• Title/Summary/Keyword: Process idle time

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Pipelined Wake-Up Scheme to Reduce Power-Line Noise of MTCMOS Megablock Shutdown for Low-Power VLSI Systems (저전력 VLSI 시스템에서 MTCMOS 블록 전원 차단 시의 전원신 잡음을 줄인 파이프라인 전원 복귀 기법)

  • 이성주;연규성;전치훈;장용주;조지연;위재경
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.41 no.10
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    • pp.77-83
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    • 2004
  • In low-power VLSI systems, it is effective to suppress leakage current by shutting down megablocks in idle states. Recently, multi-threshold voltage CMOS (MTCMOS) is widely accepted to shutdown power supply. However, it requires short wake-up time as operating frequency increases. This causes large current surge during wake-up process, and it often leads to system malfunction due to severe Power line noise. In this paper, a novel wake-up scheme is proposed to solve this problem. It exploits pipelined wake-up strategy in several stages that reduces maximum current on the power line and its corresponding power line noise. To evaluate its efficiency, the proposed scheme was applied to a multiplier block in the Compact Flash memory controller chip. Power line noise in shutdown and wake-up process was simulated and analyzed. From the simulation results, the proposed scheme was proven to greatly reduce the power line noise compared with conventional schemes.

A Study on the Productivity Analysis of Deck Plate Installation Work in Steel Structure Construction (철골조 데크플레이트 공사의 생산성 분석에 관한 연구)

  • Jeong, Se-Lim;Cho, Kyu-Man;Hyun, Chang-Taek
    • Journal of the Korea Institute of Building Construction
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    • v.10 no.1
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    • pp.73-79
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    • 2010
  • Deck plates have been widely used for steel framework due to their merits in terms of schedule reduction and work repetition. For this reason, most of the previous studies related to deck plates have focused on the development of form type and their constructability. In this study, through an actual case study and interviews with experts, a simulation model was developed using the CYCLONE method. Based on this model, this study not only analyzed the productivity of the work process of the deck plate in steel framework, but also identified the occurrence of idle time in the work process. In addition, using a sensitivity analysis, productivity and duration could be analyzed according to variation of input resources. Based on the results, this paper suggests a way to improve the productivity of deck plate work in steel frameworks. Using the model, it is expected that project managers would be able to predict the productivity and total duration of the deck plate work in the early project phase, which will enable managers to make an appropriate plan for input resources.

Dynamic Power Management Framework for Mobile Multi-core System (모바일 멀티코어 시스템을 위한 동적 전력관리 프레임워크)

  • Ahn, Young-Ho;Chung, Ki-Seok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.7
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    • pp.52-60
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    • 2010
  • In this paper, we propose a dynamic power management framework for multi-core systems. We reduced the power consumption of multi-core processors such as Intel Centrino Duo and ARM11 MPCore, which have been used at the consumer electronics and personal computer market. Each processor uses a different technique to save its power usage, but there is no embedded multi-core processor which has a precise power control mechanism such as dynamic voltage scaling technique. The proposed dynamic power management framework is suitable for smart phones which have an operating system to provide multi-processing capability. Basically, our framework follows an intuitive idea that reducing the power consumption of idle cores is the most effective way to save the overall power consumption of a multi-core processor. We could minimize the energy consumption used by idle cores with application-targeted policies that reflect the characteristics of active workloads. We defined some properties of an application to analyze the performance requirement in real time and automated the management process to verify the result quickly. We tested the proposed framework with popular processors such as Intel Centrino Duo and ARM11 MPCore, and were able to find that our framework dynamically reduced the power consumption of multi-core processors and satisfied the performance requirement of each program.

