• Title/Summary/Keyword: Real-time link

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LRF-Based Servo System for a Manipulator Grasping Moving Cylinders (움직이는 원통형 물체를 잡는 매니퓰레이터를 위한 레이저 거리계 기반의 서보시스템)

  • Cheon, Hong-Seok;Kim, Byung-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.3
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    • pp.263-272
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    • 2008
  • We implemented a real-time servo system for a manipulator based on Laser Range Finder (LRF). and established algorithms for grasping a moving cylinder. We devised a manipulator mechanism and driving hardware based on a system board equipped with Xscale Processor with real-time operating system RTAI on Linux. The manipulator motor driver is connected to the system board via CAN communication link, and LRF is connected via RS-232C. We implemented real-time software including CAN device driver, RS-232C device driver, manipulator trajectory generator, and LRF control software. A typical application experiment for grasping a cylinder with circle motion demonstrated our system's real-time performance.

A Study on Data Recording and Play Method between Tactical Situations to Ensure Data Integrity with Data Link Processor Based on Multiple Data Links (다중데이터링크 기반에서 데이터링크 처리기와의 데이터 무결성 보장을 위한 전술상황전시기 간 데이터 기록 및 재생 방법 연구)

  • Lee, Hyunju;Jung, Eunmi;Lee, Sungwoo;Yeom, Jaegeol;Kim, Sangjun;Park, Jihyeon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.13-25
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    • 2017
  • Recently, the high performance of tactical situation display console and tactical data links are used to integrate the operational situations in accordance with information age and NCW (Network Centric Warfare). The tendency to maximize the efficiency of task execution has been developed by sharing information and the state of the battle quickly through complex and diverse information exchange. Tactical data link is a communication system that shares the platform with core components of weapons systems and battlefield situation between the command and control systems to perform a Network Centric Warfare and provides a wide range of tactical data required for decision-making and implementation.It provides the tactical information such as tactical information such as operational information, the identification of the peer, and the target location in real time or near real time in the battlefield situation, and it is operated for the exchange of mass tactical information between the intellectuals by providing common situation recognition and cooperation with joint operations. In this study, still image management, audio file management, tactical screen recording and playback using the storage and playback, NITF (National Imagery Transmission Format) message received from the displayer integrates the tactical situation in three dimensions according to multiple data link operation to suggest ways to ensure data integrity between the data link processor during the entire operation time.

Finite State Model-based Predictive Current Control with Two-step Horizon for Four-leg NPC Converters

  • Yaramasu, Venkata;Rivera, Marco;Narimani, Mehdi;Wu, Bin;Rodriguez, Jose
    • Journal of Power Electronics
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    • v.14 no.6
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    • pp.1178-1188
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    • 2014
  • This study proposes a finite-state model predictive controller to regulate the load current and balance the DC-link capacitor voltages of a four-leg neutral-point-clamped converter. The discrete-time model of the converter, DC-link, inductive filter, and load is used to predict the future behavior of the load currents and the DC-link capacitor voltages for all possible switching states. The switching state that minimizes the cost function is selected and directly applied to the converter. The cost function is defined to minimize the error between the predicted load currents and their references, as well as to balance the DC-link capacitor voltages. Moreover, the current regulation performance is improved by using a two-step prediction horizon. The feasibility of the proposed predictive control scheme for different references and loads is verified through real-time implementation on the basis of dSPACEDS1103.

Nonlinear variable structure system control for flexible link robot manipulators (유연성 로봇 매니퓰레이터에 대한 비선형 가변구조제어)

  • 김성태;임규만;함운철
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.280-284
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    • 1997
  • In this paper, Nonlinear VSS control based on bang-bang control concept is derived under the assumption that the control input is bounded. We try to derive control algorithm which has almost same performance as the time optimal control. We focus this control scheme on the real implementation of DC motor position controller of flexible link, i.e. we obtain the switching curves from the real data of DC motor system operating under the full maximum and minimum applied voltages. State space is separated into several regions and we set different switching surfaces in each region to reduce chattering problem. The efficiency of the proposed controller is compared with PID controller and it is shown that the controller converges fast than PID controller without chattering. The hybrid controller scheme is also proposed not only to control the position of hub but also to reduce the vibration of end tip of flexible link.

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The Study on Efficiency Analysis of 3D Animation Production Process Using Unreal Live Link for Autodesk Maya (언리얼 라이브 링크를 이용한 3D애니메이션 제작 공정의 효율성 분석 연구)

  • Chongsan Kwon;Si-min Kim
    • Journal of Industrial Convergence
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    • v.21 no.9
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    • pp.11-21
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    • 2023
  • There have been many studies to improve the efficiency of the CG production process, but it was not easy to overcome the problem that it was difficult to check the result in the middle of work and it took a lot of time for rendering. However, as the possibility of using Unreal Live Link, which can check the result in real-time, is increasing, expectations for improving the efficiency of the production process are rising. This study analyzed the efficiency of the 3D animation production process using Unreal Live Link. To this end, modeling, rigging, animation, and layout work were done in Maya, and the final output image sequence was rendered in Unreal Engine through Unreal Live Link. And the difference between this production process and the existing production process in which the final output image sequence is rendered in the 3D software itself was compared and analyzed. As a result of the analysis, unlike the traditional 3D animation production process, it was possible to check the final work result in real-time by proceeding with the work through a high-quality viewport screen, and it was found that the efficiency of work was maximized by deriving the final result through real-time screen capture. Recently, the use of game engines in the 3D animation and film industry is gradually increasing, and the efficiency of work is expected to be maximized if Unreal Live Link is used.

