• Title/Summary/Keyword: Process Development and Design

Search Result 5,729, Processing Time 0.037 seconds

A Study on Public Service Design Based on Citizen Participation -Focused on Participatory Public Service Design Group- (국민 참여를 통한 공공서비스디자인에 관한 연구 -국민디자인단을 중심으로-)

  • Baek, Su-Hyun;Kim, Sun-Ah
    • Journal of Digital Convergence
    • /
    • v.17 no.9
    • /
    • pp.321-326
    • /
    • 2019
  • This study examines how to realize citizen participation for public service design development. Firstly, after understanding the background of public service development process improvement, the concept of public service design and citizen participation, the summary of how to realize citizen participation for public service design development centered on the Participatory Public Service Design Group. The study found that in order to realize citizen participation, the citizen directly participated in the public service design development process, and it was important to adopt a citizen participation-oriented process and methodology based on service design.

The Application and Development Method of Construction Lines for Conceptions of Clothes Design (의상디자인 발상을 위한 구성선의 응용과 전개방법)

  • Kong, Mi-Ran
    • Fashion & Textile Research Journal
    • /
    • v.10 no.6
    • /
    • pp.848-856
    • /
    • 2008
  • In today's world where a preference for prestigious brands prevails, it's essential to have creative design conceptions rather than try simple mimicking or following in order to be recognized for creative and objective design works. In that sense, the development of clothes design using construction lines offers a great approach towards the ideas of reinterpreting and creating new designs since it creates new forms by understanding lines as signs of conception and transforming them. That approach allows a designer to improve his or her imagination, creativity and expression in a freer and richer manner, think of many original ideas through diverse changing processes, and develop the skill to visualize the ideas by incorporating geometric forms of abstract lines into clothes. When approaching the conception of clothes design from the standpoint of construction lines, you need to adopt more specific and systematic design methods instead of vague imagination to introduce simple facts or theories to a new design process. That's one of the ways you can approach clothes design easily and enhance your conception skills. The process of clothes design according to the conception of construction lines is composed of the following stages; the preparation stage involves an understanding of the principles and the entire process of clothes design conception based on construction lines; the idea stage requires a designer to make free alterations of the given basic construction lines by moving and replacing the lines and sides in diverse ways; in the creation and expression stage, the designer uses the newly reconstructed construction lines to create clothes design; and in the evaluation stage, the designer makes a presentation of his or her subjective design works and has his or her works assessed and tested in an objective fashion. In today's modern society that demands new and original globalized design, the results of the study will help to invigorate the development of new fashion design in a more systematic and practical manner by suggesting a feasible and gradual educational program for the development of design based on the technique of construction lines.

Development of a DFSS Road-map Associated with the ISO 26262 Product Development Process (ISO 26262 제품개발 프로세스와 연계된 DFSS 로드-맵의 개발)

  • Hong, Sung-Hoon;Kwon, Hyuck Moo;Kim, Dong-Chun;Lee, Min Koo
    • IE interfaces
    • /
    • v.25 no.4
    • /
    • pp.393-404
    • /
    • 2012
  • Increasing safety requirements of automobile are asking companies to find out solutions, based on the ISO 26262 which is a functional safety standard. ISO 26262 is an adaptation of the IEC 61508 for automotive electric/electronic systems. ISO 26262 provides a V model for ECU (Electronic Control Unit) development process to secure safety against vehicle. It well describes the requirements, necessary works and their resulting products for each development phase. However, it is difficult to apply to product development for achieving functional safety in the electric/electronic systems of an automobile because it lacks explanation on the working steps to follow and the methodologies and tools to be used in each step. In this paper, we introduce the outline of the ISO 26262 product development process and present a DFSS (Design For Six Sigma) road-map based on the ISO 26262 product development process as a way to operate efficiently the ISO 26262 product development process. The DFSS road-map consists of five phases: Define, Measure, Analyze, Design, and Verify. The detailed activities, tools, inputs, and work products are given for each phase.

A Development of the Virtual Mockup System(ViMS) for a System Design Review of Aircraft (항공기 체계 설계 검토용 가상목업시스템 개발)

  • Kim, Cheon-Young;Park, Young-Keun;Kim, Sung-Rae;Kim, Mun-Yeol;Reu, Tae-Kyu
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.10 no.4
    • /
    • pp.97-104
    • /
    • 2007
  • In this paper, we have proposed an integrated aircraft development environment which can support virtual design and development for Systems Engineering and IPPD(Integrated Product and Process Development). We have also proposed the ViMS(Virtual Mockup System) which can perform a system design review on an integrated aircraft development environment. The ViMS is an integrated virtual design support system with immersive design review functionality to make a virtual mockup instead of a physical mockup through the virtual reality technology. The functionality of the ViMS consists design data management, design technology, design verification, and design assessment. We have described the detailed development artifact, case studies and conclusions of using the ViMS functionality.

