• Title/Summary/Keyword: Reality Convergence

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A study on the Elements of Interest for VR Game Users Using Text Mining and Text Network Analysis - Focused on STEAM User Review Data - (텍스트마이닝과 네트워크 분석을 적용한 VR 게임 사용자의 관심 요소 연구 - STEAM 사용자 리뷰 데이터를 중심으로 -)

  • Wui, Min-Young;Na, Ji Young;Park, Young Il
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.69-82
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    • 2018
  • The need of high quality VR contents has been steadily raised in recent years. Therefore, this study investigated the user's interest factors of VR game which is receiving the most attention among VR contents. We used STEAM review data and applied Text mining and Network analysis to perform this research. As a result, it was possible to confirm 4 word clusters related VR game users. Each cluster is named by 'presence', 'first person view game', 'auditory factor' and 'interaction'. This study has its meaning. First, user related research would be very helpful to develop high quality VR game. Second, it confirms that review data of VR game users can be structured, analyzed and used.

A Study on Developing Global Citizenship Education Guidelines for Child Welfare Workers (아동복지시설 종사자 대상 세계시민교육 가이드라인 개발을 위한 연구)

  • Yu, Sujeong;Choi, Heejin;Song, In Han
    • Journal of the Korea Convergence Society
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    • v.12 no.5
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    • pp.275-289
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    • 2021
  • Although the need for global citizenship education (GCE) has been emphasized globally, Korea lacks GCE for child welfare workers who affect children's global citizenship. In response, this study analyzed the reality of educational needs by (a) investigating domestic and international GCE policies, (b) doing the in-depth interviews with experts, and (c) surveying workers. According to the policy analysis, GCE in Korea has been mainly conducted through the school system but it was conducted in various ways worldwide. The need to expand GCE in Korea was also emphasized in the in-depth interview. The survey analysis showed that the path relationship among awareness-interest-desire to participate in GCE was significant, indicating that increasing awareness and interest for GCE was effective in real action. Based on this, we confirmed that GCE is a necessary education for child welfare workers, emphasized the need to raise awareness of GCE based on the AIDA model, and presented indicators that can be used for GCE.

A Study on Funk Ceramics in the 20th Century through 'Irony' ('아이러니'를 통한 20세기 펑크 도예 연구)

  • Bang, Chang-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.4
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    • pp.151-159
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    • 2021
  • The purpose of this study is to attempt a convergent study by analyzing modern funk ceramic artworks through 'Irony', which was mainly used in rhetoric and literature. The irony has come to modern times and has embraced the type of irony by Jung Keut-Byul, a literary critic who has discovered that the classifications and definitions are different from each other, and who has solved these problems and has newly classified the irony (the irony of oxymoron, the irony as a counterstatement, the irony of dramatic turn, the irony as a poetic truth) as a framework for analyzing the works of 20th century punk potters. As a result, the formative language found in funk ceramic art had many similarities with the irony of duality of surface and reality, and its humorous and comic character was more prominent than the heavy, melodramatic tone shown in literature. It was also found that the media characteristics and craft properties of ceramic art, such as clay and glaze, have become the drivers for ceramic sculptors to draw attention in funk art.

Analysis of Public Sector Sharing Rate based on the IoT Device Classification Methodology (사물인터넷(IoT) 기기 분류 체계 기반 공공분야 점유율 분석)

  • Lee, Hyung-Woo
    • Journal of Internet of Things and Convergence
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    • v.8 no.1
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    • pp.65-72
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    • 2022
  • The Internet of Things (IoT) provides data convergence and sharing functions, and IoT technology is the most fundamental core technology in creating new services by convergence of various cutting-edge technologies. However, there are different classification systems for the Internet of Things, and when it is limited to the domestic public sector, it is difficult to properly grasp the current status of which devices are installed and operated with what share, and systematic data or research The results are very difficult to find. Therefore, in this study, the relevance of the classification system for IoT devices was analyzed according to reality based on sales, shipments, and growth rate, and based on this, the actual share of IoT devices among domestic public institutions was analyzed in detail. The derived detailed analysis results are expected to be efficiently utilized in the process of selecting IoT devices for research and analysis to advance information protection technology such as responding to malicious code attacks on IoT devices, analyzing incidents, and strengthening security vulnerabilities.

Digital Technology Facilitating the Fusion of Video Games and Films (디지털 기술의 발전 아래 전자 게임과 영화의 융합 연구)

  • Li, Juan
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.71-82
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    • 2019
  • Today's media environment is becoming very complicated and the trend of media convergence is getting clearer. The convergence of media is the supreme hot issue. In this wave of convergence, there has also been a huge change between movies and electronic games. The remake boom between them showed a tremendous economic effect that can be achieved by exchanging two media of essentially different characteristics. As computer virtual reality technologies evolve, electronic games will provide a virtual world that can satisfy the demands of the visual, auditory, and tactile aspects very real to the public with the Internet. At that time, movies and other media will be thoroughly melted into the virtual world created by electronic games, and they will become an element of the virtual world as those media that exist in the truth world.

