wook;Cho, Hyun-Suk;Park, Nam-Je
    • Journal of Navigation and Port Research
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    • v.36 no.1
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    • pp.1-7
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    • 2012
  • A concept of the "e-Navigation" was introduced in 2005 and implementation strategies are under way by IMO/IALA in the maritime safety area. Specially VTS is an important maritime traffic monitoring and aids to navigation system which is aims to improve safety, navigation efficiency and protect the marine environment. The demand of the inter-VTS networking has been increased and standardization is underway for realization of shore side collaboration for maritime safety in IALA. But there may be security problems in the inter-VTS networks if they have not proper security mechanism. The hacking of realtime ship position and sensitive maritime surveillance information caused a critical accident of vessel, human life and environment by terrorist. This paper aims to design of a secure inter-VTS network structure and related security protocol for secure sharing of sensitive maritime data.

Design and Implementation of RFID-based Airway Logistics System for Ubiquitous Environments (유비쿼터스 환경을 위한 RFID 기반의 항공 물류 시스템의 설계 및 구현)

  • Jang, Sung-Ho;Ma, Yong-Beom;Noh, Chang-Hyeon;Park, Yang-Jae;Kim, Kyo-Hyeon;Cha, Heung-Suk;Lee, Jong-Sik;Kim, Jea-Moung
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.6
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    • pp.297-306
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    • 2007
  • Bar-code based airway logistics systems have many problems like freight loss and data management error due to semiskilled air-cargo process and individual information system. To solve these problems, this paper analyzed how to process an air-cargo practically and designed and implemented the RFID-based airway logistics system. This system has an information service system which manages data from RFID systems in realtime and provides a communication interface for data sharing. And, this system precesses data queries from capture applications and access applications to provide various services to users such as the freight track and trace service. Also, this system includes a H/H reader agent to integrate existing bar-cord systems. It allows us to realize automation and information-oriented air-cargo process and achieve improvement of air-cargo services with reduction of freight loss and management error.

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Multiplatform Game Development using Wire and Wireless Communication (멀티플랫폼 유무선 연동게임 개발)

  • Kang, Youn-Jun;Park, Dong-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.4
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    • pp.828-834
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    • 2009
  • To get a better profit, standalone mobile game market shifts network-based mobile game. Currently, most of the game platform are separated into mobile to mobile, desktop to desktop, and console to console. Multi platform network game has a diverse problems including consistency control, object management technique, and bandwidth inconsistency. n this paper, we will introduce a multi-platform arcade game "Push-Push", which is played on desktop to mobile environment. The game guarantees realtime play between heterogeneous machine users and game item sharing between two platforms. e will focus n the issues of the 3rd generation multi platform games and propose some techniques or solving these problems. Our server database is implemented on MS SQL database, also the desktop programming tool is Visual Basic, and WIPI(Wireless Internet Platform or Interoperability) as a mobile platform.

The Architecture of Intra-prediction & DCTQ Hardware for H.264 Encoder (H.264 부호화기를 위한 Intra-prediction & DCTQ Hardware 구조)

  • Suh, Ki-Bum
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.5
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    • pp.1-9
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    • 2010
  • In this paper, the novel architecture of Intra-prediction & DCTQ hardware, which can process for the Full HD image($1980{\times}1088$@30fps) in realtime, is proposed. The cycle optimization method for the overall cycle of prediction, transform, scaling, descaling, and reconstruction is proposed. To reduce the cycle in the $4{\times}4$ prediction, the quantization process is performed during the prediction cycle and pre-selection of 2 modes among the 9 modes is performed to reduce the hardware area. To reduce the hardware of $16{\times}16$ and $8{\times}8$ prediction, the sharing logic between 2 prediction is utilized. The proposed architecture can process the 30frame/sec of full HD image in 108 MHz clock and operate 425 cycle for one macroblock.

