• Title/Summary/Keyword: Problem Creating

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Problem posing based on the constructivist view (구성주의 관점에서 본 문제설정(포즈))

  • 신현성
    • Journal of the Korean School Mathematics Society
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    • v.5 no.1
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    • pp.13-19
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    • 2002
  • In this experiment we emphasized the cooperative small group learning and the members of my group worked together to succeed and communicate their mathematics ideas freely. The researcher(teacher) became an observer and facilitator of small group interaction, paying attention to the ongoing learning process, Sometimes the researcher suggested some investigation approach(or discovery)being written by computer software or papers. In this experiment we provided 6 activities as follows : (1) changing the conditions in given problem. (2) operating the meaningful heuristics with the problem sets. (3) creating the problem situations related to understanding (4) creating the Modeling situations. (5) creating the problem related to combinatorial thinking in real world. (6) posing some real problem from real world. we could observed several conjectures First, Attitude and chility to interpret the problem setting is highly important to pose the problem effectively. Second, Generating the understanding can be a great tool to pose the problem effectively. Third, Sometimes inquiry approach represented by software or programmed book could be some motivation to enhance the posing activities. Forth, The various posing activities relate to one concept could give the students some opportunity to be adaptable and flexible in the their approach to unfamiliar problem sets.

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Exploring How to Develop Teaching & Learning Materials to Create New Problems for Invention ('문제 만들기' 활동을 통한 발명 교수·학습자료 개발 방향 탐색)

  • Kang, Kyoung-Kyoon;Lee, Gun-hwan;Park, Seong-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.9
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    • pp.290-301
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    • 2017
  • This research aimed to develop problem creating worksheets as a teaching & learning material for problem solving activities and assess its effectiveness. Activity worksheets for creative problem development were established. The effectiveness of the problem-creating classes taught to gifted students in invention was evaluated. In addition, effective strategies for encouraging problem creating and question making in teaching & learning processes were explored. The creative problem identification activity consisted of 5 steps, which are idea creation, convergence, execution, and evaluation. The results showed that elementary and middle school students taught in the classes using this problem-identification worksheet were highly satisfied with the program. This study concluded that it requires an educational environment, government level collaboration, and support to create a mature social atmosphere and educational environment motivating students to keep asking questions and identify problems. Through continual modification, additional ongoing efforts to increase the credibility and the quality of the worksheets as a creative problem solving and learning tool will be needed.

Applying Problem-Based Language Learning in an Online Class: Designing a PBLL Unit

  • Abdullah, Mardziah Hayati;Chong, Larry Dwan
    • English Language & Literature Teaching
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    • v.9 no.spc
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    • pp.1-17
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    • 2003
  • This paper aims to propose that Problem-Based Learning (PBL) is a method that can help meet the conditions in language learning and instruction. PBL was first used in medical education, where learners engaged in problem-solving activities that reflect the demands of real-life professional practice, thus promoting critical thinking in the content domain. The paper proposes that by applying PBL in language learning and creating situations in which learners work collaboratively on problems, the learners benefit in two respects: (i) they have the opportunity to practise the kind of thinking skills and problem-solving strategies needed in real life, and (ii) they engage in purposeful language activity with others through discussion and negotiation. The paper first provides a theoretical rationale far the use of PBL in language learning and suggests attendant changes in the role of a language instructor in a PBL context. The paper then presents an outline of the stages and components needed in designing an online PBL Unit far use in an undergraduate language class.

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Creation and Elaboration of Problem Space Depending on Students' Attitudes toward the Task and Thinking Skills (학생의 과제에 대한 태도와 사고력에 따른 문제공간의 형성과 정교화)

  • Kim, Kyung-Jin
    • Journal of the Korean earth science society
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    • v.30 no.1
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    • pp.141-151
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    • 2009
  • Inquiry has been emphasized in science classrooms, but the problems shown in the inquiry are somewhat different with ones that students usually meet and experience in everyday life. The purpose of this study is to investigate how attitudes toward the task and thinking skills affect students' problem solving process, especially, the way of creating a problem space and elaborating problem solving strategies when they have little schema. The difference in students' problem solving strategies of Lego Robotics class, one of the summer programs for $4^{th}-6^{th}$ grade gifted students, which is new to them, was investigated. The results are as follows: (1) The difference in attitudes toward the task, or selection and identification of the missions, and the perception of operators, affected creating a different problem space. (2) Different level of thinking skills, or analytical and flexible thinking, efficient elaborative skill, and application of schema affected a different level of elaboration of the problem space and resulted in asuccess rate of problem solving. (3) Different initial problem space resulted in different problem solving strategies. But without thinking skills, students could not elaborate problem solving strategies efficiently. Several instructional recommendations to promote scientific inquiry were suggested based on the results.

A Study on the Cognitive Structure of Green Environment of Traditional Urban Residential Areas (도시형 한옥지구의 녹환경 인식구조에 관한 연구 -도시 주택지 녹환경에 관한 연구(I)-)

  • 정덕규;김준식;김익환
    • Journal of the Korean housing association
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    • v.12 no.4
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    • pp.153-161
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    • 2001
  • This paper is to clarify a cognitive structure of green environment in the traditional urban residential areas. The following is the result of analysis; 1) According to the survey of created actual condition of the green environment, the main space was consisted of court(74%). The percentage of preference locations for green environment at the court and the alley are 71, 60 respectively. The main reason to creat green environment resulted admiration and enjoyment. 2) The degree of $\ulcorner$agreeableness$\lrcorner$ and $\ulcorner$nobleness$\lrcorner$ of the house were increased by creating green environment in a house, and the degree of $\ulcorner$neighborhood$\lrcorner$ and $\ulcorner$familarity$\lrcorner$ were increased by creating green environment out side of house. 3) According to the analysis of a correlation between the degree of satisfaction and the image, $\ulcorner$agreeableness$\lrcorner$ has an interrelation with all factors of image. Therefore, the creating of $\ulcorner$agreeableness$\lrcorner$ is a main problem for raising the whole image of the residential areas.

