• 제목/요약/키워드: Real time reconstruction

검색결과 243건 처리시간 0.027초

Real-time Full-view 3D Human Reconstruction using Multiple RGB-D Cameras

  • Yoon, Bumsik;Choi, Kunwoo;Ra, Moonsu;Kim, Whoi-Yul
    • IEIE Transactions on Smart Processing and Computing
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    • 제4권4호
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    • pp.224-230
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    • 2015
  • This manuscript presents a real-time solution for 3D human body reconstruction with multiple RGB-D cameras. The proposed system uses four consumer RGB/Depth (RGB-D) cameras, each located at approximately $90^{\circ}$ from the next camera around a freely moving human body. A single mesh is constructed from the captured point clouds by iteratively removing the estimated overlapping regions from the boundary. A cell-based mesh construction algorithm is developed, recovering the 3D shape from various conditions, considering the direction of the camera and the mesh boundary. The proposed algorithm also allows problematic holes and/or occluded regions to be recovered from another view. Finally, calibrated RGB data is merged with the constructed mesh so it can be viewed from an arbitrary direction. The proposed algorithm is implemented with general-purpose computation on graphics processing unit (GPGPU) for real-time processing owing to its suitability for parallel processing.

서포트 추정을 이용한 빠른 이미지 사영 기반 타원형 물체 복원 기법 (Fast Elliptic Object Reconstruction from Projections by Support Estimation)

  • 고경준;이정우
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 심포지엄 논문집 정보 및 제어부문
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    • pp.105-106
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    • 2007
  • We present a fast reconstruction technique for elliptic objects, which can be applied to real-time computer tomography (CT) for simple geometric objects. It will be also shown that only 3 projections are needed to reconstruct an ellipse. A piecewise quadratic model is also proposed for more efficient Kalman filter based support estimation, which is used for the fast reconstruction technique. The performance of the piecewise quadratic model is compared with that of the existing piecewise linear model. Simulation results for the fast reconstruction are also presented.

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GPU-ACCELERATED SPECKLE MASKING RECONSTRUCTION ALGORITHM FOR HIGH-RESOLUTION SOLAR IMAGES

  • Zheng, Yanfang;Li, Xuebao;Tian, Huifeng;Zhang, Qiliang;Su, Chong;Shi, Lingyi;Zhou, Ta
    • 천문학회지
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    • 제51권3호
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    • pp.65-71
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    • 2018
  • The near real-time speckle masking reconstruction technique has been developed to accelerate the processing of solar images to achieve high resolutions for ground-based solar telescopes. However, the reconstruction of solar subimages in such a speckle reconstruction is very time-consuming. We design and implement a new parallel speckle masking reconstruction algorithm based on the Compute Unified Device Architecture (CUDA) on General Purpose Graphics Processing Units (GPGPU). Tests are performed to validate the correctness of our program on NVIDIA GPGPU. Details of several parallel reconstruction steps are presented, and the parallel implementation between various modules shows a significant speed increase compared to the previous serial implementations. In addition, we present a comparison of runtimes across serial programs, the OpenMP-based method, and the new parallel method. The new parallel method shows a clear advantage for large scale data processing, and a speedup of around 9 to 10 is achieved in reconstructing one solar subimage of $256{\times}256pixels$. The speedup performance of the new parallel method exceeds that of OpenMP-based method overall. We conclude that the new parallel method would be of value, and contribute to real-time reconstruction of an entire solar image.

로봇 매니플레이터의 실시간 특이점 회피를 위한 작업 재구성법: 동적 작업 우선도에 기초한 해석 (Task Reconstruction Method for Real-Time Singularity Avoidance for Robotic Manipulators : Dynamic Task Priority Based Analysis)

  • 김진현;최영진
    • 제어로봇시스템학회논문지
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    • 제10권10호
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    • pp.855-868
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    • 2004
  • There are several types of singularities in controlling robotic manipulators: kinematic singularity, algorithmic singularity, semi-kinematic singularity, semi-algorithmic singularity, and representation singularity. The kinematic and algorithmic singularities have been investigated intensively because they are not predictable or difficult to avoid. The problem with these singularities is an unnecessary performance reduction in non-singular region and the difficulty in performance tuning. Tn this paper, we propose a method of avoiding kinematic and algorithmic singularities by applying a task reconstruction approach while maximizing the task performance by calculating singularity measures. The proposed method is implemented by removing the component approaching the singularity calculated by using singularity measure in real time. The outstanding feature of the proposed task reconstruction method (TR-method) is that it is based on a local task reconstruction as opposed to the local joint reconstruction of many other approaches. And, this method has dynamic task priority assignment feature which ensures the system stability under singular regions owing to the change of task priority. The TR-method enables us to increase the task controller gain to improve the task performance whereas this increase can destabilize the system for the conventional algorithms in real experiments. In addition, the physical meaning of tuning parameters is very straightforward. Hence, we can maximize task performance even near the singular region while simultaneously obtaining the singularity-free motion. The advantage of the proposed method is experimentally tested by using the 7-dof spatial manipulator, and the result shows that the new method improves the performance several times over the existing algorithms.

Experimental Analysis of Unsteady Bubble Behaviors Using Three-Dimensional Tomography

  • Ko, Han-Seo;Kim, Yong-Jae
    • 비파괴검사학회지
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    • 제25권6호
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    • pp.431-438
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    • 2005
  • Bubble behaviors in a circular tube have been analyzed numerically and experimentally by a three-dimensional tomography method, Initially, a multiplicative algebraic reconstruction technique (MART) which showed better results for previous studies of numerical simulations has been performed to confirm the accuracy of the three-dimensional reconstruction for the two-phase flow using a computer-synthesized phantom, Then, bubble behaviors have been investigated experimentally by the three-dimensional MART method using real projected data captured simultaneously by a laser and three CCD cameras for three angles of view, Also, the transient reconstructions have been attempted to analyze the real-time oxygen-bubble movements in water by the interval of 1/30 second.

