• Title/Summary/Keyword: Real terrain

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Control of Biped Locomotion on A Slippery Surface (미끄러운 노면에 적응하는 2족 보행 로봇의 제어)

  • 권오홍;박종현
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.41-41
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    • 2000
  • biped robots are expected to robustly traverse terrain with various unknown surfaces. The robot will occasionally encounter the unexpected events in made-for human environments. The slipping is a very real and serious problem in the unexpected events. The robot system must respond to the unexpected slipping after it has occurred and before control is lost. This paper proposes a reflex control method for biped robots to recover from slipage. Computer simulations with the 6-DOF environment model which consists of nonlinear dampers, nonlinear springs, and linear springs, show that the proposed method is effective in preventing fall-down due to slippage.

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Development of 3D Terrain Tools which Improves a Picking Speed using Cross Detection (교차검출을 이용하여 Picking 속도를 향상시킨 3D 지형 툴의 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.12 no.2
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    • pp.78-85
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    • 2012
  • This paper proposes an efficient algorithm to develop a 3D terrain tools which is essential in the development of 3D computer games. In particular, this paper proposes a cross detection technique to improve picking speed. In other words, this paper proposes a more efficient cross detection technique consisting of a ray and a parallelogram than a cross detection technique consisting of a ray and a triangle. So, we can confirm the faster picking speed. This paper uses a picking example among DirectX SDK samples to test it. In addition, this paper compares the number of function calls for cross detection using the existing techniques and the proposed technique. As a result, in this paper the proposed technique has fallen off to about a 50 percent than the existing techniques. And if it is calculated by times, in this paper the proposed technique was reduced to 1 to 2 seconds than the existing techniques. Additionally, in this paper 3D terrain tools are provide more improved algorithms for features such as texture splatting, height map control, object arrangement and realistic water effect. So, 3D terrain tools is available efficient in the development of real 3d computer games.

A Study on the Generation of Perspective Image View for Stereo Terrain Analysis for the Route Decision of Highway (고속도로 노선선정에서의 입체지형분석을 위한 영상조감도 생성에 관한 연구)

  • Yeon, Sang-Ho;Hong, Ill-Hwa
    • Journal of the Korean Association of Geographic Information Studies
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    • v.5 no.3
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    • pp.1-8
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    • 2002
  • The technology for the three-dimensional terrain perspective view can be used as an important factor in planning and designing for the various construction projects. In this study, the stereo image perspective view has been generated for the multi-dimension analysis by combining useful digital map and remotely sensed satellite images. In the course of experimenting with the three-dimensional topography generated by the combination of the orthopimage by the precise GCP and DEM from the contour line, the technology has been developed to offer the multi-dimensional access to the potential construction sites from the nearby main roads. This stereo image bird's eye view has made it possible to make multi-dimensional analysis on the terrain, which provides real-time virtual access to the designated construction sites and will be a versatile application for development planning and construction projects.

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A Study on the Development and Application of High-Precision 3-D Spatial Analysis Technique applied to Terrain Features (지형특징을 고려한 고정밀 3차원 공간분석기법 개발 및 그 적용에 관한 연구)

  • 신봉호;양승룡;송왕재
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.18 no.2
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    • pp.169-177
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    • 2000
  • The modelling technique on the terrain of real-world in geo-spatial information system is a primary element for geo-information processing. This paper is designed to make use of TIN in geo-spatial information system and study the development and application of high-precision 3-D spatial analysis technique applied to terrain features. According to this research, MODEL 3 applied to breakline in mild slope/steep slope and MODEL 2 applied to peak in complex region show relatively low RMSE. This consequence proves that these two models have high precision in comparison with other models. This study also finds out optimal routines in the estimation method of slope grade and in the construction method of surface. N_T, LSP_T and LSQ_T in mild slope, N_T in steep slope, and LSQ_T in complex region turn out to be the optimal routines for high-precision 3-D spatial analysis.

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Design Route Analysis of Dangerous Road for Traffic Accident using GIS (GIS를 이용한 사고 위험도로의 설계노선 분석)

  • Lee, Kye-Dong;Jung, Sung-Heuk;Lee, Jae-Kee
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.6
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    • pp.591-598
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    • 2008
  • Recently, the government has improvement projects of dangerous road for the site that has very high accident rate due to bad geometric structures of the road. Although, route selecting of the road is a basic and important process, but the process of route selecting must consider the technical, safety and environment factor together. Also, the technology for the 3-dimensional terrain model can be used as an important factor in planning and designing for selecting alternative route projects. In the course of experimenting with the 3-dimensional topography generated by the combination of the digital map and drawing of route, the technology as been developed to offer the multi-dimensional access to the potential construction sites from the nearby main roads. This 3-dimensional digital elevation model has made it possible to make various terrain analysis base on GIS, which provides real-time virtual access to the designated construction sites for development planning and construction projects. Therefore, this study presents a reasonable plan for route selecting from some alternative routes through subjective evaluation and classify the methods linked basic design of road construction.

