• 제목/요약/키워드: Real-time broadcasting

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Implementation of Real-time Integrated Platform for Producing Food Packaging Container

  • Kim, Chigon;Park, Jong-Youel;Park, Dea-Woo
    • International Journal of Internet, Broadcasting and Communication
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    • 제13권1호
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    • pp.194-200
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    • 2021
  • This study proposes a plan to construct an integrated platform that reduces manufacturing costs and efficiently produce by integrating the systems of main producers, production subcontractors, and raw material subcontractors for the production of food packaging containers. The production plan of food packaging containers and raw materials is established in real time between the main producers, production subcontractors, and raw material subcontractors in consideration of the demand characteristics of each product. It establishes basic information that all processes from the production planning stage to the forwarding stage of the product are linked to each other. The progress of each producer of interlinked processes is shared in real-time to improve productivity and quality of food packaging containers and raw materials and reduce manufacturing costs. By monitoring the system of the main producer and the production subcontractor in real time, the production of food packaging containers is performed in a timely manner, thereby improving productivity. The application of the plan-do-check-action (PDCA) process, which includes planning, execution, evaluation and improvement in the production operation processes of the main producer, production subcontractor and raw material subcontractor, enables improved production compliance rate. The contents of the main producers, production subcontractors, and raw material subcontractors are managed in real time, then a converged production management system is established through the platform proposed in this study to ensure timely supply and demand of raw materials without delay in ordering.

디지털 방송 콘텐츠 저작권 보호를 위한 실시간 워터마크 삽입 시스템 구현 (Implementation of A Real Time Watermark Embedding System for Copyright Protection of Digital Broadcasting Contents)

  • 정용재;박성모;김종남;문광석
    • 융합신호처리학회논문지
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    • 제10권2호
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    • pp.100-105
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    • 2009
  • 방송용 디지털 콘텐츠의 저작권 보호를 위한 워터마킹은 실시간 처리가 가능하도록 만들어져야한다. 본 논문에서는 HD/SD 디지털 방송의 저작권 보호를 위한 실시간 비디오 워터마킹 칩 및 시스템을 제안한다. 제안한 칩은 ALTERA사의 STRATIX칩을 사용하여 하드웨어에 최적화된 워터마크 삽입 알고리듬을 이용하여 구현하였고, HD/SD 비디오 신호처리를 위한 시스템은 GENNUM사의 GS1560A와 GS1532를 사용하여 구현하였다. 구현 결과 원본 비디오와 워터마크 삽입된 비디오의 주관적인 화질에 대한 측정을 하였을 경우 워터마킹 때문에 약간의 인위적 화질 열화가 나타났다. 삽입된 워터마크는 A/D 변환과 같은 자연적인 비디오 공격 그리고 MPEG 압축 공격과 같은 강인성 실험 후에도 모두 추출되었다. 구현된 워터마킹 하드웨어 시스템은 고화질의 실시간 처리가 필요한 저작권 보호 시스템이 적용되는 방송국, 영화제작 환경에서 유용하게 사용될 것이다.

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이종망을 통한 3D 모바일 방송에서의 스테레오스코픽 비디오 전송을 위한 동기화 방법 (Synchronization Method of Stereoscopic Video in 3D Mobile Broadcasting through Heterogeneous Network)

  • 권기덕;유영환;정현준;이광순;정원식;허남호
    • 방송공학회논문지
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    • 제17권4호
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    • pp.596-610
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    • 2012
  • 본 논문은 모바일 방송망에서 고화질의 3D 방송 서비스를 제공하는 방법을 제안한다. 제안방법에서는 제한된 방송망의 대역폭을 극복하는 방법으로 오디오와 비디오를 방송망과 이동통신망으로 구성된 이종망을 통해 전달한다. 특히 서로 다른 망을 통해 각각 전송되는 스테레오스코픽 좌/우 영상을 동기화하는 방법을 제안한다. 본 논문에서의 동기화 방법은 RTP(Real Time Protocol)의 초기 타임스탬프(Timestamp)로부터의 옵셋을 이용하여 영상의 프레임(Frame) 순서를 구별하고 동일한 시점에 재생되어야 하는 좌/우 영상의 쌍을 찾는다. 마지막으로 3D 방송 서비스를 구별하고 타임스탬프를 얻기 위한 시그널링(Signaling)방법을 제시한다.

Real-time Fault Detection in Semiconductor Manufacturing Process : Research with Jade Solution Company

  • Kim, Byung Joo
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권2호
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    • pp.20-26
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    • 2017
  • Process control is crucial in many industries, especially in semiconductor manufacturing. In such large-volume multistage manufacturing systems, a product has to go through a very large number of processing steps with reentrant) before being completed. This manufacturing system has many machines of different types for processing a high mix of products. Each process step has specific quality standards and most of them have nonlinear dynamics due to physical and/or chemical reactions. Moreover, many of the processing steps suffer from drift or disturbance. To assure high stability and yield, on-line quality monitoring of the wafers is required. In this paper we develop a real-time fault detection system on semiconductor manufacturing process. Proposed system is superior to other incremental fault detection system and shows similar performance compared to batch way.

Mapping of Real-Time 3D object movement

  • Tengis, Tserendondog;Batmunkh, Amar
    • International Journal of Internet, Broadcasting and Communication
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    • 제7권2호
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    • pp.1-8
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    • 2015
  • Tracking of an object in 3D space performed in real-time is a significant task in different domains from autonomous robots to smart vehicles. In traditional methods, specific data acquisition equipments such as radars, lasers etc, are used. Contemporary computer technology development accelerates image processing, and it results in three-dimensional stereo vision to be used for localizing and object tracking in space. This paper describes a system for tracking three dimensional motion of an object using color information in real time. We create stereo images using pair of a simple web camera, raw data of an object positions are collected under realistic noisy conditions. The system has been tested using OpenCV and Matlab and the results of the experiments are presented here.

