• Title/Summary/Keyword: Primitive Model

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Preliminary programming for librarization of Haptic Primitives based on constructive solid geometry and god-object

  • Jin, Do-Hyung;Kyung, Ki-Uk;Kwon, Dong-Soo
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1093-1097
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    • 2004
  • We propose 'the haptic primitive' for haptic rendering without the need to solve complicated parametric equations. To develop 'the haptic primitive', we adopted "the God-Object Method" as a haptic rendering algorithm and applied 'Constructive Solid Geometry' to manage haptic objects. Besides being used in the 'ghost library' of $PHANToMTM^{TM}$ our method can be used as a basic component for developing tools and libraries that aim to simplify haptic modeling. It can also be applied to tactile display modules and temporal display modules. Ultimately it can be developed into a one-stop haptic modeling tool that enables the user to more conveniently create a tangible CAD systems or a tangible e-ommerce system.

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The Application of MultiLayered Primitive-Composite Model for Integrated Design System of Agricultural Facilities (농업시설물의 통합설계시스템 개발을 위한 객체 모델링에 관한 연구(구조 및 재료 \circled1))

  • 배연정;이정재;윤성수;김한중
    • Proceedings of the Korean Society of Agricultural Engineers Conference
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    • 2000.10a
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    • pp.226-232
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    • 2000
  • The design of agricultural facilities is the consistent activities, which systematically analyze all the actual conditions, design the unit structures, and improve the faming environment through efficient organization of the unit facility. The design of agricultural facilities is composed of site study, preliminary design, primary design, and detail design. Integrated design system can manage and process the information created by and used in all steps of design process. Formal data models of these design activities are important conceptual steps in development of integrated design system. However, most of existing models are not available for agricultural facilities. To support efficiently developing the integrated design system of agricultural facilities, we have developed the Multi-Layered Primitive-Composite mode I through object-oriented analysis of agricultural facilities. The MPC model not only satisfies the characteristics of agricultural facility, such as variety, coupling, informal data, but also improves abilities of integrated design system such as extensibility, flexibility, and granularity. The paper presents a formal definition of the MPC model.

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Variations of 'Rightward Bias' with Typhoon Using an Ideal 3D Primitive Equation Numerical Model (3차원 수치모델상에서 태풍통과시 '우측쏠림현상')

  • Hong, Chul-Hoon;Masuda, Akira;Hirose, Naoki
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.53 no.4
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    • pp.637-649
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    • 2020
  • An ideal 3D primitive equation model is implemented to investigate upper ocean response to typhoons, focusing on rightward bias (RWB) which means an appearance of an intensified sea surface cooling to the right side of the typhoon track. The model has 26-stratified levels and a flat bottom (1000 m), covering a rectangular domain of about 3,060 km×3,300 km with four open boundaries. The sea water is forced by an atmospheric pressure and a gradient wind of the typhoon. The model well reproduces the RWB in previous observations and theoretical analyses. For the fast moving typhoon (FMT) (-8m/sec), the model shows that in the mixed layer (ML), the RWB in the SST noticeably appears clearly illustrating the coupling between inertial motion and wind stress, but in the subsurface layer (-100m), the RWB does not emerge since a cyclonic current field (CCF) caused by wind stress curl is primarily dominant. For the slowly moving typhoon (SMT) (-3m/sec), however, the RWB does not emerge because the coupling is weakened and the CCF is rather predominant even in the ML. In the model, we conclude that the RWB noticeably emerges in the FMT but does not emerge in the SMT related to predominance of CCF.

Reusing Technique of Primitive Motions for Effective Implementation of Complex Action (복합적 행동들을 효율적으로 구현하기 위한 기본 동작의 재활용 기법)

  • Choi, Jun-Seong;Park, Jong-Hee
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.1-13
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    • 2014
  • Apart from the physical realism, the implementation of various physical actions of an agent to respond to dynamically changing situations is essential for the design of an agent in a cyber world. To achieve a maximum diversity in actions, we develop a mechanism that allows composite actions to be constructed by reusing a set of primitive motions and enables an agent to instantly react to changes in the ambient states. Specifically we model an agent's body in terms of joints, and a primitive or composite motion is performed in a real time. To implement this mechanism, we produce an animation for basic joint movements and develop a method to construct overall motions out of the primitive motions. These motions can be assembled into a plan by which an agent can achieve a goal. In this manner, diverse actions can be implemented without excessive efforts. This approach has conspicuous advantages when constructing a parallel action, e.g., eating while walking, that is, two or more parallel actions can be naturally merged into a parallel action according to their priority. We implement several composite and parallel actions to demonstrate the viability of our approach.

A Study on Facial Modeling using Implicit Primitive (음함수 프리미티브를 이용한 얼굴모델링에 대한 연구)

  • Lee Hyun-Cheol;Song Yong-Kyu;Kim Eun-Seok;Hur Gi-Taek
    • Proceedings of the Korea Contents Association Conference
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    • 2005.11a
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    • pp.466-469
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    • 2005
  • Recently, in computer graphics, researches on 3D animations have been very active. One of the important research areas in 3D animation is animation of human being. Implicit surface model is convient for modeling objects composed of complicated surface such as 3D characters and liquids. Moreover, it can represent various forms of surfaces using a relatively small amount of data. In this paper, we propose a method of facial model generation using Implicit Primitive.

