• Title/Summary/Keyword: Processing Style

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The Effects of Didactic Mode of Instruction on the Comprehension among Different Hemispheric Groups and Sex Groups (아동의 두뇌정보처리양식 및 성별에 따른 학습이해도 차이 - 언어중심적 교수법을 사용하여 -)

  • Suh, Young Sook
    • Korean Journal of Child Studies
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    • v.6 no.2
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    • pp.21-33
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    • 1985
  • This study was conducted to ascertain whether a didactic mode of instruction, favored students who indicated a preference for left hemispheric information processing. The subjects were 50 fifth grade students whose California Achievement Test score percentile ranks were between 50 - 80. They were randomly selected from one elementary school in Chapel Hill, NC, USA. All Ss completed the Form CC of "Your Style of Learning and Thinking" (Torrance and McCarthy, 1980) which is a paper/pencil inventory designed to categorize the subjects according to their hemispheric preference for processing information; right hemisphere, left hemisphere, and integrated. Then all Ss received a didactic mode of instruction, a verbal question/answer followed by teacher's reading of a fictional animal story, "The Chinese Bee-eater". After completion of instruction, the Ss were asked to respond to eighteen open-ended questions about the animal. Eight of the 50 subjects were found to fall into the right hemisphere style of information processing group; fourteen into left; and fourteen into integrated. The remaining fourteen could not be assigned to either of these three categories and were not included in the analysis of the results. the mean scores of the comprehensive test among hemispheric groups and among sex groups. A two way analysis of variance also presented no significant differences among the hemispheric preference combined by sex groups. These results failed to prove the research hypothesis that students who indicate a preference for left hemispheric information processing will have higher scores on a comprehensive test after receiving a didactic mode of instruction, the so-called left style of instruction. Some limits in research process and conceptual confusion about hemisphericity were discussed. Finally, it was suggested that educators need to be more careful in drawing educational implications from neurological hemispheric research.

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A Study on the Development of Fashion Design of Retro Romantic Image -Using the CAD System- (레트로로 표현된 로맨틱이미지 패션디자인 개발 -CAD System을 활용하여-)

  • Ryu, Jin-Kyoung
    • Journal of the Korea Fashion and Costume Design Association
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    • v.8 no.3
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    • pp.49-58
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    • 2006
  • In the 21st century, fashion design trend is focused on 'retro'. 'Retro' is the one of the important trends in this century. In the rapidly changing present, the more people want to find a clue to the hope and happiness from the past nostalgia. Reflecting such people's desire, retro fashion has boomed again from 2000 as one of powerful trends. This research conforms the meaning of retro fashion and characteristic of retro fashion design. And through this processing, it was find that retro fashion design had lost century retro romantic fahion image. Therefore, in this research, the processing about development of retro dress design of retro romantic fashion image was showed by using CAD. The results of this study are as followings. First, Retro fashion is worth the high value of good producr of new and creative for consumers who pursuit tranquil mood in the midist of dailly change Second, Nostalgia and revival of style for each 10 years after 1920's is well brought out in Retro trend of modernt fashion. Also decorative and elegant style are marked by retro romantic fashion mood. Third, fashion design using the computer graphics was presented by application retro romatic image. It is mixed with elegance and modernity based on retro feeling, It is suggested that computer graphics was effectively used in fashion design development to the newly romantic and modern style through 1950'-1960'intimate retro fashion image.

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Development of Camera-based Character Creation and Motion Control System using StyleGAN Deep Learning Technology (StyleGAN 딥러닝 기술을 활용한 카메라 기반 캐릭터 생성 및 모션 제어 시스템 개발)

  • Lee, Jeong-Hun;Kim, Ju-Hyeong;Shin, Dong-hyeon;Yang, Jae-hyeong;Chang, Moon-soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.11a
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    • pp.934-936
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    • 2022
  • 현재 사회적인(COVID-19) 영향으로 메타버스에 대한 수요가 급증하였지만, 메타버스 플랫폼 진입을 지원하는 XR(AR/VR) 장비의 높은 가격대와 전문성 요구로 폭넓은 수요층을 포괄하기 어려운 상황이다. 본 논문에서는 이러한 수요층의 어려움을 개선하고자 웹 캠이나 스마트폰 카메라로 생성된 개인의 사진 이미지를 StyleGAN 딥러닝 기술과 접목시켜 캐릭터를 생성해 Mediapipe를 활용하여 모션 측정 및 제어를 처리하는 서비스를 제안하여 메타버스 시장의 대중화에 기여하고자 한다.