Fast Holographic Image Reconstruction Using Phase-Shifting Assisted Depth Detection Scheme for Optical Scanning Holography

  • Lee, Munseob;Min, Gihyeon;Kim, Nac-Woo;Lee, Byung Tak;Song, Je-Ho
    • ETRI Journal
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    • 제38권4호
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    • pp.599-605
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    • 2016
  • For the implementation of a real-time holographic camera, fast and automatic holographic image reconstruction is an essential technology. In this paper, we propose a new automatic depth-detection algorithm for fast holography reconstruction, which is particularly useful for optical scanning holography. The proposed algorithm is based on the inherent phase difference information in the heterodyne signals, and operates without any additional optical or electrical components. An optical scanning holography setup was created using a heterodyne frequency of 4 MHz with a 500-mm distance and 5-mm depth resolution. The reconstruction processing time was measured to be 0.76 s, showing a 62% time reduction compared to a recent study.

에라 정보의 실시간 인식을 위한 전파신경망 (Propagation Neural Networks for Real-time Recognition of Error Data)

  • 김종만;황종선;김영민
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2001년도 추계학술대회 논문집 Vol.14 No.1
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    • pp.46-51
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    • 2001
  • For Fast Real-time Recognition of Nonlinear Error Data, a new Neural Network algorithm which recognized the map in real time is proposed. The proposed neural network technique is the real time computation method through the inter-node diffusion, In the network, a node corresponds to a state in the quantized input space. Each node is composed of a processing unit and fixed weights from its neighbor nodes as well as its input terminal. The most reliable algorithm derived for real time recognition of map, is a dynamic programming based algorithm based on sequence matching techniques that would process the data as it arrives and could therefore provide continuously updated neighbor information estimates. Through several simulation experiments, real time reconstruction of the nonlinear map information is processed,

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에라 정보의 실시간 인식을 위한 전파신경망 (Propagation Neural Networks for Real-time Recognition of Error Data)

  • 김종만;황종선;김영민
    • 한국전기전자재료학회:학술대회논문집
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    • 한국전기전자재료학회 2001년도 추계학술대회 논문집
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    • pp.46-51
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    • 2001
  • For Fast Real-time Recognition of Nonlinear Error Data, a new Neural Network algorithm which recognized the map in real time is proposed. The proposed neural network technique is the real time computation method through the inter-node diffusion. In the network, a node corresponds to a state in the quantized input space. Each node is composed of a processing unit and fixed weights from its neighbor nodes as well as its input terminal. The most reliable algorithm derived for real time recognition of map, is a dynamic programming based algorithm based on sequence matching techniques that would process the data as it arrives and could therefore provide continuously updated neighbor information estimates. Through several simulation experiments, real time reconstruction of the nonlinear map information is processed.

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단일 카메라를 이용한 이동 로봇의 실시간 위치 추정 및 지도 작성에 관한 연구 (A Study on Real-Time Localization and Map Building of Mobile Robot using Monocular Camera)

  • 정대섭;최종훈;장철웅;장문석;공정식;이응혁;심재홍
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2006년 학술대회 논문집 정보 및 제어부문
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    • pp.536-538
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    • 2006
  • The most important factor of mobile robot is to build a map for surrounding environment and estimate its localization. This paper proposes a real-time localization and map building method through 3-D reconstruction using scale invariant feature from monocular camera. Mobile robot attached monocular camera looking wall extracts scale invariant features in each image using SIFT(Scale Invariant Feature Transform) as it follows wall. Matching is carried out by the extracted features and matching feature map that is transformed into absolute coordinates using 3-D reconstruction of point and geometrical analysis of surrounding environment build, and store it map database. After finished feature map building, the robot finds some points matched with previous feature map and find its pose by affine parameter in real time. Position error of the proposed method was maximum. 8cm and angle error was within $10^{\circ}$.

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실내공간의 점진적 복원을 위한 하이브리드 모델 표현 (Hybrid Model Representation for Progressive Indoor Scene Reconstruction)

  • 정진웅;전준호;유대훈;이승용
    • 한국컴퓨터그래픽스학회논문지
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    • 제21권5호
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    • pp.37-44
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    • 2015
  • 본 논문에서는 전통적으로 삼차원 모델 복원에 사용되는 볼륨 기반 자료 구조의 한계점을 극복하기 위해 평면 해시 구조를 볼륨 구조와 상호보완적으로 사용하는 하이브리드 모델 표현을 제안한다. 실내 환경에 대한 삼차원 모델 복원은 좁은 공간에 대한 정밀한 복원 결과를 얻기 위해 볼륨 기반의 자료 구조를 사용하였으나, 이러한 볼륨 기반의 자료 구조는 메모리의 사용량이 많아 대규모 공간에 대한 삼차원 복원으로 확장이 용이하지 못하였다. 본 논문에서는 이러한 기존 삼차원 모델 복원의 확장성을 증가시키기 위해 메모리를 효율적으로 사용하는 평면 해시 모델 구조를 제안한다. 또한 이러한 제안된 평면 해시 모델 구조를 넓고 단순한 평면 복원을 위해 사요하고, 좁고 디테일한 공간 복원에는 기존 볼륨 구조를 동시에 사용하는 하이브리드 복원 방법을 사용한다. 제안된 기법은 GPU 상에서 구현되어 공간을 실시간으로 복원 가능하다.