• Title/Summary/Keyword: Real-time data compression

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Loss Compression and Loss Correction Technique of 3D Point Cloud Data (3차원 데이터의 손실압축과 손실보정기법 연구)

  • Shin, Kwang-seong;Shin, Seong-yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.351-352
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    • 2021
  • Due to the recent rapid change in the social environment due to Corona 19, the need for non-face-to-face/contact-based information exchange technology is rapidly emerging. Due to these changes, the development of an alternative system using a sense of immersion and a sense of presence is urgently required. In this study, in order to implement a video conferencing system, we implemented a technology for transmitting large-capacity 3D data in real time without delay. For this, the applied algorithm of GAN, the latest deep learning algorithm of the unsupervised learning series, was used.

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Band Selection Algorithm based on Expected Value for Pixel Classification (픽셀 분류를 위한 기댓값 기반 밴드 선택 알고리즘)

  • Chang, Duhyeuk;Jung, Byeonghyeon;Heo, Junyoung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.6
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    • pp.107-112
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    • 2022
  • In an embedded system such as a drone, it is difficult to store, transfer and analyze the entire hyper-spectral image to a server in real time because it takes a lot of power and time. Therefore, the hyper-spectral image data is transmitted to the server through dimension reduction or compression pre-processing. Feature selection method are used to send only the bands for analysis purpose, and these algorithms usually take a lot of processing time depending on the size of the image, even though the efficiency is high. In this paper, by improving the temporal disadvantage of the band selection algorithm, the time taken 24 hours was reduced to around 60-180 seconds based on the 40000*682 image resolution of 8GB data, and the use of 7.6GB RAM was significantly reduced to 2.3GB using 45 out of 150 bands. However, in terms of pixel classification performance, more than 98% of analysis results were derived similarly to the previous one.

Frame Bit-rate Control Method for Low Delay Video Communication (저지연 영상 통신을 위한 화면 비트율 제어 기법)

  • Jin, En-Ji;Park, Min-Cheol;Moon, Joo-Hee;Kwon, Jae-Cheol
    • Journal of Broadcast Engineering
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    • v.12 no.6
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    • pp.574-584
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    • 2007
  • As the real time multimedia service become more popular, the needs of transmission with low delay and high quality are getting more stronger. Among those video compression technologies, the rate control method dose an important role in getting the effective data transmitting and the high image quality. In this paper, we combined the feature of CBR and VBR coding methods to propose a new bit-rate control method witch allows each frame to generates bits in the defined fluctuation range and applies a scene change detection at a part of frame and also can maintain low-delay and high quality even if the perfect VBR transmission environment is not guaranteed. The experiment result shows the proposed algorithm provides more effective method than TMN8 in real time application.

A Development of JPEG-LS Platform for Mirco Display Environment in AR/VR Device. (AR/VR 마이크로 디스플레이 환경을 고려한 JPEG-LS 플랫폼 개발)

  • Park, Hyun-Moon;Jang, Young-Jong;Kim, Byung-Soo;Hwang, Tae-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.14 no.2
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    • pp.417-424
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    • 2019
  • This paper presents the design of a JPEG-LS codec for lossless image compression from AR/VR device. The proposed JPEG-LS(: LosSless) codec is mainly composed of a context modeling block, a context update block, a pixel prediction block, a prediction error coding block, a data packetizer block, and a memory block. All operations are organized in a fully pipelined architecture for real time image processing and the LOCO-I compression algorithm using improved 2D approach to compliant with the SBT coding. Compared with a similar study in JPEG-LS, the Block-RAM size of proposed STB-FLC architecture is reduced to 1/3 compact and the parallel design of the predication block could improved the processing speed.

Improved Error Detection Scheme Using Data Hiding in Motion Vector for H.264/AVC (움직임 벡터의 정보 숨김을 이용한 H.264/AVC의 향상된 오류 검출 방법)

  • Ko, Man-Geun;Suh, Jae-Won
    • The Journal of the Korea Contents Association
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    • v.13 no.6
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    • pp.20-29
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    • 2013
  • The compression of video data is intended for real-time transmission of band-limited channels. Compressed video bit-streams are very sensitive to transmission error. If we lose packets or receive them with errors during transmission, not only the current frame will be corrupted, but also the error will propagate to succeeding frames due to the spatio-temporal predictive coding structure of sequences. Error detection and concealment is a good approach to reduce the bad influence on the reconstructed visual quality. To increase concealment efficiency, we need to get some more accurate error detection algorithm. In this paper, We hide specific data into the motion vector difference of each macro-block, which is obtained from the procedure of inter prediction mode in H.264/AVC. Then, the location of errors can be detected easily by checking transmitted specific data in decoder. We verified that the proposed algorithm generates good performances in PSNR and subjective visual quality through the computer simulation by H.324M mobile simulation tool.

