• 제목/요약/키워드: Public Architecture Design Process

검색결과 157건 처리시간 0.021초

조망경관계획에서 조망점 설정 특성에 관한 연구 -전라남도 중소도시 사례를 대상으로- (A Study on Characteristics of the View point Setting in Urban scape Plan -In the case of the Regional Small & Medium Cities in Jeollanamdo-)

  • 박정현;김윤학
    • 한국농촌건축학회논문집
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    • 제13권1호
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    • pp.9-20
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    • 2011
  • This study is designed to examine characteristics and types of basic landscape design established by 7 local governments in Jeollanam-do and its availability as the index of landscape administration and present a guideline with view landscape plan of local governments. The results of this study are described below. In case of view landscape, while Korean cities have not many historical assets like landmark, they have locational characteristics with mountain or coast in the center or surroundings of downtown. Therefore, since view landscape has many cases of restricting individual property rights as well as having a value as public property of city which makes recognition of sharing city, it is very sensitive problem and establishing guideline of it is needed. But, it was found that view landscape plan of local governments established location of view spot with the nature of relief viewing downtown or coast from high spot. Selection of viewing objects in view plan require deciding an object as the public property of city and big cities require selection from the zone and small cities must select 1~2 spots from the viewpoint of whole downtown. 3~4 view spots of middle and distant views which makes city community centering around the subject of view must be selected through enough discussion and in case of natural landscape, View shaft or visible rays require setting of range that 30% of viewing objects is seen. View spot or viewing objects should be selected over twice as extra spots through public hearing and civil participation as the process.

설계단계에서 적정 기계설비 공사비 산정을 위한 BIM 정보표현수준(BIL) 개선안 (A Proposal of BIL for Reasonable Cost Estimation of Mechanical Contracts and Construction in Design Phases)

  • 박보성;김선혜
    • 설비공학논문집
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    • 제29권12호
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    • pp.663-672
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    • 2017
  • Building information modeling (BIM) technology based on 3D modeling has been applied to the entire domestic construction industry since 2010. It can calculate quantity take-off considering construction productivity at design phase. Based on this, it is possible to improve the reliability of construction cost prediction of design phase in the process of cost estimation. However, Building Information Level (BIL) defined by Ministry of Land, Infrastructure and Transport and Public Procurement Service does not seem to offer doable environment due to the lack of detailed application items. By calculating construction cost that meets Construction Cost Estimate Accuracy by American Association of Cost Engineers (AACE) through quantity take-off and cost estimation based on 3D modeling of BIM technology, a BIL improvement proposal at design phase for Mechanical Contracts and Construction is provided here. Results showed that properties including outline and minimum specification of the main equipment, internal main piping, and internal main duct should be defined from the intermediate design phase to have reliable cost estimation.

FPS레벨에디터를 이용한 1인칭 공간시뮬레이션에 관한 연구 (A Study on the Tree-dimensional Space Simukation using First Person Shooter leverl Editor)

  • 김종현;전한종;김석태
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.306-313
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    • 2006
  • Digital simulation which was introduced to the architectural field due to the rapid growth of computer graphics, gave birth to a new type of contents called 'virtual reality', led by the interaction with the users and real time processing. The public attention is drawn to the virtual reality's potential as a next generational space simulation it, having the unique characteristics of 'simulation', 'interactivity', 'tole-presence', and 'immersion', is capable of taking a virtual tour of a space with a size equivalent to that of a real space, as well as proceeding with the design progress. Nonetheless, many problems impeding CPU's real time processing of an excessively loaded architectural model data have been pinpointed over the time. Yet such GPU based game engines as 'DirectX' and 'OpenGL', developed to deal with these impediments, have not been easily applied to the architectural simulation in the design process, due to the high license cost and the specific technical requirements for the system. The virtual reality has been developed and distributed centering around the gaming field, and game developers recently show a greater tendency to include level editors in the package for the expandability purpose. Thus, we plan to propose architecture simulation which utilizes level editors in this study. In addition, the compatibility of the game engine based level editors of Quake and Unreal which form the standards for the open source FPS games, based on VRML, the standard format for the virtual reality, was compared and analyzed. Taking the example of Villa Savoye of Le Corbusier, its application possibility as an architecture simulation was assessed, by measuring the extent to which the performance of such characteristic features of the virtual reality as interactivity, immersion, and tele-presence, was improved.

