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http://dx.doi.org/10.7583/JKGS.2016.16.5.69

Analysis on Playing Pattern of Mobile RPG's Combat Contents - Focus on -  

Lyou, Chul-Gyun (Ewha Womans University Department of Content Convergence)
Kim, HwaHyun (Ewha Womans University Department of Content Convergence)
Abstract
A sense of oneness between a player and an avatar is more emphasized than role-playing itself in Korean RPG playing. Because of this tendency, the main contents of smart phone-based mobile RPG are mainly focus on combat. As PvP occurs more frequently in mobile RPG, playing experiences are diversified from sensitive control to simple repetition. Also, the auto-combat function offered in game system ingenerates funs from testing a mental model that a player statistically sets before playing. This paper analyzes the process of generating fun in mobile RPG based on Ralph Koster's Game Grammar theory. is selected as subject of this analysis. The pattern of mobile RPG playing is dichotomized : automation of producing materials and concentration on raid and PvP contents.
Keywords
Game Grammar; Mental Model; Pattern; Auto-combat; Mobile Game; ;
Citations & Related Records
Times Cited By KSCI : 5  (Citation Analysis)
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