• Title/Summary/Keyword: Real - time

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Real Time Simulator for a Permanent Magnet Synchronous Motor with Power Converter (전력변환기를 이용한 영구자석 동기전동기용 실시간 시뮬레이터)

  • Oh, Hyun-Cheal;Kim, Hag-Wone;Cho, Kwan-Yuhl
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.27 no.12
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    • pp.114-124
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    • 2013
  • Recently, the real time simulator to develop the inverter drive board and motor control algorithm for high power induction motor and PM synchronous motor is required. In this paper, the real time simulator based on the voltage control for a PM synchronous motor is proposed. The resistor, inductor, and the induced voltage for the modeling of a PM synchronous motor is implemented by the power converter including the LCL filter and the PWM rectifier. The induced voltage of a PM synchronous motor is simulated by the capacitor voltage of the LCL filter, which is controlled by PI voltage controller and the deadbeat current controller. The operation and the simulated characteristics of the proposed real time simulator for a PM synchronous motor is verified by the simulation.

Development of a Real Time System for The Vertical Mobile Robot (수직면 부착이동 로봇을 위한 실시간 시스템 구현)

  • Lee, Sang-Hoey;Yang, Suk-Won;Kim, Won-Bae;Park, Ju-Yi;Kim, Soo-Ho
    • Proceedings of the KIEE Conference
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    • 2006.07d
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    • pp.1991-1992
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    • 2006
  • this paper is described the Vortical Mobile Robot problem which can be generated a lot of error like gravity, mobile error between main control system of robot and application program and solution which is installed RTX( Real Time Extension ) Kernel to Embedded XP of main control board because it needs to guarantee real time between the main control board of robot and the motion drive board and to develop the remote operation system for real time robot control also in case The Vertical Mobile Robot that needs fast and stable motile control so it is proposed a guaranteed real time system

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Real-Time Communication of Periodic Messages on Wireless Sensor and Actor Networks (무선 센서-엑터 네트워크에서 주기적 메시지의 실시간 전송)

  • Ngo, Dao Quan;Lee, Sang-Jin;Kim, Myung-Kyun
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06d
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    • pp.291-296
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    • 2008
  • Wireless network technologies are becoming more widely used in industrial environment. The industrial communication system requires a real-time delivery of messages. The sensors periodically senses the physical environment and wants to deliver the data in real-time to the sink. This paper proposes a real-time protocol for periodic messages on wireless sensor and actor networks to be used in industrial communications. The proposed protocol delivers the data message using the shortest path from the source and the nearest actor. The protocol considers the energy consumption by reducing the number of broadcast messages during flooding. We have evaluated the performance of the proposed protocol using QualNet simulator. The simulation results show that the data messages have been delivered in real-time and the number of broadcast messages is reduced from 90% to 35% compared the existing protocols.

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Cloud-Based Gaming Service Platform Supporting Multiple Devices

  • Kim, Kyoung Ill;Bae, Su Young;Lee, Dong Chun;Cho, Chang Sik;Lee, Hun Joo;Lee, Kyu Chul
    • ETRI Journal
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    • v.35 no.6
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    • pp.960-968
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    • 2013
  • To implement a cloud game service platform supporting multiple users and devices based on real-time streaming, there are many technical needs, including game screen and sound capturing, audio/video encoding in real time created by a high-performance server-generated game screen, and real-time streaming to client devices, such as low-cost PCs, smart devices, and set-top boxes. We therefore present a game service platform for the running and management of the game screen, as well as running the sound on the server, in which the captured and encoded game screen and sound separately provide client devices through real-time streaming. The proposed platform offers Web-based services that allow game play on smaller end devices without requiring the games to be installed locally.

Stability and a scheduling method for network-based control systems (네트워크를 이용한 제어 시스템의 안정도 및 스케줄링에 관한 연구)

  • 김용호;권욱현;박홍성
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1432-1435
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    • 1996
  • This paper obtains maximum allowable delay bounds for stability of network-based control systems and presents a network scheduling method which makes the network-induced delay be less than the maximum allowable delay bound. The maximum allowable delay bounds are obtained using the Lyapunov theorem. Using the network scheduling method, the bandwidth of a network can be allocated to each node and the sampling period of each sensor and controller can be determined. The presented method can handle three kinds of data (periodic, real-time asynchronous, and non real-time asynchronous data) and guarantee real-time transmissions of real-time synchronous data and periodic data, and possible transmissions of non real-time asynchronous data. The proposed method is shown to be useful by examples in two types of network protocols such as the token control and the central control.

