• Title/Summary/Keyword: Real Product Image

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The Form Generation Application System Establishment (형태발상 지원 시스템 구축에 관한 연구)

  • 김태호;홍정표;양종열;이건표;오기태
    • Archives of design research
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    • v.13 no.3
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    • pp.39-48
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    • 2000
  • Under the ambiguous situation that design aim is not defined, this study would help designers with 1. overcoming the limitation of form generation ability by establishing visual application system, 2. accepting users'opinions by generating images dynamically, analysing and giving information on the preferred ones on the web on real time, 3. identifying tendency of preference so that they can generate preferred colors and images in future by updating image combination and dropping low-preferred ones. This system would play a role as an idea or form generation application in the product design development process.

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Implementation of Ray Tracing Processor for the Parallel Processing (병렬처리를 위한 고속 Ray Tracing 프로세서의 설계)

  • Choe, Gyu-Yeol;Jeong, Deok-Jin
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.48 no.5
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    • pp.636-642
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    • 1999
  • The synthesis of the 3D images is the most important part of the virtual reality. The ray tracing is the best method for reality in the 3D graphics. But the ray tracing requires long computation time for the synthesis of the 3D images. So, we implement the ray tracing with software and hardware. Specially we design the hit-test unit with FPGA tool for the ray tracing. Hit-test unit is a very important part of ray tracing to improve the speed. In this paper, we proposed a new hit-test algorithm and apply the parallel architecture for hit-test unit to improve the speed. We optimized the arithmetic unit because the critical path of hit-test unit is in the multiplication part. We used the booth algorithm and the baugh-wooley algorithm to reduce the partial product and adapted the CSA and CLA to improve the efficiency of the partial product addition. Our new Ray tracing processor can produce the image about 512ms/F and can be adapted to real-time application with only 10 parallel processors.

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The Method for Measuring the Initial Stage of Emotion in Use Context (제품 사용 환경의 사용자 초기 감성 측정 방법에 관한 연구)

  • Lee, Jae-Hwa;Lee, Kun-Pyo
    • Science of Emotion and Sensibility
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    • v.13 no.1
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    • pp.111-120
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    • 2010
  • Initial stage of emotion has a great influence on building up product image and impression. Because of its influencing effects, measuring initial stage of emotion has potential to be a key factor for designers and marketers to achieve a distinct product concept. While many researchers have studied this topic with the emotion measurement method in product use stage, there are very few cases specialized in the initial stage of emotion. Even though present emotion measurement methods have difficulties to derive accurate user's initial stage of emotion, most case of initial emotion study applies these defective methods. The purpose of this study is to develop initial stage of emotion measurement method and apply this method to real product context. In the design of the initial stage of emotion measurement method, noticeable characteristics of initial stage of emotion were explored and initial emotion measurement framework was presented. Based on this framework, Initial Emotion Measurement System(IEMS) was suggested. This method collects user's eye movement, behavior and verbal data accurately and objectively.

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Research for user recognition data based image display technology using store display (매장 디스플레이를 활용한 사용자 인지 정보 기반 영상 표출 기술 연구)

  • Hong, Sinyou;Yang, Seungyoun;Cha, JaeSang
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.54-57
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    • 2017
  • In commercial facilities, it is very difficult in real to promote specific products among various products because various products are displayed and sold. Therefore, in order to promote information on most display products, there is a great tendency to rely on printed matter or salesperson. So, it is focused to display advertising or promotional video based on interactive user information by utilizing the diplay used in the store, and to implement technology considering energy saving. Also it is very utilized for a specific product sold or displayed at a commercial facility to be sent to manufacturer or advertiser who wants to promote specific products and content at customer contacts. In this study, we implemented that maximized advertisement effect through the advertisement video and combination of product using transparent display. we implemented User-oriented image display technology to provide an interactive service according to whether there is a user or not. Through this study, we proposed a new direction to maximize advertising/public relations effect in various commercial facilities.

Practical Encryption and Decryption System using Iterative Phase Wrapping Method (반복적인 위상 랩핑 방법을 이용한 실질적인 암호화 및 복호화 시스템)

  • Seo, Dong-Hoan;Lee, Sung-Geun;Kim, Yoon-Sik
    • Journal of Advanced Marine Engineering and Technology
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    • v.32 no.6
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    • pp.955-963
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    • 2008
  • In this paper, we propose an improved practical encryption and fault-tolerance decryption method using a non-negative value key and random function obtained with a white noise by using iterative phase wrapping method. A phase wrapping operating key, which is generated by the product of arbitrary random phase images and an original phase image. is zero-padded and Fourier transformed. Fourier operating key is then obtained by taking the real-valued data from this Fourier transformed image. Also the random phase wrapping operating key is made from these arbitrary random phase images and the same iterative phase wrapping method. We obtain a Fourier random operating key through the same method in the encryption process. For practical transmission of encryption and decryption keys via Internet, these keys should be intensity maps with non-negative values. The encryption key and the decryption key to meet this requirement are generated by the addition of the absolute of its minimum value to each of Fourier keys, respectively. The decryption based on 2-f setup with spatial filter is simply performed by the inverse Fourier transform of the multiplication between the encryption key and the decryption key and also can be used as a current spatial light modulator technology by phase encoding of the non-negative values. Computer simulations show the validity of the encryption method and the robust decryption system in the proposed technique.

