• 제목/요약/키워드: Real time reconstruction

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Web-based Real-time 3D Video Communication System for Reality Teleconferencing

  • Ko, Jung-Hwan;Kim, Dong-Kyu;Hwang, Dong-Chun;Kim, Eun-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 2005.07b
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    • pp.1611-1614
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    • 2005
  • In this paper, a new multi-view 3D video communication system for real-time Reality teleconferencing application is proposed by usin gthe IEEE 1394 digital cameras, Intel Xeon server computer system and Microsoft's DirectShow programming library and its performance is analyzed in terms of image-grabbing frame rate and number of views. The captured two-view image data is compressed by extraction of disparity data between them and transmitted to another client system through the communication network, in which multi-view could be synthesized with this received 2-view data using the intermediate view reconstruction technique and displayed on the multi-view 3D display system. From some experimental results, it is found that the proposed system can display 16-view 3D images with a gray of 8bits and a frame rate of 15fps.

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3D Spatial Interaction Method using Visual Dynamics and Meaning Production of Character

  • Lim, Sooyeon
    • International journal of advanced smart convergence
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    • v.7 no.3
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    • pp.130-139
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    • 2018
  • This study is to analyze the relationship between character and human semantic production through research on character visualization artworks and to develop a creative platform that visually expresses the formative and semantic dynamics of characters using the results will be. The 3D spatial interaction system using the character visualization proposed generates the transformation of the character in real time using the interaction with user and the deconstruction of the character structure. Transformations of characters including the intentions of the viewers provide a dynamic visual representation to the viewer and maximize the efficiency of meaning transfer by producing various related meanings. The method of dynamic deconstruction and reconstruction of the characters provided by this system creates special shapes that viewers cannot imagine until now and further extends the interpretation range of the meaning of the characters. Therefore, the proposed system not only induces an active viewing attitude from viewers, but also gives them an opportunity to enjoy watching the artwork and demonstrate creativity as a creator. This system induces new gestures of the viewer in real time through the transformation of characters in accordance with the viewer''s gesture, and has the feature of exchanging emotions with viewers.

Real Time Temperature Distribution Measurement of a Microheater by Using Off-Axis Digital Holography (Off-Axis 디지털홀로그래피를 이용한 마이크로히터의 실시간 온도분포측정)

  • Tserendolgor, D.;Baek, Byung-Joon;Kim, Dae-Suk
    • Journal of the Korean Vacuum Society
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    • v.20 no.2
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    • pp.106-113
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    • 2011
  • We describe a single shot off-axis digital holography based on a Mach-Zehnder interferometic scheme for measuring temperature distribution of a microheater. The proposed scheme has the capability of reconstructing object phase image which is dependent of the temperature distribution in real time. Experimental results shows that there is a moderate linear relationship between the measured phase and temperature in the range of $20^{\circ}C$ to $60^{\circ}C$. We expect that the proposed system can provide a very reliable and fast solution in various surface temperature distribution measurement applications.

A Study on Random Reconstruction Method of 3-D Objects Based on Conditional Generative Adversarial Networks (cGANs) (cGANs(Conditional Generative Adversarial Networks) 기반 3차원 객체의 임의 재생 기법 연구)

  • Shin, Kwang-Seong;Shin, Seong-Yoon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.157-159
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    • 2019
  • Hologram technology has been actively developed in terms of generation, transmission, and reproduction of 3D objects, but it is currently in a state of rest because of various limitations. Beyond VR and AR, the pseudo-hologram market is growing at an intermediate stage to meet the needs of new technologies. The key to the technology of hologram is to generate vast 3 dimensional data in the form of a point cloud, transmit the vast amount of data through the communication network in real time, and reproduce it like the original at the destination. In this paper, we propose a method to transmit massive 3 - D data in real - time and transmit the minutiae points of 3 - dimensional object information to reproduce the object as similar to original.

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FPGA-based One-Chip Architecture and Design of Real-time Video CODEC with Embedded Blind Watermarking (블라인드 워터마킹을 내장한 실시간 비디오 코덱의 FPGA기반 단일 칩 구조 및 설계)

  • 서영호;김대경;유지상;김동욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.8C
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    • pp.1113-1124
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    • 2004
  • In this paper, we proposed a hardware(H/W) structure which can compress and recontruct the input image in real time operation and implemented it into a FPGA platform using VHDL(VHSIC Hardware Description Language). All the image processing element to process both compression and reconstruction in a FPGA were considered each of them was mapped into H/W with the efficient structure for FPGA. We used the DWT(discrete wavelet transform) which transforms the data from spatial domain to the frequency domain, because use considered the motion JPEG2000 as the application. The implemented H/W is separated to both the data path part and the control part. The data path part consisted of the image processing blocks and the data processing blocks. The image processing blocks consisted of the DWT Kernel fur the filtering by DWT, Quantizer/Huffman Encoder, Inverse Adder/Buffer for adding the low frequency coefficient to the high frequency one in the inverse DWT operation, and Huffman Decoder. Also there existed the interface blocks for communicating with the external application environments and the timing blocks for buffering between the internal blocks The global operations of the designed H/W are the image compression and the reconstruction, and it is operated by the unit of a field synchronized with the A/D converter. The implemented H/W used the 69%(16980) LAB(Logic Array Block) and 9%(28352) ESB(Embedded System Block) in the APEX20KC EP20K600CB652-7 FPGA chip of ALTERA, and stably operated in the 70MHz clock frequency. So we verified the real time operation of 60 fields/sec(30 frames/sec).

