• Title/Summary/Keyword: Realism

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A Study on the Brand Space Characteristics from the Aspect of Social Psychology - Focused on the Advance Research through Analyzing the Theoretical Methodology of Realism and Relationship - (사회심리학 기반의 브랜드공간 특성 연구 - 실재론적·관계론적 분석을 통한 선행연구를 중심으로 -)

  • Shin, Hye-Won
    • Korean Institute of Interior Design Journal
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    • v.22 no.6
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    • pp.49-57
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    • 2013
  • This study aims to provide direction for the brand goals approaching and analyzing previous studies in social psycholog y perspective, focusing on man and society relationship. 526 preceding 'brand space' associated papers from 1992 to 2012 were collected and analyzed them by year, by space and by theme utilizing the realism methodology, the theor etical relationship methodology. The numbers of the study for 'brand space' had increased gradually from 2003 to 2010 then climbed vertically and the most common study was about place, that shows there is a relationship between variou s social phenomena and human psychology. For the thematic analysis, 'Social psychological components of the brand' based on social psychology was used for analyzing the cognitive aspects, the relational aspects, and the attitudinal aspects. The most common study was the study of the cognitive aspects, and relational aspects, and lastly the attitud inal aspects in order. The strategy was the most common research for the brand associated study. The ultimate point of the strategy is to get 'attitude'. From social psychology perspective, there is a cycle in the minds of consumers, 'Identification', 'Internalization', 'Conformity' and 'Compliance'. Structure of these relationships can provide a clue that consumers' attitude lead the consumers' action.

A Philosophical Implication of Rough Set Theory (러프집합론의 철학적 함의)

  • Park, Chang Kyun
    • Korean Journal of Logic
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    • v.17 no.2
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    • pp.349-358
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    • 2014
  • Human being has attempted to solve the problem of imperfect knowledge for a long time. In 1982 Pawlak proposed the rough set theory to manipulate the problem in the area of artificial intelligence. The rough set theory has two interesting properties: one is that a rough set is considered as distinct sets according to distinct knowledge bases, and the other is that distinct rough sets are considered as one same set in a certain knowledge base. This leads to a significant philosophical interpretation: a concept (or an event) may be understood as different ones from different perspectives, while different concepts (or events) may be understood as a same one in a certain perspective. This paper claims that such properties of rough set theory produce a mathematical model to support critical realism and theory ladenness of observation in the philosophy of science.

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Theoretical Study on Domain Analysis (도메인 분석(domain analysis)에 관한 이론적 고찰)

  • Yoo, Yeong-Jun
    • Journal of the Korean Society for Library and Information Science
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    • v.40 no.1
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    • pp.139-162
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    • 2006
  • This study suggested a knowledge theory, theoretical framework and general principles in methodologies for library and information science by theoretically weighing domain analysis. The central concept to domain analysis are a subject knowledge constituting the domain and a discourse communities to share their knowledge. Therefore the study described a definition of domain and explained domain in ontological, epistemological, and sociological dimensions, proposed eleven approaches available in domain analysis. And the study argued the implications of domain analysis for library and information in position of socio-cognitive view and pragmatic realism.

Sound Direction through Listening Point Application (청점운용을 통한 사운드연출)

  • Kim, Eun-Dong
    • The Journal of the Korea Contents Association
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    • v.14 no.11
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    • pp.50-59
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    • 2014
  • A basic role of sound is to give realism to the expressions on the screen or to highlight the images using exaggerated effect as a supporting role. In that way, sound effect makes it possible for audiences to naturally understand realistic images. However, the sound effect in movies is not real 'sound' in fact. Rather, sound effect is a separate cinematic tool that needs a separate direction to manipulate sounds in order to create appropriate effects for particular intention in the movie. While watching the movie, the audiences go through unique experience where they comprehend the manipulated world as the real world. Therefore, direction for sound effect must help deliver realism to the images by auditory factors. Thus, effective sound direction shall have precise and independent design for identification, reason and eurythmical match with the screen and occurred sounds shall be designed based on the subjective listening point to see who is actually listening.

