• Title/Summary/Keyword: Product Language

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Developing a Web-Based Knowledge Product Outsourcing System at a University

  • Onte, Mark B.;Marcial, Dave E.
    • Journal of Information Processing Systems
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    • v.9 no.4
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    • pp.548-566
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    • 2013
  • The availability of technology and the abundance of experts in universities create an ample opportunity to provide a venue that allows a knowledge seeker to easily connect with and request advice from university experts. On the other hand, outsourcing provides opportunities and remains one of the emerging trends in organizations, and can very clearly observed in the Philippines. This paper describes the development of a reliable web-based approach to Knowledge Product Outsourcing (KPO) services in the Silliman Online University Learning system. The system is called an "e-Knowledge Box."It integrates Web 2.0 technologies and mechanisms, such as instant messaging, private messaging, document forwarding, video conferencing, online payments, net meetings, and social collaboration together into one system. Among the tools used are WAMP Server 2.0, PHP, BlabIM, Wordpress 3.0, Video Whisper, Red5, Adobe Dreamweaver CS4, and Virtual Box. The proposed system is integrated with the search engine in URLs, Web feeds, email links, social bookmarking, search engine sitemaps, and Web Analytics Direct Visitor Reports. The site demonstrates great web usability and has an excellent rating in functionality, language and content, online help and user guides, system and user feedback, consistency, and architectural and visual clarity. Likewise, the site was was rated as being very good for the following items: navigation navigation, user control, and error prevention and correction.

Artification of Luxury Fashion Products (럭셔리 패션제품의 아티피케이션 연구)

  • Beom, Seohee;Yim, Eunhyuk
    • Journal of the Korean Society of Clothing and Textiles
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    • v.45 no.2
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    • pp.346-355
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    • 2021
  • Art strategies have been addressing the problem of volume growth caused by changes in the distribution environment of luxury brands. Art is a universal language that transcends borders and communicates across cultures, therefore, artification acts as a strategy for the globalization of luxury brands. This study aims to study how contemporary luxury brands communicate their artifacts strategically through branded products via artification. As a research method, a literature review and case studies were combined. The cases of artification range from the 2000s to the present, and the top 100 brands in the luxury category of Millward Brown were selected. Drawing on the characteristics of artification defined in this study we analyzed the cases of articulation of luxury brands. As a result, first, appropriation of art in the product frame is carried out by borrowing ideas from renowned works or artists. Second, as an experimental attempt, it is effective to associate the international reputation of an artist with a product through a reinterpretation of the product. Third, as an artistic creation for the brand narrative, luxury products are sublimated into artwork and idealized.

Elementary and Secondary Programming Education Plan Using App Inventor (앱 인벤터를 활용한 초·중등 프로그래밍 교육 방안)

  • An, Sangjin;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.17 no.5
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    • pp.79-88
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    • 2014
  • Authentic programming environment makes App Inventor interesting educational programming language. However, there are not sufficient studies for usefulness of App Inventor as educational programming language, so proper design of App Inventor education is not available. This article aims to design proper programming education plan using App Inventor. A survey was conducted to ask for appropriation of App Inventor education to teachers and students. As a result, teachers and students were satisfied with App Inventor for programming language in elementary and secondary schools, due to easy-to-use programming environment and real product run in their devices. But learners need to have prior knowledge to use App Inventor and teachers have to manage learners' devices properly. Finally, revised elementary and secondary programming education plan using App Inventor was presented.

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Popular Song's Lyrics as Tourism Language: Focusing on Exoticism (관광언어로서 대중가요 노랫말 : 이국성을 중심으로)

  • Yang, Soung-hoon;Choi, Mun-yong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.3778-3786
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    • 2015
  • This paper aimed to explore the possible popular song's linkage to tourism promotion material. Especially focusing on the lyrics of Korean popular song, which explicitly containing exoticism in title or lyrics in early and mid of 20 centuries, this research verified how authors represented the one of Dann's language of tourism thesis: strangeness perspective in tourism and language of differentiation. Result suggested that song writers, as of their imaginary by-product or personal experience, present exoticism in lyrics of song in various ways: exaggerating, creating, stereo-typing exotic place. Fulfilling the Dann's idea, songs elaborately delivered familiar words, conspicuously by personifying place, allocating young ladies and mentioning origin or hometown. The research was efforts to find the origin of entertainment contents savvy-tourism promotion and also traced potential tourist's collective imagination toward potential overseas tourism destination.

