• 제목/요약/키워드: Process-centric modeling

검색결과 16건 처리시간 0.026초

An Integrated Approach to Information Systems Development for Supporting Customer-Centric Business Process

  • Kim, Han-Gook;Iijima, Junichi;Ho, Sho
    • Industrial Engineering and Management Systems
    • /
    • 제6권1호
    • /
    • pp.28-39
    • /
    • 2007
  • The issue of customer-centric enterprise focusing on realizing customer needs has recently received considerable attention in the corporate world. However, little research has yet been reported on developing Information Systems (IS) supporting the customer-centric enterprises. This research proposes an integrated approach of IS development that supports organizations aiming to become customer-centric enterprises using various customer profiles. In this paper, we propose an integrated approach unifying goal modeling, business process modeling, and information systems modeling. The approach is expected to be seamlessly linked with the object-oriented systems development approach. Finally, we apply this approach to the real case of a securities company in Japan.

제품, 공정, 설비 정보 표현 방법을 개선한 공정 중심 시뮬레이션 모델링 방법 (A Process-centric Simulation Modeling Method Improving Product, Process, and Facility Information Representation Method)

  • 백선중;오대균;이동건;이필립;류철호;우종훈;정용국
    • 해양환경안전학회지
    • /
    • 제23권4호
    • /
    • pp.421-431
    • /
    • 2017
  • 본 연구에서는 기존에 제안되었던 공정 중심 모델링 방법을 개선하여 조선소의 다양한 생산 정보와 제약조건을 효과적으로 표현할 수 있도록 개선된 공정 중심 시뮬레이션 모델링 방법을 제안하였다. 그리고 이를 이용하여 시뮬레이션 모델을 구축할 수 있도록 다이어그램 구성 요소와 모델링 방법을 상세히 기술하였다. 이 모델링 방법에서는 복수의 제품과 설비가 공정에 투입되었을 때 우선순위를 지정할 수 있으며, 계층 구조를 가진 시뮬레이션 모델을 표현할 수 있도록 레이어 개념이 적용되어 있다. 그리고 조선소 생산 계획 정보를 바탕으로 절단 공정부터 대조립 블록 조립 공정까지를 본 논문에서 제안하는 방법으로 모델링하다. 이를 통하여 본 논문에서 제안하는 방법이 단일 설비가 여러 용도로 사용되는 경우에 기존의 모델링 방법에 비하여 유리한 것을 확인하였다. 결과적으로, 개선된 공정 중심 시뮬레이션 모델링 방법은 기존의 공정 중심 시뮬레이션 모델링 방법에서 표현하기 힘들었던 제약 조건과 흐름을 효과적으로 표현할 수 있으며, 계층 구조를 가진 조선소 생산 계획 검증 시뮬레이션 모델을 체계적으로 구축하는데 활용할 수 있다.

공정 중심 시뮬레이션 모델링 방법론을 이용한 조선소 생산 시뮬레이션 시스템: 중일정계획 검증 시뮬레이션 모델 구축 사례를 중심으로 (A Shipyard Simulation System using the Process-centric Simulation Modeling Methodology: Case Study of the Simulation Model for the Shipyard Master Plan Validation)

  • 정용국;우종훈;오대균;신종계
    • 한국CDE학회논문집
    • /
    • 제21권2호
    • /
    • pp.204-214
    • /
    • 2016
  • Shipbuilding process takes a long time for producing final products, and needs many different resources. Because of these characteristics, it has been studied about shipyard simulation and virtual manufacturing that is able to implement the virtual manufacturing process. However, among the previous researches, it requires considerable time and effort to construct simulation model since the systematic methodology has not been used for simulation modeling. Also, reusability of constructed simulation model was low. Therefore, this research defines the method to construct shipyard simulation system using the process-centric simulation modeling methodology and shipyard simulation framework. This paper also validates the utility of this methodology through applying to construct simulation model for the shipyard master plan validation.

