• Title/Summary/Keyword: Real-time Model

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Design and Implementation of PS-Block Timing Model Using PS-Block Structue (PS-Block 구조를 사용한 PS-Block Timing Model의 설계 및 구현)

  • Kim Yun-Kwan;Shin Won;Chang Chun-Hyon;Kim Tae-Wan
    • The KIPS Transactions:PartD
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    • v.13D no.3 s.106
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    • pp.399-404
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    • 2006
  • A real-time system is used for various systems from small embedded systems to distributed enterprise systems. Because it has a characteristic that provides a service on time, developers should make efforts to keep this property about time when developing real-time applications. As the result of research about real-time system indicates, TMO model supports various functions for time processing according to the real-time concept. And it guarantees response time which developers defined. So developers need a point of reference to define deadline and check the correctness of time. This paper proposes an improved PS-Block as an infrastructure of analysis tools for TMO to present a point of reference. There is a problem that the existing PS-Block has overhead caused by a policy making duplicated blocks. As such, this paper implements a PS-Block Timing Model to reduce the overhead due to block duplication, and defines a base class for searching in PS-Block. The PS-Block Timing Model, using an improved PS-Block structure, offers a point of reference of deadline and an infrastructure of execution time analysis according to the PS-Block configuration policy. Therefore, TMO developers can easily verify deadline of real-time methods, and improve reliability, and reduce development terms.

Compliance Effect Modeling based on Quasi-static Analysis for Real-time Multibody Vehicle Dynamics (실시간 다물체 차량 해석을 위한 준정적법의 컴플라이언스 효과 모델링)

  • Jeong, Wan-Hee;Ha, Kyoung-Nam;Kim, Sung-Soo
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1003-1008
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    • 2007
  • Compliance effect consideration method for real-time multibody vehicle dynamics is proposed using quasi-static analysis. The multibody vehicle model without bush elements is used based on the subsystem synthesis method which provides real-time computation on the multibody vehicle model. Reaction forces are computed in the suspension subsystem. According to deformation from the quasi-static analysis using reaction forces and bush stiffness, suspension hardpoint locations and suspension linkage orientation are changed. To validate the proposed method, quarter car simulations of McPherson strut and multilink suspension subsystems. Full car bump run simulations are also carried out comparing with the ADAMS vehicle model with bush elements. CPU times are also measured to see the real-time capabilities of the proposed method.

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Compliance Effect Modeling Based on Quasi-Static Analysis for Real-Time Multibody Vehicle Dynamics (실시간 다물체 차량 해석을 위한 준정적법의 컴플라이언스 효과 모델링)

  • Kim, Sung-Soo;Jeong, Wan-Hee;Ha, Kyoung-Nam
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.32 no.2
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    • pp.162-169
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    • 2008
  • Compliance effect consideration method for real-time multibody vehicle dynamics is proposed using quasi-static analysis. The multibody vehicle model without bush elements is used based on the subsystem synthesis method which provides real-time computation on the multibody vehicle model. Reaction forces are computed in the suspension subsystem. According to deformation from the quasi-static analysis using reaction forces and bush stiffness, suspension hardpoint locations and suspension linkage orientation are changed. To validate the proposed method, quarter car simulations of McPherson strut and multilink suspension subsystems are performed. Full car bump run simulations and fish hook handling test simulations are also carried out comparing with the ADAMS vehicle model with bush elements. CPU times are also measured to see the real-time capabilities of the proposed method.

Real-Time Hand Gesture Recognition Based on Deep Learning (딥러닝 기반 실시간 손 제스처 인식)

  • Kim, Gyu-Min;Baek, Joong-Hwan
    • Journal of Korea Multimedia Society
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    • v.22 no.4
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    • pp.424-431
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    • 2019
  • In this paper, we propose a real-time hand gesture recognition algorithm to eliminate the inconvenience of using hand controllers in VR applications. The user's 3D hand coordinate information is detected by leap motion sensor and then the coordinates are generated into two dimensional image. We classify hand gestures in real-time by learning the imaged 3D hand coordinate information through SSD(Single Shot multibox Detector) model which is one of CNN(Convolutional Neural Networks) models. We propose to use all 3 channels rather than only one channel. A sliding window technique is also proposed to recognize the gesture in real time when the user actually makes a gesture. An experiment was conducted to measure the recognition rate and learning performance of the proposed model. Our proposed model showed 99.88% recognition accuracy and showed higher usability than the existing algorithm.

Design for Real-Time Postal Logistics Operational System (실시간 우편물류 운영시스템 설계에 관한 연구)

  • Lee, Ki-Baek;Kim, Wan-Seok;Park, Jong-Heong
    • IE interfaces
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    • v.20 no.4
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    • pp.547-559
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    • 2007
  • In this paper, we design Real-Time Postal Logistics Operational Model and System as a to-be system. Current postal logistics information system, named PostNet, is a basic infra system designed for an end-to-end IT-driven process, from mail acceptance to delivery, linked with internal and external systems. Recent competing circumstances drive demand for more intelligent information system. So we design real-time postal logistics operational system focused on site operations. we analyze postal logistics operation and interview field workers and establish real-time postal logistics operational model to solve operational issues. Finally we suggest system specifications.