Analysis on Creative Thinking Leaning Between Scientifically Gifted Students and Normal Students (과학영재와 일반학생들의 창의적 사고 편향에 대한 분석)

  • Chung, Duk-Ho;Park, Seon-Ok
    • Journal of Gifted/Talented Education
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    • v.21 no.1
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    • pp.175-191
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    • 2011
  • This study is to investigate the creative thinking style and it's leaning that normal students and scientifically gifted students use mainly at processing information. Right Brain vs Left Brain Creativity Test(R/LCT) and Brain Preference Indicator(BPI) is taken to investigate the creative thinking style of normal students(N=144) and scientifically gifted students(N=97). In the R/LCT, the normal students responded that they prefer to use right-brain thinking rather than left-brain thinking. But the scientifically gifted students prefer to left-brain thinking. The normal students showed most preference for Holistic Processing of right side brain and they did most avoiding for Verbal Processing of left side brain. The scientifically gifted students showed most preference for Logical Processing of left side brain. And they did most avoiding for Random Processing of right side brain. There was a meaningful difference between left side brain preference group and right side brain preference group on Sequential, Symbolic, Logical, Verbal, Random, Intuitive, Fantasy-oriented Processing of normal Students. But the scientifically gifted students showed a meaningful difference in right side brain processing mainly. In other word, all the scientifically gifted students took an lean processing in Logical, Symbolic, Linear Processing, etc. In sum, the scientifically gifted students are unequal in at processing information against the normal students. So it is required more appropriate teaching-learning method based on the creative thinking style and it's leaning for effective gifted education.

Printmaking Style Effect using Image Processing Techniques (영상처리 기법을 이용한 판화 스타일 효과)

  • Kim, Seung-Wan;Gwun, Ou-Bong
    • The Journal of the Korea Contents Association
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    • v.10 no.4
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    • pp.76-83
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    • 2010
  • In this paper, we propose a method that converts a inputted real image to a image feeling like printmaking. That is, this method converts a inputted real image to man made rubber printmaking style image using image processing techniques such as spatial filters, image bit-block transfer, etc. The process is as follows. First, after detecting edges in source image, we get the first image by deleting noise lines and points, then by sharpening. Secondly, we get second image using the similar method to the first image. Finally, we blend the first and the second image by logical AND operation This processing enables us to represent rubber panel and knife effects. Also, the proposed method shows that double edge detecting is effective in enhancing line-width and removing the tiny lines.

A Study on meanings and the role of Product in Korean Housing Space after industrialization of the 1960~80 (1960~80년대 산업화에 따른 주거공간 내 제품의 의미변화와 그 역할에 관한 연구)

  • 임찬희
    • Korean Institute of Interior Design Journal
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    • no.32
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    • pp.3-12
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    • 2002
  • To purpose of this study is to find out a descriptive explanation of why, when and how modernization in Korea came out. Modernization in Korea has been constituted from a completely different context In comparison with the first world countries because of a sudden industrialization and external changing process of product was done under the structural influence of western modernization.. Therefore, by examing the relationship between the socio-cultural meanings of industrialization and the consuming style of the modern society, we can know about the formation of the ‘modern’ toward product and lifestyle. And in processing of mix with modern and tradition, we can understand that Korean characteristics and tradition becomes objectified, estranged and distorted to form the Korean style in Korea. A culture is changing in developing due to external influence ceaselessly, so it is significant that we will make ours in processing to our own receptive capacity.

Design and Implementation of Media Art Contents with Folk Painting Style connecting the Past and the Present (과거와 현재를 연결하는 민속화 스타일 미디어아트 콘텐츠의 기획 및 제작)

  • Sujeong Kim;Sooyoung Choi;Mijin Kim;Dongho Kim
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.05a
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    • pp.724-725
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    • 2023
  • 본 논문에서는 Unity3D 엔진을 이용하여 과거와 현재를 연결하는 내용에 기반한 미디어아트 콘텐츠를 구현하였다. Super Zoom Neural Filters를 사용하여 이미지의 화질을 개선하였으며 Neural Style Transfer를 사용하여 현대 건물을 민속화 스타일로 변환시켰다. 이 작품은 과거와 현재가 연결되는 미디어아트 작품으로서의 의의를 찾을 수 있으며 민속화 활용 미디어아트의 사례로 평가받을 수 있다고 생각한다.

