• 제목/요약/키워드: Preference of Art

검색결과 226건 처리시간 0.023초

객체기반 공연예술 예약 스케줄링 기법 (The techniques of object-based scheduling for performing art reservation)

  • 김진봉
    • 한국컴퓨터산업학회논문지
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    • 제9권4호
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    • pp.171-176
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    • 2008
  • 인터넷상에서 고객들이 공연을 예약할 때에 대다수 예약 기법들은 고객들의 선호도를 고려하지 않고 예약이 이루어진다. 이러한 예약 기법들은 서비스 산업에서 중요한 고객들의 만족도를 향상시키기 어려운 문제점이 있다. 본 논문에서는 객체기반 스케줄링 기법을 공연예술 예약 문제에 적용하여 공연예술 예약 시에 일어날 수 있는 문제점을 해결하고자 하였다. 객체기반 공연예술 예약 스케줄링 기법은 객체지향개념을 기반으로 각 객체들이 가지고 있는 사건들을 주어진 제약들에 만족하도록 목표인 좌석배치도에 배정하는 기법이다. 각 객체들은 전체적인 만족도를 고려하면서 그 객체들의 우선순위에 따라서 자원을 배정하고, 자원에 대한 객체의 선호도 차이를 가질 수 있게 하였다. 클래스에 따라서 우선순위를 가진 객체들은 제약을 만족하면서 최선의 슬롯을 선택하여 사건을 배정한다. 사건의 배정이 실패하거나 백크래킹을 최소화하도록 전체 객체들의 만족도를 높이는 방향으로 스케줄링을 시행한다.

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복분자 데리야끼 소스를 이용한 장어구이의 한국인과 일본인 소비자 기호도 (Consumer Preference of Broiled Eel added with Bokbunja Teriyaki Sauce in Korean and Japanese)

  • 성기협
    • 동아시아식생활학회지
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    • 제25권2호
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    • pp.203-212
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    • 2015
  • This study developed eel teriyaki sauce and suggests conditions for its commercialization. Consumer preference tests were carried out with Korean (n=50) and Japanese (n=50) consumers. Grilled eel samples were made by teriyaki sauce with addition of Bokbunja juice, powder, concentrates. The preference tests were itemized for color, flavor, taste, salty taste, softness and overall-preference of grilled eel. Korean and Japanese consumers preferred flavor and taste, and the degree of overall preference was rated higher at 60% for Bokbunja juice, 20% for Bokbunja powder, and 40% for Bokbunja concentrate. Japanese consumers also preferred its color as well. The items of softness and overall-preference had good ratings.

현대패션에 나타난 Contemporary Art Inspiration 연구 (A study on the Contemporary Art Inspiration in Contemporary Fashion Design)

  • 백정현;배수정
    • 패션비즈니스
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    • 제14권1호
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    • pp.143-162
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    • 2010
  • The purpose of this study is to suggest more specific method to express art connected to the factor of fashion design by classifying fashion case combined with contemporary art, which is expressed through visual factor of fashion, analyzing exchange phenomenon, trend and change aspect of art and fashion and researching its expression type under the background of art preference phenomenon of contemporary art. From the result of measuring the frequency of contemporary art type, it was found that various types and artists' works were applied to fashion industry. Therefore, the scope of contemporary art, which is used for fashion, is being enlarged and new type is appearing every year continuously. Especially, its frequency was highest in 2008 S/S. In addition, it was found that it was more frequent in S/S season rather than in F/W season. From the result of analyzing expression method of contemporary art inspiration shown in fashion by classifying it into structure aspect, print aspect and 3D decoration aspect, in most cases, the contemporary art was used as a print or pattern for dress or accessory. The print aspect could be divided into geometric abstraction pattern, expressional abstract pattern, trompe-l'oeil pattern, graffiti pattern, picture image pattern and cartoon pattern in detail.

미디어파사드 특성이 문화예술공간의 선호도에 미치는 영향 연구 (The Effects of Characteristics of Media Facade on Customer's Preference)

