• 제목/요약/키워드: Real-Time Simulation

검색결과 3,606건 처리시간 0.035초

An interactive environment for simulation and real-time implementation of control systems

  • Koga, Masanobu
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1995년도 Proceedings of the Korea Automation Control Conference, 10th (KACC); Seoul, Korea; 23-25 Oct. 1995
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    • pp.336-339
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    • 1995
  • An approach to efficient implementation of real-time control systems is presented in this paper. A compiler for translation of control algorithms is used in combination with a general program for real-time control. The compiler translates control algorithms written for the simulation in a design language to an implementation language. The translated algorithms are then automatically incorporated in the real-time control program.

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시선지령 유도 비행체의 실시간 실물 시뮬레이션 기법 (A Real Time HILS of the Guidance Flight System)

  • 김영주;이종하
    • 대한전기학회논문지
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    • 제43권4호
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    • pp.638-647
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    • 1994
  • This paper describes the real time Hardware-In-the Loop Simulation(HILS) that is an efective tool for design, testing and performance evaluation of the guidanc eflight system. The real time HILS was performed by using a 3-axis flight motion simulator, real time computer, I/O system and flight control system hardware along with the assumed flight trajectory of the guidance flight system. Also, we proved the validity of the real time HILS is the guidance flight system by comparing its simulation results with the software simulation data and telemetry data.

CPS의 점진적인 개발 과정을 지원하는 실시간 시뮬레이션 프레임워크 (A Real-Time Simulation Framework for Incremental Development of Cyber-Physical Systems)

  • 한재화;위경수;이창건
    • 대한임베디드공학회논문지
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    • 제7권6호
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    • pp.311-321
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    • 2012
  • When developing a CPS, since it is nature of CPS to interact with a physical system, CPS should be verified during its development process by real-time simulation supporting timely interactions between the simulator and existing implemented hardwares. Furthermore, when a part of a simulated system is implemented to real hardwares, i.e., incremental development, the simulator should aware changes of the simulated system and apply it automatically without manual description of the changes for effective development. For this, we suggest a real-time simulation framework including the concept of 'port' which abstracts communication details between the tasks, and a scheduling algorithm for guaranteeing 'real-time correctness' of the simulator.

Modeling and Control of a Doubly-Fed Induction Generator (DFIG) Wind Power Generation System for Real-time Simulations

  • Byeon, Gil-Sung;Park, In-Kwon;Jang, Gil-Soo
    • Journal of Electrical Engineering and Technology
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    • 제5권1호
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    • pp.61-69
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    • 2010
  • This paper presents a study of a DFIG wind power generation system for real-time simulations. For real-time simulations, the Real-Time Digital Simulator (RTDS) and its user friendly interface simulation software RSCAD are used. A 2.2MW grid-connected variable speed DFIG wind power generation system is modeled and analyzed in this study. The stator-flux oriented vector control scheme is applied to the stator/rotor side converter control, and the back-to-back PWM converters are implemented for the decoupled control. The real-wind speed signal extracted by an anemometer is used for a realistic, reliable and accurate simulation analysis. Block diagrams, a mathematical presentation of the DFIG and a control scheme of the stator/rotor-side are introduced. Real-time simulation cases are carried out and analyzed for the validity of this work.

햅틱 인터페이스를 위한 물리기반 변형체 실시간 시뮬레이션 (Physics-based Real-time Simulation of Deformable Body for Haptic Interface)

  • 전성기;최진복;조맹효
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2004년도 춘계학술대회
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    • pp.557-562
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    • 2004
  • For constructing virtual environment it is more natural to model object as deformable body than as rigid body. High accuracy of simulation of model and low-latency computational cost for real-time simulation should be guaranteed. We pre-compute Green function through finite element analysis of deformable body and it is possible to simulate deformation of body in real-time environment using Capacitance Matrix Algorithm. Also, the capacitance matrix algorithm enables to construct the haptic rendering which serves the reaction force through a haptic device. The Newmark scheme is used for the more realistic haptic rendering and dynamic simulation in real-time.

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쿼터니언을 이용한 비행운동 모델링 (Flight Dynamics Modeling Using Quaternions)

  • 황명신;박욱제
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.187-187
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    • 2000
  • This paper presents the comparison of Euler-Rodrigues quaternion and Euler Angles using attitude kinematics for aircraft flight simulation. It is hard for PC-Level to accomplish real-time simulation. The purpose of this paper is to accomplish real-time simulation of the aircraft dynamics modeling parts and the graphics parts. The computation time is more reduced in case of applying quaternions than Euler Angles. This paper provides a quaternions algorithm and it's applications for the real-time simulation.

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Real-Time Simulation of Thin Rod

  • Choi, Min Gyu;Song, Oh-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제7권4호
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    • pp.849-859
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    • 2013
  • This paper proposes a real-time simulation technique for thin rods undergoing large rotational deformation. Rods are thin objects such as ropes and hairs that can be abstracted as one-dimensional structures. Development of a real-time physical model that can produce visually convincing animation of thin rods has been a challenging problem in computer graphics. We adopt continuum mechanics to formulate the governing equation, and develop a modal warping technique for rods to integrate the governing equation in real-time; This is a novel extension of the previous modal warping techniques developed for solids and shells. Experimental results show that the proposed method runs in real-time even for large meshes and it can simulate large bending and/or twisting deformations.

실제 풍속을 이용한 DFIG 풍력발전시스템 구현에 관한 연구 (A Study on DFIG Wind Power Generation System Modelling using Real-Wind Speed)

  • 변길성;박인권;장길수
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2009년도 제40회 하계학술대회
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    • pp.494_495
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    • 2009
  • This paper presents a study of DFIG wind power generation system for real-time simulation. For real-time simulation, the real-time digital simulator (RTDS) and its user friendly interface simulation software (RSCAD) are used. 2.2MW grid-connected variable speed DFIG wind power generation system is modeled and analyzed in this study. Stator-flux oriented vector control scheme is applied to stator, rotor side converter control, and back-to-back PWM converters are implemented for the decoupled control. The real-wind speed signal extracted by an anemometer is used for realistic and accurate simulation analysis. Block diagrams for DFIG and control scheme of stator, rotor-side are introduced. Real-time simulation cases are carried out and analyzed for the validity of this work.

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PC 베이스의 실시간 차량 시뮬레이션 (PC-Based Real-Time Driving Simulation)

  • 조준희;최동찬;유승철;이운성
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2000년도 추계학술대회 논문집
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    • pp.192-197
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    • 2000
  • Real-time driving simulation is a comprehensive technology that can be applied effectively to vehicle and traffic safety improvement, by reproducing various driving conditions and situations realistically in a safe and controlled environment. This paper describes PC-based real-time driving simulation technology in terms of design factors and simulation components. It also introduces Kookmin University Driving Simulators developed based on these considerations, which have been applied effectively to ABS HILS and a human factor study concerning sudden acceleration accident reconstruction.

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적외선 유도탄의 실시간 시뮬레이션 (A real time simulation for IR Guided Missile)

  • 김태연;김영주;이종하
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1993년도 하계학술대회 논문집 A
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    • pp.421-423
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    • 1993
  • A real time simulation is an effective tool for use in design, performance evaluation, and testing of the vehicle dynamic system. An alternate approach is to use a computer system designed specifically to provide an integrated simulation environment in which all aspects of hardware-in-the-loop simulation task have been taken into account.

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