• Title/Summary/Keyword: Realistic Visual Image

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Fast Extraction of Objects of Interest from Images with Low Depth of Field

  • Kim, Chang-Ick;Park, Jung-Woo;Lee, Jae-Ho;Hwang, Jenq-Neng
    • ETRI Journal
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    • v.29 no.3
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    • pp.353-362
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    • 2007
  • In this paper, we propose a novel unsupervised video object extraction algorithm for individual images or image sequences with low depth of field (DOF). Low DOF is a popular photographic technique which enables the representation of the photographer's intention by giving a clear focus only on an object of interest (OOI). We first describe a fast and efficient scheme for extracting OOIs from individual low-DOF images and then extend it to deal with image sequences with low DOF in the next part. The basic algorithm unfolds into three modules. In the first module, a higher-order statistics map, which represents the spatial distribution of the high-frequency components, is obtained from an input low-DOF image. The second module locates the block-based OOI for further processing. Using the block-based OOI, the final OOI is obtained with pixel-level accuracy. We also present an algorithm to extend the extraction scheme to image sequences with low DOF. The proposed system does not require any user assistance to determine the initial OOI. This is possible due to the use of low-DOF images. The experimental results indicate that the proposed algorithm can serve as an effective tool for applications, such as 2D to 3D and photo-realistic video scene generation.

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Stereoscopic Image Conversion Algorithm using Object Segmentation and Motion Parallax (객체 분할과 운동 시차를 이용한 입체 영상 변환 알고리즘)

  • Jung, Jae-Sung;Cho, Hwa-Hyun;Yoon, Jong-Ho;Choi, Myung-Ryul
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1129-1132
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    • 2005
  • In this paper, we proposed real-time stereoscopic image conversion algorithm using object segmentation and motion parallax. The proposed algorithm separates objects using luminance of image, extracts moving object among objects of the image using motion parallax and generates depth map. Parallax process is done based on the depth map. The proposed method has been evaluated using visual test and APD(Absolute Parallx Difference) for comparing the stereoscopic image of the proposed method with that of MTD. The proposed method offers realistic stereoscopic conversion effect regardless of the direction and velocity of the 2-D image.

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Visual Quality Optimization for Privacy Protection Bar-based Secure Image Display Technique

  • Park, Sanghyun;Kang, Sang-ug
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.7
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    • pp.3664-3677
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    • 2017
  • Abrupt scene changes generally incur the afterimage effect. So, the unblocked image portion is still viewed by human eyes just after it is blocked by some pattern. Yovo's secure display method utilized this phenomenon and it is systematically analyzed using computational afterimage modeling by replacing the complex afterimage effect via simple low-pass filtering. With this approach, realistic images perceived by the human eye can be computationally generated at every single moment, especially reflecting the afterimage effect. The generated images are compared with the original images to determine the factors that affect the image quality of the secure display method. The simulation results demonstrate that the ratio of the unblocked portion to the blocked portion of an image and the playback rate are two primary factors related to the recognized image quality. We also found that the two factors are still effective for generalized secure display techniques.

Video Production Method using Match Moving Technique (매치무빙 기법을 활용한 모션그래픽 영상제작에 관한 연구)

  • Lee, Junsang;Park, Junhong;Lee, Imgeun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.4
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    • pp.755-762
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    • 2016
  • Motion graphic is the recently emerged technique which extends the ways of expression in video industry. Currently, it is worldwide trends that the image design gets more attention in the field of movie, advertisement, exhibition, web, mobile, games and new media, etc. With the development of computer's new technologies, VFX methods for the visual content is dynamically changed. Such production methods combine the real scenary and CG(Computer Graphic) to compose realistic scenes, which cannot be pictured in the ways of ordinary filming. This methods overcome the difference between the real and virtual world, maximize the expressive ways in graphics and real space. Match moving is technique of accurate matching between real and virtual camera to provide realistic scene. In this paper we propose the novel technique for motion graphic image production. In this framework we utilize the match moving methods to get the movements of the real camera into 3D layer data.

Real-Time Shadow Generation Using Image-Based Rendering Technique (영상기반 렌더링 기법을 이용한 실시간 그림자 생성)

  • Lee, Jung-Yeon;Im, In-Seong
    • Journal of the Korea Computer Graphics Society
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    • v.7 no.1
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    • pp.27-35
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    • 2001
  • Shadows are important elements in producing a realistic image. In rendering. generation of the exact shape and position of shadow is crucial in providing the user with visual cues on the scene. While the shadow map technique quickly generates a shadow for the scene wherein objects and light sources are fixed. it gets slow down as they start to move. In this paper. we apply an image-based rendering technique to generate shadows in real-time using graphics hardware. Due to the heavy requirement of storage for a shadow map repository. we use a wavelet-based compression scheme for effective compression. Our method will be efficiently used in generating realistic scenes in many real-time applications such as 3D games and virtual reality systems.