Ortho-image Generation using 3D Flight Route of Drone (드론의 3D 촬영 경로를 이용한 정사영상 제작)

  • Jonghyeon Yoon;Gihong Kim;Hyun Choi
    • Journal of the Korean Society of Industry Convergence
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    • v.26 no.5
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    • pp.775-784
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    • 2023
  • Drone images are being used more and more actively in the fields of surveying and spatial information, and are rapidly replacing existing aerial and satellite images. The technology of quickly acquiring real-time data at low cost and processing it is now being applied to actual industries beyond research. However, there are also problems encountered as this progresses. When high-resolution spatial information is acquired using a general 2D flight plan for a terrain with sever undulations, problems arise due to the difference in resolution of the data. In particular, when a low-altitude high-resolution image is taken using a drone in a mountainous or steep terrain, there may be a problem in image matching due to a resolution difference caused by terrain undulations. This problem occurs because a drone acquires data while flying on a 2D plane at a fixed altitude, just like conventional aerial photography. In order to acquire high-quality 3D data using a drone, the scale difference for the shooting distance should be considered. In addition, in order to obtain facade images of large structures, it is necessary to take images in 3D space. In this study, in order to improve the disadvantages of the 2D flight method, a 3D flight plan was established for the study area, and it was confirmed that high-quality 3D spatial information could be obtained in this way.

Realtime 3D Terrain Generation with Sound Data (사운드 데이터를 이용한 실시간 3차원 지형 생성)

  • Kim, Won-Seop;Chang, Kyu-Sik;Kim, Tae-Yong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.184-189
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    • 2008
  • In this paper, the sound data either from the sampled or streamed source are utilized for generating a map in the video game play for the dynamiccal use of sound data and synesthesia to users. When users can generate sound in real-time or put the sampled source, it is analyzed and re-processed through Fourier transformation to show the 3D map in dynamic shape over time. We interpolate the generated data to enable the game agents and objects to move.

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Analysis of Landslide Factors Using Geo-Spatial Information System and Analytic Hierarchy Process (GSIS와 AHP법을 이용한 산사태 유발인자 분석)

  • 양인태;김제천;천기선;김동문
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.19 no.3
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    • pp.273-281
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    • 2001
  • The landslide occurrence in Sam-Chuck area was analyzed through Geo-Spatial Information System and AHP(Analytic Hierarchy Process). Among many factors which causes landslide, terrain slope, terrain aspect, lithology, soil texture and vegetation arc taken as input data from existing maps and constructed as a database. These factors are determined by each environmental factor by environmental and geological characters in the study area, and the rating and weight about factor are input using AHP. Possible areas for landslide have been extracted by overlaying each layers. Finally, the estimated results are compared with real landslide sites to know which factor is the most effective for landslide. The results showed that lithology and soil factor have high susceptibility in Sam-Chuck area.

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Validation of Numerical Model for the Wind Flow over Real Terrain (실지형을 지나는 대기유동에 대한 수치모델의 검증)

  • Kim, Hyeon-Gu;Lee, Jeong-Muk;No, Yu-Jeong
    • Journal of Korean Society for Atmospheric Environment
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    • v.14 no.3
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    • pp.219-228
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    • 1998
  • In the present investigation, a numerical model developed for the prediction of the wind flow over complex terrain is validated by comparing with the field experiments. For the solution of the Reynolds - Averaged Clavier- stokes equations which are the governing equations of the microscale atmospheric flow, the model is constructed based on the finite-volume formulation and the SIMPLEC pressure-correction algorithm for the hydrodynamic computation. The boundary- fitted coordinate system is employed for the detailed depiction of topography. The boundary conditions and the modified turbulence constants suitable for an atmospheric boundary- layer are applied together with the k- s turbulence model. The full- scale experiments of Cooper's Ridge, Kettles Hill and Askervein Hill are chosen as the validation cases . Comparisons of the mean flow field between the field measurements and the predicted results show good agreement. In the simulation of the wind flow over Askervein Hill , the numerical model predicts the three dimensional flow separation in the downslope of the hill including the blockage effect due to neighboring hills . Such a flow behavior has not been simulated by the theoretical predictions. Therefore, the present model may offer the most accurate prediction of flow behavior in the leeside of the hill among the existing theoretical and numerical predictions.

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A Study on the Underground Utilities Data Base by UTIC System (UTIC System을 이용한 지하매설물 자료기반 구축에 관한 연구)

  • 이재기;최석근;이재동;이현직
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.13 no.2
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    • pp.135-140
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    • 1995
  • As the expansion of metropolis has been going, the role of underground utilities has importantly increased. The existed data is difficulty to acquire accurate data and computerize it. In the construction site, Particularly, the map of existed underground utilities has included so much inaccurate data. This study suggestes that making terrain map and surveying if the position of underground utilities are simultaneously done, also this method improves data accuracy and makes the computerized map such as CAD easy match the map of established underground map. The excution of this study collectes data by surveying of terrain and under ground utilities. Through new data collection, we can plot and acquire the position of real under ground utilities and attribute data about them.

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