• Title/Summary/Keyword: Real-Time Simulation

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A Study on Real-time simulation using Artificial Neural Network (신경회로망을 이용한 실시간 시뮬레이션에 관한 연구 (원자력 발전소 중대사고를 중심으로))

  • Roh, Chang-Hyun;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.46-51
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    • 2002
  • In this study, a real-time simulation method for the phenomena, which are too complex to be simulated during real-time computer games, was proposed based on the neural network. The procedure of proposed method is to 1) obtain correlation data between input parameters and output parameters by mathematical modeling, code analyses, and so on, 2) train the neural network with the correlation data, 3) and insert the trained neural network in a game program as a simulation module. For the case that the number of the input and output parameters is too high to be analyzed, a method was proposed to omit parameters of little importance. The method was successfully applied to severe accidents of nuclear power plants, reflecting that the method was very effective in real time simulation of complex phenomena.

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High Level Object Oriented Real-Time Simulation Programming and Time-triggered Message-triggered Object(TMO) Scheme

  • Jeong, Chan-Joo;Na, Sang-Donh
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.856-862
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    • 2002
  • The object-oriented(00) distributed real-time(RT) programming movement started in1990's and is growing rapidly at this turn of the century. Distributed real-time simulation is a field in its infancy but it is bounded to receive steadily growing recognition for its importance and wide applicability. The scheme is called the distributed time-triggered simulation scheme which is conceptually simple and easy to use but widely applicable. A new generation object oriented(00) RT programming scheme is called the time-triggered message triggered object(TMO)programming scheme and it is used to make specific illustrations of the issues. The TMO structuring scheme is a general-style components structuring scheme and supports design of all types of component including hard real time objects and non real time objects within one general structure.

Real-time Dynamic Simulation Using Multibody Vehicle Model (다물체 차량모델을 이용한 실시간 동역학 시뮬레이션)

  • Choe, Gyu-Jae;No, Gi-Han;Yu, Yeong-Myeon
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.25 no.3
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    • pp.486-494
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    • 2001
  • This paper presents a real-time multibody vehicle dynamic analysis method using recursive Kanes formulation and suspension composite joints. To shorten the computation time of simulation, relative coordinate system is used and the equations of motion are derived using recursive Kanes formulation. Typical suspension systems of vehicles such as MacPherson strut suspension system is modeled by suspension composite joints. The joints are derived and utilized to reduce the computation time of simulation without any degradation of kinematical accuracy of the suspension systems. Using the develop program, a multibody vehicle dynamic model is formed and simulations are performed. Accuracy of the simulation results is compared to the real vehicle field test results. It is found that the simulation results using the proposed method are very accurate and real-time simulation is achieved on a computer with single PowerPC 604 processor.

Event-Driven Real-Time Simulation Based On The RM Scheduling and Lock-free Shared Objects

  • Park, Hyun Kyoo
    • Journal of the military operations research society of Korea
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    • v.25 no.1
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    • pp.199-214
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    • 1999
  • The Constructive Battle Simulation Model is very important to the recent military training for the substitution of the field training. However, real battlefield systems operate under real-time conditions, they are inherently distributed, concurrent and dynamic. In order to reflect these properties by the computer-based simulation systems which represent real world processes, we have been developing constructive simulation model for several years. Conventionally, scheduling and resource allocation activities which have timing constraints, we elaborated on these issues and developed the simulation system on commercially available hardware and operating system with lock-free resource allocation scheme and rate monotonic scheduling.

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Inductance Estimation of Permanent Magnet Type Transverse Flux Rotating Motor Using Dynamic-Simulation (Dynamic-Simulation을 통한 영구자석형 횡자속 회전기의 인덕턴스 추정)

  • Kim, Kwang-Woon;Kim, Ji-Won;Jung, Yeon-Ho;Lee, Ji-Young;Kang, Do-Hyun;Chang, Jung-Hwan
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.59 no.4
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    • pp.722-727
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    • 2010
  • This paper presents Dynamic-Simulation to estimate the inductance of a permanent magnet type transverse flux rotating motor by applying the real-time parameter estimation theory. As transverse flux rotating motor has the complex structure, it can be happen to some errors between real value and designed one with respect to the inductance. To reduce this kinds of errors, the real-time parameter estimation theory was applied to dynamic-simulation. And then, By comparing the estimated inductance and designed one, it is realized that the real-time parameter estimation theory can be applied in the permanent magnet type transverse flux rotating motor.