조류 유리충돌 방지를 위한 디자인 개선방안에 관한 고찰 (Study on Design Considerations to Prevent Bird Collisions with Glass)

  • 이형숙
    • 한국농촌건축학회논문집
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    • 제15권1호
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    • pp.13-20
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    • 2013
  • Bird collisions with glass are a substantial source of human-caused avian mortality. It has been estimated that between 100 million and 1 billion birds die in collisions with windows every year, and bird-window collisions can have a particularly serious impact on populations because glass is dangerous for strong, healthy, breeding adults. The purpose of this study are to address the bird-window collision issue and to provide suggestions for bird-safe development by reviewing precedent studies on bird collision and analyzing bird-friendly design guidelines. Typically reflections of the sky, clouds or trees on glass, green plants in lobbies, and lights attract and confuse both migrating and resident birds. Therefore birds fatally fly into the glass because they do not recognize that reflections are false and that glass is a barrier. Many cities such as Toronto, Chicago and New York have made efforts on reducing the bird collision by encouraging the creation of environmentally conscious and bird-safe buildings. The USGBC also introduced a bird-safety credit as part of its environmental certification process, called LEED. The results of the study presented that architects and builders can help reduce or prevent bird from collisions in both new construction and existing structures with creative use of design elements. The measures to reduce bird collisions include using glass with an embedded pattern, opaque or translucent films, decals, dot patterns, awnings, louvers, and grilles. Turning off lights after midnight during the spring and fall migrations can be part of the solution as well. In order to reduce bird mortality, the most important thing is to generate awareness of the issue among designers, builders, as well as the public. Also local governments need to develop bird-friendly design guidelines and planning mechanisms to encourage bird-safe development and building operation.

아로요 파크웨이 조경설계 (Streetscape Design of Arroyo Parkway, Pasadena, California)

  • 정욱주
    • 한국조경학회지
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    • 제32권4호
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    • pp.105-117
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    • 2004
  • The Pasadena Freeway follows the Arroyo Seco through foothills and scenic passes to link Downtown Los Angeles with Pasadena. The approximately 10 mile road was the first freeway built in the West during the 1930's and is today designated as a Historic Parkway. As it approaches Pasadena, it terminates at a traffic light intersection at Glenarm Street, and then becomes a commercial road the Arroyo Parkway. This one and a quarter mile long, north south road moves significant volumes of traffic both into and out of Pasadena. The Arroyo Parkway is thus a major 'gateway' and an important axis of orientation and movement, terminating in the City's core civic, commercial and retail district. Planting, lighting, signage, paving, furnishing and fixtures ought to all be properly designed and coordinated to create a distinctive 'gateway' experience arriving to Pasadena and driving along the Arroyo Parkway. Alternate design studies, developed in discussion with City officials and others involved in the redevelopment of the area, would need to be done to properly decide on the best direction. Issues of heritage and traditional streetscape will likely have to be reconciled with both the reality of the vehicular character of the road and more contemporary themes. Obviously with such large parcels of property available in the Arroyo Fair Oaks corridor, there is a huge potential for redevelopment and building. This potential would only be strengthened by the Light Rail Line and its stations, the improvements to the Arroyo Parkway, and the redevelopment of the Arts Center College of Design. Guides and controls to the development process, including programming and physical design studies, would need to be developed in order to ensure that the maximum potential for the corridor be realized. This concept proposal suggests that the whole strip might be developed as a Arts and Technology corridor, with special emphases on education, public culture, media and lifestyle. The full programming possibilities need to be further developed. Additionally, appropriate urban design guidelines to ensure high quality development also need to be incorporated into an overall development plan.

장애·비장애인 통합 환경으로서의 통합공원 조성을 위한 관련 가이드라인 분석 (Analysis of Design Guidelines for Inclusive Parks as an Inclusive Environment for the Disabled and the Non-Disabled)

  • 남현경;김아연
    • 한국조경학회지
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    • 제45권2호
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    • pp.89-100
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    • 2017
  • 1960년대 이후 장애인의 탈시설화가 진행되면서 장애인과 비장애인이 함께 생활하는 통합의 개념이 점차 발달하였고 장애 관련 다양한 복지 제도가 개선되어 왔으나, 장애인이 문화와 여가활동을 즐길 수 있는 권리는 아직 충분히 보장되고 있지 않다. 본 연구는 장애 비장애인의 통합 환경으로서의 통합공원을 조성하기 위한 지침 마련을 위해, 기존의 장애인 관련 시설 가이드라인, 즉 접근성, 무장애, 유니버설 디자인 등을 주제로 하는 국내외 10가지 가이드라인을 이용자 측면과 계획 측면에서 분석하고, 그 내용을 고찰하였다. 이용자 측면에서는 비장애인과의 공동 이용에 대한 고려가 부족하며, 가이드라인의 내용이 신체적 장애를 가진 성인에 편중되었다는 점이 파악되었다. 또한 계획 측면에서는 조성 절차에 관련 내용이 미비하고, 배치 및 공간구성, 시설물 및 프로그램에 대한 내용이 부족한 것으로 나타났고, 접근권 및 이동권에 관한 내용 중심의 가이드라인만 제시되고 있어, 현재의 장애인시설 관련 가이드라인은 통합공원에 적용하기에는 한계를 드러내었다. 통합공원의 개념과 목표를 정립하여, 장애인과 비장애인을 함께 고려하는 균형된 관점에서 갈등 요소를 극복하고, 현실적인 통합공원 조성에 필요한 별도의 가이드라인을 마련할 필요가 있다.

