• Title/Summary/Keyword: Pre-Engineering Educational Program

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The Development of Pre-Engineering Educational Program Model Based on STEM Integration Approach (STEM 통합 접근의 사전 공학 교육 프로그램 모형 개발)

  • Moon, Dae-Young
    • Journal of Engineering Education Research
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    • v.11 no.2
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    • pp.90-101
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    • 2008
  • This study was conducted to develop pre-engineering educational program model based on STEM integration approach. To accomplish this purpose literature review and content validity ratio survey were carried out. The main results of this study were as follows: First, the conceptual model of STEM integration approach was constituted. Second, the conceptual model of pre-engineering educational program model based on STEM integration approach was proposed. Third, the formation steps of inquiry project activity, problem solving activity, and creative engineering design activity were developed to structure the educational program.

Development and Effect of Education Program for Enhancing Convergence Competence of Undergraduate Engineering Students (공학전공 학생들의 융합역량 증진을 위한 교육프로그램 개발 및 효과)

  • Jin, Sung-Hee;Kim, Jae Hee
    • Journal of Engineering Education Research
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    • v.20 no.6
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    • pp.12-21
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    • 2017
  • The purpose of this study is to develop an educational program to enhance convergence competence of undergraduate engineering students and analyze its educational effects. Prior to the development of the convergence education program for engineering students, 13 experts in engineering education field surveyed the needs of the convergence education program and 829 students from four engineering colleges in the Seoul metropolitan area, Chungcheong area and Honam area were assessed for the level of convergence competency. The educational program was developed based on the needs analysis and the program consisted of four major themes: convergence lecture, convergence competence, convergence practice, and convergence vision. The validity of the program was confirmed through the two expert validation tests. A total of 40 students participated in the selection of 10 students from each of the four universities. As a result of pre-post comparison of students' convergence competencies, the average of all competencies increased, and it was found that there were statistically significant differences in convergence mindset, differentiation mind, commitment, communication, and social value competence. Implications for the improvement of education programs and convergence education were suggested.

A Study on Development and Application of STEAM Program for Middle and High School Students using Local Institution(KAIST) (지역기관을 활용한 중·고등학교 융합인재교육(STEAM) 프로그램 개발 및 적용)

  • Choi, Jinsu;Kim, Young-Min;Lee, Young-Ju
    • Journal of Engineering Education Research
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    • v.23 no.5
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    • pp.3-15
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    • 2020
  • With the 4th Industrial Revolution, educational change is required to cultivate the ability to adapt in the rapidly changing future. Accordingly, the importance of nurturing convergent talents to create new values using the humanities imagination, science and technology creativity, and engineering problem solving ability has emerged. The purpose of this study is to develop STEAM education program with Daedeok R&D Zone and KAIST resources for middle school and high school level. With this program, we investigated the effectivenss of STEAM education on creative problem solving ability, self-efficacy and the perception of STEAM education with pre-test and poste-test model. For this study, 91 students(46 middle school, 45 high school) participated in STEAM education program. As a result student participated in the STEAM program improved the creative problem-solving ability and students' interest in math and science. Also, students perceived STEAM program provided benefits of science-related career information. The suggestions were discussed based on the results.

The Effect of a Rainwater Education Program on South Korean Students' Awareness and Attitudes

  • Seo, Eun-Jung;Kim, Tae-Yeon;Kang, Tae-Ho
    • Environmental Engineering Research
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    • v.18 no.2
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    • pp.77-84
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    • 2013
  • Recently, rainwater has come to the forefront as an alternative resource contributing to solving various environmental problems, especially those related to water. However, more or less biased perspectives on rainwater as a pollutant, mainly derived from acid rain, have still been pervasive in public as well as research communities. Considering the significance of rain harvesting in recent society, it is necessary to promote educational efforts to overcome such social prejudices and improve desired values towards rainwater. Thus, this research attempted to develop a teaching-learning program focusing on the theme of rainwater for high school students in Korea. To verify the effectiveness of the program, one group pre/post testing was conducted with 57 students participating in the courses. According to the survey, students show significant differences in both awareness and attitude towards rainwater as well as water after the courses. In conclusion, this study has an implication on developing an effective educational way to improve students' positive recognitions and attitudes regarding rainwater-related issues. Such an educational effort might contribute to sharing the worthiness of preserving rainwater with the future generation and promoting rainwater harvesting within wider public participation.