Constructability Analysis in Aged-Housing Remodeling Demolition Work for Maximizing Waste Recycling (폐기물 재활용성 향상을 위한 리모델링 철거공사의 시공성 평가 및 사례적용)

  • Chae, Seong-Hyun;Kim, Ki-Hyun;Cha, Hee-Sung;Kim, Kyung-Rai;Han, Ju-Yeoun
    • Korean Journal of Construction Engineering and Management
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    • v.11 no.3
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    • pp.13-22
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    • 2010
  • From now on, the aged apartment or house is expected to increase rapidly. So, we have to build a process of remodeling and develop the new technique. Demolition work is needed for systematic plan and management. However, contractors of the remodeling project established a rough plan and did not consider recycling wastes, safety of workers and structural stability of building. Therefore, we need a step to develop a assessment system, verify and make specified. This paper evaluated how much improve on construction speed, work efficiency, intensity of work and influence with another process comparing the existing method with the new demolition method. The qualitative and quantitative assessment system are developed with these output. The case study was carried out experimental group and control group, based on developed assessment system, which have the same condition. The existing method was made up of 3 steps- 1)Demolish windows, doors and iron goods, 2)Demolish indoor and outdoor walls, 3)Drop the waste. The new demolition method was made up of 5 steps- 1)Demolish windows, doors and iron goods, 2)Demolish the ceiling and wall's finishing materials, 3)Demolish the floor's finishing materials, 4)Demolish indoor and outdoor walls, 5)Drop the waste. Work time, idle time, the character of a work unit are analyzed by mock-up test. This study's output is expected to establish a systematic process of new demolition method and based on the maximizing waste recycling work in our construction industry.

Real-Time Scheduling Scheme based on Reinforcement Learning Considering Minimizing Setup Cost (작업 준비비용 최소화를 고려한 강화학습 기반의 실시간 일정계획 수립기법)

  • Yoo, Woosik;Kim, Sungjae;Kim, Kwanho
    • The Journal of Society for e-Business Studies
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    • v.25 no.2
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    • pp.15-27
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    • 2020
  • This study starts with the idea that the process of creating a Gantt Chart for schedule planning is similar to Tetris game with only a straight line. In Tetris games, the X axis is M machines and the Y axis is time. It is assumed that all types of orders can be worked without separation in all machines, but if the types of orders are different, setup cost will be incurred without delay. In this study, the game described above was named Gantris and the game environment was implemented. The AI-scheduling table through in-depth reinforcement learning compares the real-time scheduling table with the human-made game schedule. In the comparative study, the learning environment was studied in single order list learning environment and random order list learning environment. The two systems to be compared in this study are four machines (Machine)-two types of system (4M2T) and ten machines-six types of system (10M6T). As a performance indicator of the generated schedule, a weighted sum of setup cost, makespan and idle time in processing 100 orders were scheduled. As a result of the comparative study, in 4M2T system, regardless of the learning environment, the learned system generated schedule plan with better performance index than the experimenter. In the case of 10M6T system, the AI system generated a schedule of better performance indicators than the experimenter in a single learning environment, but showed a bad performance index than the experimenter in random learning environment. However, in comparing the number of job changes, the learning system showed better results than those of the 4M2T and 10M6T, showing excellent scheduling performance.

A Software Method for Improving the Performance of Real-time Rendering of 3D Games (3D 게임의 실시간 렌더링 속도 향상을 위한 소프트웨어적 기법)

  • Whang, Suk-Min;Sung, Mee-Young;You, Yong-Hee;Kim, Nam-Joong
    • Journal of Korea Game Society
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    • v.6 no.4
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    • pp.55-61
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    • 2006
  • Graphics rendering pipeline (application, geometry, and rasterizer) is the core of real-time graphics which is the most important functionality for computer games. Usually this rendering process is completed by both the CPU and the GPU, and a bottleneck can be located either in the CPU or the GPU. This paper focuses on reducing the bottleneck between the CPU and the GPU. We are proposing a method for improving the performance of parallel processing for real-time graphics rendering by separating the CPU operations (usually performed using a thread) into two parts: pure CPU operations and operations related to the GPU, and let them operate in parallel. This allows for maximizing the parallelism in processing the communication between the CPU and the GPU. Some experiments lead us to confirm that our method proposed in this paper can allow for faster graphics rendering. In addition to our method of using a dedicated thread for GPU related operations, we are also proposing an algorithm for balancing the graphics pipeline using the idle time due to the bottleneck. We have implemented the two methods proposed in this paper in our networked 3D game engine and verified that our methods are effective in real systems.