A Strategy to Evaluate Semi-Active Suspension System using Real-Time Hardware-in-the-Loop Simulation (실시간 Hardware-in-the-Loop 시뮬레이션을 이용한 반능동 현가시스템 특성 평가)

  • Choi, G.J.;Noh, K.H.;Yoo, Y.M.;Kim, H.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.9 no.6
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    • pp.186-194
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    • 2001
  • To meet the challenge of testing increasingly complex automotive control systems, the real-time hardware-in-the-loop(HIL) simulation technology has been developed. In this paper, a strategy for evaluation of semiactive suspension systems using real-time HIL simulation is presented. A multibody vehicle model is adopted to simulate vehicle dynamic motions accurately. Accuracy of the vehicle simulation results is compared to that of the real vehicle field test and proven to be very accurate. The controller and stepping motor to adjust semi-active damper stage are equipped as external hardwares and connected to the real-time computer which has vehicle dynamic model. Open and closed loop test methods are used to evaluate a controlled suspension system and the system's operations are verified it is found that the proposed evaluation methods can be used well for the verification of semi-active suspension systems.

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A Study on Real-Time Lightning Simulation for Smart Device (스마트기기 게임에 적합한 실시간 번개 시뮬레이션 연구)

  • Park, SungBae;Oh, GyuHwan
    • Journal of Korea Game Society
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    • v.13 no.4
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    • pp.35-46
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    • 2013
  • In this paper, we show a real-time lightning simulation for smart device game. Our proposed method uses physically based Dielectric Breakdown Model to similar real world lightning path and we simplify the algorithm for real-time simulation in smart device. In addition, the rendering process can render multiple lightning and can real-time render in smart device. Finally, our lightning can support interactive with user. The simulation method will be effectively useful for a game that needs a real-time simulation as its game element in smart device environment.

Development, implementation and verification of a user configurable platform for real-time hybrid simulation

  • Ashasi-Sorkhabi, Ali;Mercan, Oya
    • Smart Structures and Systems
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    • v.14 no.6
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    • pp.1151-1172
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    • 2014
  • This paper presents a user programmable computational/control platform developed to conduct real-time hybrid simulation (RTHS). The architecture of this platform is based on the integration of a real-time controller and a field programmable gate array (FPGA).This not only enables the user to apply user-defined control laws to control the experimental substructures, but also provides ample computational resources to run the integration algorithm and analytical substructure state determination in real-time. In this platform the need for SCRAMNet as the communication device between real-time and servo-control workstations has been eliminated which was a critical component in several former RTHS platforms. The accuracy of the servo-hydraulic actuator displacement control, where the control tasks get executed on the FPGA was verified using single-degree-of-freedom (SDOF) and 2 degrees-of-freedom (2DOF) experimental substructures. Finally, the functionality of the proposed system as a robust and reliable RTHS platform for performance evaluation of structural systems was validated by conducting real-time hybrid simulation of a three story nonlinear structure with SDOF and 2DOF experimental substructures. Also, tracking indicators were employed to assess the accuracy of the results.

Data Transmission Processing System Design for Real-Time Distributed Simulation by Using Software Design Patterns (소프트웨어 디자인 패턴을 적용한 실시간 분산 시뮬레이션을 위한 데이터 전달처리 시스템 설계)

  • Suk, Jin-Weon;Ryoo, In-Tae
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.649-657
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    • 2009
  • Usually, The data transmission processing efficiency of the distributed system running on high speed networks depends on the system architecture and the data transmission processing system. In order to secure the real-time rate and the system reliability, the real-time distributed simulation system on the distributed environment has tried to satisfy the performance required by the data transmission processing system. However, the client/server-based data transmission processing system in the real-time simulation system has been difficult to satisfy the system stability, extensibility and maintenability, especially when system changes. So, it is natural to study another improved data transmission processing system to solve the problems at the existing real-time simulation system. After analyzing the existing real-time simulation system, this paper will propose the improved real-time data transmission system by using Software Design Pattern, which enhances extensibility, interoperability, reusability and maintenability of the system.

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Real-time and Power Hardware-in-the-loop Simulation of PEM Fuel Cell Stack System

  • Jung, Jee-Hoon
    • Journal of Power Electronics
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    • v.11 no.2
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    • pp.202-210
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    • 2011
  • Polymer electrolyte membrane (PEM) fuel cell is one of the popular renewable energy sources and widely used in commercial medium power areas from portable electronic devices to electric vehicles. In addition, the increased integration of the PEM fuel cell with power electronics, dynamic loads, and control systems requires accurate electrical models and simulation methods to emulate their electrical behaviors. Advancement in parallel computation techniques, various real-time simulation tools, and smart power hardware have allowed the prototyping of novel apparatus to be investigated in a virtual system under a wide range of realistic conditions repeatedly, safely, and economically. This paper builds up advancements of optimized model constructions for a fuel cell stack system on a real-time simulator in the view points of improving dynamic model accuracy and boosting computation speed. In addition, several considerations for a power hardware-in-the-loop (PHIL) simulation are provided to electrically emulate the PEM fuel cell stack system with power facilities. The effectiveness of the proposed PHIL simulation method developed on Opal RT's RT-Lab Matlab/Simulink based real-time engineering simulator and a programmable power supply is verified using experimental results of the proposed PHIL simulation system with a Ballard Nexa fuel cell stack.