A Study on the Educational Smart Contents of Adolescents' Gatekeeper Program (청소년 자살예방을 위한 게이트키퍼 교육 콘텐츠 연구)

  • Ko, Ki-Sook;Lee, Jee-Sook;Park, Chang-hoon
    • Journal of the Korea Convergence Society
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    • v.8 no.6
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    • pp.181-197
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    • 2017
  • This study combined gatekeeper programs with the information technology to develop the educational smart contents of a suicide prevention program for youth. The study analyzed various evidence-based gatekeeper programs and extracts essential educational elements from these programs in order to apply to the smart contents. Sixteen adolescents participated in a quantitative(pre-post test) study and 8 of them participated in a focus group interview. In addition to youth participants, youth experts were also interviewed to evaluate the effectiveness of the educational smart contents of a suicide prevention program. The results included: (1) higher post-test scores were attained for knowledge of youth suicide; (2) youth participants indicated better understandings of youth suicide and sympathy; (3) on a focused group interview with youth experts, participants also indicated that the program helped youth to interact better with other youth with suicide ideation. They also indicated that this program was user-friendly. Recommendations for further research are also discussed.

A Study on Educational Effectiveness of Convergence Education Between Design and Robotics - Focus on Mentee and Mentor of 2013 Future Environmental Design Competition for Children - (디자인과 로봇공학 융·복합 체험교육의 교육적 효용성에 관한 연구 - 제2회 어린이 미래환경 디자인대회에 참가한 멘티와 멘토를 대상으로 -)

  • Jang, Yon-Hwa;Ban, Ja-Yuen;Lee, Yun-Hee;Han, Hae-Ryon;Lee, Ju-Hyeong
    • Korean Institute of Interior Design Journal
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    • v.23 no.2
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    • pp.62-70
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    • 2014
  • In the knowledge and information society of 21st century, 'Creativity' which is the core of national competitiveness and an important foundation for the development of the country has been emphasized on the importance of it. As a result, the convergence educational programs, as known as STEAM (science, technology, engineering, arts, mathematics) became more and more needed to children for cultivating creativity. As a follow-up study on STEAM program combining robotics and design for children developed by Design Promotion Committee of KIID, this study intends to modify and reanalyze the program and to seize the educational effectiveness of the groups of university students as mentors and children as mentees, The results are as follows; First, although the importance of STEAM education is highlighted, short-term educational programs tend to consist of only the contents of each field: design or science. Second, pre-training and mentoring were helpful to both mentors and children. Third, Children expanded the perception of STEAM concept and increased their interests in career. Mentors recognized the importance and the necessity of STEAM education, and were very satisfied with team activities which gave a new experience of working with other field of people. Therefore, this program provide to children an experience of logical thinking, having interests on uninterested field, and encouraging teamwork. Also, it provides to mentors a chance to develop their potential and experience, and set up a new vision for future.

Influential Factors on Teaching Evaluation Scores in Engineering Subjects: Participating in CTL Program and Making of CQI (공학 교과목의 강의평점에 영향을 미치는 요인: CTL 프로그램 참여와 CQI 작성을 중심으로)

  • Kim, Youngki;Hur, Youngju
    • Journal of Engineering Education Research
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    • v.22 no.3
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    • pp.59-67
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    • 2019
  • The purpose of this study is to analyze that hours for participating in CTL program and whether or not make of CQI have a effect on the student evaluation about teaching of engineering professor. This inquiry have done a multiple regression analysis that student evaluation grade of teaching on 2018-1st semester of 240 engineering subjects of N University in Chungcheongnam-do as dependent variable, and background factors and work factors as independent variable. Research results is follows. First, employment type haven't a effect on teaching evaluation scores. And subject type, student' concentration of class, teaching evaluation pre-scores have a positive effect on teaching evaluation rating, but student number have a negative effect. Second, hours for participating in CTL program haven't a effect on teaching evaluation scores, but to make of CQI report have a positive effect on teaching evaluation scores. And I suggested to make CQI for improve teaching evaluation scores and manage the quality of education.