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Efficient VLSI Architecture of Full-Image Guided Filter Based on Two-Pass Model (양방향 모델을 적용한 Full-image Guided Filter의 효율적인 VLSI 구조)

  • Lee, Gyeore;Park, Taegeun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.11
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    • pp.1507-1514
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    • 2016
  • Full-image guided filter reflects all pixels of image in filtering by using weight propagation and two-pass model, whereas the existing guide filter is processed based on the kernel window. Therefore the computational complexity can be improved while maintaining characteristics of guide filter, such as edge-preserving, smoothing, and so on. In this paper, we propose an efficient VLSI architecture for the full-image guided filter by analyzing the data dependency, the data frequency and the PSNR analysis of the image in order to achieve enough speed for various applications such as stereo vision, real-time systems, etc. In addition, the proposed efficient scheduling enables the realtime process by minimizing the idle period in weight computation. The proposed VLSI architecture shows 214MHz of maximum operating frequency (image size: 384*288, 965 fps) and 76K of gates (internal memory excluded).

An Efficient Join Algorithm for Data Streams with Overlapping Window (중첩 윈도우를 가진 데이터 스트링을 위한 효율적인 조인 알고리즘)

  • Kim, Hyeon-Gyu;Kang, Woo-Lam;Kim, Myoung-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.5
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    • pp.365-369
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    • 2009
  • Overlapping windows are generally used for queries to process continuous data streams. Nevertheless, existing approaches discussed join algorithms only for basic types of windows such as tumbling windows and tuple-driven windows. In this paper, we propose an efficient join algorithm for overlapping windows, which are considered as a more general type of windows. The proposed algorithm is based on an incremental window join. It focuses on producing join results continuously when the memory overflow frequently occurs. It consists of (1) a method to use both of the incremental and full joins selectively, (2) a victim selection algorithm to minimize latency of join processing and (3) an idle time professing algorithm. We show through our experiments that the selective use of incremental and full joins provides better performance than using one of them only.

A Study on the Automation in Construction using and RFID System (RFID 시스템을 이용한 건설 자동화 방안 도출을 위한 기초 연구)

  • Yoo, Jae-Min;Park, Eun-Soo;Jun, Young-Joon;Lee, Tai-Sik
    • Proceedings of the Korean Institute Of Construction Engineering and Management
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    • 2008.11a
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    • pp.729-732
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    • 2008
  • Complexity and Massive is the modem trend of construction project. The lack of timely and accurate construction data is the main cause for the lack productivity increases seen in other industries. Because information is essential in the construction production process, the lack of it will cause workers to stay idle, build the wrong thing that has to be redone, become involved in an accident or simply waste their time doing non-productive work. To aid construction automation and improve its productivity, RFID technology system should be developed. As a result of that, this study analyzes the status of RFID technologies in construction project and suggest advanced construction method. USN and RTLS system is analyzed in this study RFID system also can be used in construction management, material management, quality control, safety management and human resource management.

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Handoff Scheme based on Adaptive Channel Prediction in Cognitive Radio Networks (인지무선네트워크에서 적응적 채널예측에 기반한 핸드오프기법)

  • Lee, Juhyeon;Park, Hyung-Kun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.10
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    • pp.2389-2396
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    • 2014
  • Spectrum handoff is the process of exchanging progressing data transmission from the current channel to another idle channel. The essential goal of spectrum handoff in CR(Cognitive Radio) networks is to perform consistent data transmission while sustaining performance of ongoing transmission of secondary users. This handoff procedure can cause additional latency that eventually affects on the performance of CR transmission. Channel prediction method is expected to avoid the disruption to primary users and to reduce the handoff latency. In this paper, adaptive channel prediction is proposed to cope with time-varying channel and an adaptive channel prediction based proactive handoff procedure is designed to enhance data transmission performance.