Korean Native Speakers Auditory Cognitive Reactions to Chinese Korean-learners' Pronunciation: Centered on the utterance of consonants in the Korean Language (중국인 학습자의 한국어 발음에 대한 한국인 모어 화자의 청각 인지 반응 -중국인 학습자의 자음 발음을 중심으로-)

  • Kim, Ji-hyung
    • Journal of Korean language education
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    • v.28 no.2
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    • pp.37-60
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    • 2017
  • This research has its basis with focus on the way Korean native speakers recognize Chinese Korean-learners' pronunciation. The objective of the study is to lay the cornerstone for establishing effective teaching-learning strategies for the education of the Korean phonetic system. In this study, the results of the experiment are presented which shows how native speakers of Korean identify Chinese Korean-learners' pronunciation of consonants. In the first place, stimulation tones were created from the original utterances of Chinese Korean-learners and seven scripts were made through the Pratt program. In addition, the subjects were asked to choose what the phonetic materials sounded like. The results of the research are represented as the ratio of frequency of Korean native speakers' response to each utterance to the total frequency. In addition, the paired t-test was taken in order to explore any relatedness to the changes in the level of proficiency of the Korean phonetic system, ranging from beginners to advanced learners. The outcome shows that the mistakes which Chinese Korean-learners make in pronouncing the consonants of Korean are relatively well-reflected in Korean native speakers' auditory cognitive reactions. To put it concretely, there is some difficulty in differentiating lax consonants from aspirates in the cases of plosives and affricates, but relatively little trouble with fortes. However, it is revealed that there is also a slight difference in relation to articulatory positions in detailed aspects. To provide an effective teaching method for the Korean phonetic system, it is essential to comprehend learners' phonetic mistakes through the precise analysis of data in terms of 'production.' Also, a more meticulous observation of 'phenomena' must be made through verification from the view of 'reception,' as attempted in this study. A more thorough diagnosis by applying methodology makes it possible to lay the foundation for developing effective teaching-learning strategies for the instruction of the Korean phonetic system. This study has its significance in making such attempts.

A Study on the Development of Product Design Database Based on Product Attributes (제품속성을 기반으로 한 제품디자인 데이터베이스 개발에 대한 기초적 연구)

  • 박정순;이건표
    • Archives of design research
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    • v.12 no.2
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    • pp.133-144
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    • 1999
  • Considering product as mass of information, it is very critical for designers to have good means of accessing to and organizing information on products. However, designers conventionally depend on their experience, bunch of catalogues, or short visit to some fairs for gathering information on products. There are no systematically organized information for designing new products. If any, those are ones developed by market researchers or engineers who speak fundamentally different language from designers. It is needed to develop the information system through which designer can get insights on the essence of product and communicate information with various persons involved in new product planning. At first, the design information in product planning is discussed and the necessity of development of new design information system is emphasized. Then, product is understood as a composite of various attributes and a set of fundamental attributes of product is defined by surveying and summarizing existing theories of product attributes: namely technological, human, and market attributes. The possibility of new design information system is explored by analyzing various relationships between attributes of different products. Computer program 'DISPP' displays various visual information of product itself, perceptual map, trend slope, profile chart and general information of manufacturer, style, color, price, size. Finally, findings of thesis are concluded and further prospects of the study are proposed.

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A Study on the Development of Design Information Elicitation Process based on Customer Needs (사용자 니즈의 디자인 정보 변환 프로세스 개발에 관한 연구)

  • 황재준;김명석
    • Archives of design research
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    • v.12 no.1
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    • pp.63-72
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    • 1999
  • Customer needs are considered as being quite remarkable in product design. The elaborate fulfillment of them in the design solution is closely related to the success of a product. They, however, are generally collected and presented by marketers. Consequently those needs are difficult for designers to understand and therefore might not get fulfilled in the final product design. Here the goal of this study is set that the process of design information elicitation based on customer needs is developed as a guideline of utilizing them in design activity in effective manners. findings of this study can be summarized as follows: First, customer needs are expected to get interpreted into the designer-oriented language in the aspect of function and image of a product. Those interpreted needs play a role as a base for concept establishment and the development of it with the help of various techniques from the fold of statistics and systematic product development. Second, designer-oriented manner of understanding customer needs requires designers to take parts in from collecting to interpreting them for better design solution that fulfills them, which brings up a necessity that available techniques shouldn't be beyond understanding of designers and for the styling activity customer needs of image aspect should be interpreted and presented visually. In this study, those visual information is presented through the image maps and image information sheet. It is image information sheet that is suggested to contain visual and verbal information altogether such as the overall and major elements images expressing a specific image need and the correlation between them showing how much the elements image contributes to building the overall image.