Fashion Display by Automatism Techniques of Surrealism Paintings (초현실주의 회화의 Automatism 기법을 이용한 패션디스플레이)

  • Lee, Eun-Kyung
    • Korean Journal of Human Ecology
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    • v.12 no.5
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    • pp.755-766
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    • 2003
  • The surrealism for the revelation of the unconscious realms shares the inner world of mentality with modern fashion display for the visual expression of sensation each other. The analysis of the influence which automatism technique of surrealism exerts on fashion display showed as follows : 1) The automatism technique elevated the dramatic effect of the sales room by scraping the perspective, or the principle of visual arts. 2) It maximized the effect of subject of the display by coinciding surrealism with realism. 3) The technique which distorts the things heralded the strong message to customers by letting them keep away from the fixed idea. 4) Humorous expression of display brought about the effect of sales stimulation by giving astonishment, shock and exaggeration. 5) Expression of surrealism and realism caused customers to feel shock, illusion, fantasy. 6) The automatism technique expressed the high-tech image, and free expression by revealing the diversity of subject. 7) Display hinted from nature satisfied the mental desire of the human beings to be assimilated with nature. The formative characteristic presented the new possibility of combination of display with arts through the avant-garde sensation. Sale's room, or the marketing space was to be sublimated to three dimensional art space, which enhanced the image of sale's room, furthermore meeting the demand of moderner's lifestyle.

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Understanding "The Art of Fiction" ("The Art of Fiction"의 이해(理解))

  • Kim, Chung-Il
    • English Language & Literature Teaching
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    • no.4
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    • pp.269-284
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    • 1998
  • The purpose of this thesis is to understand Henry Jame's theory of the novel and to clarify the importance of him as a theorist. He developed many literary techniques through his dozens of works. But it is more important that he is a theorist who established the unique theory of novel through his critical essays. I arranged Jame's early theories, focusing on "The Art of Fiction" that was one of his major essays written in 1884. His main idea was that the purpose of novel was to represent life. The "experience" that James emphasized was composed of characters, impression and consciousness. "Psychological Realism", which is Jame's unique realism, reflected his interests in the inner mind of man. James believed in the capacity of human imagination as the source of creative inspiration and its ability to perceive reality in a manner that is more intense and comprehensive and transform it into a more balanced and orderly ideality. Henry James always insisted on the importance of writer's imagination. Another important imagination in Henry Jame's novel is the character's imagination. It is closely related with the consciousness, the heart of the Jame's literary world. James devised the new form of novel as well as the possibility of representation of mind. At this point, it is said that James was the pioneer of literary criticism. He evoked the trend of the early 20th century.

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Implementing Leap-Motion-Based Interface for Enhancing the Realism of Shooter Games (슈팅 게임의 현실감 개선을 위한 립모션 기반 인터페이스 구현)

  • Shin, Inho;Cheon, Donghun;Park, Hanhoon
    • Journal of the HCI Society of Korea
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    • v.11 no.1
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    • pp.5-10
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    • 2016
  • This paper aims at providing a shooter game interface which enhances the game's realism by recognizing user's hand gestures using the Leap Motion. In this paper, we implemented the functions such as shooting, moving, viewpoint change, and zoom in/out, which are necessary in shooter games, and confirmed through user test that the game interface using familiar and intuitive hand gestures is superior to the conventional mouse/keyboard in terms of ease-to-manipulation, interest, extendability, and so on. Specifically, the user satisfaction index(1~5) was 3.02 on average when using the mouse/keyboard interface and 3.57 on average when using the proposed hand gesture interface.