An Efficient Real-Time Image Reconstruction Scheme using Network m Multiple View and Multiple Cluster Environments (다시점 및 다중클러스터 환경에서 네트워크를 이용한 효율적인 실시간 영상 합성 기법)

  • You, Kang-Soo;Lim, Eun-Cheon;Sim, Chun-Bo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2251-2259
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    • 2009
  • We propose an algorithm and system which generates 3D stereo image by composition of 2D image from 4 multiple clusters which 1 cluster was composed of 4 multiple cameras based on network. Proposed Schemes have a network-based client-server architecture for load balancing of system caused to process a large amounts of data with real-time as well as multiple cluster environments. In addition, we make use of JPEG compression and RAM disk method for better performance. Our scheme first converts input images from 4 channel, 16 cameras to binary image. And then we generate 3D stereo images after applying edge detection algorithm such as Sobel algorithm and Prewiit algorithm used to get disparities from images of 16 multiple cameras. With respect of performance results, the proposed scheme takes about 0.05 sec. to transfer image from client to server as well as 0.84 to generate 3D stereo images after composing 2D images from 16 multiple cameras. We finally confirm that our scheme is efficient to generate 3D stereo images in multiple view and multiple clusters environments with real-time.

Digital Image Processing Using Tunable Q-factor Discrete Wavelet Transformation (Q 인자의 조절이 가능한 이산 웨이브렛 변환을 이용한 디지털 영상처리)

  • Shin, Jong Hong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.237-247
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    • 2014
  • This paper describes a 2D discrete-time wavelet transform for which the Q-factor is easily specified. Hence, the transform can be tuned according to the oscillatory behavior of the image signal to which it is applied. The tunable Q-factor wavelet transform (TQWT) is a fully-discrete wavelet transform for which the Q-factor, Q, of the underlying wavelet and the asymptotic redundancy (over-sampling rate), r, of the transform are easily and independently specified. In particular, the specified parameters Q and r can be real-valued. Therefore, by tuning Q, the oscillatory behavior of the wavelet can be chosen to match the oscillatory behavior of the signal of interest, so as to enhance the sparsity of a sparse signal representation. The TQWT is well suited to fast algorithms for sparsity-based inverse problems because it is a Parseval frame, easily invertible, and can be efficiently implemented. The TQWT can also be used as an easily-invertible discrete approximation of the continuous wavelet transform. The transform is based on a real valued scaling factor (dilation-factor) and is implemented using a perfect reconstruction over-sampled filter bank with real-valued sampling factors. The transform is parameterized by its Q-factor and its oversampling rate (redundancy), with modest oversampling rates (e. g. 3-4 times overcomplete) being sufficient for the analysis/synthesis functions to be well localized. Therefore, This method services good performance in image processing fields.

A New Method of Coronal Magnetic Field Reconstruction

  • Yi, Sibaek;Choe, G.S.;Lim, Daye
    • The Bulletin of The Korean Astronomical Society
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    • v.40 no.1
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    • pp.67.1-67.1
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    • 2015
  • In the past two decades, diverse methods and computer codes for reconstruction of coronal magnetic fields have been developed. Some of them can reproduce a known analytic solution quite well when the magnetic field vector is fully specified by the known solution at the domain boundaries. In practical problems, however, we do not know the boundary conditions in the computational domain except the photospheric boundary, where vector magnetogram data are provided. We have developed a new, simple variational method employing vector potentials. We have tested the computational code based on this method for problems with known solutions and those with actual photospheric data. When solutions are fully given at all boundaries, the accuracy of our method is almost comparable to best performing methods in the market. When magnetic field vectors are only given at the photospheric boundary, our method excels other methods in "figures of merit" devised by Schrijver et al. (2006). Our method is expected to contribute to the real time monitoring of the sun required for future space weather prediction.

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Stereoscopic 3D Video Editing Method for Visual Comfort (시각적 편안함을 위한 입체적 삼차원 영상 편집 방법)

  • Kim, Jung-Un;Kang, Hang-Bong
    • Journal of Korea Multimedia Society
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    • v.19 no.4
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    • pp.706-716
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    • 2016
  • Each year, significant amounts of Stereoscopic 3D(S3D) contents have been introduced. However, viewers who enjoy the contents readily experience a sense of fatigue on account of various factors. Consequently, many improvement studies have been conducted with the domain of disparity by, for example, simply controlling the disparity or optimizing the reaction speed of viewers' eyes to vergence. However, such studies are limited to the disparity domain and therefore are restricted to a limited number of applications. In this study, we attempted to transcend this limitation and analyzed how a reconstruction in color and brightness, as well as disparity and other important features, affects eyes in terms of vergence adaptation. As a result, we found that, the higher the color similarity is, the better it positively affects vergence adaptation during viewing. Based on this analysis, we propose in this paper a similar color extraction method between takes that are applicable to real-life situations. In an evaluation, the algorithm was applied to publicly available S3D contents and produced a converted color optimized image. The vergence adaptation time of this applied contents was significantly decreased. Also it was minimized through color reconstruction, thereby, being resulted in enhancing viewer concentration.

Reconstruction of Transmitted Images from Images Displayed on Video Terminals (영상 단말에 전송된 이미지를 이용한 전송 영상 복원)

  • Park, Su-Kyung;Lee, Seon-Oh;Sim, Dong-Gyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.1
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    • pp.49-57
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    • 2012
  • An image reconstruction algorithm is proposed to estimate transmitted original images from images displayed on a video terminal. The proposed algorithm acquires images that are displayed on video terminal screens by using a camera. The transmitted images are then estimated with the acquired images. However, camera-acquired images exhibit geometric and color distortions caused by characteristics of the camera and display devices. We make use of a geometric distortion correction algorithm that exploits homography and color distortions using a weighted-linear model. The experimental results show that the proposed algorithm yields promising estimation performance with respect to the peak signal-to-noise ratio (PSNR). PSNR values of the estimated images with respect to the corresponding original images range from 28-29 dB.