• Title/Summary/Keyword: Practical and Creative

Search Result 486, Processing Time 0.038 seconds

The Awareness Comparison about Creative Converged Competence for the Capstone Design among Engineering Students (공과대학생의 종합설계에 대한 창의융합 인식 비교)

  • Yoon, Seok-Beom;Chang, Eun-Young
    • Journal of Practical Engineering Education
    • /
    • v.11 no.1
    • /
    • pp.9-15
    • /
    • 2019
  • We studied the perceived creative ability, convergent thinking and creative leadership related to converged capabilities among students who participated in the capstone design and graduation works and those who did not participate. In creative ability, students who participated capstone design and graduation works need more curriculum and non-curriculum activities for the idea generation through the understanding of various majors, but overall, they achieved higher positive results than the nonparticipating students. For creative leadership and convergent thinking, students with capstone design and graduation works showed a more positive capabilities, while students with nonparticipating students showed a slightly lack of creative thinking of higher order thinking, the logical analysis of complex phenomena, and overall understanding.

A Study on Creative Design and Practice using CPS(Creative Problem Solving) (CPS(Creative Problem Solving)를 활용한 창의적 설계 및 실습에 관한 연구)

  • Hong, Sung-Do;Huh, Yong-Jeong
    • The Journal of Korean Institute for Practical Engineering Education
    • /
    • v.4 no.2
    • /
    • pp.1-6
    • /
    • 2012
  • This paper introduces a model of practice education for creative problem solving, using five steps on CPS. Learners can get the motivation about development of creative thinking and problem solving skill through the theory of CPS. Furthermore, they can apply problem solving skill to various problem. As a result of the study, the learners could realize the importance of the problem definition and the creative problem solving method. We proposed a guideline about five steps of CPS method and a method about idea evaluation. So, we established the education model about leaners can get the creative problem-solving skill more efficiently.

  • PDF

The Impact of the Hotel Employees' Psychological Safety and Intrinsic Motivation on Creative Process Engagement

  • Kim, Ji-Eun;Kim, Mi-Kyung
    • Culinary science and hospitality research
    • /
    • v.23 no.6
    • /
    • pp.57-69
    • /
    • 2017
  • In this quantitative research, it was enhanced to understand the impact of intrinsic motivation on creative process engagement by examining the significant role of psychological safety on intrinsic motivation. These relationships were examined by targeting the employees working full-time for five star deluxe hotels. Total number of 230 responses had been collected out of 250 cases requested and he number of 213 cases was used for the final analysis. The data were analyzed using structural equation modeling with SPSS 19.0 and AMOS 7 software program. The results suggested that psychological safety is significantly associated with intrinsic motivation. Furthermore, the hotel employees' problem identification, information searching & coding, and idea generation are affected by intrinsic motivation. That is, intrinsic motivation plays a significant role for each sub-factors of creative process engagement in the hotel industry. The theoretical and practical implications of these findings are established and related suggestion for formulating marketing strategy is well discussed.

Contemplation of Creative Practice Book though Art Activity in Creative Education (창의교육에 있어 예술 활동을 통한 창의실습도서에 대한 고찰)

  • Ahn, Jong-Hyeck
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.10
    • /
    • pp.106-115
    • /
    • 2012
  • The 21st century is the era of the center of the Originality(of thought). It also emphasizes creativity and creative education policy based on the new changes are dreaming. Creative education through art grasp the essence of things, seek express oneself, and brings cognitive ability. An educatee promote the development of creativity and insight on things other than the existing. New thinking will gain the ability to make rational faculty of the mind and principle. Creative education implement in homes, schools, communities, public agencies, private organizations, and running through the creative environment, but the number of trainees are exposed to extremely rare. The creative practice book in charge of creative education of the dissemination insufficient of research and development in reality. The creative practice book requires a new approach. It can be seen easily accessible environment where everyone should be able to provide for nationwide. In this respect, the creative practice book through art to begin consideration, is studied a whole spectrum, and be published in variety of practice books.