Implementation of Vision System for the Defect Inspection of Color Polyethylene (칼라 팔레트의 불량 검사를 위한 비전 시스템 구현)

  • 김경민;강종수;박중조;송명현
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2001.10a
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    • pp.587-591
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    • 2001
  • This paper deals with inspect algorithm using visual system. One of the major problems that arise during polymer production is the estimation of the noise of the color product.(bad pallets) An erroneous output can cause a lot of losses (production and financial losses). Therefore new methods for real-time inspection of the noise are demanded. For this reason, we have presented a development of vision system algorithm for the defect inspection of PE color pallets. First of all, in order to detect the edge of object, the differential filter is used. And we apply to the labelling algorithm for feature extraction. This algorithm is designed for the defect inspection of pallets. The labelling algorithm permits to separate all of the connected components appearing on the pallets. Labelling the connected regions of a image is a fundamental computation in image analysis and machine vision, with a large number of application. Also, we suggested vision processing program in window environment. Simulations and experimental results demonstrate the performance of the proposal algorithm.

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Effect of Interactivity, Telepresence, and Flow toward Future Behavior Intention on Internet Shopping Malls (인터넷 의류 쇼핑몰의 상호작용성, 원격실재감, 플로우가 미래행동의도에 미치는 영향)

  • Jang, Se-Yoon;Yang, Hee-Soon;Lee, Yu-Ri
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.9
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    • pp.1409-1418
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    • 2009
  • This study investigates the relationship among interactivity, telepresence, flow, and future behavior intention in internet shopping. Respondents were female consumers age 20 to 30. These consumers are regarded to have experience in internet shopping. 500 samples were used in this research. For data analysis, descriptive statistics, factor analysis, ANOVA, and multiple regression analysis were used for this study. As the result, interactivity, telepresence, and flow affect future behavior intention. Flow is the most influential variable affecting the future behavior intention. It implies that hedonic shopping experience (aroused by flow) can increase the future behavior intention of consumers. Consumers can operate and change the product image with convenience by encouraging interactivity between the internet fashion shopping mall and consumers. Through the technology, the experience 'flow' of consumers can provide a sense of telepresence as if they were shopping in a real store. Consumers may feel unconscious of the passage of time and feel fun, free, and original. Therefore, the internet shopping mall should pay attention to what customers demand and reflect it through e-mail, real time chatting, and text messages. In addition, rich product information such as detailed images should be supplied to help customers visualize looks.

Recognition of Patterns and Marks on the Glass Panel of Computer Monitor (컴퓨터 모니터용 유리 패널의 문자 마크 인식)

  • Ahn, In-Mo;Lee, Kee-Sang
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.52 no.1
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    • pp.35-41
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    • 2003
  • In this paper, a machine vision system for recognizing and classifying the patterns and marks engraved by die molding or laser marking on the glass panels of computer monitors is suggested and evaluated experimentally. The vision system is equipped with a neural network and an NGC pattern classifier including searching process based on normalized grayscale correlation and adaptive binarization. This system is found to be applicable even to the cases in which the segmentation of the pattern area from the background using ordinary blob coloring technique is quite difficult. The inspection process is accomplished by the use of the NGC hypothesis and ANN verification. The proposed pattern recognition system is composed of three parts: NGC matching process and the preprocessing unit for acquiring the best quality of binary image data, a neural network-based recognition algorithm, and the learning algorithm for the neural network. Another contribution of this paper is the method of generating the training patterns from only a few typical product samples in place of real images of all types of good products.

Development of Ultrasound B-scanner(I)-System and Analog Part- (초음파 B스캔너의 개발(I) -시스템 및 아나로그부분-)

  • 김진하;신동희
    • Journal of Biomedical Engineering Research
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    • v.5 no.1
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    • pp.77-84
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    • 1984
  • A prototype of a linear real-time ultrasound B-scanner has been developed which has an axial resolution of 1-2mm and lateral resolution of 2-3mm. In the actual hardware and software implementations of the B-scanner, the following features were emphasized; (1) a dynamic focusing to improve resolution; (2) signal processing to obtain low noise image; (3) various functions for the user's convenience' (4) simplification of the system by an extensive use of recently developed LSI's; (5) development of a prototype at the level of a commercial product. This paper reports the experimental results of the overall system and the design approach of the analog part. The work on the digital part of the B-scanner is reported in part (II) seperately.

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Fast Matching Pursuit Method Using Property of Symmetry and Classification for Scalable Video Coding

  • Oh, Soekbyeung;Jeon, Byeungwoo
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.278-281
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    • 2000
  • Matching pursuit algorithm is a signal expansion technique whose efficiency for motion compensated residual image has already been demonstrated in the MPEG-4 framework. However, one of the practical concerns related to applying matching pursuit algorithm to real-time scalable video coding is its massive computation required for finding dictionary elements. In this respective, this paper proposes a fast algorithm, which is composed of three sub-methods. The first method utilizes the property of symmetry in 1-D dictionary element and the second uses mathematical elimination of inner product calculation in advance, and the last one uses frequency property of 2-D dictionary. Experimental results show that our algorithm needs about 30% computational load compared to the conventional fast algorithm using separable property of 2-D gabor dictionary with negligible quality degradation.

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