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Personal Computer Aided 3-D Model Generation (I) (PC를 이용한 3차원 입체형상 모델생성 연구 (I))

  • 변문현;오익수
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.13 no.1
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    • pp.59-66
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    • 1989
  • The purpose of this study is to develop a personal computer aided 3-D geometric modeller. To perform this study, we set up a cube, cylinder, and a prism as primitives in the first segment of this study. By modelling the 3-D object through their transformation, addition, and subtraction, we proved the validity of the developed algorithm and its computer program. Some examples show the results of applying the program to model a few simple shapes of the machine parts. These results met the first aim of this study.

"MODEL SPELL CHECKER" FOR PRIMITIVE-BASED AS-BUILT MODELING IN CONSTRUCTION

  • Kwon Soon-Wook;Frederic Bosche;Huh Youngki
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.5 s.21
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    • pp.163-171
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    • 2004
  • This research investigates a Modeling Spell Checker that, similarly to Word Spell Checker for word processing software, would conform as-built 3D models to standard construction rules. The work is focused on the study of pipe-spools. Specifically pipe diameters and coplanarity are checked and corrected by the Modeling Spell Checker, and elbows are deduced and modeled to complete models. Experiments have been conducted by scanning scenes of increasing levels of complexity regarding the number of pipes, the types of elbows and the number of planes constituting pipe-spools. For building models of pipes from sensed data, a modeling method, developed at the University of Texas at Austin, that is based on the acquisition of sparse point clouds and the human ability to recognize geometric shapes has been used Results show that primitive-based models obtained after scanning construction sites can be corrected and even improved automatically, and, since such models are expected to be used as feedback control models for equipment operators, the higher modeling accuracy achieved with the Modeling Spell Checker could potentially increase the level of safety in construction. Result also show that some improvements are still needed especially regarding the co-planarity of pipes. In addition, results show that the modeling accuracy significantly depends on the primitive modeling method, and improvement of that method would positively impact the modeling spell checker.

Implementation and characterization of flash-based hardware security primitives for cryptographic key generation

  • Mi-Kyung Oh;Sangjae Lee;Yousung Kang;Dooho Choi
    • ETRI Journal
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    • v.45 no.2
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    • pp.346-357
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    • 2023
  • Hardware security primitives, also known as physical unclonable functions (PUFs), perform innovative roles to extract the randomness unique to specific hardware. This paper proposes a novel hardware security primitive using a commercial off-the-shelf flash memory chip that is an intrinsic part of most commercial Internet of Things (IoT) devices. First, we define a hardware security source model to describe a hardware-based fixed random bit generator for use in security applications, such as cryptographic key generation. Then, we propose a hardware security primitive with flash memory by exploiting the variability of tunneling electrons in the floating gate. In accordance with the requirements for robustness against the environment, timing variations, and random errors, we developed an adaptive extraction algorithm for the flash PUF. Experimental results show that the proposed flash PUF successfully generates a fixed random response, where the uniqueness is 49.1%, steadiness is 3.8%, uniformity is 50.2%, and min-entropy per bit is 0.87. Thus, our approach can be applied to security applications with reliability and satisfy high-entropy requirements, such as cryptographic key generation for IoT devices.

A Logical Model of Collision Response for Simulation of the Virtual Environment (가상환경의 시뮬레이션을 위한 충돌반응 양상의 논리적 모델링)

  • Kim Byung-Ju;Park Jong-Hee
    • The KIPS Transactions:PartB
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    • v.11B no.7 s.96
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    • pp.821-830
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    • 2004
  • In this paper, we model the downward collision of a falling object to the base. We aim to provide maximum diversity of response to physical. collision. To this end, the primary design concern of the model is to unfold the collision phenomenon in a logical and natural manner, detailed enough to construct an immersive virtual environment. To achieve these requirements, first we determine domains for the characteristic of the material of the falling objects, and select the dominant force of the collision. We formulate the collision phenomena with combination of primitive attributes and their relationships. The formulated function evaluates the results of the collision in qualitative aspects as well as in quantitative aspects. Between the collision issues, 'Collision Detection' and 'Collision Response', this paper focuses on Collision Response issue.

A Covariance-matching-based Model for Musical Symbol Recognition

  • Do, Luu-Ngoc;Yang, Hyung-Jeong;Kim, Soo-Hyung;Lee, Guee-Sang;Dinh, Cong Minh
    • Smart Media Journal
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    • v.7 no.2
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    • pp.23-33
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    • 2018
  • A musical sheet is read by optical music recognition (OMR) systems that automatically recognize and reconstruct the read data to convert them into a machine-readable format such as XML so that the music can be played. This process, however, is very challenging due to the large variety of musical styles, symbol notation, and other distortions. In this paper, we present a model for the recognition of musical symbols through the use of a mobile application, whereby a camera is used to capture the input image; therefore, additional difficulties arise due to variations of the illumination and distortions. For our proposed model, we first generate a line adjacency graph (LAG) to remove the staff lines and to perform primitive detection. After symbol segmentation using the primitive information, we use a covariance-matching method to estimate the similarity between every symbol and pre-defined templates. This method generates the three hypotheses with the highest scores for likelihood measurement. We also add a global consistency (time measurements) to verify the three hypotheses in accordance with the structure of the musical sheets; one of the three hypotheses is chosen through a final decision. The results of the experiment show that our proposed method leads to promising results.