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Real-Time Optimization for Mobile Robot Based on Algorithmic Control

  • Kobayashi, Tomoaki;Maenishi, Junichi;Imae, Joe;Zhai, Guisheng
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2102-2107
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    • 2005
  • In this paper, a real-time optimization method for nonlinear dynamical systems is proposed. The proposed method is based on the algorithms of numerical solutions for optimal control problems. We deal with a real-time collision-free motion control of a nonholonomic mobile robot, which has input restrictions of actuators. The effectiveness of the algorithmic method is demonstrated through numerical and experimental results. The mobile robot which we have developed is able to avoid moving obstacles skillfully. Therefore the proposed controller works well in real time.

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Implementation of real time VJing responding to user's motion

  • Jung, Haehyun;Kim, Hyunggi
    • International Journal of Internet, Broadcasting and Communication
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    • v.7 no.2
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    • pp.41-50
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    • 2015
  • As various media have developed in modern society, frequency of use of interactive media has increased which makes interactive function that uses and handles projection mapping and LED screen in set design of broadcasting, concert, play, musical and EDM(Electronic dance music) in real time possible. Development of various media led today's viewers to have higher cultural desire and the need of various interactive performance contents to receive more attention.[1]. This thesis implemented real time VJing that responds to user's motion based on existing H/W by utilizing real time interactive elements.

A Study on Real-time simulation using Artificial Neural Network (신경회로망을 이용한 실시간 시뮬레이션에 관한 연구 (원자력 발전소 중대사고를 중심으로))

  • Roh, Chang-Hyun;Jung, Kwang-Ho
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.46-51
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    • 2002
  • In this study, a real-time simulation method for the phenomena, which are too complex to be simulated during real-time computer games, was proposed based on the neural network. The procedure of proposed method is to 1) obtain correlation data between input parameters and output parameters by mathematical modeling, code analyses, and so on, 2) train the neural network with the correlation data, 3) and insert the trained neural network in a game program as a simulation module. For the case that the number of the input and output parameters is too high to be analyzed, a method was proposed to omit parameters of little importance. The method was successfully applied to severe accidents of nuclear power plants, reflecting that the method was very effective in real time simulation of complex phenomena.

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A Design of Syslog Real-time Monitoring System (Syslog 실시간 감시시스템 설계)

  • Kim, Do-Hyeong;Kim, Kui-Nam J.
    • Convergence Security Journal
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    • v.8 no.1
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    • pp.43-48
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    • 2008
  • Previously, we need to log-in to the target system to check the system log. This is a problem that can not be monitored in real time. This paper designed a syslog real-time monitoring system to solve this problem. The proposed system be able to detect a problem of system in real time without log-in process and be able to solve problems immediately. The proposed syslog real-time monitoring system in this paper is based on Windows OS.

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Performance Analysis of Checkpointing and Dual Modular Redundancy for Fault Tolerance of Real-Time Control System (실시간 제어 시스템의 결함 극복을 위한 이중화 구조와 체크포인팅 기법의 성능 분석)

  • Ryu, Sang-Moon
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.4
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    • pp.376-380
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    • 2008
  • This paper deals with a performance analysis of real-time control systems, which engages DMR(dual modular redundancy) to detect transient errors and checkpointing technique to tolerate transient errors. Transient errors are caused by transient faults and the most significant type of errors in reliable computer systems. Transient faults are assumed to occur according to a Poisson process and to be detected by a dual modular redundant structure. In addition, an equidistant checkpointing strategy is considered. The probability of the successful task completion in a real-time control system where periodic checkpointing operations are performed during the execution of a real-time control task is derived. Numerical examples show how checkpoiniting scheme influences the probability of task completion. In addition, the result of the analysis is compared with the simulation result.