• Title/Summary/Keyword: RPG system

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A Study on Game Design Methology Following Types of Games, Type of Garners -Focused on MMORPG- (RPG 게임의 유형 및 게이머의 유형을 통한 게임디자인 방법에 관한 연구 -MMORPG게임을 중심으로-)

  • Kim Jung-Hyun;Kim Kyung-Sik
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.1-7
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    • 2006
  • Roll Playing Game is currently one of the most popular game genre with qualitive and quantitative development from the start of Table RPG. Meanwhile the rules and systems of games have been repeated old system, that new RPG game are confronting many problems. In this paper, we propose a new design methodology for RPG games following types of RPG game, types of garners.

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An On-line Mobile RPG System Development based on Real time (리얼타임기반의 온라인 모바일 RPG 시스템 개발)

  • Kim, Song-Min;Lee, Mal-Rey
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.5
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    • pp.1003-1007
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    • 2009
  • In this paper, we developed a mobile RPG System based on real time. This system includes game engine based on real time, system library, item trade server based on network, and client tools. Also, to make inroads into USA market, we are using smart phone platform based on Microsoft Windows CE.

An analysis of DIY Character System of Mobile Game (모바일 게임의 DIY 캐릭터 시스템 분석)

  • Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.423-429
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    • 2016
  • Character customization means a series of processes to build a characters. Mobile character customizing system is very scarce than Online RPG system qualitatively or quantitatively. In this paper, I will propose some effective elements about A DIY character system that must be suitable for the mobile environment system. The reasons why Select System is mainly used as the customizing system in RPG are as follows; First, the screen of a mobile device is small; Second, it is due to the space-time characteristics with which mobile games are played. In the middle of playing a game, a customizing system should be adopted in order for players not to feel bored. In addition, avatar's costumes should be continually updated.

RPG Game using RPG Maker VX Ace Based on Ruby (루비 언어 기반의 게임 제작 도구를 이용한 롤플레잉 게임 개발)

  • Kim, Da-Yoon;Kim, Jongwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.04a
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    • pp.1039-1042
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    • 2017
  • 본 논문은 루비(Ruby) 언어를 바탕으로 만들어진 게임 제작 도구 RPG Maker VX Ace를 이용하여 제작한 방탈출 게임의 구현 논문이다. RPG Maker VX Ace는 기존의 게임 개발 도구나 게임 엔진과는 다르게 낮은 진입장벽으로 비전문가들도 원활히 게임을 제작할 수 있도록 하는 환경을 제공한다. 본 연구에서는 비전문가들도 쉽게 사용할 수 있는 게임 제작 도구를 이용하여 RPG게임 시장에 접근성을 높이고 게임의 다양성을 확대하여 IT강국인 한국의 게임 시장 경쟁력을 강화할 수 있는 방안에 대해 고찰한다. 또한 RPG Maker VX Ace를 이용한 방탈출 게임의 프로토타입 개발 사례에 대해 분석함으로써 게임의 프로그램 구성을 제시하며 다른 RPG게임들과 차별화된 특징을 제시함으로써 게임이 상용화되었을 때의 기대효과에 대해 다루고 있다.

Contact Surface Fatigue Life for RPG System (RPG 시스템의 접촉 피로수명)

  • Nam, Hyoung-Chul;Kwon, Soon-Man;Shin, Joong-Ho
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.35 no.11
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    • pp.1453-1459
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    • 2011
  • A roller pinion gear (RPG) system composed of either a pin or a roller and its conjugated cam gear can improve the gear endurance from that of a conventional gear system by reducing the sliding contact while increasing the rolling motion. In this paper, we first proposed the exact cam gear profile and the self-intersection condition obtained when the profile shift coefficient is introduced. Then, we investigated the Hertzian contact stresses and the load stress factors while the varying the shape design parameters to predict the gear surface fatigue life, which is strongly related to the gear noise and vibration at the contact patch. The results show that the pitting life can be extended significantly by increasing the profile shift coefficient.