Sam Shepard's True West Ideal and actuality (샘 셰퍼드의 "진짜 서부" : 이상과 현실)

  • Kim, In-Pyo
    • English Language & Literature Teaching
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    • v.10 no.3
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    • pp.143-157
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    • 2004
  • Sam Shepard is one of the leading American playwrights who represented Off-Off Broadway in the l960s and 1970s. In his early days, he wrote many experimental plays but later he turned to realism. However, under the superficial realism in his later plays, we find that they contain experimental devices and themes. True West (1980) is the last play of ills realistic family trilogy. This play shows that the tradition of Old West, which is symbolized and replaced by desert, disappeared in the industrialized clues of modern West. The Old West is compared which the modern West through the struggle of two brothers, Lee and Austin. Their father, 'Old Man', ran out on his family and went to the desert but did not succeed there. He shows that he failed in achieving the American Dream. The family appears unusual and demolished The relationships of the characters are not based on love and belief. The family symbolizes the negative aspects of modern American society. After Austin recognizes the actual situation finding that there is no real life in the modern West, he tries to leave the city and his family. He wants to go to the desert in search of a new life. However, in the last tableau Lee blocks the exit and the two brothers square off. It implies that they are doomed to continue their struggle. The message Implies that American society today is lacking the same positive values they once had in the Old West.

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What makes us to be crazy about digital games? - A Philosophical Concern on the Nature of GameWorld and Its Members- (왜 게임은 우리를 미치게 만드는가? -게임세계의 본성에 대한 철학적 분석-)

  • Yoh, Myeung-Sook
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.684-691
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    • 2006
  • 컴퓨터 게임은 이미 전세계적으로 가장 영향력 있는 엔터테인먼트 장르로서 자리잡아가고 있고, 우리나라에서도 차세대 성장동력산업의 핵심으로 간주하여 막대한 투자가 이루어지고 있지만, 어느 산업보다도 정책적 일관성을 유지하기 어렵고 일반인들의 정서적 공감대를 얻어내기 어려운 실정이다. 그 이유는 아직 게임행위와 그로 인한 결과물들에 대한 견실한 가치론이 구축되지 못했기 때문인데, 더 근원적으로는 제반 디지털 문화현상과 양립 가능한 세계관과 인간관의 기초개념이 정립되지 못했기 때문이라고 볼 수 있다. 바야흐로 게임의 철학이 요청되는 시점이다. 본 논문은 이러한 상황인식하에, 우리나라 디지털문화에 내재된 이중규범과 존재론적 전제의 오류들을 검토하고, 계산주의(Computationalism)와 가상실재론(Virtual Realism)이라는 이론적 맥락을 토대로 온라인 게임, 가상현실 그리고 현실이 일관되게 상호작용하는 구조를 밝히고자 한다. 그러한 과정에서 게임 폐인과 스타 게이머의 간극, 아이템 현금거래의 정당성, 인기있는 게임의 철학적 이유, 게임 심의규정의 현실 적합성 등에 대한 논의가 이루어질 것이며, 궁극적으로 게임은 단순한 엔터테인먼트 매체가 아니라 그 자체로서 '생활양식(form of life)'이기 때문에 어느 관공서의 표어처럼 말 그대로 "게임으로 하나되는 세상"이 가능하다는 결론에 이르게 될 것이다.

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Trends of Nursing Science Inquiry in Doctoral Dissertations (박사학위논문에 나타난 간호학 탐구경향)

  • 김의숙;김광숙;김대란;김은정;성경미;신현숙;신혜경;이영자;정석희
    • Journal of Korean Academy of Nursing
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    • v.34 no.2
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    • pp.315-323
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    • 2004
  • Purpose: The purpose of this study was to identify the theoretical characteristics and direction of inquiry in the discipline of nursing by analyzing doctoral dissertations. Method: The materials used in this study were 277 doctoral dissertations from five universities in Korea. The framework for the study was derived from Kim's(l993) alternative linkage among philosophy, theory, and method in nursing science. Result: Of the 277 dissertations it was found that there were 13 types of linkages out of a possible 54 types. Most of the dissertations (128 of 277) were done within the linkage of realism/etic/quantitative/explanatory knowledge type. Of the 218 dissertations within scientific realism, 42 were within relativism, and 17 within practicism. There were 134 dissertations of the explanatory knowledge type, 112 descriptive ones, and 31 prescriptive ones. Studies done within the etic quantitative methodology included 209 dissertations and within the emic perspective, 43 with qualitative methodology, and 7 with quantitative. Conclusion: The results show that it is necessary to develop more alternative linkages for nursing practice and this will lead to expanding nursing knowledge.