  • 이철수;남상문
    • 문화기술의 융합
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    • 제6권1호
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    • pp.335-341
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    • 2020
  • 노동에 몰입하던 삶이 가치와 생활을 중시하는 것으로 변화하면서, 개인은 학습, 지적 욕구 충족, 즐거움, 교류 등을 위하여 문화예술을 소비하거나 참여하고 있다. 최근에는 문화예술공간이 늘어나면서 공간은 문화와 예술을 창조하고 관람하며 교류하는 장소, 문화상품을 소비하는 장소로 탈바꿈하였다. 문화예술공간은 새로운 장르와 기술을 창조하고 개발하여 관람객에게 소통하고 참여하는 기회를 제공하여 미디어 작품을 이해하고 체화할 수 있게 한다. 따라서 미디어파사드는 관람객이 문화공간을 전시와 공연장소가 아닌 짧은 시간에 깊은 인상을 심고 작품과 문화공간에 더 쉽게 다가가고 이해하는 계기를 제공하여 해당 장소를 더 선호하게 만든다. 미디어파사드는 건물 외벽에 LED 조명을 설치해 미디어 기능을 구현하는 것으로서 아름다움과 정보를 전달하는 매개이다. 미디어파사드의 특성이 문화예술공간의 선호도에 미치는 영향을 분석하기 위하여 미디어파사드의 특성을 독립변수로, 문화예술공간의 선호도를 종속변수로 하는 연구모형을 수립하였다. 연구 결과 미디어파사드 특성의 디자인적 특성과 매체적 특성은 만족에 영향을 미쳤으며, 미디어파사드 특성의 매체적 특성은 추천과 재관람에 각각 영향을 미치는 것으로 나타나 문화예술공간에 많은 변화를 예고하고 있음을 시사하고 있다.

호텔선택속성이 유비쿼터스 관광정보서비스만족도에 미치는 영향: 호텔 종사자를 대상으로 (Hotel Preference Attributes and Ubiquitous Tourism Information Systems)

  • 서창갑;박현지
    • 한국정보시스템학회지:정보시스템연구
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    • 제20권2호
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    • pp.37-55
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    • 2011
  • Ubiquitous tourism information systems are more and more required to provide cultural contents comprising material heritage, performing art, folk tradition, handicraft or customs of everyday life, along with traditional tourist information about hotel facilities and infrastructure. This study attempts to investigate the effect of tourists' hotel preference attributes in terms of their satisfaction with ubiquitous tourism service. In so doing, 145 questionnaires were used to analyze the satisfaction of u-tourism service and the hotel preference attributes through the field survey. The questionnaires were collected from hotel employees who had experienced the ubiquitous tourism service. It is found that some of hotel-preference attributes positively influence u-tourism satisfaction but not all of them did. Service and differentiation attributes had an impact to u-tour and u-hotel function. And beverage attributes, to u-tour function, and convenience attributes, to u-hotel function. These findings mean that the hotel built u-tourism infrastructure gain a competitive advantage than the otherwise hotel.

Influence of Emotional Experience at the Beauty Salon on Store Preference

  • Heo, Sunyoung;Kim, Sungnam
    • 패션비즈니스
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    • 제20권6호
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    • pp.19-31
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    • 2016
  • Identifying the factors of emotional experience that arouse emotional responses will contribute to determining the relationship between the visual attributes of a salon and the emotional responses of humans, as well as the relationship between service factors and the emotional response of humans. The aim of this study is to examine the effect of the various e motional responses of customers on store preference and to thereby propose marketing strategies for offering an insightful service. The emotionally expressed vocabulary used by customers during their visit is also explored. 300 customers with previous experience of beauty shop services were surveyed and their responses were analyzed using SPSS 20.0 to define the problems. All the emotional experiences at the beauty salon influence the service satisfaction and re-visitation intention. The results showed that, as the customer's level of satisfaction with a service experience increases, the re-visitation intention increases. Of these results, only the service experience influences the recommendation intention. As the effective delivery of positive emotional services influences customers' revisiting intentions, beauty industry workers should be aware of each phase of the customers' emotions and try to provide customer-oriented services to appease these emotions. In addition, workers should strive to create service systems that induce customers' positive emotional responses rather than to offer merely stereotyped services.

노인요양시설 목재가구 개발을 위한 목재 짜맞춤 기법 선호도 조사 및 내구성 분석 연구 (A Survey on the Preference of Joint Techniques of Wood and an Analysis of their Durability for the Development of Wooden Furniture in Elderly Group Homes)

  • 최기;문정인;최임정
    • 한국가구학회지
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    • 제27권4호
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    • pp.291-301
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    • 2016
  • As a detailed process for the development of new wooden furniture design that is to be used in elderly group homes, this study measured and analyzed physical and visual durability of joint techniques, one of the essential manufacturing techniques. By selecting a total of 4 joint techniques, an experiment to measure a compressive strength was conducted and targeting a group of 50 elderly people, a survey on visual durability and preference of visual aesthetics was carried on. As a result of closely analyzing the experiment of measuring compressive strength and the preference survey, 'mitre joint technique' was found to be the most suitable in manufacturing wooden furniture and through follow-up studies, the result of this study will be applied in the development of wooden furniture design for elderly group homes.