부품수가 많은 조립체 설계를 위한 동시공학의 구현: Part(I)- BOM에 따른 조립체 중심적 모델링 방법론- (Implementation of Concurrent Engineering for Large Assembly Design:Part(I)- Assembly-centric Modeling Methodology as BOM Structrue-)

  • 정융호
    • 한국CDE학회논문집
    • /
    • 제2권2호
    • /
    • pp.93-102
    • /
    • 1997
  • Most design changes are due to interferences and fit-up as parts are assembled if such a large product as an automobile or an aircraft is developed by many concurrent engineers. In this part (1) of the thesis, the assembly-centric modeling methodology with CAD systems is proposed in order to reduce the design changes. Unlike part-centric modeling method, a part is modeled with its own coordinate system which is used in downstream process as machining and measuring. The part coordinates initially have the same orientation as its assembly which is predefined in BOM (Bill of Material). Then, the corrdinates origin of the part is moved to its location to be assembled from that of its assembly coordinate system. To implement this methodology, the position data of the part w.r.t. its assembly are stored in a database to build the same hierarchical assembling structure as BOM structure. This modeling approach has the advantage of reflecting asembling sequence, because the process of positioning parts is similar to that of real assembling. And with the method, a designer can easily adjust all of the part positions of an assembly to resolve interferences if he modifies just the coordinates origin of the assembly, which results in moving included parts and assemblies together.

  • PDF

전투 시뮬레이션에서 정보효과 분석을 위한 정보처리 개념 모델링 (A Modeling of Information Process Concept for Analyzing Information Effect in Combat Simulation)

  • 노현일;이영우;이태식
    • 한국군사과학기술학회지
    • /
    • 제19권6호
    • /
    • pp.730-743
    • /
    • 2016
  • Network-Centric Warfare is a forthcoming military revolution paradigm for maximizing combat effectiveness in terms of information superiority. However, quantitative assessment of information effect is a challenging issue. Among the many approaches, war-game is a well known method to evaluate combat effectiveness. However, previous researches and current models have a limited function or logic to simulate information process, which is core concept of NCW. So this research suggests a concept of simulation modeling method to describe the information process as defining of combat information process based on probability decision model. In addition, we suggest a simple scenario to represent proposed concept modelling method. This results can be used in designing war-game analysis model for enhanced information effectiveness.

Human-AI 협력 프로세스 기반의 증거기반 국가혁신 모니터링 연구: 해양수산부 사례 (A Study on Human-AI Collaboration Process to Support Evidence-Based National Innovation Monitoring: Case Study on Ministry of Oceans and Fisheries)

  • 임정선;배성훈;류길호;김상국
    • 산업경영시스템학회지
    • /
    • 제46권2호
    • /
    • pp.22-31
    • /
    • 2023
  • Governments around the world are enacting laws mandating explainable traceability when using AI(Artificial Intelligence) to solve real-world problems. HAI(Human-Centric Artificial Intelligence) is an approach that induces human decision-making through Human-AI collaboration. This research presents a case study that implements the Human-AI collaboration to achieve explainable traceability in governmental data analysis. The Human-AI collaboration explored in this study performs AI inferences for generating labels, followed by AI interpretation to make results more explainable and traceable. The study utilized an example dataset from the Ministry of Oceans and Fisheries to reproduce the Human-AI collaboration process used in actual policy-making, in which the Ministry of Science and ICT utilized R&D PIE(R&D Platform for Investment and Evaluation) to build a government investment portfolio.

에이전트 기반 모델링 및 네트워크 통신 환경을 고려한 UGV 효과분석 (Analysis of UGV Effectiveness Based on ABM(Agent Based Modeling) and Communication Network Environments)

  • 이재영;신선우;김종만
    • 한국시뮬레이션학회논문지
    • /
    • 제27권3호
    • /
    • pp.89-97
    • /
    • 2018
  • 미래전에서는 무기체계의 상당부분이 무인체계로 대체될 것이며 이들은 상호 통신으로 연결되어 네트워크중심전으로 변화하고 있다. 이에 따라 무인체계 효과분석이 중요한 이슈가 될 것이다. 하지만 무인체계의 주요통제 수단인 통신장애 상황에서 UGV에 대한 효과분석 연구는 매우 미흡한 실정이다. 본 논문에서는 지형을 고려한 통신장애 상황에서 무인체계의 운용효과분석을 위한 새로운 에이전트기반 모델링 절차를 제시하였다. 추가적으로, 통신장애 상황을 극복할 수 있는 통신중계기를 추가하였을 경우 UGV운용효과의 변화에 대한 분석결과도 제시하였다.

