• 제목/요약/키워드: Problem Solving Environment

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중학생의 환경에 대한 지식, 신념, 태도가 쟁점 기반의 환경문제 해결력에 미치는 효과 (The Effects of Knowledge, Beliefs and Attitudes about Environment on Issue-Based Environmental Problem Solving in Middle Schools)

  • 정철
    • 한국환경교육학회지:환경교육
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    • 제20권1호
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    • pp.118-130
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    • 2007
  • This article investigated the effects of students' knowledge, beliefs, and attitudes about environment on environmental issue-based environmental problem solving in secondary school students. This article also investigated whether these factors are related to the environmental problem solving. Therefore, we first developed the test instruments to measure secondary school students' environmental knowledge, environmental beliefs, and environmental attitudes. Then, we developed the environmental issue-based teaching materials for secondary school students. The subjects participated in a environmental issue-based approach that consist of 3 lesson over an three weeks period. The results of this study presents that environmental knowledge and environmental beliefs are effective for the environmental problem solving in middle school environment class. First, secondary school students knew well ecological knowledge about environmental problem, and was entertaining most ecological beliefs. Second, secondary school students were having attitude which is most pro-environmental behaviors. Third, secondary school students are referring necessity of development partially about environment point at issue of country level. But, they were retaining situation of preservation about environment point at issue of area level. It's not easy to generalize these results because of many different variables, but the results suggests that teachers should make an effort to improve student's environmental problem solving ability applying environmental issue-based learning. And it's necessary to develop many kinds of environmental issues and teacher's instruction method to enrich problem solving ability in the process of environmental issue-based learning.

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Nature Activities in Urban Parks to Encourage Curiosity and Scientific Problem-Solving Ability in Kindergarteners

  • Kim, Eun-Jin;Koo, Chang-Duck
    • 인간식물환경학회지
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    • 제22권5호
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    • pp.515-524
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    • 2019
  • This study was conducted based on the fact that children in institutions for early childhood education located in cities lack the opportunity to experience nature. Therefore, urban parks are where it is possible to observe nature and natural environment, through which we examined the effects of nature activities on kindergarten children's curiosity and scientific problem-solving ability. The subjects of this study were 5-years old kindergarten children in attending public kindergartens in Cheonan and Asan and 42 children were randomly selected. The pretest and posttest were conducted on curiosity and scientific problem-solving ability before and after nature activities. The results showed that nature activities in urban parks had significant effects on improvement of kindergarten children's curiosity and scientific problem-solving ability (p <.05). Therefore, nature activities in urban parks had positive effects on preference for unknown and exploratory behavior, which are sub-factors of kindergarten children's curiosity. Nature activities also had positive effects on discovery and statement of the problem, creation and application of ideas, and conclusion to problem solving.

퍼지 환경을 고려한 Job Shop에서의 일정계획 방법에 관한 연구 (A Study on Method for solving Fuzzy Environment-based Job Shop Scheduling Problems)

  • 홍성일;남현우;박병주
    • 산업경영시스템학회지
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    • 제20권41호
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    • pp.231-242
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    • 1997
  • This paper describe an approximation method for solving the minimum makespan problem of job shop scheduling with fuzzy processing time. We consider the multi-part production scheduling problem in a job shop scheduling. The job shop scheduling problem is a complex system and a NP-hard problem. The problem is more complex if the processing time is imprecision. The Fuzzy set theory can be useful in modeling and solving scheduling problems with uncertain processing times. Lee-Li fuzzy number comparison method will be used to compare processing times that evaluated under fuzziness. This study propose heuristic algorithm solving the job shop scheduling problem under fuzzy environment. In This study the proposed algorithm is designed to treat opinions of experts, also can be used to solve a job shop environment under the existence of alternate operations. On the basis of the proposed method, an example is presented.

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동적 기하 환경의 문제 해결 과정에서 연속 스펙트럼 활용에 대한 소고 (A study on the use of continuous spectrum in problem solving in a dynamic geometry environment)

  • 허남구
    • 한국수학교육학회지시리즈A:수학교육
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    • 제60권4호
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    • pp.543-554
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    • 2021
  • 동적 기하 환경은 학생들의 기하 문제 해결에 긍정적인 역할을 한다. 학생들은 드래깅을 통해 변화 속에서 불변성을 추측할 수 있으며, 분석법은 기하 문제를 해결하는 데 도움을 준다. 하지만 드래깅 활동과 분석법을 활용한 문제 해결은 제한점이 있으며, 연속 스펙트럼은 대안이 될 수 있다. 학생들은 코딩이 결합된 동적 기하 환경에서 프로그래밍을 통해 연속 스펙트럼을 구현할 수 있다. 이에 본 연구에서는 동적 기하 환경의 문제 해결에서 연속 스펙트럼을 활용하는 방안을 제시하였다. 학생들은 문제 해결의 이해 단계에서 시각적으로 표현된 문제 상황을 통해 즉각적으로 이해하고, 계획 단계에서 해결 전략을 수립하고, 반성 단계에서 결과의 점검 및 일반화하는 데 도움을 줄 수 있다.

고등학교 과학 "환경" 단원에서 역할놀이를 중심으로 한 STS 수업 효과 (The Effect of Roleplaying-Centered STS Approach in "Environment" Unit of High School Science)

  • 지재화;우애자
    • 한국환경교육학회지:환경교육
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    • 제21권4호
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    • pp.111-122
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    • 2008
  • This study is to evaluate the effect of roleplaying-centered STS program on the science-related attitude, the academic achievement, and the problem solving ability in "Environment" unit of high school Science. 90 students in grade 10 were divided into two groups, the experimental group applied the roleplaying-centered STS program and the control group applied the traditional lecture-centered class. The pretest was implemented to measure the science-related attitude, and the posttest was implemented to measure the science-related attitude, the academic achievement, and problem solving ability. The collected data were analyzed by ANCOVA and Correlation Analysis with SPSS program. The results are as follows: First, the experimental group was not significantly different from the control group in the science-related attitude and in the academic achievement(p>.05). Second, the experimental group significantly showed much better problem solving ability than the control group(p<.05). Third, a significant correlation was recognized between the academic achievement and the problem solving ability(p<.01).