Physics-based Real-time Simulation of Deformable Body for Haptic Interface (햅틱 인터페이스를 위한 물리기반 변형체 실시간 시뮬레이션)

  • Jun, Seong-Ki;Choi, Jin-Bok;Cho, Maeng-Hyo
    • Proceedings of the KSME Conference
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    • 2004.04a
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    • pp.557-562
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    • 2004
  • For constructing virtual environment it is more natural to model object as deformable body than as rigid body. High accuracy of simulation of model and low-latency computational cost for real-time simulation should be guaranteed. We pre-compute Green function through finite element analysis of deformable body and it is possible to simulate deformation of body in real-time environment using Capacitance Matrix Algorithm. Also, the capacitance matrix algorithm enables to construct the haptic rendering which serves the reaction force through a haptic device. The Newmark scheme is used for the more realistic haptic rendering and dynamic simulation in real-time.

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Design and Implementation of Real-Time Progress Management System Using UML (Unified Modeling Language) - The Focus on Steel Structural Construction - (UML을 이용한 실시간 진도관리 시스템의 설계 및 구현 - 로봇 크레인 기반 철골공사를 중심으로 -)

  • Park, Jung-Lo;Kim, Kyung-Hwan;Kim, Jael-Jun
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2009.05b
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    • pp.163-166
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    • 2009
  • All sorts of technique for schedule progress management is being developed recently, These can change and develop the abstractive concept model to a detailed model that describes the visual 3D image about a schedule plan. but, this technique is troublesome, because this requires the handwork by means of connection between 3D-CAD and scheduling Program. In this study, the process of real-time schedule progress control system using the integrated database by 3D-CAD object information system and schedule module is presented. This study present the process of a schedule progress management using UML, and the process of real-time schedule progress management using RFID system. Through this study, we want to realize the rapid generation of estimated schedule information and to simulate and analyze actual schedule information by real-time.

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Local Model Checking for Verification of Real-Time Systems (실시간 시스템 검증을 위한 지역모형 검사)

  • 박재호;김성길;황선호;김성운
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.77-90
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    • 2000
  • Real-Time verification is a procedure that verifies the correctness of specification related to requirement in time as well as in logic. One serious problem encountered in the verification task is that the state space grows exponentially owing to the unboundedness of time, which is termed the state space explosion problem. In this paper, we propose a real-time verification technique checking the correctness of specification by showing that a system model described in timed automata is equivalent to the characteristic of system property specified in timed modal-mu calculus. For this, we propose a local model checking method based on the value of the formula in initial state with constructing product graph concerned to only the nodes needed for verification process. Since this method does not search for every state of system model, the state space is reduced drastically so that the proposed method can be applied effectively to real-time system verification.

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Real-Time Forecasting of Flood Runoff Based on Neural Networks in Nakdong River Basin & Application to Flood Warning System (신경망을 이용한 낙동강 유역 하도유출 예측 및 홍수예경보 이용)

  • Yoon, Kang-Hoon;Seo, Bong-Cheol;Shin, Hyun-Suk
    • Journal of Korea Water Resources Association
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    • v.37 no.2
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    • pp.145-154
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    • 2004
  • The purpose of this study is to develop a real-time forecasting model in order to predict the flood runoff which has the nature of non-linearity and to verify applicability of neural network model for flood warning system. Developed model based on neural network, NRDFM(Neural River Discharge-Stage Forecasting Model) is applied to predict the flood discharge on Waekwann and Jindong stations in Nakdong river basin. As a result of flood forecasting on these two stations, it can be concluded that NRDFM-II is the best predictive model for real-time operation. In addition, the results of forecasting used on NRDFM-I and NRDFM-II model are not bad and these models showed sufficient probability for real-time flood forecasting. Consequently, it is expected that NRDFM in this study can be utilized as suitable model for real-time flood warning system and this model can perform flood control and management efficiently.

Design and Verification of Spacecraft Pose Estimation Algorithm using Deep Learning

  • Shinhye Moon;Sang-Young Park;Seunggwon Jeon;Dae-Eun Kang
    • Journal of Astronomy and Space Sciences
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    • v.41 no.2
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    • pp.61-78
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    • 2024
  • This study developed a real-time spacecraft pose estimation algorithm that combined a deep learning model and the least-squares method. Pose estimation in space is crucial for automatic rendezvous docking and inter-spacecraft communication. Owing to the difficulty in training deep learning models in space, we showed that actual experimental results could be predicted through software simulations on the ground. We integrated deep learning with nonlinear least squares (NLS) to predict the pose from a single spacecraft image in real time. We constructed a virtual environment capable of mass-producing synthetic images to train a deep learning model. This study proposed a method for training a deep learning model using pure synthetic images. Further, a visual-based real-time estimation system suitable for use in a flight testbed was constructed. Consequently, it was verified that the hardware experimental results could be predicted from software simulations with the same environment and relative distance. This study showed that a deep learning model trained using only synthetic images can be sufficiently applied to real images. Thus, this study proposed a real-time pose estimation software for automatic docking and demonstrated that the method constructed with only synthetic data was applicable in space.