• Title/Summary/Keyword: Racing Drone

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VR Content Development for Racing Drone Control Training (레이싱 드론 조종 훈련을 위한 VR 콘텐츠 제작)

  • Kim, Jeong-Eun;Woo, Tack
    • Journal of Korea Game Society
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    • v.18 no.3
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    • pp.113-122
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    • 2018
  • In this paper, we will discuss planning and production of VR contents for effective racing drone steering training. In the real world, direct racing drone training training is obviously a space and economic limit. We propose through the production of VR-based drone infiltration action game as a solution to these limitations and try to improve effective drone handling ability. Especially, we designed the virtual reality contents in a similar environment by using the similarity of FPV goggles and HMD based VR, and designed virtual drones, maps and obstacles considering the characteristics of the structures used in racing drone and drone racing. Also, we tried to increase the user's immersion and presence by increasing difficulty level of obstacles.

Development of Drone Racing Simulator using SLAM Technology and Reconstruction of Simulated Environments (SLAM 기술을 활용한 가상 환경 복원 및 드론 레이싱 시뮬레이션 제작)

  • Park, Yonghee;Yu, Seunghyun;Lee, Jaegwang;Jeong, Jonghyeon;Jo, Junhyeong;Kim, Soyeon;Oh, Hyejun;Moon, Hyungpil
    • The Journal of Korea Robotics Society
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    • v.16 no.3
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    • pp.245-249
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    • 2021
  • In this paper, we present novel simulation contents for drone racing and autonomous flight of drone. With Depth camera and SLAM, we conducted mapping 3 dimensional environment through RTAB-map. The 3 dimensional map is represented by point cloud data. After that we recovered this data in Unreal Engine. This recovered raw data reflects real data that includes noise and outlier. Also we built drone racing contents like gate and obstacles for evaluating drone flight in Unreal Engine. Then we implemented both HITL and SITL by using AirSim which offers flight controller and ROS api. Finally we show autonomous flight of drone with ROS and AirSim. Drone can fly in real place and sensor property so drone experiences real flight even in the simulation world. Our simulation framework increases practicality than other common simulation that ignore real environment and sensor.

Use of Drones in the cultural industries (드론의 문화산업분야 활용방안에 관한 연구)

  • Yoon, Hongkeun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.4
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    • pp.99-112
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    • 2015
  • Drones are more formally known as unmanned aerial vehicles without a human pilot aboard. Its flight is controlled either autonomously by onboard computers or by the remote control of a pilot on the ground. This research aims to analyze market trends and technological developments of drones, use cases and constraints of drones in the cultural industries take advantage of the possibility of future drones. Drones are looking for broadcasting, movie, theater, games, toys drones and racing games in a variety of cultural industry. The biggest problem of drone shall provide penalties for breaches of privacy and security issues in the debate. Drones performances are required such as battery capacity and compactness because of the technical limitations. The drones are expected to be used in various fields such as journalism drone, performance tools, augmented reality games, kidult culture. The drones can create a new cultural industry market such as the combination of robotics and drone journalism, drone crowded theater, utilizing drones character games, racing games etc. In conclusion, drones help reduce manpower, time and costs dramatically and will contribute to creating added value in the cultural industries.

Development of Simulator for Weight-Variable Type Drone Base on Kinetics (무게-가변형 드론을 위한 동역학 기반 시뮬레이터 개발)

  • Bai, Jin Feng;Kim, Jung Hwan;Kim, Shik
    • IEMEK Journal of Embedded Systems and Applications
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    • v.15 no.3
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    • pp.149-157
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    • 2020
  • Regarding previously-developed drone simulators, it was easy to check their flight stability or controlling functions based on the condition that their weight was fixed from the design. However, the drone is largely classified into two types that is the one with the fixed weight whose purpose is recording video with camera and racing and another is whole weight-variable during flight with loading the articles for delivery and spraying pesticide though the weight of airframe is fixed. The purpose of this thesis is to analyze the structure of drone and its flight principle, suggest dynamics-model-based simulator that is capable of simulating weight-variable drone and develop the simulator that can be used for designing main control board, motor and transmission along the application of weight-variable drone. Weight-variable simulator was developed by using various calculation to apply flying method of drone to the simulator. First, ground coordinate system and airframe-fixing coordinate system were established and switching matrix of those two coordinates were made. Then, dynamics model of drone was established using the law of Newton and moment balance principle. Dynamics model was established in Simulink platform and simulation experiment was carried out by changing the weight of drone. In order to evaluate the validity of developed weight-variable simulator, it was compared to the results of clean flight public simulator against existing weight-fixed drone. Lastly, simulation test was performed with the developed weight-variable simulation by changing the weight of drone. It was found out that dynamics model controlled various flying positions of drone well from simulation and the possibility of securing the optimum condition of weight-variable drone that has flying stability and easiness of controlling.

Performance Comparison among MANET Routing Protocols of Drone Patrol Network for Traffic Violation Enforcement on a Highway (고속도로 상의 교통위반 단속을 위한 드론 패트롤 네트워크의 MANET 라우팅 프로토콜 성능비교)

  • Jo, Jun-Mo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.1
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    • pp.107-112
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    • 2018
  • Recently, there are many real life applications that uses drones. There are various applications such as the aerial shot with the drones for the broadcasting service or drone racing competition and so on. Specifically, they patrol for the traffic enforcement on a highway. The police department use the 'Spot Mobility' method which float the drones for 30 minute period. However, this method is inefficient for the wide area with small numbers of enforcement. Therefore, a wireless network system consists of drones to patrol on the highway systematically is required. In this paper, the most efficient routing protocol will be selected for the MANET drone network by applying various routing protocols. To accomplish this, the drone patrol network system with routing protocols are designed and simulated in OPNET simulator.