A Study on the Online Project-Based Learning (PBL) Applied Extra-curricular Program Development (온라인 프로젝트 기반학습(PBL) 적용 비교과 프로그램 개발 사례 연구)

  • Song, Myunghyun;Kim, Mi Hwa
    • Journal of Engineering Education Research
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    • v.25 no.6
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    • pp.3-13
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    • 2022
  • This study aims to develop and implement extra-curricular program applying project-based learning (PBL) and to find out its effectiveness. The research was conducted from March 2021 to December 2021 according to the ADDIE model. Surveys, t-test and descriptive statistics were also conducted. The results of the study are as follows. First, project-based learning was applied to the extra-curricular program by reflecting the characteristics of students of University A and the requirements of the person in charge of the teaching and learning center. Second, project tasks related to education of universities were proposed. Third, the programs were designed as three common courses and four consulting courses. Fourth, the program was conducted with 32 students for two months. Fifth, the post-test results of problem-solving skills rose to 0.9 points compared to the pre-test but there was no significant difference, while the post-test results of communication skills were 0.5 points lower than before and statistically significant. Sixth, the satisfaction survey result was high with a rating of 4.59. Lastly, educational implications are also discussed.

Study on Recognitions of Department of Technology Education Professors Introducing 'Creative Engineering Design' Unit of Highschool Technology.Home Economics (고등학교 기술.가정 교과 '창의공학설계' 단원 신설에 따른 기술교육과 교수의 인식 분석)

  • Kim, Seong-Il
    • 대한공업교육학회지
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    • v.39 no.1
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    • pp.128-142
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    • 2014
  • The purpose of this study was to provide a basis information for the education direction of 'creative engineering design' lesson to highschool students and pre-technology teachers by analyzing pre-experienced the d epartment of technology professors' recognitions, according to the newly opened unit 'creative engineering design' in 2009 revised highschool technology home economics education curriculum. The survey questionnaire was composed of 34 questions and collected from 16 department of technology education professors. The data was analyzed by SPSS program. The results of study were as follows : First, in 'creative engineering design' educational objectives, the highest average level(M) of response was problem solving ability, the opportunity of engineering experience and creativity improvement were followed. In the response about 'creative engineering design' educational contents, the average level(M) of the creative thinking method education was the highest(3.94). and the following important level was the write training education for presentation. Second, in the 'creative engineering design' educational areas, the professors preferred the idea conception, design, and production manufacturing area. In the teaching learning method, the average level(M) of design-based learning method was the first. and PBL, problem solving method were favored Third, in the 'creative engineering design' lesson manage, the secure of practice room and material cost, and the check of the progress situations were needed preferentially. In the education assessments, various and combined assessment preferred such as production, portfolio, and presentation. Fourth, in the pre-technology teachers' lesson of the university course, the product manufacturing level was preferred production to improve uncomfortable thing in life. The major difficulty in product manufacturing was the lack of major knowledge and product conception.

An Analysis on the Pre-Feasibility Evaluation Factors of Activation for Welfare Facilities for the Residents in Apartment Building (공동주택 주민복지시설의 활성화를 위한 사전 타당성 평가요인 분석)

  • Kim, Young-Hoon;Kang, Hyun-Wook;Won, Yoo-Man;Kim, Yong-Su
    • Korean Journal of Construction Engineering and Management
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    • v.12 no.6
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    • pp.160-167
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    • 2011
  • An Analysis on the Pre-Feasibility Evaluation Factors of Activation for Welfare Facilities for the Residents in Apartment Building. The adapted research method of selected case five apartment building in D new town and carried out questionnaire survey to residents and user for draw items of feasibility evaluation. Drew items of feasibility evaluation classify as Plan section, Design section, and Operation section and evaluate the weight of each section utilizing analytical hierarchy process (AHP). Depending on the purpose and methods. The results of this study are as follows: Such as Plan section, Composition of Program Facility, User Charge Survey, Arrangement of Program Room were analyzed highest. Such as Design section, Arrangement of Program Room, Circulation planning, Educational Equipment were analyzed highest. And such as Operation section, Operation costs, Operation Plan, Review of Program Facility were analyzed highest.