Trends and Implications of Dairy Industry Policy in Japan (일본 낙농산업 정책의 동향과 시사점)

  • Jae Chang Joo;So Young Lee;Kwang Hyun Cho;Yong Kwang Shin
    • Journal of Practical Agriculture & Fisheries Research
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    • v.26 no.3
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    • pp.5-16
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    • 2024
  • This study aims to present basic data for establishing policies related to the dairy industry in Korea in the future through analysis of the process and trends of policy changes surrounding the dairy industry in Japan. To this end, the establishment and structural changes of Japanese dairy policies from the past to the present, such as the tribal payment system, which is the beginning of the Japanese dairy policy, were examined. In addition, through analysis of the supply and demand trend of the Japanese dairy industry and policies affecting crude oil production, implications for affecting the dairy industry in Korea were presented. The reality is that Korea's dairy industry is also in crisis. According to the 2023 Dairy Management Survey released by the Dairy Policy Institute of the Korea Dairy Beef Association, the difficulties in ranching are ① debt (45.6%), ② environmental (23.1%), ③ health problems (16.8%), ④ lack of leisure time (7.4%), and ⑤ successor problems (4.6%), debt and environmental problems are the main reasons that pressure dairy farmers. Korea's milk and dairy consumption is higher than that of meat and rice, and the trend is increasing every year, but the crude oil self-sufficiency rate is decreasing every year. Even in terms of food security, securing self-sufficiency for domestic crude oil is a very important issue. Therefore, policy support for the sustainable development of the dairy industry is essential in Korea along with preparing policies to create a stable supply and demand environment.

An Analytic Solution to Projector Pose Estimation Problem

  • Lee, Joo-Haeng
    • ETRI Journal
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    • v.34 no.6
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    • pp.978-981
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    • 2012
  • We present an analytic solution to the projector pose estimation problem for the pinhole projection model in which the source image is a centered rectangle with an unknown aspect ratio. From a single quadrilateral given as a target image, our solution gives the position and orientation of a projector as well as the aspect ratio of a source image. The proposed method decomposes the problem into two pose estimation problems of coupled line projectors aligned at each diagonal of the given quadrilateral and then computes the common solution that satisfies the relevant geometric constraints. The solution is formulated as simple analytic equations. We also provide a determinant of projectability of an arbitrary quadrilateral.

Image Retrieval via Query-by-Layout Using MPEG-7 Visual Descriptors

  • Kim, Sung-Min;Park, Soo-Jun;Won, Chee-Sun
    • ETRI Journal
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    • v.29 no.2
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    • pp.246-248
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    • 2007
  • Query-by-example (QBE) is a well-known method for image retrieval. In reality, however, an example image to be used for the query is rarely available. Therefore, it is often necessary to find a good example image to be used for the query before applying the QBE method. Query-by-layout (QBL) is our proposal for that purpose. In particular, we make use of the visual descriptors such as the edge histogram descriptor (EHD) and the color layout descriptor (CLD) in MPEG-7. Since image features of the CLD and the EHD can be localized in terms of a$4{\times}4$ sub-image, we can specify image features such as color and edge distribution on each sub-image separately for image retrieval without a query image. Experimental results show that the proposed query method can be used to retrieve a good image as a starting point for further QBE-based image retrieval.

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Trends in the Telepresence Technologies and Services Beyond 5G (5G를 향한 영상회의 기술 및 서비스 동향)

  • Lee, H.K.;Han, M.K.;Jang, J.H.
    • Electronics and Telecommunications Trends
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    • v.32 no.5
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    • pp.20-29
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    • 2017
  • In this paper, a video conferencing system, which has been attracting significant attention as an immersive telepresence service owing to the recent emergence of 5G networks, is described. We propose a service platform for Giga Media based video conferencing for 5G convergence services. The video conferencing service consists of a traditional structure that provides information exchange through the transmission of video and voice of remote participants using a Multipoint Control Unit (MCU), a browser-based video conferencing based on WebRTC, a multi-view point video conferencing, and holographic telepresence centered on mixed reality. The paper introduces the trends and detailed structures of various technologies used in the video conferencing system, and compares the video conferencing system technologies and video conferencing service characteristics for the integrated Giga Media platform.

The Virtual Simulation Data Element based on LMS (LMS 기반의 가상 시뮬레이션 데이터 요소)

  • Oh, Sang-Hun;Son, Nam-Rye
    • Journal of Digital Convergence
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    • v.4 no.1
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    • pp.17-30
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    • 2006
  • Recently, Modeling and Simulation, which have been received attention in various in dustries such as national defence, eduction and entertainment, have been researched, and related applications have been developed actively. Especially, it is focused on the to chnology of a virtual reality and a virtual simulation which represents the implementation technology for the simulation education related to the e-Learning industry. However, a solution is needed to fulfill the lack of technology and research about standardize d data elements which could be applied to virtual simulation technologies in common. Therefore, this article suggests the virtual simulation data elements to increase the educational effect of a virtual simulation and interoperability of data among LMS through reference to korean and international standards and the result of related area analysis. In other words, this article aims to define the expression of data element and to propose the guideline elements in the virtual simulation scope.

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