Design Process for Fashion Product Development Applying Taekuki (태극기를 응용한 패션상품개발을 위한 디자인 프로세스)

  • Kim Hyun-Joo;Seo Soo-Hyun;Jang Nam-Kyung
    • Journal of the Korean Society of Costume
    • /
    • v.55 no.4 s.94
    • /
    • pp.1-15
    • /
    • 2005
  • For every country, the flag is a major symbol that represents the country. Establishing image though the use of the country's symbol is more important for achieving national competitiveness in this global age. In Korea, Taekuki has not been actively applied to fashion products, however Korean people began to realize the Taekuki as a motif of fashion with 2002 World Cup. Thus, research on fashion product development applying Taekuki is needed. This research developed designs for fashion product development applying Taekuki. In addition, through suggesting various applied motives, this research explored the product possibility of global fashion design that represents Korean identity and fashion. For research method, after research on fashion design process, design development was progressed according to the 4-phases that comprehends processes previous researchers presented. First, in the problem recognition phase, background on the introduction of Taekuki to products and Taekuki fashion during 2002 World Cup was analyzed. Then, the need and possibility of fashion product development applying Taekuki's formative characteristics were found. Second, in research and analysis phase, meaning and history of Taekuki as well as flag fashion product developments in the U.S. and England examples were reviewed. Also, individual interviews with experts and consumers were conducted to collect qualitative data regarding product and design direction. Third, in idealization for problem solving phase, 62 designs including 43 apparels and 19 accessories were emerged. Finally, in evaluation phase, 40 university students majoring design evaluated designs' creativity, function, uniqueness, symbol, aesthetics, and harmony. Through this research, it is expected that fashion products applying Taekuki will be formly established as a fashion item. Furthermore, it is also expected that product development in other categories, brand planning, and product development using other national symbols such as name, anthem, and flower will be followed.

Design of an Algorithm to Simulate Surface Roughness in a Turning for an Integrated Virtual Machine Tool

  • Jang, Dong-Young
    • Proceedings of the Korea Society for Simulation Conference
    • /
    • 1998.10a
    • /
    • pp.204-208
    • /
    • 1998
  • The fundamental issues to evaluate machine tool's performance through simulation pertain to the physical models of the machine tool itself and of process while the practical problems are related to the development of the modular software structure. It allows the composition of arbitrary machine/process models along with the development of programs to evaluate each state of machining process. Surface roughness is one of the fundamental factors to evaluate machining process and performance of machine tool, but it is not easy to evaluate surface roughness due to its tribological complexity. This paper presents an algorithm to calculate surface roughness considering cutting geometry, cutting parameters, and contact dynamics of cutting between tool and workpiece as well as tool wear in turning process. The designed virtual machining system can be used to evaluate the surface integrity of a turned surface during the design and process planning phase for the design for manufacturability analysis of the concurrent engineering.

  • PDF

Development of an F-125 Machine Using 3D PLM Systems (3D PLM 시스템을 이용한 F-125 차량의 개발)

  • Lee S. H.;Lee K.-S.
    • Korean Journal of Computational Design and Engineering
    • /
    • v.10 no.2
    • /
    • pp.77-88
    • /
    • 2005
  • This paper introduces a project for the development of an F-125 machine using 3D PLM systems including 3D CAD, CAM, CAE, PDM, and DMU systems. Here, the F-125 machine is a formula racing car equipped with a 125cc motorcycle engine. A development process and computer-integrated environment was established using 3D PLM systems on the conceptual basis of concurrent and virtual engineering. A DMU model for a full vehicle was built using CATIA V.5 and used to check interference between parts and to simulate assembly process. This DMU-based approach enables to find and fix manufacturing problems in the early design stage. All development activities have been done by the graduate and undergraduate students of the automotive engineering department of Kookmin University. Through the project, the students could acquire knowledge about car development process and 3D PLM systems in automotive industry.

A Study of Software Development Method with Visual Presentation Language - Case Study Architecture Total Solutional Software (시각적 언어를 사용한 소프트웨어 개발 프로세스에 관한 연구 - 건축 통합 솔루션 소프트웨어 개발을 중심으로)

  • 김성곤
    • Archives of design research
    • /
    • v.15 no.3
    • /
    • pp.103-114
    • /
    • 2002
  • Recently, it is more important to do part of software designers for developing user-centered software. They produce visual document for helping communication between developers and visual diagram for analyzing user need factors based on user scenario. Case study of architecture real dispatch service can show developing samples. It is important to produce visual document for one combined opinion between developers in process of defining of development boundary, main concept development, selecting of development system. And visual document process with visual language by software designer is step for recognizing of user need factors before developing interface design in process of collecting design factors of user and environment and analyzing design factor by user scenario. Also, in process of interface and prototype development, it need visual document for peaceful and concord process between developers. Those visual documents with visual language could help to define developers role and duty, user-centered concept development and various interface development proposal during software developing.

  • PDF

Assessment Process and Methods of Launcher Vehicle Exterior Designs (발사대 차량의 외형 디자인 평가방법 연구)

  • Kim, Sarah
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.18 no.3
    • /
    • pp.316-325
    • /
    • 2015
  • This paper describes the design guide and its assessment process to be applied to the launcher vehicle exterior design. A launcher vehicle design is required to meet three kinds of design attributes; symbolic quality, usability, and aesthetic quality. The launcher vehicles referred to in this paper are assessed by the elements in the guidelines. A set of assessment process and methods is derived to evaluate how well the three design attributes are applied in the actual launch vehicle design. An example of assessment is shown at the last part of this paper. By this way designers can take various criteria into account integratively and select the final design. High design satisfaction and pride of the operators and the nation can be assured in the end.

An Analysis on Metaphorical Thinking in Design Process (디자인 과정에서 나타난 은유사고의 분석)

  • 이한석;윤기병;이정규
    • Archives of design research
    • /
    • v.15 no.4
    • /
    • pp.307-316
    • /
    • 2002
  • Metaphor thinking is a kind of intuitive thinking and plays a central role in design process. But there are not many researches on this topic because it happens in designer's mind during design problem solving. In this paper, we considered cognitive aspects of metaphorical thinking as they cropped up in the process of design concepts development. As a method of cognitive experiment we used a protocol analysis of the design review reports. At the end of this research we concluded that metaphorical thinking is engaged in restructuring of new frames and reconciliation of conflicting frames for the development of new design ideas and concepts. This role of metaphorical thinking makes the design thinking divergent and the design process creative.

  • PDF