The Effects of Creative Hands-on Activities using Effective Microorganisms on Elementary School Students' Environmental Literacy (유용미생물을 활용한 창의적 체험활동이 초등학생들의 환경소양에 미치는 영향)

  • Hwang, Young-Ho;Park, Jae-Keun
    • Journal of Korean Elementary Science Education
    • /
    • v.33 no.3
    • /
    • pp.524-535
    • /
    • 2014
  • The purpose of this study was to develop the creative hands-on activities using EM (effective microorganisms) that can enhance the environmental literacy of learners, and to examine the effect of its application. The program was composed of 10 sessions, including biological knowledge and ecosystem status of microorganisms, practical activities that stimulate the environmental behavior and emotion of elementary school students, and career design related to their aptitude and occupation in future. This program can also be connected to the domains of creative hands-on activities, that is, career activities, club activities, self-regulated activities and voluntary service activities. In this study, two classes of 3th grades of elementary school in Seoul were selected and divided into two groups. The experimental group to undergo the program of creative hands-on activities using EM showed higher environmental literacy than the control group. In the concrete, it is proven that this program contributed to the improvement of learners' environmental emotion, skill, and behavior. When interviewed with experimental group, we found that sustained EM hands-on activities were conducted in collaboration with their families, and they became more aware of the utilities of EM and could participate in the activities more interestingly. In conclusion, the creative hands-on activities program was very effective and helped elementary students to change their environmental literacy in positive ways.

An Exploratory Study on the Development of a Practical Execution System for Creativity Management (창조경영 실행체계 개발에 관한 탐색적 연구)

  • Kim, Seon-Min;Oh, Hyung-Sool;Seong, Baek-Seo
    • Journal of Korean Society of Industrial and Systems Engineering
    • /
    • v.34 no.1
    • /
    • pp.14-24
    • /
    • 2011
  • Though many researchers have interested in the effects of creativity management on the business performance, few have researched the relationship between management execution systems for creativity management and the performance. This paper tried to identify the relationship between management execution systems for creativity management and the performance by using 181 Korean companies' survey data. In this paper, a creative management execution system is modelled by the six criteria that are widely used in the Malcolmn Baldrige National Quality Award, and the performance is measured by a composite variable called by business capability. Through an analysis of survey data using factor analysis and regression analysis, this paper tried to answer two research questions: Firstly, does creative management execution systems have the characteristics of multi-dimensionality? Secondly, does creative management execution systems have an impact on the firm's performance? It was found that a creative management execution system largely consists of two parts, which are called 'system factor' and 'management support factor', and system factors have a more strong impact on the performance. The contribution of this paper is in suggesting that establishing a systematic creative management execution system is required in order to efficiently manage for creativity.

Qualitative Analysis of the Creative Design Process of Elementary School Students in STEAM Class (STEAM 수업에서 나타난 초등학생의 창의적 설계 과정 질적 분석)

  • Jeon, Jeong-Hee;Shin, Young-Joon
    • Journal of Korean Elementary Science Education
    • /
    • v.37 no.2
    • /
    • pp.93-109
    • /
    • 2018
  • The purpose of this study was to analyze the character of the creative design processes that appear at the creative design stage of the design thinking based on STEAM class and what factors affect the creative design process. Students who served as the subjects of this study were 4 elementary school students. We developed the design thinking based on STEAM program to look more specific the creative design process. The project was conducted with a total of 12 sheets of paper materials. The conclusions of this study are as follows. First, the problem solving process of the design thinking based on STEAM classes is not anticipatory and is cyclical and complex. So, teachers should provide sufficient time for students to create and simulate ideas and accept the solving problems through trial and error. Second, Having presented the STEAM class as a practical problem in the real world, there was less fear of students' failure and heightened motivation and enthusiasm. Providing with the real topic and open questions in classrooms can lead to students' voluntary participation in the classroom. Third, In the design thinking based on STEAM class, students develop concrete ideas through visualization courses. The group of students made the best solutions through communication.