Development of the Program for Reconnaissance and Exploratory Drones based on Open Source (오픈 소스 기반의 정찰 및 탐색용 드론 프로그램 개발)

  • Chae, Bum-sug;Kim, Jung-hwan
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.1
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    • pp.33-40
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    • 2022
  • With the recent increase in the development of military drones, they are adopted and used as the combat system of battalion level or higher. However, it is difficult to use drones that can be used in battles below the platoon level due to the current conditions for the formation of units in the Korean military. In this paper, therefore, we developed a program drones equipped with a thermal imaging camera and LiDAR sensor for reconnaissance and exploration that can be applied in battles below the platoon level. Using these drones, we studied the possibility and feasibility of drones for small-scale combats that can find hidden enemies, search for an appropriate detour through image processing and conduct reconnaissance and search for battlefields, hiding and cover-up through image processing. In addition to the purpose of using the proposed drone to search for an enemies lying in ambush in the battlefield, it can be used as a function to check the optimal movement path when a combat unit is moving, or as a function to check the optimal place for cover-up or hiding. In particular, it is possible to check another route other than the route recommended by the program because the features of the terrain can be checked from various viewpoints through 3D modeling. We verified the possiblity of flying by designing and assembling in a form of adding LiDAR and thermal imaging camera module to a drone assembled based on racing drone parts, which are open source hardware, and developed autonomous flight and search functions which can be used even by non-professional drone operators based on open source software, and then installed them to verify their feasibility.

A Case Study on FPV Drone Combats of the Ukrainian Forces (우크라이나군의 FPV드론 전투 사례 연구)

  • Kang-Il Seo;Sang-Keun Cho;Sang-Hyuk Park
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.263-270
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    • 2023
  • The Ukraine-Russia war is a testing ground for High-Tech weapons and the first full-scale drone warfare. The Ukrainian military has been aggressively deploying a variety of reconnaissance and attack drones on the battlefield, and more recently, FPV drones, also known as racing drones, have been fitted with bombs as a game-changer in small-unit combat. To better understand these FPV drones, this article reviews their definition, aircraft components, and key characteristics, and draws implications from the Ukrainian military's FPV combat experience. In the future, the combination of artificial intelligence and swarming technology will make FPV drones even more lethal. Accordingly, the need to develop FPV drones suitable for the future operational environment on the Korean Peninsula is increasing, and follow-up research is needed to specify fighting methods and optimize related technologies.

Case Study for Virtual Reality-based Drone Racing Game (가상현실 기반의 드론 레이싱 게임 개발 사례)

  • Kim, Donguk;Kwak, Jeonghoon;Kim, Hyeok;Sung, Yunsick
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.671-674
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    • 2016
  • 최근 비행이 자유로운 드론의 활용도가 급격히 증가하고 있다. 드론을 사용함에 있어서 시간 및 공간의 제약, 비용 등의 문제가 있다. 이와 같은 문제는 초급 사용자의 진입을 어렵게 한다. 가상 환경에서 드론을 조종하게 함으로써 초급 사용자의 진입 장벽을 낮추고 사용자의 간접 체험을 유도해서 흥미를 유도할 수 있다. 본 논문에서는 가상현실 기반으로 드론 레이싱 게임을 즐기기 위한 게임 개발사례를 소개한다. 실제로 접하기 힘든 드론 레이싱 체험을 가상현실에 접목함으로써 드론의 관심을 높이고 조종 실력을 배양시킨다.

Shape and Spacing Effects on Curvy Twin Sail for Autonomous Sailing Drone (무인 해상 드론용 트윈 세일의 형태와 간격에 관한 연구)

  • Pham, Minh-Ngoc;Kim, Bu-Gi;Yang, Changjo
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.26 no.7
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    • pp.931-941
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    • 2020
  • There is a growing interest this paper for ocean sensing where autonomous vehicles can play an essential role in assisting engineers, researchers, and scientists with environmental monitoring and collecting oceanographic data. This study was conducted to develop a rigid sail for the autonomous sailing drone. Our study aims to numerically analyze the aerodynamic characteristics of curvy twin sail and compare it with wing sail. Because racing regulations limit the sail shape, only the two-dimensional geometry (2D) was open for an optimization. Therefore, the first objective was to identify the aerodynamic performance of such curvy twin sails. The secondary objective was to estimate the effect of the sail's spacing and shapes. A viscous Navier-Stokes flow solver was used for the numerical aerodynamic analysis. The 2D aerodynamic investigation is a preliminary evaluation. The results indicated that the curvy twin sail designs have improved lift, drag, and driving force coefficient compared to the wing sails. The spacing between the port and starboard sails of curvy twin sail was an important parameter. The spacing is 0.035 L, 0.07 L, and 0.14 L shows the lift coefficient reduction because of dramatically stall effect, while flow separation is improved with spacing is 0.21 L, 0.28 L, and 0.35 L. Significantly, the spacing 0.28 L shows the maximum high pressure at the lower area and the small low pressure area at leading edges. Therefore, the highest lift was generated.