A Study on the Speech Packetized Coding by Zero Bit Reduction of 1'st Order Differences (1차 차분신호의 영비트 제거에 의한 음성신호의 패킷부호화에 관한 연구)

  • Shin, Dong-Jin;Lim, Un-Cheon;Bae, Myung-Jin;Ann, Sou-Guil
    • The Journal of the Acoustical Society of Korea
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    • v.8 no.4
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    • pp.74-82
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    • 1989
  • In this paper, we have studied on the methodologies of implementation and the performance evaluations about the real-time packetized coding of multi-channel speech signals. Our suggested coding algorithm is very, simple and it has majorly the data handling operations rather than the numerical calculations. And it gives about $40\%$ of compression ratio with less than the conventional codings. Nevertheless, using this algorithm, we can save the memories for the speech signal and we can raise the efficiency of the channel transmission. Especially because of its simplicity of algorithm, we can easily obtain the merits of the multi-channel operations.

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A Study on the Efficiency of ASTC Texture Format in Mobile Game Environment (모바일 게임 환경의 ASTC 텍스쳐 포맷 효용성 연구)

  • Hong, Seong-Chan;Kim, Tae-Gyu;Jung, Won-Joe
    • Journal of Korea Game Society
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    • v.19 no.6
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    • pp.91-98
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    • 2019
  • This study verified the memory occupancy, CPU processing speed, and average frame comparison of texture formats of ASTC and ETC in mobile Android OS. The virtual game scene was implemented as an experimental environment and built on the Android platform. Based on this, comparative verification data was extracted. ASTC has a 36% lower share of memory usage of 2D textures than ETC. CPU processing speed was 18% faster. The average frame confirmed 54 frames that was 58% higher. In the smart mobile game environment, ASTC confirmed the result of comparative advantage over ETC.

Integrated fire dynamic and thermomechanical modeling of a bridge under fire

  • Choi, Joonho;Haj-Ali, Rami;Kim, Hee Sun
    • Structural Engineering and Mechanics
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    • v.42 no.6
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    • pp.815-829
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    • 2012
  • This paper proposes a nonlinear computational modeling approach for the behaviors of structural systems subjected to fire. The proposed modeling approach consists of fire dynamics analysis, nonlinear transient-heat transfer analysis for predicting thermal distributions, and thermomechanical analysis for structural behaviors. For concretes, transient heat formulations are written considering temperature dependent heat conduction and specific heat capacity and included within the thermomechanical analyses. Also, temperature dependent stress-strain behaviors including compression hardening and tension softening effects are implemented within the analyses. The proposed modeling technique for transient heat and thermomechanical analyses is first validated with experimental data of reinforced concrete (RC) beams subjected to high temperatures, and then applied to a bridge model. The bridge model is generated to simulate the fire incident occurred by a gas truck on April 29, 2007 in Oakland California, USA. From the simulation, not only temperature distributions and deformations of the bridge can be found, but critical locations and time frame where collapse occurs can be predicted. The analytical results from the simulation are qualitatively compared with the real incident and show good agreements.

Information Processing in Primate Retinal Ganglion

  • Je, Sung-Kwan;Cho, Jae-Hyun;Kim, Gwang-Baek
    • Journal of information and communication convergence engineering
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    • v.2 no.2
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    • pp.132-137
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    • 2004
  • Most of the current computer vision theories are based on hypotheses that are difficult to apply to the real world, and they simply imitate a coarse form of the human visual system. As a result, they have not been showing satisfying results. In the human visual system, there is a mechanism that processes information due to memory degradation with time and limited storage space. Starting from research on the human visual system, this study analyzes a mechanism that processes input information when information is transferred from the retina to ganglion cells. In this study, a model for the characteristics of ganglion cells in the retina is proposed after considering the structure of the retina and the efficiency of storage space. The MNIST database of handwritten letters is used as data for this research, and ART2 and SOM as recognizers. The results of this study show that the proposed recognition model is not much different from the general recognition model in terms of recognition rate, but the efficiency of storage space can be improved by constructing a mechanism that processes input information.

ROUTE/DASH-SRD based Point Cloud Content Region Division Transfer and Density Scalability Supporting Method (포인트 클라우드 콘텐츠의 밀도 스케일러빌리티를 지원하는 ROUTE/DASH-SRD 기반 영역 분할 전송 방법)

  • Kim, Doohwan;Park, Seonghwan;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.24 no.5
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    • pp.849-858
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    • 2019
  • Recent developments in computer graphics technology and image processing technology have increased interest in point cloud technology for inputting real space and object information as three-dimensional data. In particular, point cloud technology can accurately provide spatial information, and has attracted a great deal of interest in the field of autonomous vehicles and AR (Augmented Reality)/VR (Virtual Reality). However, in order to provide users with 3D point cloud contents that require more data than conventional 2D images, various technology developments are required. In order to solve these problems, an international standardization organization, MPEG(Moving Picture Experts Group), is in the process of discussing efficient compression and transmission schemes. In this paper, we provide a region division transfer method of 3D point cloud content through extension of existing MPEG-DASH (Dynamic Adaptive Streaming over HTTP)-SRD (Spatial Relationship Description) technology, quality parameters are further defined in the signaling message so that the quality parameters can be selectively determined according to the user's request. We also design a verification platform for ROUTE (Real Time Object Delivery Over Unidirectional Transport)/DASH based heterogeneous network environment and use the results to validate the proposed technology.