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Stage-GAN with Semantic Maps for Large-scale Image Super-resolution

  • Wei, Zhensong;Bai, Huihui;Zhao, Yao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.8
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    • pp.3942-3961
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    • 2019
  • Recently, the models of deep super-resolution networks can successfully learn the non-linear mapping from the low-resolution inputs to high-resolution outputs. However, for large scaling factors, this approach has difficulties in learning the relation of low-resolution to high-resolution images, which lead to the poor restoration. In this paper, we propose Stage Generative Adversarial Networks (Stage-GAN) with semantic maps for image super-resolution (SR) in large scaling factors. We decompose the task of image super-resolution into a novel semantic map based reconstruction and refinement process. In the initial stage, the semantic maps based on the given low-resolution images can be generated by Stage-0 GAN. In the next stage, the generated semantic maps from Stage-0 and corresponding low-resolution images can be used to yield high-resolution images by Stage-1 GAN. In order to remove the reconstruction artifacts and blurs for high-resolution images, Stage-2 GAN based post-processing module is proposed in the last stage, which can reconstruct high-resolution images with photo-realistic details. Extensive experiments and comparisons with other SR methods demonstrate that our proposed method can restore photo-realistic images with visual improvements. For scale factor ${\times}8$, our method performs favorably against other methods in terms of gradients similarity.

A Study on the HDRI Production Process and the Composite Method for CG-Based Realistic Rendering (CG 기반의 실사 렌더링을 위한 HDRI 제작공정 및 합성 방식 연구)

  • Byung Chun Lee;Kyung Su Kwon
    • Journal of the Institute of Convergence Signal Processing
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    • v.24 no.4
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    • pp.199-204
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    • 2023
  • Production technologies in the imaging sector are innovating continuously and due to the visual experiences of powerful screen effects using 3D technologies, the public is now pursuing higher quality and more realistic visual effects. 3D production software with greater performance to realize this are now flooding the market, but artificial manual work and traditional hand-painting HDRI production methods still exist. There are few studies on new methods using HDRI production software using the computer's high performance data operations. In order to improve HDRI pipelines, this study links the two technological points of 'Nuke' and 'Photoshop' and it reduced production time and the improvements of quality were verified by using pipelines with new convergence methods.

Single Image-Based 3D Tree and Growth Models Reconstruction

  • Kim, Jaehwan;Jeong, Il-Kwon
    • ETRI Journal
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    • v.36 no.3
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    • pp.450-459
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    • 2014
  • In this paper, we present a new, easy-to-generate system that is capable of creating virtual 3D tree models and simulating a variety of growth processes of a tree from a single, real tree image. We not only construct various tree models with the same trunk through our proposed digital image matting method and skeleton-based abstraction of branches, but we also animate the visual growth of the constructed 3D tree model through usage of the branch age information combined with a scaling factor. To control the simulation of a tree growth process, we consider tree-growing attributes, such as branching orders, branch width, tree size, and branch self-bending effect, at the same time. Other invisible branches and leaves are automatically attached to the tree by employing parametric branch libraries under the conventional procedural assumption of structure having a local self-similarity. Simulations with a real image confirm that our system makes it possible to achieve realistic tree models and growth processes with ease.

3D View Synthesis with Feature-Based Warping

  • Hu, Ningning;Zhao, Yao;Bai, Huihui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5506-5521
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    • 2017
  • Three-dimensional video (3DV), as the new generation of video format standard, can provide the viewers with a vivid screen sense and a realistic stereo impression. Meanwhile the view synthesis has become an important issue for 3DV application. Differently from the conventional methods based on depth, in this paper we propose a new view synthesis algorithm, which can employ the correlation among views and warp in the image domain only. There are mainly two contributions. One is the incorporation of sobel edge points into feature extraction and matching, which can obtain a better stable homography and then a visual comfortable synthesis view compared to SIFT points only. The other is a novel image blending method proposed to obtain a better synthesis image. Experimental results demonstrate that the proposed method can improve the synthesis quality both in subjectivity and objectivity.

A Study on the Visual Style of Animation Documentary Genre (애니메이션 다큐멘터리의 시각적 스타일에 관한 연구)

  • Jung, Hye-kyung;Kim, Hye-kyung
    • Cartoon and Animation Studies
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    • s.42
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    • pp.25-52
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    • 2016
  • Animation documentary is a hybrid genre that is newly highlighted with opposite properties. The actual world is reproduced with an unrealistic method in documentary aspect, but the objectivity of documentaries cannot be guaranteed as the boundary of actual pictures and digital images has become ambiguous. As the animation documentary by Ari Folman succeeded in 2008, the focus of this study is on 'how can fictional animations prove the authenticity of documentaries?' in which the study is mainly conducted in documentary aspect. For this, the researcher considers visual style research has important role in understanding and developing a new video genre, and asserts the necessity of research on reproduction image that is produced by the characteristics of animation which is produced in frame units. This paper has contents on the visual style of animation documentaries with pictorial reproduction methods in which animation images were classified into 3 styles based on previous research on animation documentary style. Visual styles are classified into actual image that is based on similarity with reality to deliver objective facts, image that is transformed through emphasis and omission which are factors of animations, and surrealistic image that reproduces non-visual regions such as illusions and the inner side of characters. Through this study that analyzes visual style types and characteristics, animation documentaries are expected to position as a hybrid genre that illustrates reality with a new method instead of being included in the existing reproduction method of documentaries.