Mining Information in Automated Relational Databases for Improving Reliability in Forest Products Manufacturing

  • Young, Timothy M.;Guess, Frank M.
    • International Journal of Reliability and Applications
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    • v.3 no.4
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    • pp.155-164
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    • 2002
  • This paper focuses on how modem data mining can be integrated with real-time relational databases and commercial data warehouses to improve reliability in real-time. An important Issue for many manufacturers is the development of relational databases that link key product attributes with real-time process parameters. Helpful data for key product attributes in manufacturing may be derived from destructive reliability testing. Destructive samples are taken at periodic time intervals during manufacturing, which might create a long time-gap between key product attributes and real-time process data. A case study is briefly summarized for the medium density fiberboard (MDF) industry. MDF is a wood composite that is used extensively by the home building and furniture manufacturing industries around the world. The cost of unacceptable MDF was as large as 5% to 10% of total manufacturing costs. Prevention can result In millions of US dollars saved by using better Information systems.

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Position control of robots with uncertain parameters using output-feedback controller (출력제어기를 이용한 불학실 파라미터를 갖는 로봇의 위치제어)

  • ;;Ailon, Amit
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.472-475
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    • 1997
  • The principle objective of this paper is to explain and demonstrate the advantage of the output-feedback controller proposed by Ailon in [61 by using simulation and experimental results. Namely, the goal of this study is to design and implement a real-time controller for set-point regulation of a one-link rigid robot manipulator with unknown parameters using only position measurement. For implementation a direct drive one-link rigid robot manipulator is constructed and a TMS320C40 DSP systems board is used in implementing real-time control algorithm.

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Implementation of Global Wireless Data Link using Orbcomm Satellite (오브컴 위성을 이용한 글로벌 무선 데이터 링크 구현)

  • Park Kyu-Won;Lee Myung-Eui
    • Proceedings of the IEEK Conference
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    • 2004.06a
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    • pp.183-186
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    • 2004
  • The proposed system in this paper utilizes the SIP and self-defined control protocol to provide global wireless communication over the data link of Orbcomm system. Main processor board connected to Orbcomm communication subscriber is designed to interface with digital I/O and AD/DA convertor for various application of control and .measurement. Hardware system implemented in this paper also includes the function of real-time clock and position report using GPS receiver The experimental result of the proposed global wireless communication system is evaluated via real-time experiments, and we have confirmed it works well according to the protocol designed in this paper.

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Ethernet with Virtual Polling Algorithm for real-Time Industrial Communication Network (실시간 산업용 네트워크를 위한 가상 폴링 기반 이더넷 구현)

  • Kim, T. J.;Lee, K. C;Lee, S.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.04a
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    • pp.602-605
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    • 2001
  • This paper focus on a method to use Ethernet Network for Industrial Communication Network. Ethernet use the CSMA/CD MAC(Medium Access Control) Protocol at the Data-Link Layer, Which isn't suit for Industrial Communication Network requiring Real-Time Communication, periodic data processing, critical data processing characteristics. In this paper we proposed the Virtual Polling Algorithm at the Application Layer will be solution of using the Ethernet Network for the Industrial Communication Network, Proposed Algorithm terminate the Collision in the network thus Delay Time is reduced and Real-Time Communication will be implemented.

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A Study on the Expansion and Improvement of the Tactical Data Link Processing Structure for Link-22 SNC Interface (Link-22 SNC 연동을 위한 전술데이터링크 처리 구조 확장 개선 연구)

  • Jung, Suk-Ho;Hwang, Jung-Eun;Lee, Youn-Jeong;Park, Ji-Hyeon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.16 no.6
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    • pp.1045-1052
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    • 2021
  • Modern Warfare is transforming into a Network Centric Warfare(NCW) where surveillance systems, command control systems and strike systems are interconnected with advanced IT technologies to share battlefield situations. The South Korean military is using the various tactical data links(TDL) such as Link-K, Link-16, Link-11 and KVMF depending on each military's battlefield situation. Joint Tactical Data Link System(JTDLS) is a system thar shares tactical information in near-real time between army/navy/air joint forces and additionally establishes Link-22 in Link-K, Link-16 and KVMF. In this paper, we propose the Link-22 system structure, Link-22 message analysis and the interface structure between the tactical data link processor and Link-22 to apply Link-22 to the JTDLS.