Style Synthesis of Speech Videos Through Generative Adversarial Neural Networks (적대적 생성 신경망을 통한 얼굴 비디오 스타일 합성 연구)

  • Choi, Hee Jo;Park, Goo Man
    • KIPS Transactions on Software and Data Engineering
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    • v.11 no.11
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    • pp.465-472
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    • 2022
  • In this paper, the style synthesis network is trained to generate style-synthesized video through the style synthesis through training Stylegan and the video synthesis network for video synthesis. In order to improve the point that the gaze or expression does not transfer stably, 3D face restoration technology is applied to control important features such as the pose, gaze, and expression of the head using 3D face information. In addition, by training the discriminators for the dynamics, mouth shape, image, and gaze of the Head2head network, it is possible to create a stable style synthesis video that maintains more probabilities and consistency. Using the FaceForensic dataset and the MetFace dataset, it was confirmed that the performance was increased by converting one video into another video while maintaining the consistent movement of the target face, and generating natural data through video synthesis using 3D face information from the source video's face.

A Study on Cognitive Factors for the Landscape Preference (경관선호도의 인지인자에 관한 연구)

  • 양병이
    • Journal of the Korean Institute of Landscape Architecture
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    • v.17 no.3
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    • pp.9-20
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    • 1990
  • The objective of this study is to test the applicability of the Information processing model suggested by Kaplan to the preferences of Korean people as well as to investigate the preference patterns of Korean people and the influencing factors on Korean preferences for the landscape. Photo - questionnaire survey was conducted twice to collect the data concerning the landscape preferences. The samples of the first survey were selected from the citizens of Seoul and the students of Seoul National University. The first survey focused on the preference patterns of Korean people while the emphasis of the second survey was given to the test of information processing model and the influencing factors on the preferences of Korean people. The samples of second survey were also selected from the students of Seoul National University. The photos in the photo - questionnaire for the first survey included the scenes representing both three landscape styles(Korean, Japanese and Western styles)and three landscape qualities such as the layout of space, the use of landscape plants and the use of stones and rocks. For the second survey, four informational factors such as complexity, coherence, legibility and mystery were selected for inclusion in the photos of photo - questionnaire. Respondents for both survey were asked to respond their preferences on the five - point Likers scale. The results of the study suggested that four informational factors influence significantly the preferences of Korean students. The study indicated that both the citizens of Seoul and the students of Seoul National University prefer water and vegetation to rock among the contents of landscape. Among the landscape styles, Japanese landscape style was most preferred and Western landscape style was more preferred than Korean traditional landscape style. In addition to informational factors, it was found that the contents of landscape and landscape style were also major influencing factors on the landscape preferences. The socio - economic backgrounds of respondents such as age, foreign travel experience, income, residency before the age 14, familiarity and respondent's experties in landscape architecture seemed to Influence the landscape preferences.

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Degree of Science Problem Solving by the Information Processing Types and Cognitive Styles of Elementary School Students (초등학교 학생의 정보 처리 유형과 인지 양식에 따른 과학 문제 해결)

  • Shin, Ae-Kyung;Choi, Byung-Soon
    • Journal of The Korean Association For Science Education
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    • v.20 no.1
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    • pp.155-165
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    • 2000
  • The purpose of this study was to find out the degree of science problem solving by the information processing types and cognitive styles of 235 6th grade students. The results of this study were as follows. First, as the students got higher scores in the two types of information processing, they could solve more science achievement items and creative problem solving items correctly. And as the students got higher scores in simultaneous information processing test, they could solve more scientific concept understanding items. Secondly, as the students were more field-independent, they could solve more science achievement items and creative problem solving items. And especially in solving scientific concept understanding items, much higher field-independence was required. Finally, there was a significant difference on the distributions of cognitive styles by the information processing types. As the students got higher scores in the two types of information processing, their cognitive style tended to be more field-independent.

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