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Problems For Line Labelling: A Test Set of Drawings of Objects with Higher-Valency Vertices

  • Varley, Peter
    • International Journal of CAD/CAM
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    • v.5 no.1
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    • pp.51-58
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    • 2005
  • Interpreting a natural line drawing as a solid object requires simplifying assumptions in order to make the problem more tractable. Unfortunately, some of the assumptions made in the past have overly simplified the problem. Restricting the valency of vertices, and in particular allowing only trihedral vertices, distorts the problem, since algorithms which are satisfactory for the simplified problem are not satisfactory in the general case. This paper presents a test set of drawings of objects with higher-valency vertices. The intention in creating this test set is that it may be used to determine how effective various algorithms are in dealing with general (i.e. unrestricted) valency vertices.

Examining the Problem Making by Mathematically Gifted Students (수학 영재 학생들의 문제 만들기에 대한 연구)

  • Na, Gwisoo
    • School Mathematics
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    • v.19 no.1
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    • pp.77-93
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    • 2017
  • The purpose of this study is to investigate the characteristics of problem making of 19 mathematically gifted students in junior high school. In this study, we examined the expansion and sophistication of the problems made by gifted students, focusing on the analysis framework proposed in the previous research. Next, the problem making by gifted students were categorized into 'horizontal problem making' and 'vertical problem making.' As a result of this study, it was found that problem making by gifted students was not enough in terms of extension and sophistication. In addition, gifted students made problems in the direction of decreasing complexity than original problems when creating new problems, and considered the conditions presented in the original text separately but not comprehensively.

An Empirical Research on Success Factors of One-person Creating Company of Mobile App Industry in the Busan Region (부산 모바일 앱 산업 분야의 1인 창조기업 성공요인에 관한 실증연구)

  • Cheon, Phyeong-Uk;Chung, Dong-Seop;Ock, Young-Seck
    • Journal of Korea Multimedia Society
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    • v.16 no.8
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    • pp.982-993
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    • 2013
  • Currency crisis, in order to solve the problem of the polarization of economic and serious youth unemployment rate, to prepare for the smart new economic era, and like to support and nurture the one-persion creating company of mobile app industry of central and local government people policies are underway. To be able to contribute to the establishment of the success of mobile app One-person creating company, to target the mobile app One-person creating company int the Busan region, we conducted an empirical study of success factors, and thus, support these solutions, more effective and efficient in an attempt to try to seek the support measures, was carried out this research. In this study, results derive a research three hypotheses about the success factors of One-person creating company through literature discussion, were investigated on the basis of empirical data of the mobile app one-persion creative company of Busan region of 51 individual, establishment of company period is longer, the number of organizations employee is large and attract a lot of external funds, and was able to find the tendency of more entrepreneurs receives an education, may increase an outcome of business. In this study, it is possible to obtain the policy implications as follows. First, to attract investment funds and attract government funding to support the funding of One-person creating company, it is necessary to pay attention more. Second, policy founder to an education about the management on an ongoing basis is needed than the education of marketing and technology for human resources development. Future, you will be able to expand across the country study company, we have established a policy of mobile app industry of national dimension, in this foundation, will be expanded to all industries.

Research on Korea Design Promotional Policies

  • Kim Jong-Deok
    • Archives of design research
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    • v.19 no.3 s.65
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    • pp.45-58
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    • 2006
  • Design policy in Korea has been dealt as one of the industrial policies in economic policies, and it can be classified as government driven. A problem derived from this is that previous design policies have only pursued creating material values, and have overlooked the emotional values of design, such as creating cultural identity of Korea and cultural independence through it. Therefore, a new mindset of 'Cultural Era of Design' and a new role of 'Designers as Producers of Culture' must be in the strategy and system for supporting the design in Korea. This study can be divided into three major parts. First part compares and examines current design policies of Korea to seek more suitable design policies. Second part suggests a new direction for design policy by analyzing the ideas and cases of such policies. Third part surveys designers and people in related fields to collect opinions about design policies in Korea to propose directions for new design policies and ways to evaluate them. The object of this process is to find out how they, in the center of design and cultural industries, see and follow the policies. It will aid the narrowing of perceptual gap between them and the developers of policies.

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View-Dependent Real-time Rain Streaks Rendering (카메라 의존적 파티클 시스템을 이용한 실시간 빗줄기 렌더링)

  • Im, Jingi.;Sung, Mankyu
    • Journal of Korea Multimedia Society
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    • v.24 no.3
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    • pp.468-480
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    • 2021
  • Realistic real-time rain streaks rendering has been treated as a very difficult problem because of various natural phenomena. Also, in creating and managing a large number of particles, a large amount of computer resources had to be used. Therefore, in this paper, we propose a more efficient real-time rain streaks rendering algorithm by generating view-dependent rain particles and expressing a large amount of rain even with a small number. By creating a 'rain space' dependent on the field of view of the camera moving in real time, particles are rendered only in that space. Accordingly, even if a small number of particles are rendered, since the rendering is performed in a limited space, an effect of rendering a very large amount of particles can be obtained. This enables very efficient real-time rendering of rain streaks.