Implementation of efficient multi-view system through function distribution in digital multi-channel broadcasting service

  • Kwon, Myung-Kyu
    • 한국컴퓨터정보학회논문지
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    • 제22권6호
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    • pp.17-24
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    • 2017
  • In recent digital broadcasting, up to 250 channels are multiplexed and transmitted. The channel transmission is made in the form of MPEG-2 Transport Stream (TS) and transmits one channel (Video, Audio). In order to check if many broadcast channels are transmitted normally, in multi-channel multi-view system, ability of real-time monitoring is required. In order to monitor efficient multi-channel, a distributed system in which functions and load are distributed should be implemented. In the past, we used an inefficient system that gave all of the functionality to a piece of hardware, which limited the channel acceptance and required a lot of resources. In this paper, we implemented a distributed multi-view system which can reduce resources and monitor them economically through efficient function and load balancing. It is able to implement efficient system by taking charge of decoding, resizing and encoding function in specific server and viewer function in separate server. Through this system, the system was stabilized, the investment cost was reduced by 19.7%, and the wall monitor area was reduced by 52.6%. Experimental results show that efficient real-time channel monitoring for multi-channel digital broadcasting is possible.

Design of Real-Time Video Play System Using Web Camera

  • Seung Ju Jang
    • International journal of advanced smart convergence
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    • 제12권3호
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    • pp.25-31
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    • 2023
  • This paper designs a real-time video playback system using a web camera in the RTSP server. It designs a function to play the video data of the web camera in the client in real time using the web camera in the server and using the RTSP protocol. It consists of a server module function that produces real-time video information using a web camera and a client module function that plays video received from the server in real time. The experiment was conducted by establishing an environment for designing a real-time video playback system using a web camera. As a result of the experiment, it was confirmed that real-time video playback from the server's web camera worked well.

A Study on Real-time Graphic Workflow For Achieving The Photorealistic Virtual Influencer

  • Haitao Jiang
    • International journal of advanced smart convergence
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    • 제12권1호
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    • pp.130-139
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    • 2023
  • With the increasing popularity of computer-generated virtual influencers, the trend is rising especially on social media. Famous virtual influencer characters Lil Miquela and Imma were all created by CGI graphics workflows. The process is typically a linear affair. Iteration is challenging and costly. Development efforts are frequently siloed off from one another. Moreover, it does not provide a real-time interactive experience. In the previous study, a real-time graphic workflow was proposed for the Digital Actor Hologram project while the output graphic quality is less than the results obtained from the CGI graphic workflow. Therefore, a real-time engine graphic workflow for Virtual Influencers is proposed in this paper to facilitate the creation of real-time interactive functions and realistic graphic quality. The real-time graphic workflow is obtained from four processes: Facial Modeling, Facial Texture, Material Shader, and Look-Development. The analysis of performance with real-time graphical workflow for Digital Actor Hologram demonstrates the usefulness of this research result. Our research will be efficient in producing virtual influencers.

Performance Evaluation of Real-time Linux for an Industrial Real-time Platform

  • Jo, Yong Hwan;Choi, Byoung Wook
    • International journal of advanced smart convergence
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    • 제11권1호
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    • pp.28-35
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    • 2022
  • This paper presents a performance evaluation of real-time Linux for industrial real-time platforms. On industrial platforms, multicore processors are popular due to their work distribution efficiency and cost-effectiveness. Multicore processors, however, are not designed for applications with real-time constraints, and their performance capabilities depend on their core configurations. In order to assess the feasibility of a multicore processor for real-time applications, we conduct a performance evaluation of a general processor and a low-power processor to provide an experimental environment of real-time Linux on both Xenomai and RT-preempt considering the multicore configuration. The real-time performance is evaluated through scheduling latency and in an environment with loads on the CPU, memory, and network to consider an actual situation. The results show a difference between a low-power and a general-purpose processor, but from developer's point of view, it shows that the low-power processor is a proper solution to accommodate low power situations.

웹 클러스터 시스템의 실시간 서버 상태를 기반으로 한 부하분산 방안 (A Load Distribution Technique of Web Clustering System based on the Real Time Status of Real Server)

  • 윤천균
    • 정보처리학회논문지A
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    • 제12A권5호
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    • pp.427-432
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    • 2005
  • 웹 클러스터 시스템에서 사용자들의 접속 요구를 효율적으로 real 서버에 분산시키기 위하여 기존의 부하분산 알고리즘들과 현재 많이 사용중인 WLC(Weighted Least Connection) 알고리즘에 대하여 연구하였다. 이 부하분산 알고리즘들은 서버들의 부정확한 부하상태 파악과 파악 시점에 문제가 있어 서버들 간에 부하 불균형이 발생함으로써 효율성이 저하된다. 본 연구에서는 사용자의 접속 요청 시 broadcasting RPC(Remote Procedure Call)를 이용하여 서버들의 다양한 부하상태를 실시간으로 파악하여 부하를 분산하는 알고리즘을 제안하고, prototype을 구현하여 성능을 실험하였다. 실험 결과, real 서버 간 부하 불균형 현상이 기존 방법에 비하여 크게 향상되었고, 응답시간이 단축되는 효과로 웹 클러스터 시스템의 성능이 향상되었다.