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Problem Solving Path Algorithm in Distance Education Environment

  • Min, Youn-A
    • 한국컴퓨터정보학회논문지
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    • 제26권6호
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    • pp.55-61
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    • 2021
  • 원격교육에서 학습자의 효율적 학습을 지원하기 위하여 학습추적 알고리즘을 통한 문제해결 경로 제시가 필요하다. 본 논문에서는 기존 학습추적 알고리즘을 보완하여 다양한 과목에서 다양한 난이도의 문제 해결경로를 제안하였다. 학습자의 문제해결을 위한 경로를 통하여 얻은 데이터 셋을 통하여 프림 최소비용신장트리를 통한 경로를 확보하고 해당 Path 데이터셋을 통하여 재귀신경망을 통한 최적의 문제해결 경로를 제시하도록 하였다. 본 논문에서 제안한 내용에 대한 성능평가 결과 실험대상자 52% 이상이 문제해결 과정에서 제안한 문제해결 경로를 포함하였으며 문제해결 시간 역시 45% 이상 향상된 것을 확인하였다.

창의적 문제해결과 문제변형을 위한 사고 (Thinking for creative problem solving and problem posing)

  • 김용대
    • 한국수학교육학회지시리즈A:수학교육
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    • 제43권4호
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    • pp.399-404
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    • 2004
  • Mathematical creativity is a main topic which is studied within mathematics education. Also it is important in learning school mathematics. It can be important for mathematics teachers to view mathematical creativity as an disposition toward mathematical activity that can be fostered broadly in the general classroom environment. In this article, it is discussed that creativity-enriched mathematics instruction which includes creative problem-solving and problem-posing tasks and activities can be guided more creative approaches to school mathematics via routine problems.

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A Model of Problem Solving Environment for Integrated Bioinformatics Solution on Grid by Using Condor

  • Kim, Byoung-Jin;Sun, Chung-Hyun;Yi, Gwan-Su
    • 한국생물정보학회:학술대회논문집
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    • 한국생물정보시스템생물학회 2004년도 The 3rd Annual Conference for The Korean Society for Bioinformatics Association of Asian Societies for Bioinformatics 2004 Symposium
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    • pp.13-20
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    • 2004
  • Grid system has the potential to resolve the current need of bioinformatics for super-computing environment inexpensively. There are already several Grid applications of bioinformatics tools. To solve the real-world bioinformatics problems, however, the various integration of each tool is necessary in addition to the implementation of more basic tools. Workflow based problem solving environment can be the efficient solution for this type of software development. There are still heavy overhead, however, to develop and implement workflow model on current Grid system. He re we propose a model of simple problem solving environment that enables component based workflow design of integrated bioinformatics applications on Grid environment by using Condor functionalities. We realized this model for practical bioinformatics solutions of a genome sequence analysis and a comparative genome analysis. We implemented necessary bioinformatics tools and interfacing tools as the components, and combine them in the workflow model of each solution by using the tools presented in Condor.

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수학 문제해결 과정에서의 직관과 메타인지 (Intuition and metacognition in Mathematical Problem Solving Process)

  • 이대현;이봉주
    • 대한수학교육학회지:수학교육학연구
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    • 제12권2호
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    • pp.265-274
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    • 2002
  • The purpose of the paper is to provide the importance of matacognition as a factor to correct the errors generated by the intuition. For this, first of all, we examine not only the role of metacognition in mathematics education but also the errors generated by the intuition in the mathematical problem solving process. Next, we research the possibility of using metacognition as a factor to correct the errors in the mathematical problem solving process via both the related theories about the metacognition and an example. In particular, we are able to acknowledge the importance of the role of metacognition throughout the example in the process of the problem solving It is not difficult to conclude from the study that emphasis on problem solving will enhance the development of problem solving ability via not only the activity of metacognition but also intuitive thinking. For this, it is essential to provide an environment that the students can experience intuitive thinking and metacognitive activity in mathematics education .

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초등 예비교사들의 모바일 기반 과학 문제해결 과정에서 형성된 규범의 특징 - 디지털 시민성의 관점으로 - (The Features of Norms Formed in Mobile-based Science Problem-solving Processes of Pre-service Teachers - From the Perspective of Digital Citizenship -)

  • 장진아;박준형;나지연
    • 한국초등과학교육학회지:초등과학교육
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    • 제39권1호
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    • pp.40-53
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    • 2020
  • This study analyzed the features of norms formed in mobile-based science problem-solving and interpreted them from the perspective of digital citizenship. For this, we implemented two mobile-based science problem-solving activities for nine elementary school preparatory teachers composed of two groups, and analyzed the norms observed in their activities. As a result, four norms were found as follows. First, the information presented as a basis should be scientifically reliable. Second, the information need to be searched widely, but the information should be selected and reconstructed in relation to the problem. Third, in a mobile environment, the ideas should be clearly expressed and understood. Fourth, courtesies in mobile interaction should be represented more politely than in face-to-face interaction. Based on the four norms found in this study, we discussed the characteristics and factors of digital citizenship for judging scientifically reliable and relevant information and expressing ideas clearer in mobile environment. Finally, we suggested the educational implications for fostering digital citizens who can judge and practice 'science issues' in a 'mobile environment'.