The Effect of Type of Communication by Physical Therapists on Patient Satisfaction and Revisit Intention

  • Kim, Eun-Ji;Sim, Gyeong Seop;Kim, Dong-Hoon
    • The Journal of Korean Physical Therapy
    • /
    • 제33권5호
    • /
    • pp.245-251
    • /
    • 2021
  • Purpose: This study sought to identify the effect of various types of communication by physical therapists on patient satisfaction and revisit intention. Methods: A total of 212 patients who received physical therapy in Seoul and the Gyeonggi province were surveyed on patient satisfaction and revisit intentions depending on the types of communication by physical therapists. Frequency and correlation analyses were conducted to process the data using the SPSS 22.0 program, and the AMOS 18.0 statistical package was used for confirmatory factor analysis. A structural equation modeling analysis was also performed to verify the model and the hypothesis that was set up in the present paper. Results: The survey showed that patient satisfaction correlates positively and significantly with patient-centric communication, physical factors, and spatial behavior. A significant negative correlation was also found between patient satisfaction and therapist-centered communication. Patient satisfaction positively correlated with revisit intentions. Conclusion: These results showed that there was a positive correlation between the communication of the physical therapist and the satisfaction recognized by a patient. This implies that the patient satisfaction with a physical therapist increases as the communication skills of a physical therapist improve. These findings suggest that a physical therapist must adopt patient-centric communication styles, physical factors, and spatial behavior. This study was important as it generated basic data for the formation of a therapeutic relationship through efficient and promotional communication skills. It recognizes the importance of communication between a physical therapist and a patient as the indispensable factor for interaction.

멀티에이전트 기반 SCM 모델링 및 구현 (Multiagent Enabled Modeling and Implementation of SCM)

  • 김태운;양성민;서대희
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제12권2호
    • /
    • pp.57-72
    • /
    • 2003
  • The purpose of this paper is to propose the modeling of multiagent based SCM and implement the prototype in the Internet environment. SCM process follows the supply chain operations reference (SCOR) model which has been suggested by Supply Chain Counsil. SCOR model has been positioned to become the industry standard for describing and improving operational process in SCM. Five basic processes, plan, source, matte, deliver and return are defined in the SCOR model, through which a company establishes its supply chain competitive objectives. A supply chain is a world wide network of suppliers, factories, warehouses, distribution centers and retailers through which raw materials are acquired, transformed or manufactured and delivered to customers by autonomous or semiautonomous process. With the pressure from the higher standard of customer compliance, a frequent model change, product complexity and globalization, the combination of supply chain process with an advanced infrastructure in terms of multiagent systems have been highly required. Since SCM is fundamentally concerned with coherence among multiple decision makers, a multiagent framework based on explicit communication between constituent agents such as suppliers, manufacturers, and distributors is a natural choice. Multiagent framework is defined to perform different activities within a supply chain. Dynamic and changing functions of supply chain can be dealt with multi-agent by cooperating with other agents. In the areas of inventory management, remote diagnostics, communications with field workers, order fulfillment including tracking and monitoring, stock visibility, real-time shop floor data collection, asset tracking and warehousing, customer-centric supply chain can be applied and implemented utilizing multiagent. In this paper, for the order processing event between the buyer and seller relationship, multiagent were defined corresponding to the SCOR process. A prototype system was developed and implemented on the actual TCP/IP environment for the purchase order processing event. The implementation result assures that multiagent based SCM enhances the speed, visibility, proactiveness and responsiveness of activities in the supply chain.

  • PDF

Innovative Technologies in Higher School Practice

  • Popovych, Oksana;Makhynia, Nataliia;Pavlyuk, Bohdan;Vytrykhovska, Oksana;Miroshnichenko, Valentina;Veremijenko, Vadym;Horvat, Marianna
    • International Journal of Computer Science & Network Security
    • /
    • 제22권11호
    • /
    • pp.248-254
    • /
    • 2022
  • Educational innovations are first created, improved or applied educational, didactic, educative, and managerial systems and their components that significantly improve the results of educational activities. The development of pedagogical technology in the global educational space is conventionally divided into three stages. The role of innovative technologies in Higher School practice is substantiated. Factors of effectiveness of the educational process are highlighted. Technology is defined as a phenomenon and its importance is emphasized, it is indicated that it is a component of human history, a form of expression of intelligence focused on solving important problems of being, a synthesis of the mind and human abilities. The most frequently used technologies in practice are classified. Among the priority educational innovations in higher education institutions, the following are highlighted. Introduction of modular training and a rating system for knowledge control (credit-modular system) into the educational process; distance learning system; computerization of libraries using electronic catalog programs and the creation of a fund of electronic educational and methodological materials; electronic system for managing the activities of an educational institution and the educational process. In the educational process, various innovative pedagogical methods are successfully used, the basis of which is interactivity and maximum proximity to the real professional activity of the future specialist. There are simulation technologies (game and discussion forms of organization); technology "case method" (maximum proximity to reality); video training methodology (maximum proximity to reality); computer modeling; interactive technologies; technologies of collective and group training; situational modeling technologies; technologies for working out discussion issues; project technology; Information Technologies; technologies of differentiated training; text-centric training technology and others.