The Collision Processing Design of an Online Distributed Game Server (온라인 분산게임 서버의 충돌처리 설계)

  • Lee Sung-Ug
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.72-79
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    • 2006
  • Recently, a MMORPG(Massively Multi-play Online Role Playing Game) has built distribute server by Seamless world. This paper proposes an efficient collision detection method. DLS is used to dynamically adjust spatial subdivisions in each the boundary regions of distribute server We use an index table to effectively utilize the relationships between in the nodes and can perform the collision detection efficiently by reconstructing nodes of the tree. Also, we maintain the information for the boundary region to efficiently detect the collections and adjust the boundary regions between distributed servers by using DLS. As the DLS uses pointers, the information for each server is not needed and the boundary regions between the distributed servers are efficiently searched. Using node index points, the construction table can be made to find between ray and neighborhood node, In addition, processes for Network traffic reduce because a copy of the boundary regions is not needed when a object moves with realtime.

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Cooperative Video Streaming and Active Node Buffer Management Technique in Hybrid CDN/P2P Architecture

  • Lee, Jun Pyo
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.11-19
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    • 2019
  • Recently, hybrid CDN/P2P video streaming architecture is specially designed and deployed to achieve the scalability of P2P networks and the desired low delay and high throughput of CDNs. In this paper, we propose a cooperative video streaming and active node buffer management technique in hybrid CDN/P2P architecture. The key idea of this streaming strategy is to minimize network latency such as jitter and packet loss and to maximize the QoS(quality of service) by effectively and efficiently utilizing the information sharing of file location in CDN's proxy server which is an end node located close to a user and P2P network. Through simulation, we show that the proposed cooperative video streaming and active node buffer management technique based on CDN and P2P network improves the performance of realtime video streaming compared to previous methods.

Steep Slope Management System integrated with Realtime Monitoring Information into 3D Web GIS (상시계측센서정보와 3차원 Web GIS를 융합한 급경사지관리시스템)

  • Chung, Dong Ki;Sung, Jae Ryeol;Lee, Dong Wook;Chang, Ki Tae;Lee, Jin Duk
    • Journal of Korean Society of Disaster and Security
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    • v.6 no.3
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    • pp.9-17
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    • 2013
  • Geospatial information data came recently in use to build the location-based service in various fields. These data were shown via a 2-D map in the past but now can be viewed as a 3-D map due to the dramatic evolution of IT technology, thus improving efficiency and raising practicality to a greater extent by providing a more realistic visualization of the field. In addition, many previous GIS applications have been provided under desktop environment, limiting access from remote sites and reducing its approachability for less experienced users. The latest trend offers service with web-based environment, providing efficient sharing of data to all users, both unknown and specific internal users. Therefore, real-time information sensors that have been installed on steep slopes are to be integrated with 3-D geospatial information in this study. It is also to be developed with web-based environment to improve usage and access. There are three steps taken to establish this system: firstly, a 3-D GIS database and 3-D terrain with higher resolution aerial photos and DEM (Digital Elevation Model) have been built; secondly, a system architecture was proposed to integrate real-time sensor information data with 3D Web-based GIS; thirdly, the system has been constructed for Gangwon Province as a test bed to verify the applicability.

Operation and Analysis of Network for Multivendor PLC Group Management in the Wall Paper Process (발포 벽지 공정에서 이기종 PLC 그룹 관리를 위한 네트워크 운영과 해석)

  • Gang, Seong-Deok;Lee, Dong-Chun;Kim, Jeong-Ho;Lee, Sang-Beom
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.2
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    • pp.283-294
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    • 1996
  • To operate the automatic devices of manufacturing process more effectively and to solve the needs of the resource sharing, network technology is applied to the unit control devices located in common manufacturing zone and operated by connecting them. This paper introduces deign and test operation of cell system for the management of multivendor PLC by applying to wall paper process based on the manufacturing standardization of CIM. The analysis of designed multivendor PLC group is performed by selecting the parameters such as variation of data packet size and node number of PLC ladder logic program and variation by analyzing the corresponding variation values of token rotation time and waiting time for the system operation. For the method of the analysis,the equation is considering the overhead such as indicated packet service time and transmission safety margin for PLC network connection in M/G/1 queue model,and it is applied to the cell system and PLC group manage-ment for operation .Through the experiment,it is found that the realtime processing is possible with expanded and better result than the resuit obtained by Jayasumana.Browaka with PLC scan time considered,response lower limit of 10-20 msec. data packet size not more than 50 bytes.and the number of nodes less than 40.

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