Development and application of career experience programs for fashion majors using LED devices (LED 디바이스를 활용한 패션전공 진로체험 프로그램 개발 및 적용)

  • Paek, Kyung Ja
    • The Research Journal of the Costume Culture
    • /
    • v.30 no.2
    • /
    • pp.319-329
    • /
    • 2022
  • This study started from the practical need for a career experience program in the fashion major that is creative and responds to current methodologies. The purpose of this study is to propose a fashion work experience program that combines digital technology and practical experience. The research methods and procedures were as follows: fashion items and wearable devices were selected, the LED smart bag program was developed, and it was executed. A total of 123 students participated in the program, and a satisfaction survey was conducted after observation and oral evaluation. All of the participants completed the LED smart bag processes of design ideation, material selection, production, and styling using an eco-bag (one of the fashion items and as an LED wearable device). As a result of the participants' satisfaction (on a 5-point scale), most items showed a high level of satisfaction of 4.39 points or more. The smart bag program was evaluated to increase interest based on the time allotted and the students' level and to bolster their understanding of, and interest in, the fashion major. Therefore, this study is expected to be baseline to explore diversification of the fashion major work experience program, in order to create interest in the fashion major based on creative convergence competency.

Creative Trident Approach to Measuring the Creative Employment in Korea (창의 트라이던트를 활용한 국내 창의인력 산출에 관한 연구)

  • Lim, Jiyoung
    • Review of Culture and Economy
    • /
    • v.20 no.2
    • /
    • pp.47-88
    • /
    • 2017
  • Creative industries and creative occupations have been attracting issues in recent years, in both policy and academic fields. Although no literature has yet made all-embracing definitions of creative sectors, it is important to measure creative workers who are contributing to the national economy. Since 2000, many countries including UK, France, Germany, Finland, Hongkong, US, Canada, etc. have tried to develop more refined mapping methodologies for measuring the creative economy. However we are lack of deep scrutiny in the criteria select which sector is creative or not, as well as in existing methodologies for measuring creative employment. This paper presents a creative mapping methodology, called 'Creative Trident' and criteria that can be applied to measuring the scale of creative employment in Korea. Using annual labor data from Statistics Korea and Ministry of Employment and Labor, this research found that creative employment in Korea amounts to 40,922 and 6.65% of total employment. Also the research found that there are many workers who are creatively occupied outside the creative industries, called embedded creative workers which are 248,445 and 33.5% of total creative employment. That means embedded workers take some large portion of all creative workers and are dispersed across all the sectors of the economy. The research demonstrates that creative trident can be useful to estimate the true size of creative employment in Korean and finishes with some academical and practical implications.

A Study on the Creative Inculturation of Dwelling Space - Based on the Thought of Heidegger′s ″Dwelling - (거주공간의 ′창의적 토착화′에 관한 연구 - 하이데거의 ″거주함″ 사유를 바탕으로 -)

  • 이승헌
    • Korean Institute of Interior Design Journal
    • /
    • v.13 no.3
    • /
    • pp.104-111
    • /
    • 2004
  • The purpose of this paper draws out a theoretical frame for dwelling space from Heidegger's thought, "Dwelling" and analyze Luis Baraggan's housing design as an instance of the practical expression of them. The 'creative inculturation' of dwelling space is possible through familiarity by disclosuring in time and place. Heidegger suggests that place as existential space represents the occasion revelation of incidents in Dasein. He interprets the dwelling as creative openness in which elements comprising this world face and interact with each other into one. Openness may be referred to a dynamic coordination in which the each and the world sustain each other under incessant mutual tension, but not sticking each other. Creative inculturation is determined according to how deeper conversation was made internally. To complete the process properly requires determining several relationships involved in the land area.land area.