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A Study on the Reorganization of Design by means of a Theme and a Style -for the Establishment of the Identity of Product Design- (테마와 스타일에 의한 디자인의 범주화 연구 -제품디자인의 정체성 확립을 위하여-)

  • 신완식
    • Archives of design research
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    • v.16 no.3
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    • pp.111-122
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    • 2003
  • We must not consider a culture as means of economy. Specially, it is not possible that is supposed to incorporate a cultural identity in a shape of product, but also international competitiveness can not be raised by it. Because an identify is based on the system of symbol such as language, it can be understood only in a same cultural area. While, the value-in-use of technology can be accepted universally as a formative language of international style. Therefore, the competitiveness of design will say as a special quality that can be acquired in connection with technology. For instance, that Korean mobile telephone could be recognized worldwide is not because it has the Koreanized shape but has a high technology. The public have only a superficial understanding about design. Because that is limited in the visual aspect of product, so called 'the pretty design', which exclude the value-in-use and the organic correlation of form and function in general, it may be a cause of socio-ethical dysfunction. It is providing an elbowroom for making a mistake that can regard the product design as an artistic experiment and try to raise the international competitiveness simply with the visual aspect. And the distorted understanding about design has been diffused rapidly owing to spread of black box products because the over-designed shape is known to the public as a proper result of designing. That reorganize the design category will do as a starting point that can get rid of such a misunderstanding, and do to achieve an ideological role of design for human and society. And it will be a warning to the moral slackening that is due to regarding a style as means of competitiveness and the blindness due to thinking culture as means of economy, and we may expect to offer a basic understanding about design which can prevent products from being visualized.

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Multi-Agent based Operation System Modeling for Automated Container Terminals (자동화 컨테이너 터미널을 위한 멀티에이전트 기반의 운영시스템 모델링)

  • Kang K W.;Yu S. Y.;Mo S. J.;Yim J. H.
    • Journal of Navigation and Port Research
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    • v.29 no.6 s.102
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    • pp.567-572
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    • 2005
  • Trade between nations has been globalized since establishing the WTO(World Trade Organization). By lowering trading barriers under the WTO's system, trade in goods has been gradually increased It requires global logistic system that transports goods in between nations. To save cost of product, cargo of product is containerized and container ships to carry container cargo is going to be bigger: In the market, there are many vendors to provide artificial intelligent modules to operate container terminal. In order to integrate automated container terminal system easily and successfully, this thesis proposes high-level XML/ JMS( eXtensive Markup Language/Java Message Service) communication model and multi-agent based system architecture to share knowledges, solve problems, and active objectives by cooperating between autonomous and intelligent agents that are developed by 3rd party companies in the market. This thesis analyzed current situation of advanced automated container terminal with case studies on implemented systems and difficulties to develop automated container terminal system, reviewed technologies of intelligent agent, communication and automation that unmaned automated container terminal is required.

Design and Implementation of UML-Based Material Management System for Automotive Part Company (자동차부품기업의 UML기반 자재관리시스템 설계 및 구현)

  • Park Jung-Hyuk;Seo Ki-Chul;Moon Tae-Soo
    • The Journal of Information Systems
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    • v.12 no.2
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    • pp.129-149
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    • 2003
  • One of the important applications in Enterprise Resource Planning(ERP) systems is the Manufacturing Resource Planning(MRPII) system using Bill of Material(BOM). The manufacturing resource planning determines the quantity and timing of the production or purchase of subassemblies and raw materials needed to support the Master Production Scheduling(MPS). The bill of material is the recipe, a list of the materials needed to make a product. This paper intends to suggest a component-based materials management system using Unified Modeling Language(UML), as an application system for automobile part industry. Applying component based materials management systems designed with UML methodology, we analyzed the workflow and the document on materials management process from production planning to inventory management, and implemented a prototype of efficient materials management system, as a surrogate of existing material requirement planning(MRPI) system. To produce many other assemblies for a automobile part firm, component parts are assembled into subassemblies that are joined to assemble the finished product. Through the system suggested in this study, the level of inventory has cut down and the cost of inventory management has decreased. Also, the development method using UML makes the analysis and design phase to shorten in implementation period of MRPII system. The implementation of materials management system using CBD shows the ease of use in software reuse and the interoperability with corporate Internal information system. The result of applying object-oriented CBD technique is to minimize the risk of life cycle and facilitate the reuse of software as mentioned to limitation of information engineering methodology.

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