디지털 툴을 활용한 주민참여 소공원 계획연구 (Small Parks Planning with Community Participation by Using Digital Tools)

  • 이정일;이연숙;김윤수
    • KIEAE Journal
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    • 제12권6호
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    • pp.3-10
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    • 2012
  • Small park in the community is a public asset that is commonly used by the residents daily and performs an important role to activate the community. The purpose of this study is to draw a small park plan through community participation. In concrete, this study tries to find out the demand of the residents about their small park plan, observe the changes in their demand in the process of debate and analyze the effect of the residents' participation. Small group workshop method was adopted in the study and three groups were set up and surveys were made in two stages. Two dimensional pictogram cards and three dimensional digital park formation tools were used. The results of workshop study indicated as follows: Firstly, residents wanted to have community farming garden, green house and flower garden to grow plants, natural walls and safe resting facilities. Secondly, individual and diverse opinions presented at first could be converted to common opinions through mutual exchanges of opinions in the process of debates. Thirdly, digital park formation program functioned well as an effective visual tool to draw the attention and quick responses of the residents and to reach an agreement. It is expected that the results of this study show the effectiveness of residents' participation tools in the process of drawing agreements in the community society that requires the residents' demands and agreement and this study will be usefully utilized in planning community spaces with residents' participation hereafter.

지역문화시설의 공간구성과 이용특성에 관한 연구 - 시 문예회관을 중심으로 - (A Study on Space Composition and Peculiarity of Utilization of Cultural Facilities in Region - Focused on Central Cultural Facilities in City -)

  • 정건채
    • 한국농촌건축학회논문집
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    • 제3권2호
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    • pp.71-78
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    • 2001
  • The purpose of this study was to analyze the space composition and utilization characteristics of cultural facilities in city which was surrounded by rural area. For this study, it was surveyed 18 cultural facilities including PyungTaek-city in our country. The below was analyzed : The first, the present conditions of space program and functions of central cultural facilities in small city. The second, a frequency and peculiarity in utilization of it. And the third is about system of management. A data of design which can be directly applied by above process is like the below. The function of cultural facilities in city can be fixed from space composition with regional specifics and similarity. The space composition of cultural facilities is diversified by art performance and assembly space, by exhibitional space and reading space, and by the fact whether there is public or not. We know hall of cultural facilities has multi-purpose. Management system needs some changes throughout participation of citizen or experts for more active usage.

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도시형 코하우징 관심자의 거주요구 (Dwelling Needs of Residents Interested in Urban Cohousing)

  • 박혜선;하미경
    • 한국주거학회논문집
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    • 제25권6호
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    • pp.1-10
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    • 2014
  • The purpose of this study is to gain an in-depth understand of the dwelling needs of residents who are interested in Cohousing. To do this, we interviewed 18 urban residents who wanted a community life; investigated consciousness of neighbor relationships; and analyzed their consciousness of Cohousing residences, preference types, and spatial needs. At first the research has revealed that the neighbor relationships of the participants were not very close and that there was a difference in awareness levels between a 'good neighbor' and 'strange neighbor' with regard to neighbors, though all of the participants required a vitalization of these relationships. Second, Cohousing residence types could be divided into the 'life preferred type' and 'space preferred type', depending on the differences of pursued dwelling interests. These could be further segmented into the 'leisure life preferred type' and 'daily life preferred type', 'public space preferred type' and 'individual space preferred type'. Thirdly, preferences for Cohousing types varied depending on differences in priority with regard to important concepts of the social-physical environment (e.g., community property, effectiveness, naturalness, economic feasibility, and individuality). Finally, we found that the greatest needs were for public gardens and exercise space as aspects of the common spaces. Agreements pertaining to special use were considered as most important during the design process of the common spaces.

캐나다 루밍하우스의 계획기준과 관리제도 특성 분석 (Characteristics of Managing System and Planning Guidelines for Rooming House in Canada)

  • 변나향;강준경
    • 대한건축학회논문집:계획계
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    • 제34권12호
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    • pp.31-38
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    • 2018
  • The number of share houses has increased in Korea, and social recognition of this type of housing is also growing. In order to review current conditions and housing systems for share houses, an analysis of rooming house, a type of share house that is built overseas, was carried out. This study focused on studying rooming houses of Canada. Residents occupy in rooms and share common spaces with other tenants in rooming houses. The purpose of this research is to study planning guidelines, systems, operation management of rooming houses and the process and role of public and citizen participation. Based on characteristics of planning guidelines and operation management for rooming houses, implications which can be used for setting institutional and planning foundations for share houses in Korea have been presented through this research.