RPG System Fuel Cell Modeling using Matlab (매틀랩을 이용한 RPG 시스템 연료전지 모델 구현)

  • Kim, N.Y.;Jang, Y.J.;Han, K.H.;Baek, S.H.
    • Proceedings of the KIEE Conference
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    • 2009.04b
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    • pp.251-252
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    • 2009
  • 본 논문에서는 Matlab & Simulink를 이용하여 PEM Fuel Cell의 RPG시스템을 모델링 하였다. 모델링을 위해 기본적인 PEMFC의 기본 구조와 원리를 설명하고, 압력, 온도, 농도 등을 고려한 시뮬레이션을 구현하였다. 일정 조건 하에서 실험을 통하여 시뮬레이션의 결과와 실험값을 비교하였다.

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Exploration of Teacher's Perception and Educational Meaning of Middle School Physical Education Class Using Role-Playing Game (RPG) Format from the Constructivist Perspective (구성주의 관점에서 롤플레잉게임(RPG) 형식을 활용한 중학교 체육수업의 교사 인식과 교육적 의미 탐색)

  • Seung-Yong Kim
    • Journal of Industrial Convergence
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    • v.21 no.10
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    • pp.47-56
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    • 2023
  • The purpose of this study was to explore educational awareness and meaning by applying an role-playing game (RPG) type class based on constructivism in physical education class in middle school. Regarding the research method, data collection was conducted through in-depth interviews, observations, and related documents, and data analysis was performed using case record analysis, inductive category analysis method, and case extraction process. Results of the study First, in terms of teachers' perceptions, there are both positive and negative aspects of teachers' perceptions of middle school physical education classes using the role-playing game (RPG) format. Second, in terms of educational meaning, the educational meaning of middle school physical education classes using the role-playing game (RPG) format emphasizes the need for a systematic lesson plan and sufficient support system. In conclusion, positive attitudes toward physical education as well as educational implications can be formed, and the basic foundation of the constructivist physical education class method and its preparation are thought to be of greater significance than anything else.

A Case Study on Quest Engine for Travia Online Game (트라비아 온라인 게임의 퀘스트 엔진 구축 사례)

  • Lee Wan-Bok;Roh Chang-Hyun;Sohn Hyoung-Ryul
    • Journal of Game and Entertainment
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    • v.2 no.2
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    • pp.9-16
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    • 2006
  • This paper introduces the case study of constructing a quest engine system in a commercial online game. The system can help several operations for quests such as modeling and execution with a dedicated script language. Since the many attributes of a quest, including the type or preconditions or execution ordering of quests, could be represented well with the script, game developers can constitute and modify a quest system very easily. Thus it is expected that the quest system introduced in this paper can be a good guideline to the developers of online RPG games.

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A Study on the Usage Pattern of Auto System and User Recognition in Mobile RPG Game (모바일 RPG 게임에서 오토 시스템 활용 형태와 사용자 인식에 관한 연구)

  • Heo, Chang-Dae;Lee, Jyu-Ri;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.75-78
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    • 2019
  • 본 논문에서는 최근 모바일 RPG 시장의 판도에 영향을 끼치는 매크로(이하 오토 시스템)의 성공 요인과 그 환경적 배경을 연구하여 새로운 게임 경향을 파악하고 그 종류를 크게 3가지로 분류하여 게임의 수익적 관점에서 분석하고자 한다. 또한 그에 따른 유저들의 인식 현황과 플레이 형태를 연구하고 올바른 오토 시스템의 적용 모델과 나아가 바람직한 게임 개발에 대한 방향을 제시한다.

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Analysis on Playing Pattern of Mobile RPG's Combat Contents - Focus on - (모바일 역할수행 게임 전투 콘텐츠의 플레이 패턴 연구 - <세븐 나이츠>를 중심으로 -)

  • Lyou, Chul-Gyun;Kim, HwaHyun
    • Journal of Korea Game Society
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    • v.16 no.5
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    • pp.69-78
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    • 2016
  • A sense of oneness between a player and an avatar is more emphasized than role-playing itself in Korean RPG playing. Because of this tendency, the main contents of smart phone-based mobile RPG are mainly focus on combat. As PvP occurs more frequently in mobile RPG, playing experiences are diversified from sensitive control to simple repetition. Also, the auto-combat function offered in game system ingenerates funs from testing a mental model that a player statistically sets before playing. This paper analyzes the process of generating fun in mobile RPG based on Ralph Koster's Game Grammar theory. is selected as subject of this analysis. The pattern of mobile RPG playing is dichotomized : automation of producing materials and concentration on raid and PvP contents.