20-30대 명품 핸드백 소유자를 대상으로 라이프스타일과 연령에 따른 구매행동 및 디자인 선호도 분석 (A Study on Purchase Behavior and Design Preference of Luxury Hand Bag Users aged 20 to 30 by Lifestyle and Age Variable)

  • 김칠순;이진
    • 한국의류산업학회지
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    • 제13권6호
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    • pp.827-837
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    • 2011
  • The purpose of this study was to observe premium handbag users who are 20 to 30 year old of age, to determine purchase behavior and design preference of handbags by lifestyle and age variable to help market segmentation. A survey instrument was used. A sample was selected by quota sampling method from 20 to 30 aged Korean women, and reliable 538 data were analyzed by SPSS. Cluster type towards lifestyle and age were independent variable. There are two types of lifestyle clusters toward luxury handbags; Strongly favored and weakly favored group toward luxury handbags. Strongly favored group of luxury goods considered more brand, country of origin, and trend, while young people considered more new arrival of design in purchase of products. Preferred design type of hand bag was statistically associated with age variable. 20s consumers preferred shopper bag style and big size of handbags. Leather was preferred by the group of the strongly favored luxury goods. Through this research finding, we hope handbag brand market segmentation will be based on lifestyle and age variable to reflect customer's demand.

김치냉장고 디자인 개발을 위한 소비자 선호도 분석 연구 (A Study Consumers Preference for Kimchi Refrigerator Design Development)

  • 이승용
    • 조형예술학연구
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    • 제8권
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    • pp.185-210
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    • 2005
  • Closely connecting Well-Being culture with our traditional eating culture. we can predict next generation Kimchi refrigerator trend with this research. In the highly developing industrial society, design has been playing the central role in the managerial strategy of a company and has been one of the central agendas in determining the economical competence of a country, and has also been regarded as a means to acquire sustainable superior competence. Thus, these trends suggest that the aesthetic value of product has become more important than its technological function. In this study we reviewed theoretically esthetic factors influencing the preference and the evaluation of a product and made a list of eight esthetic factors based on various referential studies which include simplicity, balance, unity, rhythm, style, novelty, typicality, and proportion. Also on the point of view of design, it is necessary to find out definitely the consumer preference frame the relationship among design preference design image design attribute. Will give you guidelines on which designers can select and design some more objective and reliable design factors, finding out the relation of cause and effect by which they can know what kind of product designs their consumers like and how the popular image which that product offer is composed of. We investigated the esthetic factors affecting consumers preferences and the basis for evaluating a product. Aimed at providing materials for developing product design by presenting an ,esthetic guideline product design by presenting an esthetic guideline and to put these materials to practical use. Investigated other considered elements classified by manufactures and importance of esthetic factors and its influence on consumer tastes . All of these result, It could not conclude all of the adjective design image and design factors of every consumer, but through consumer reaction framework consumer are response and prefer the products which design image have. and then understand prefered design image are influenced to design factor's and could be apply to new design development.

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어린이집 실내놀이 영역 계획을 위한 유아의 놀이행위 관찰 연구 - 한국과 미국의 어린이집 이용 유아를 대상으로- (Observation Research on Preschoolers' Play Behavior for the Design Plan for the Indoor Play Area of Day Care Centers - Focusing on Preschoolers of Day Care Centers between Korea and US -)

  • 장상옥;신경주
    • 한국실내디자인학회논문집
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    • 제19권6호
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    • pp.214-223
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    • 2010
  • As the population of preschooler increases with the increment of employed women today, the physical environment of day-care center is becoming an important factor for the preschooler as well as home environment. In order to create a suitable and desirable day-care environment for preschoolers, the using behavior of the preschoolers, who are the main users, needs to be applied to the spacial design. In this research, play preference area of Korea and United States which have different physical environments are analyzed. Child behavior observation analysis technique, interview with the teacher in charge, floor plan and furniture arrangement plan of the day-care centers and photography were performed for this research. The subjects were 63 preschoolers of 50 months old who are using Korean and American day-care centers and play of five minutes per preschooler was filmed for 3 days. Total 01 189 motion pictures were analyzed for this research. As a result, the physical environment, programs, preference area and finally the similarity and difference according to the gender were clarified for each countries' day-care center. The Korean preschoolers preferred the block area most, the second most favorite area being art for the younger class and language for older class. According to the gender, girls preferred language area while boys chose block area. On the other hand in American preschoolers' case, due to the large variety of play area, the play preference was distributed among various area except several high preference area. Based on this research, when designing indoor play area of day care centers, the area of block, language, and art which are popular play preferences should be considered firsthand, and gender preference is also needed to be thought of. These results may be used as an important data for planning the day care center play area in the future.